Difference between revisions of "Pain"

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|tiptext=If all player characters reached PBT, but did not die and are no longer in danger for whatever reason, they will be rendered helpless and unable to do anything. What happens to these characters is a matter of GM discretion, but the typical recommendation is to have them wake up somewhere safe (a hospital, etc.) but with missing money and/or inventory. The explanation as to why is also a matter of GM discretion - maybe they were looted by their enemies, maybe the person that dragged them to safety helped themselves to a payment... It's up to you to decide.
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|tiptext=If all player characters reached PBT, but did not die and are no longer in danger for whatever reason, they will be rendered helpless and unable to do anything. What happens to these characters is a matter of GM discretion, but the typical recommendation is to have them wake up somewhere safe (a hospital, etc.) sometime later, but with missing money and/or inventory. The explanation as to why is also a matter of GM discretion - maybe they were looted by their enemies, maybe the person that dragged them to safety helped themselves to a payment... It's up to you to decide.
 
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[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 13:27, 27 December 2019

Navigation: Main Page Game mechanics Statistics Pain




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Please ask the following users for permission before editing this page: Tempest
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Pain is a statistic and a damage value, which represents a quantity of pain, shock, or trauma. It is one of the primary damage values for all attacks in the game (alongside Limb damage). It is expressed as a percentage value (e.g. "30% Pain").

When in reference to a creature, that creature's Pain level refers to the current amount of Pain they are experiencing. When in reference to an item (typically a weapon), it refers to the amount of Pain that this item will either inflict (e.g. weapons, ammunition) or cure (e.g. meds).

Other statistics, such as Pain Sensitivity, Pain Blackout Threshold (PBT) and Pain Death Threshold (PDT) all have an effect on Pain as well.


Pain levels

Depending on the current Pain level of the character, various states and effects exist:

Pain level Status name Effects
PDT and beyond Dead Creature is killed
PBT - PDT -1 Blackout Creature blacks out
70% - PBT -1 Agony FT +2
40% - 69% Hurt FT +1
0% - 39% OK No effects
  • PBT: Pain Blackout Threshold
  • PDT: Pain Death Threshold

Pain Sensitivity

"Pain Sensitivity" and "PS" redirect here.

Pain Sensitivity (sometimes shortened to PS) is a statistic, which represents the creature's sensitivity to pain and shock. It is a percentage value which acts as a multiplier for all received Pain damage.

By default, this stat is at 100% (1.00x). PS values under 100% will reduce incoming Pain, while PS values over 100% will increase incoming Pain. PS has no upper limit, but cannot go lower than 0%, at which point a creature would be totally immune to Pain.

Pain Thresholds

"Pain Blackout Threshold", "Pain Death Threshold", "PBT" and "PDT" redirect here.

The two Pain Threshold stats, Pain Blackout Threshold and Pain Death Threshold, are percentage values representing the amount of Pain needed for this creature to, respectively, pass out, and die.

By default, a character's PBT is 100% (meaning they blackout at 100% Pain), and PDT is 150% (meaning they die at 150% Pain).

Tips for Game Masters
If all player characters reached PBT, but did not die and are no longer in danger for whatever reason, they will be rendered helpless and unable to do anything. What happens to these characters is a matter of GM discretion, but the typical recommendation is to have them wake up somewhere safe (a hospital, etc.) sometime later, but with missing money and/or inventory. The explanation as to why is also a matter of GM discretion - maybe they were looted by their enemies, maybe the person that dragged them to safety helped themselves to a payment... It's up to you to decide.