Changes

Negotiating

613 bytes removed, 20:44, 24 April 2021
=== Negotiation checks ===
To make a negotiation check, roll a '''2d6'''and add a '''bonus''' depending on your Negotiation skill level (see [[Negotiation#Negotiating skill levels|this table]]), and then check the difficulty table below to know the minimum score required for success. To avoid abuse, after one success GMs should put a limit on the number of any kind, three failures, or one critical failure, you cannot attempt new negotiation checks with the same person until the next ingame that can be performed in a single game day (or at least the next ingame sessionno more than 3 total).
* A success results in getting the desired percentage as well as getting a certain amount of Skill Points.
* A failure results in the desired percentage being refused - but you are allowed to retry if you ask for a lower percentage.* If you roll a '''12''', it A recommended limit on retries is considered a '''critical success'''; you get an extra 10% on top of your desired percentage.** E.g. if you were attempting to sell items, negotiate for 15% no more value and get a critical success, you will get 25% more value instead.* If you roll a '''2''', it is considered a '''critical failure'''; not only do you not get the percentage you desired, but you annoy, offend, than once or otherwise piss off your interlocutor; the percentage you desired is ''applied negatively'' instead.** E.g. if you were attempting to buy items and haggle for 10% off then get a critical failure, the price of the items you want is ''increased by 10%'' insteadtwice.
{| class="wikitable sortable" style="font-size:10pt;text-align:center"
! Percentage desired !! Difficulty !! SP gained
|-
| 1% - 10% or less || 65+ to succeed || 1 SP
|-
| 11% - 2015% || 76+ to succeed || 2 SP
|-
| 2116% - 3020% || 87+ to succeed || 3 2 SP
|-
| 3121% - 4025% || 98+ to succeed || 4 3 SP
|-
| 26% - 30% || 9+ to succeed || 3 SP|-| 31% - 35% || 10+ to succeed || 4 SP|-| 36% - 40% || 11+ to succeed || 4 SP|-| 41% - 45% || 12+ to succeed || 5 SP|-| 46% - 50% || 1013+ to succeed || 5 SP
|}
Although in-character conversations should be roleplayed and therefore resolved in a freeform manner, with no skill checks of any kind, the GM has the option to make players pass a Negotiation skill check at their own discretion, by selecting a difficulty level that best corresponds to what the GM feels are the player character's chances of success (see below for a table). For example, if a conversation between a player character and an NPC has stalled, a check can be a useful method to break the stalemate and keep the pace going.
Skill Points awarded for passing checks during conversations should also be left to the GM's discretion, but should be '''no more than 5 SP ''' per single check. The table below will offer suggestions based on difficulty, but it is only a recommendation and not a strict guide.
Table The total range of success chances of passing a minimum score on a scores should range between '''2d63''', per score: {| class="wikitable sortable" style="font-size:10pt;text-align:center"|-! Minimum score !! Success % !! Difficulty !! SP recommended|-| 2 || 100% || Guaranteed success || 0 SP|-| 3 || 97.22% || Trivially (trivially easy || 0-1 SP|-| 4 || 91) and '''20''' (requires utterly legendary negotiation skills.67% || Very easy || 0-1 SPKeep in mind the following:|-| 5 || 83.33% || Easy || * An average [[human]] character with no skills in Negotiation will roll '''2d6+0-1 SP|-| 6 || 72'''.22% || Medium || 1-2 SP|-| They cannot roll more than '''12''' and will roll '''7 || 58.33% || Challenging || 2-3 SP''' on average|-| 8 || 41.67% || Hard || 3* An average [[kitsune]] character (Master-level Negotiation) will roll '''2d6+4 SP'''. They cannot roll more than '''16''' and will roll '''11''' on average|* Truly exceptional characters (Master-| 9 || 27.78% || level Negotiation, Very hard || 3-pretty trait) will roll '''2d8+4 SP|-| 10 || 16'''.67% || Extremely hard || 4-5 SP|-They can roll up to '''20''' and will roll '''13''' on average| 11 || 8* Truly abysmal characters (Unskilled Negotiation, Very ugly trait) will roll '''2d4+0'''.33% || Insanely hard || They cannot roll more than '''8''' and will roll '''5 SP|-| 12 || 2.78% || Near-impossible || 5 SP|}''' on average
Legend:
* SP recommended: The author's suggested amount of Skill Points granted for successfully passing a check at that difficulty level
* Success %: Percentage of success
 
Skill levels may also, at the GM's discretion, act as a bonus to the 2d6 roll. The suggested bonus is equal to '''+(skill level - 1)''' (+0 at Unskilled level, +4 at Master level). For example, having Skill level in Negotiating would result in being able to roll '''2d6+2'''.
! Skill level !! SP !! Effects
|-
| Unskilled || 0 || Maximum negotiation percentage is '''10%+0'''. to Negotiation checks
|-
| Basic || 20 || Maximum negotiation percentage is '''20%+1'''. to Negotiation checks
|-
| Skilled || 50 || Maximum negotiation percentage is '''30%+2'''. to Negotiation checks
|-
| Expert || 100 || Maximum negotiation percentage is '''40%+3'''. to Negotiation checks
|-
| Master || 200 || Maximum negotiation percentage is '''50%+4'''. to Negotiation checks
|}
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