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Oni

438 bytes removed, 23:17, 18 September 2022
Creature traits:
* '''Alcohol affinity''': When this creature consumes [[Food|alcoholic drinks]], they gain '''half''' the amount of [[Inebriation]] the alcoholic drink would normally give, but to compensate, the amount of Stress they lose from the effects of '''[[Effects#Stress|Need a drink]]''' is '''doubled''' (e.g., -0.8% Stress per +0.1 Inebriation, instead of only -0.4% Stress); effectively healing the same amount of Stress for half the Inebriation.** Example: When drinking a [[Food#Bars|glass of vodka]], a creature without Alcohol affinity will gain '''+5.0 Inebriation''' and '''-20.0% Stress'''. A creature with alcohol affinity would only gain '''+2.5 Inebriation''', but still heal '''-20.0% Stress'''.