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Youkai Nation

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{{CreatureFaction
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| image| creature_tlfaction_yearstart=5| creature_cat=Undead| creature_disp=<span style="color:#991111">Hostile</span>| creature_ac=C2| creature_ps=0%| creature_blood=N/A| creature_agi=+E7-454, Prima 1| creature_headfaction_hq=Head - 20 HP[[Yurai]]| creature_bodyfaction_activities=Upper body - 80 HPDefending youkai people and interests<br/>Lower body - 60 HP| creature_limb=2 arms - 40 HP<br/>2 legs - 40 HP| creature_extr=2 hands - 30 HP<br/>2 feet - 30 HP| creature_wp=N/A| creature_bones=Fighting the [[File:Has bones.png|25pxMaze Military]]| creature_gearfaction_boss=[[File:Yes box.png|25pxSatoshi Sangi]]| creature_wear=<br/>[[File:Human clothing.png|25pxTask Force "Mind's Eye"]]
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The '''necromancerYoukai Nation''' is a creature belonging to the ('''Undead妖怪国''' category. It , ''youkai-koku'', alternatively '''妖怪の国''', ''youkai no kuni'', the Nation of Youkai) is one a major faction in the Mazes. The Youkai Nation claims a number of towns, intersections, and roads as their exclusive territory, separate from the rest of the world and what they refer to as "human interference". The territory claimed encompasses all of the Northeastern Zone, plus the towns of [[:Category:Sapient creatures|sapient speciesAosaidan]] of the Mazes, but it is not considered to be a (NZ) and [[:Category:Civilized creatures|civilized speciesMasatomo]](EZ). In total, the Youkai Nation controls 7 towns and 2 intersections.
= Attacks and techniques = Organization ==
This creature has four attacks[[File: '''Claws''', '''Withering ball''', '''Frostblast''' and '''Summon undead'''Youkai Nation logo.png|thumb|right|Monochrome symbol of the Youkai Nation]]
=== Claws ==={| class="wikitable" style="font-size:10pt;text-align:center"|-! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5) |-| Sharp || Melee || As a faction, the term ''Youkai Nation'<span style="color:#274e13">2</span>'largely refers to its armed forces, called '' || '''<span style="color:#0c53a6">1</span>'Activist cells'' . The exact amount of [[activist fighter|| fighters]] and cells at the Youkai Nation'''<span style="color:#980000">+0</span>''' || 25% || 23% || 20% || 16% || 13% || 6% || 1%|}s disposal is not known but is estimated to be between 1500 and 2000 operatives.
=== Withering ball ==={| class="wikitable" style="font-size:10pt;text-alignTwo named cells are known to the public:center"|-! Damage type !! Range !! <span style=* '''Task Force "color:#274e13">MAPT</span> !! <span style=Mind's Eye"color''' ('''作戦部隊 「心眼」''', ''sakusen butai 「shingan」''):#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain Activist cell located in [[Yurai]], acting as the command cell; effectively in control of the entire faction. Exact size is unknown, but known members include [[Satoshi Sangi]] (All ACsfaction leader), [[Daiki Haraguchi]], [[Sayu Tawara]], and [[Yuriko Hirota]] (trusted lieutenants).|-| * '''SpecialTask Force "Divine Edge"''' || Ranged || ('''<span style="color:#274e13">1</span>作戦部隊 「神刃」''' || , ''sakusen butai 「kamijin」'<span style="color'):#0c53a6">3</span>Activist cell located in [[Mippei Yosai]], acting as the local Town Security, known to operate a business or establishment called the Training Center (''' || 講習会場'''<span style="color:#980000">N</span>, ''koushuukaiba' || N/A|}'), where new activist fighters are recruited and trained.
* Inflicts no [[Pain]] or [[Limb Damage]] by itself.* The purpose of this attack is to generate a '''withering cloud''' on the Side in which it lands. The attack does not need to be aimed at any particular creature, as the cloud will affect every creature on the same Side.== Purpose ==
==== Withering cloud ====Officially, the role of activist fighters is to fulfill the job of the [[Maze Military|Military]] but only and specifically within their claimed territory; keeping the UA routes between their towns and intersections free of monsters and other critters. In this regard, they act as a defense force.
Withering clouds are clouds The [[Maze Military]] and [[Maze Police]] officially do not recognize the legitimacy of noxious black smokethe Youkai Nation. The Police's official stance is passive, inducing a magic syndrome considering that causes towns controlled by the Blood Youkai Nation are under the control of all living creatures breathing it to degenerate and wither away, effectively inflicting them with an effect similar "independent organization," and therefore not entitled to bleeding but without open woundsreceive police coverage.
* Engulfs an entire Side of the battlespaceThe Military's stance, affecting every creature inside.* Lasts for 3 turnshowever, at is a more aggressive one; they view the end of which Youkai Nation's existence as illegitimate and a threat to the cloud dissipatesMazes at large, and considers the effects listed below cease.** Creatures with an [[Effects#Clothing and armor|immunity to gases]] are immune to destruction of the effects Nation one of this cloud as well.* All creatures engulfed by the cloud will lose 1.0 [[Blood]] for every turn spent inside the cloudtheir primary objectives.
Dice results== History ==''See also:[[History of the Mazes]]''
* A critical success will double Although the length concept of youkai independence from the withering cloud's life (6 turns instead rest of 3 turns).* A regular success will result the world is as old as youkai history in the normal effects of the withering cloud occurring.* A failure still results in a withering cloud occurringMazes, but for only 1 turn instead of the normal amount.* A critical failure results in the withering ball disintegrating before Youkai Nation as it can create is known today is a withering cloud, thus failing entirelyrecent creation by hardline pro-independence activist [[Satoshi Sangi]].
=== Frostblast Early days ==={| class="wikitable" style="font-size:10pt;text-align:center"|-! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs)|-| '''Spec-Ice''' || Ranged || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">18</span>''' || '''<span style="color:#980000">+3</span>''' || 36%|}
=== Summon undead ==={| class="wikitable" style="font-size:10ptAccording to Sangi himself, the idea of the Youkai Nation was born in his mind as soon as he became politically aware, during his teenage years. Although he believed in the unity and the solidarity of youkai people, he also believed that the communities with a youkai majority were fractured and disorganized;text-align:centerthese organizational differences were, to him, the reason why youkai continued to suffer from "|-! Damage type !! Range !! <span style=human influence and dependence"color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs)|-| . In his view, which came to be referred to as ''youkai independentism'Special''' || ''Special'' || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">26</span>''' || '''<span style="color:#980000">N</span>''' || N/A|}, the only way for youkai to be truly free as a people is to establish a self-sufficient, autonomous territory, which could function even if all of the other towns in the world fell. This idea formed the basis behind the Youkai Nation.
* Inflicts no In E7-450, Sangi ran for [[Pain]] or [[Limb DamageYurai]]mayoral elections, running on a campaign promising the strengthening of all youkai-controlled territories as one unified bloc, exposing his goal. * This technique can only be used when there are no other undead creatures (other than The campaign was wildly successful, earning him 77% of the necromancer itself) in votes and handily defeating his opponents. Shortly after his election, Sangi immediately appointed his close friends, Daiki Haraguchi, Sayu Tawara, and Yuriko Hirota, to various positions of importance within the roomtown.* Upon activating this techniqueTawara became Yurai's Town Security Chief, Haraguchi was appointed leader of the ''kamiyama'1d3 random Undead creatures', Yurai'' (threat levels 1-3) will be summoneds large office complex, instantly and Hirota was in charge of public relations, often appearing on the necromancerand speaking in Sangi's Sidename whenever he wasn't making announcements of his own. The creatures summoned this way will be allied to Together, these four friends formed the necromancer and respond to its ordersYoukai Nation's first cell, which later became known as Task Force "Mind's Eye".
Within a few years, Yurai began forming plans to transform the town into the capital of a future nation. Over the years that followed, he unified the mayors of the other youkai-majority communities behind him, effectively rallying them under the cause of the Youkai Nation. Riding on the success of his political campaign and his popular, hardline, independentist views, the formation of an early Youkai Nation was relatively painless; Sangi's word soon became the authority in every youkai community. Initially, he was referred to as the ''Mayor of mayors'', but he eventually adopted the simple title of ''leader''. Other cells soon formed, though all remained loyal to Sangi's cell and all major decisions must go through him first.
= Equipment =To guarantee the independence of the Youkai Nation, and be more than just an organized community of communities, Sangi stressed the importance of forming a single, organized armed force. To this end, Takuma Hiruma (male [[tengu]]), the mayor of [[Mippei Yosai]], proposed the creation of a dedicated combat training facility, where recruits could be trained to become the Youkai Nation's soldiers. The facility became known as simply the Training Center ('''講習会場''', koushuukaiba), opening officially in E7-451. The existence of the Training Center remained a secret for several years, allowing the Youkai Nation to train their first soldiers without interference.
=== [[Clothing Public reveal and armor]] Operation Needle Poke ===
This creature can wear [[List Three years later in E7-454, Sangi decided that the world needed to know about his intentions. In a famous televised announcement, on the Day of human clothing the New Year, Sangi officially declared the establishment of the Youkai Nation as a territory encompassing all towns, intersections, and armor|human clothing roads within the Northeastern Zone, as well as the towns of Aosaidan and armor]]Masatomo, respectively in the Northern and Eastern Zones. Their default clothing is as follows:* Headgear: '''Medieval helm'''* Body armor: '''Medieval cuirass'''
=== The televised announcement officially declared the purpose and intention behind the Youkai Nation, before warning that any challenges to the independence of the Youkai Nation will be treated as an act of war. This statement, intended to be interpreted as a means to announce the existence of a youkai defense force, was instead itself treated as an act of war by the [[Load-bearing equipmentMaze Military]] ===. Within six months, the Military mobilized all of their forces, and the next year in E7-455, launched a strike at Yurai, in what became known as Operation Needle Poke.
* [[List Initially successful, the military's progress soon came to a halt; the town's power was cut, and activist fighter reinforcements, pouring through from neighboring towns, appeared with NVGs and weaponlights to repel the forces from behind and retake the town, forcing the human soldiers to retreat to one half of utility belts|Utility belt]]: Dump beltthe town, while youkai activists held the other.
=== Equipment A panicked radio call informed Captain Donahue, the Military commanding officer leading the assault, that the expected reinforcements from the other companies were unexpectedly routed by swarms of enemies and inventory ===that roughly 400 activists are coming to the aid of Yurai. Faced with an impossible situation, Captain Donahue refused to order a retreat, relinquished leadership to one of his lieutenants, and committed suicide. The new commanding officer, Lieutenant Halder, quickly retreated alongside his surviving forces without casualties.
Necromancers may have one With the failure of '''four''' different sets Operation Needle Poke, activist fighters got their first taste of items (roll '''1d4''' per necromancer combat, and were able to determine):dramatically retake their new capital city; these events confirmed that the Youkai Nation was here to stay.
==== Set 1 =Operation Blood Banner ===
Equipped [[weapons]]:* Primary 1: [[Heavy crossbow]] (1 /1, 1x [[Large bolt]], Standard BRD) In E7- IS 22** Combined effects: 1456, a settling caravan largely composed of humans and halflings attempted to settle a new town in the Northeastern Zone.56x PainUpon reaching the area, 1they were stopped by a group of activist fighters.95x Limb DamageThe exact details of the situation are disputed, hits causing injuries open 2 [[wounds]]but 83 out of the 100 people within the settling party were gunned down by the activists, their caravan looted down to the last bag and article of clothing, and their naked bodies left to rot in the UA.
Inventory:* Dump beltThe Youkai Nation claimed that the settling party was not innocent and planned to settle a Military-aligned town within their territory. The Military disputed the claims, General carrying: 10x [[Large bolt]], Standard BRDresponding that the settlers were not at all affiliated with them and that this event proves the Youkai Nation are bloodthirsty terrorists with no legitimate claims.
==== Set 2 =Operation Red Temple ===
Equipped [[weapons]]:* Primary 1: [[Battle axe]] By E7- IS 18531, the Maze Military had seen three different leaders from the Phasma family, which was referred to as the ''Phasma dynasty''. All continued their hardline anti-youkai policy, frequently punctuated with small, sporadic insurrections into the Northeastern Zone. Task Force "Mind's Eye" began planning Operation Red Temple, to eliminate then-current Maze Military leader, Colonel Morgan Phasma, alongside his son, Captain Gerald Phasma of the Fourth Company. Sangi believed that breaking the Phasma dynasty would force changes within the Maze Military and pressure them to select a more moderate leader.
Inventory:* NoneWith the aid of human mercenaries providing intelligence to the cell, the activists split into two teams, one for each target, the intended plan was for each team to assassinate their targets at the same time.
==== Set 3 ====Captain Gerald Phasma was assassinated in Ovis City, inside of the convenience store. His body was found alongside that of the shop manager, both of which were shot in the head with a powerful, suppressed firearm. The perpetrators were described as a male kappa and a female oni. They were later revealed to be respectively Daiki Haraguchi and Sayu Tawara in person.
Equipped [[weapons]]:* Holster 1: [[IMI Desert Eagle Mark XIX 44]] (8+1 /8Colonel Morgan Phasma was lured out of Fort Cutlass and into Neo Khazrun through a telephone scam. Once the Colonel was at the intended location, 9x [[the plan was to assassinate him and use the crowd to escape before being noticed.44 Magnum]]However, Standard SAP) - IS 5** Combined effects: 0the activist fighters were spotted by the Colonel's security detail, and the assassination plot turned into a very brief gun battle in the middle of the town's social square center.8x damage against unarmored ACsThe Colonel sustained eight gunshot wounds, 1and the panic caused the Town Security to open fire on both the youkai assassins (which later turned out to be Satoshi Sangi himself, alongside his third trusted lieutenant, Yuriko Hirota.3x damage against armored ACs) Although the Town Security officers failed to hit the Colonel, FT +1the brief confusion allowed the youkai activists to flee, and the Colonel to bleed out and die of his wounds.
Inventory:* Dump belt, General carrying: 3x [[Deagle .44 magazines|Deagle .44 8-round magazine]] (Each: 8 /8, 8x [[.44 Magnum]], Standard SAP)=== The Weil era ===
==== Set 4 ====Unfortunately for the Youkai Nation, the act did not provide the expected results. In E7-531, a new Colonel was selected: Donald Weil, who not only continued the Military's hardline anti-youkai policy but in fact strengthened it, declaring it to be the Military's mission to stop the Youkai Nation, starting what became known as the ''Weil era'' of Military leadership. Weil described the faction as a threat to the safety of the Mazes. However, rather than retaliate with a large military operation and a direct strike against their most well-defended town, Weil instead ordered groups of military units to patrol in the Northern, Eastern and Central Zones to attack and harass caravans, travelers, and other traveling parties coming to and from the youkai territory, intending to hurt the Nation's economy and force them into effective isolation.
Equipped [[weapons]]:* Auxiliary: [[Heckler & Koch UMP45]] (25+1 /25The Weil era was successful; for over fifty years, 26x [[the Youkai Nation was systematically harassed in one form or another, whenever their military or civilian members tried to leave their territory.45 ACP]], Standard SAP) This resulted in the increased development of methods to ensure self- IS 9** Combined effects: 0.88x damage against unarmored ACssufficiency, 1with various new facilities and industries opening in youkai towns.43x damage against armored ACs
Inventory:* Dump belt, General carrying: 3x [[UMP45 magazines|UMP45 25With the death of Colonel Weil in E7-round magazine]] 581 and his replacement by a more moderate leader (Each: 25 /25Colonel Lembo), 25x [[the harassment and isolation campaigns ended, and youkai territories were able to resume trading with the rest of the world; though it left a profound mark on the Nation and is said to have influenced Satoshi Sangi to push for complete autarky.45 ACP]], Standard SAP)
=== Today ===
= Other information =Between E7-581 and until the rise of Thomas Wight, the Youkai Nation grew and prospered, unhindered by the Military who had returned to its original focus of UA patrolling and monster hunting. The size of the Nation's armed branch grew. Although exact numbers were never revealed, it was estimated that at the end of the Weil era, the Nation had approximately 300 activist fighters at its disposal, reaching anywhere between 1500 and 2000 fighters as of today.
[[Skills]]:* Combat skills: '''Expert''' (AxeWith the rise of Colonel Wight, Archery, Semithe Military returned to a hardline anti-auto pistolyoukai stance. The effects of the Great Military Reform and the formation of the new Phantom Forces were greeted with anxiety on the youkai side of the world, Semiand these fears were confirmed when the Weil-auto rifleera harassment campaigns were also reactivated. Time will tell whether these new tensions will lead to a full-scale war between the two factions, Automatic rifle), '''Unskilled''' (all and which of the two will strike the other combat skills)* Non-combat skills: '''Unskilled''' (all non-combat skills)first.
Creature traits:* '''All bone''': This creature is entirely made out of bones. If this creature sustains a [[fracture]], the affected limb instantly loses 10 HP.*'''Drops items on death''': Upon being defeated, this creature will drop the following items: ** If the head had at least 1 HP remaining on death: 1 [[Crafting items#Ingredient items|Preserved skull]]** Otherwise: Nothing* '''Fire immunity''': This creature cannot receive the [[Effects#Elemental|'''On fire''' effect]].* '''Gas immunity''': This creature has a [[Effects#Clothing and armor|permanent '''immunity to gases''' effect]].* '''No blood''': This creature does not have [[Blood]] and is effecively immune to [[Wounds]], as it cannot bleed.* '''Poison immunity''': This creature is immune to all forms of poisoning: they cannot receive [[Venom]] nor the [[Effects#Body|'''Cyanide poisoning''' effect]].* '''Sleep immunity''': This creature never needs to sleep, cannot feel [[Fatigue]] and cannot receive the [[Effects#Body|'''Forced sleep''' effect]], effectively making them immune to tranquilizers.* '''Spooky and Scary''': This creature is immune to the effects of [[limb damage|'''damaged''' and '''disabled limbs''']] (including the effect normally induced by a [[fracture]]). To destroy this creature, the head, upper body or lower body must be '''severed'''.== See also ==
[[Occupations]]:
* [[Activist fighter]]
* [[Activist squadleader]]
= Overview =[[Towns]]:{{Lore}}* Major: [[Yurai]], [[Mippei Yosai]]* Other: [[Aosaidan]], [[Echizen]], [[Kazama]], [[Kijirou]], [[Masatomo]], Intersection 02, Intersection 03
One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as ''necromancy''. The necromancer is the most powerful of all undead creatures, and the creature after which the magical domain of ''necromancy'' is named after. They can be formed in one of two ways. The first way is when a [[lich]] serving a necromancer grows old and powerful, it becomes more and more difficult for its master necromancer to keep trying to control it, so in thanks for its service, it is given more power and set free, allowed to venture the world and raise the dead by itself. The second way is when a necromancer is destroyed; if it has any remaining lich servitors, the oldest of them is "promoted" to necromancer. In essence, a necromancer is simply an old and powerful lich, however they are different in two, very important ways. One is sapience; necromancers gain the ability to speak intelligible [[languages]], in hissed tones of unrecognizable gender, and can talk and even reason with other sapient species. The other is their signature ability to ''summon undead''. They can raise the dead on command, causing [[zombie|dead]] [[ghoul|bodies]] and [[skeleton|skeletons]] to rise and follow the necromancer's every order, as long as there are no other active undead creatures in the vicinity. Necromancers generally consider one another to be rivals, and dislike to be in one another's presence, as they cancel each other's ability to raise undead creatures. A sort of unwritten code, the ''Gentlebone's Agreement'', dictates that necromancers should avoid each other as much as possible, never meet unless under extreme circumstances (and then, only for as long as necessary), and to never do battle directly. If disagreements must be solved through conflict, necromancers must send their armies of undead against each other, until one side has been completely eliminated. It is considered to be the height of dishonor for a necromancer to continue being defiant even after defeat; such behavior constitutes a breach of the ''Agreement'' that warrants direct combat, or even contracting sapients to destroy the rogue necromancer for them. Because they can speak, discussions between sapients and necromancers sometimes occur, and outside the fact they are talking with a skeleton with a strange, hissy voice, they can be quite pleasant and affable, if only they weren't directly interested in causing death around themselves. On occasion, a sufficiently crafty adventurer can slip by a necromancer by talking their way out of a fight. Extremely rarely, living sapients can be found working for a necromancer. If you meet a necromancer, fleeing is highly recommended, as they tend to cast ''Summon undead'' the second they are no longer alone in the room. If you must fight one, remember that even though they are ancient and powerful [[skeleton|skeletons]], they are still skeletons, and all of the same weaknesses apply. Prioritize weapons that can cause fractures, and destroy the head (skull), upper body (ribcage and spine) or lower body (pelvic bone) to lay a necromancer to eternal rest. It is recommended to always kill the necromancer first, and deal with any of its servitors next, but watch out if there are any liches nearby - if one of them works for the necromancer that was just destroyed, they may be promoted to replace their master. [[Category:CreaturesFactions]][[Category:Sapient creaturesYoukai Nation]]