Changes

Negotiating

724 bytes added, 23:40, 8 November 2022
/* Negotiation for speech */
= Negotiation for haggling =
The main purpose of the Negotiation skill, as well as the easiest way to practice it, is to try and haggle for better valueswhen shopping; by lowering the lower prices when purchasing, or by increasing the value of sold itemshigher values when selling.
During shopping, a character intending to use their Negotiation skill may try to haggle for a lower price when purchasing items, or negotiate for a higher sale value when selling items. The player will be prompted to choose a percentage value, up to a maximum that is determined by their character's [[Negotiating#Negotiating skill levels|skill level]]. If purchasing items, this percentage represents a ''discount'' (e.g. 10% off) when buying, or a ''markup'' (e.g. 10% more value) when selling.
=== Negotiation checks ===
To make a negotiation check, roll a '''2d6'''and add a '''bonus''' depending on your Negotiation skill level (see [[Negotiation#Negotiating skill levels|this table]]), and then check the difficulty table below to know the minimum score required for success. To avoid abuse, after one success GMs should put a limit on the number of any kind, three failures, or one critical failure, you cannot attempt new negotiation checks with the same person until the next ingame that can be performed in a single game day (or at least the next ingame sessionno more than 3 total).
* A success results in getting the desired percentage as well as getting a certain amount of Skill Points.
* A failure results in the desired percentage being refused - but you are allowed to retry if you ask for a lower percentage.* If you roll a '''12''', it A recommended limit on retries is considered a '''critical success'''; you get an extra 10% on top of your desired percentage.** E.g. if you were attempting to sell items, negotiate for 15% no more value and get a critical success, you will get 25% more value instead.* If you roll a '''2''', it is considered a '''critical failure'''; not only do you not get the percentage you desired, but you annoy, offend, than once or otherwise piss off your interlocutor; the percentage you desired is ''applied negatively'' instead.** E.g. if you were attempting to buy items and haggle for 10% off then get a critical failure, the price of the items you want is ''increased by 10%'' insteadtwice.
{| class="wikitable sortable" style="font-size:10pt;text-align:center"
! Percentage desired !! Difficulty !! SP gained
|-
| 1% - 10% or less || 65+ to succeed || 1 SP
|-
| 11% - 2015% || 76+ to succeed || 2 SP
|-
| 2116% - 3020% || 87+ to succeed || 3 2 SP
|-
| 3121% - 4025% || 98+ to succeed || 4 3 SP
|-
| 26% - 30% || 9+ to succeed || 3 SP|-| 31% - 35% || 10+ to succeed || 4 SP|-| 36% - 40% || 11+ to succeed || 4 SP|-| 41% - 45% || 12+ to succeed || 5 SP|-| 46% - 50% || 1013+ to succeed || 5 SP
|}
If you choose to roleplay your negotiation attempts, and the GM feels that it was particularly interesting, funny, or otherwise entertaining, the difficulty may be lowered by anywhere between 1 and 3 points, depending on how well the GM judges your attempt.
 
==== Negotiation and traits ====
 
If you have any of the following '''[[Character traits]]''', your base negotiation check changes:
* '''Very pretty''': Roll '''2d8''' instead of 2d6.
* '''Pretty''': Roll '''2d7''' instead of 2d6.
* '''Ugly''': Roll '''2d5''' instead of 2d6.
* '''Very ugly''': Roll '''2d4''' instead of 2d6.
Although in-character conversations should be roleplayed and therefore resolved in a freeform manner, with no skill checks of any kind, the GM has the option to make players pass a Negotiation skill check at their own discretion, by selecting a difficulty level that best corresponds to what the GM feels are the player character's chances of success (see below for a table). For example, if a conversation between a player character and an NPC has stalled, a check can be a useful method to break the stalemate and keep the pace going.
Skill Points awarded for passing checks during conversations should also be left to the GM's discretion, but should be '''no more than 5 SP ''' per single check. The table below will offer suggestions based on difficulty, but it is only a recommendation and not a strict guide.
Table The total range of success chances of passing possible minimum scores ranges between '''2''' and '''20''', but most situations should require a minimum score on a between '''5''' and '''14'''. Keep in mind the following:* An average [[human]] character with no skills in Negotiation will roll '''2d6+0'''. They cannot roll more than '''12''' and will roll '''7''' on average.* An average [[kitsune]] character (Very Pretty trait) will roll '''2d8+0'''. They cannot roll more than '''16''' and will roll '''9''' on average.* Truly exceptional characters (Master-level Negotiation, per score:Very pretty trait) will roll '''2d8+4'''. They can roll up to '''20''' and will roll '''13''' on average.* Truly abysmal characters (Unskilled Negotiation, Very ugly trait) will roll '''2d4+0'''. They cannot roll more than '''8''' and will roll '''5''' on average.
{| class="wikitable sortable" style="font-size:10pt;text-align:center"
|-
! Minimum score !! Success % Desired description !! Difficulty !! SP recommended
|-
| 2 ''Success is guaranteed'' || 100% || Guaranteed success || 0 SP''2+ to succeed''
|-
| 3 || 97.22% || Trivially ''Laughably easy '' || 0-1 SP''3+ to succeed''
|-
| 4 ''Trivial'' || 91.67% || Very easy || 0-1 SP''4+ to succeed''
|-
| 5 Very easy || 83.33% || Easy || 0-1 SP5+ to succeed
|-
| 6 Easy || 72.22% || Medium || 1-2 SP6+ to succeed
|-
| 7 Average || 58.33% || Challenging || 2-3 SP7+ to succeed
|-
| 8 Challenging || 41.67% || Hard || 3-4 SP8+ to succeed
|-
| 9 Advanced || 27.78% || Very hard || 3-4 SP9+ to succeed
|-
| 10 Very advanced || 16.67% || Extremely hard || 4-5 SP10+ to succeed
|-
| 11 Difficult || 8.33% || Insanely hard || 5 SP11+ to succeed
|-
| Very difficult || 12 + to succeed|-| 2.78% Extreme || Near13+ to succeed|-| Very extreme || 14+ to succeed|-| ''Impossible'' || ''15+ to succeed''|-| ''Very impossible '' || ''16+ to succeed''|-| ''Legendary'' || ''17+ to succeed''|-| ''Super legendary'' || ''18+ to succeed''|-| ''Heroic'' || ''19+ to succeed''|-| ''Godlike'' || 5 SP''20+ to succeed''
|}
Legend:* SP recommended: The authorSituations in 's suggested amount 'italics'' are outside of Skill Points granted for successfully passing a check at that difficulty level* Success %: Percentage the realm of successnormality
= Negotiating skill levels =
! Skill level !! SP !! Effects
|-
| Unskilled || 0 || Maximum negotiation percentage is '''10%+0'''. to Negotiation checks
|-
| Basic || 20 || Maximum negotiation percentage is '''20%+1'''. to Negotiation checks
|-
| Skilled || 50 || Maximum negotiation percentage is '''30%+2'''. to Negotiation checks
|-
| Expert || 100 || Maximum negotiation percentage is '''40%+3'''. to Negotiation checks
|-
| Master || 200 || Maximum negotiation percentage is '''50%+4'''. to Negotiation checks
|}