Changes

Necromancer

607 bytes added, 31 March
| creature_wp=N/A
| creature_bones=[[File:Has bones.png|25px]]
| creature_gear=[[File:No Yes box.png|25px]]
| creature_wear=[[File:Human clothing.png|25px]]
}}
==== Withering cloud ====
Withering clouds are clouds of noxious black smoke, inducing a magic syndrome that causes the blood Blood of all living creatures breathing it to degenerate and wither away, effectively inflicting them with an effect similar to bleeding but without open wounds.
* Engulfs an entire Side of the battlespace, affecting every creature inside.
* A regular success will result in the normal effects of the withering cloud occurring.
* A failure still results in a withering cloud occurring, but for only 1 turn instead of the normal amount.
* A critical failure results in the withering bball ball disintegrating before it can create a withering cloud, thus failing entirely.
=== Frostblast ===
* Inflicts no [[Pain]] or [[Limb Damage]].
* This technique can only be used when there are no other undead creatures (other than the necromancer itself) in the room.
* Upon activating this technique, '''1d3 random Undead creatures''' (threat levels 1-3) will be summoned, instantly appearing on the necromancer's sideSide. The creatures summoned this way will be allied to the necromancer and respond to its orders.
* Headgear: '''Medieval helm'''
* Body armor: '''Medieval cuirass'''
** Combined effects: [[Agility]] -2 (total Agility is -1 with armor)
=== [[Load-bearing equipment]] ===
=== Equipment and inventory ===
Skeletons Necromancers may have one of '''four''' different sets of items (roll '''1d4''' per skeleton necromancer to determine):
==== Set 1 ====
Equipped [[weapons]]:
* Primary 1: [[Heavy crossbow]] (1 /1, 1x [[Large bolt]], Standard BRD)- IS 22** Combined effects: 1.56x Pain, 1.95x Limb Damage, hits causing injuries open 2 [[wounds]]
Inventory:
Equipped [[weapons]]:
* Primary 1: [[Battle axe]]- IS 18
Inventory:
Equipped [[weapons]]:
* Holster 1: [[IMI Desert Eagle Mark XIX 44]] (8+1 /8, 9x [[.44 Magnum]], Standard FMJSAP)- IS 5** Combined effects: 0.8x damage against unarmored ACs, 1.3x damage against armored ACs, FT +1
Inventory:
* Dump belt, General carrying: 3x [[Deagle .44 magazines|Deagle .44 8-round magazine]] (Each: 8 /8, 8x [[.44 Magnum]], Standard FMJSAP)
==== Set 4 ====
Equipped [[weapons]]:
* Auxiliary: [[Heckler & Koch UMP45]] (25+1 /25, 26x [[.45 ACP]], Standard FMJSAP)- IS 9** Combined effects: 0.88x damage against unarmored ACs, 1.43x damage against armored ACs
Inventory:
* Dump belt, General carrying: 3x [[UMP45 magazines|UMP45 25-round magazine]] (Each: 25 /25, 25x [[.45 ACP]], Standard FMJSAP)
Creature traits:
* '''All bone''': This creature is entirely made out of bones. If this creature sustains a [[fracture]], the affected limb instantly loses 10 HP.
*'''Drops items on death''': Upon being defeated, this creature will drop the following items:
** If the head had at least 1 HP remaining on death: 1 [[Crafting items#Ingredient items|Preserved skull]]
** Otherwise: Nothing
* '''Fire immunity''': This creature cannot receive the [[Effects#Elemental|'''On fire''' effect]].
* '''Gas immunity''': This creature has a [[Effects#Clothing and armor|permanent '''immunity to gases''' effect]].
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