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Mining

569 bytes removed, 02:05, 20 August 2023
When pick mining, a character will strike at the ore in a patch for a chance to break an ore bundle out of the patch. The chances of success per strike depend on the Mining skill level, and every strike will burn a certain amount of [[nutrition]] and [[hydration]].
Roll For every strike, you will need to make a '''1d20strike check.''' for every strike, The check depends on the character's current Mining skill level, then ; refer to the [[Mining#Mining skill levels|skill levels table]] to know the chances of success.
One strike burns '''15 ntri''' and '''8 wtr''', regardless of success of failure. Make sure you have [[food|food and drink]] in your inventory if you need it; this is why mining supplies stores sell food items.
If a success is obtainedEach strike reduces the '''hit points''' of your target by as many points as you rolled. Once the hit points drop to 0, whatever you are hitting is broken free. The obstruction is removed or the ore bundle is successfully extracted from the walls, allowing the player to pick it up and add it to their inventory or their minecart. See [[Mining#Ore bundles|this section]] for generating ore bundles. Repeat until all ore bundles have been mined out of the patch, or until the character wishes to stop. {{GMTip|tiptext=You can use the inequality operators built into '''[[SnakeEyes]]''' to simplify the process. Use this command: '''/r ''x''d20>''y''''', where:* '''''x''''' is the number of strikes performed at once* '''''y''''' is the threshold to beat for success, corresponding to the mining type and the character's skill level.}}
=== Drill mining ===
Drill mining is similar to pick mining, but requires the use of the [[Drill Arm]], a [[crafting]]-only weapon. Taking the time and effort to put together this weapon may be worth it; it is more efficient than using picks and is less tiresome.
As with pick Drill mining, has the same effect as Pick mining - you roll a the same '''1d20''' for every strike, check the character's current Mining skill level, then refer to the [[Mining#Mining skill levels|skill levels table]] to know the chances of success. Chances of success are '''15% higher''' than pick mining at all skill levels. One However, using a drill is significantly less expensive in effort spent: one strike burns '''5 ntri''' and '''3 wtr'''; roughly one third of the cost of one strike when pick mining.
=== Blast mining ===
Blast mining does not burn nutrition or hydration, but it might burn a hole in your wallet.
The When checking the effectiveness of a blast depends on the explosive power of the device and one's Mining skill level. Upon detonation, simply roll the total amount of limb damage the weapon would have done is calculateddealt, then divided multiply it by a certain number, depending on one's [[Mining#Mining skill levels|mining skill level]]. The result is then rounded to determine the nearest whole number damage done to determine your target. If you are using blast mining on an ore patch with multiple ore bundles, the amount of explosion affects every ore bundle, allowing you to mine multiple bundles mined outin one blast. (* Example: If you detonate a small C4 charge with Basic skill and roll 35 limb damage, the result were skill level allows you to be less than 1multiply the result by 2, treat it as 1for 70 damage.)70 damage is enough to mine out 3 ore bundles and damage a fourth one by 10 HP.  === Mining target hit points === * Soft obstruction: '''40 HP'''* Hard obstruction: '''120 HP'''* Ore: '''20 HP per bundle'''
== Ore bundle generation ==
* For every ore bundle mined out of an ore patch, regardless of the method employed, 1 Skill Point is gained.
* For every soft obstruction cleared, whether soft or hard, 1 Skill Point is gained.* For every hard obstruction cleared, 2 Skill Points are gained.
{| class="wikitable sortable" style="font-size:10pt;text-align:center" width=700px
! Skill level !! SP !! Effects
|-
| Unskilled || 0 || Pick /Drill mining: '''10%''' chance of success per strike (success on '''>18 ; 19 or more'''1d20)<br/>Drill mining: x Strength'''25%''' chances of success per strike (success on '''>15 ; 16 or more''')<br/>Blast mining: Blast extracts damage is equal to '''(limb damage) / 12x1''' bundles
|-
| Basic || 100 || Pick /Drill mining: '''20%''' chance of success per strike (success on '''>16 ; 17 or more'''1d30)<br/>Drill mining: x Strength'''35%''' chances of success per strike (success on '''>13 ; 14 or more''')<br/>Blast mining: Blast extracts damage is equal to '''(limb damage) / 10x1.5''' bundles
|-
| Skilled || 250 || Pick /Drill mining: '''30%''' chance of success per strike (success on '''>14 ; 15 or more'''1d40)<br/>Drill mining: x Strength'''45%''' chances of success per strike (success on '''>11 ; 12 or more''')<br/>Blast mining: Blast extracts damage is equal to '''(limb damage) / 8x2''' bundles
|-
| Expert || 500 || Pick /Drill mining: '''40%''' chance of success per strike (success on '''>12 ; 13 or more'''1d50)<br/>Drill mining: x Strength'''55%''' chances of success per strike (success on '''>9 ; 10 or more''')<br/>Blast mining: Blast extracts damage is equal to '''(limb damage) / 6x2.5''' bundles
|-
| Master || 1000 || Pick /Drill mining: '''50%''' chance of success per strike (success on '''>10 ; 11 or more'''1d60)<br/>Drill mining: x Strength'''65%''' chances of success per strike (success on '''>7 ; 8 or more''')<br/>Blast mining: Blast extracts damage is equal to '''(limb damage) / 4x3''' bundles
|}
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