Changes

Mining

25 bytes added, 00:04, 6 January 2021
'''Mining''' is both the name of a '''non-combat skill''' and an associated '''activity'''.
Mining is the act of extracting useful ores from underground veins and deposits. The ores mined are typically of useful (and therefore valuable) metals and gemstones. Player characters can visit [[mining facility|mining facilities ]] and explore mineshafts to look for [[ores]] to mine out, which can then be exchanged for [[Valuables|metal ingots, gemstones]], or directly into [[Money|cash]].
= Requirements =
Already-mined bundles of ore can rarely be found in the Uncivilized Area, but in order to find ore in sustainable quantities, it must be mined. To mine ores, a player character must head to a [[mining facility ]] and be in possession of certain items.
Required to enter the mineshafts of a mining facility:
** Drill mining can only be performed with a [[Drill Arm]]
** Blast mining can be performed with any explosive weapon, but is typically done with [[C4 charge|C4 charges]]
* Sufficient [[LBE|inventory]] space to carry ore ores out
= Mining process =
As explained above, the Independent Miner Pass is only valid for one visit, as . As such , it is recommended to make the most out a trip in the mineshaft.
== Mining facility layout ==
In each level, the amount of '''mineshafts''' that can be found is equal to '''4+level number''' (e.g. Level 6 will have 4+6 = 10 mineshafts). Mineshafts are numbered using '''letters''' (e.g. shaft A, B, C, D...). Each mineshaft is '''3d10 sections''' long, and sections are numbered using '''numerals''' (section 1, 2, 3...).
The location of a character exploring a mine can therefore be formatted this way: '''Level xx / Shaft yy / Section zz''' or simply '''xx-yy-zz'''. An additional "section 0" also exists, and acts as the central hub, as it is the location of the '''mine elevators''' used to switch levels. All a player has to do is simply tell the GM which level and shaft they intend to access; the GM may then roll to determine the amount number of sections in that shaft, then begin generating each section's contents as the player character explores them.
== Generating mineshaft sections ==
* '''''y''''' is the minimum score required for success, corresponding to the character's skill level.
The bot will directly give you the amount number of successes, in turn telling you the amount number of ore bundles extracted.
}}
=== Drill mining ===
Drill mining is similar to pick mining, but requires the use of the [[Drill Arm]], a [[crafting]]-only weapon. Taking the time and effort to put together this weapon may be worth it; it is more efficient than using picks, and is less tiresome.
As with pick mining, roll a '''1d20''' for every strike, check the character's current Mining skill level, then refer to the [[Mining#Mining skill levels|skill levels table]] to know the chances of success. Chances of success are '''15% higher''' than pick mining at all skill levels.
Bureaucrat, administrator
15,671
edits