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Mining

6,583 bytes added, 17:34, 12 February 2020
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'''Mining''' is both the name of a '''non-combat skill''' and an associated '''activity'''.
Not strictly required, but highly recommended equipment for actual mining:
* Mining tools; certain weapons count as Mining tools. There are three methods: Pick mining, Drill mining, and Explosive Blast mining. All three call for the Mining skill, but with different results and outputs.
** Pick mining requires a [[Pick-axe]] or a [[Mattock]]
** Drill mining can only be performed with a [[Drill Arm]]
** Explosive Blast mining can be performed with any explosive weapon, but is typically done with [[C4 charge|C4 charges]]
* Sufficient [[LBE|inventory]] space to carry ore out
| '''1-10''' ||style="text-align:left"| Nothing: This section is empty.
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| '''11-60''' ||style="text-align:left"| Chance to find a '''[[creature]]'''. The GM rolls a '''1d15-(current mine level)'''.<br/>If the result is 0 or higher, this section is empty. If the result is negative, the GM rolls '''&enc-regular'''.<br/>Levels 16 and deeper means a 100% chance of finding a creature.
|-
| '''61-95''' ||style="text-align:left"| This section has an '''ore patch'''; see the section below.
== Ore patches ==
When an ore patch is found, the GM determines the type of ore found using '''&ore'''. An ore patch contains a certain amount of '''ore bundles''' - the actual ore items that will be carried in the inventory - determined by rolling '''1d(WIPmine level)'''. The deeper the level, the more chances of finding abundant amounts of ore. The GM may then inform the player of the type and amount of ore bundles in the current patch. A character may then mine these ore bundles, through one of three methods: '''pick mining, drill mining''', or '''blast mining'''. === Pick mining === The cheapest and most commonly done method, pick mining involves the use of a [[pick-axe]] or a [[mattock]] to strike stones and break them into pieces that can be picked up and later processed. It is also the most physically demanding, as every strike is done manually and demands considerable effort over long periods of time. When pick mining, a character will strike at the ore in a patch for a chance to break an ore bundle out of the patch. The chances of success per strike depend on the Mining skill level, and every strike will burn a certain amount of [[nutrition]] and [[hydration]]. Roll a '''1d20''' for every strike, check the character's current Mining skill level, then refer to the [[Mining#Mining skill levels|skill levels table]] to know the chances of success. One strike burns '''15 ntri''' and '''8 wtr''', regardless of success of failure. Make sure you have [[food|food and drink]] in your inventory if you need it; this is why mining supplies stores sell food items. If a success is obtained, one ore bundle is obtained. See [[Mining#Ore bundles|this section]] for generating ore bundles. Repeat until all ore bundles have been mined out of the patch, or until the character wishes to stop. {{GMTip|tiptext=If you are using the '''[https://github.com/ArtemGr/Sidekick Sidekick]''' Discord bot, you may use this command: '''/r ''x''d20>=''y''''', where:* '''''x''''' is the amount of strikes performed at once* '''''y''''' is the minimum score required for success, corresponding to the character's skill level. The bot will directly give you the amount of successes, in turn telling you the amount of ore bundles extracted.}} === Drill mining === Drill mining is similar to pick mining, but requires the use of the [[Drill Arm]], a [[crafting]]-only weapon. Taking the time and effort to put together this weapon may be worth it; it is more efficient than using picks, and is less tiresome. As with pick mining, roll a '''1d20''' for every strike, check the character's current Mining skill level, then refer to the [[Mining#Mining skill levels|skill levels table]] to know the chances of success. Chances of success are '''15% higher''' than pick mining at all skill levels. One strike burns '''8 ntri''' and '''4 wtr'''; roughly half the cost of one strike when pick mining. === Blast mining === Also known as '''explosive mining''', blast mining refers to the use of explosive devices (usually, [[C4 charge|C4 charges]]) for the purpose of mining, by harnessing the power of a blast to shatter ore into pieces. Blast mining can be performed with ''any'' explosive weapon (all that needs to happen is for a weapon dealing Explosive-type damage to hit an ore patch), but due to the high cost of explosive devices and the relative lack of effectiveness of using anything else, it is highly recommended to use a command detonation planted explosive of some kind, and it is best performed on a patch of valuable ore. Blast mining does not burn nutrition or hydration, but it might burn a hole in your wallet. The effectiveness of a blast depends on the explosive power of the device and one's Mining skill level. Upon detonation, the total amount of limb damage the weapon would have done is calculated, then divided by a certain number, depending on one's [[Mining#Mining skill levels|mining skill level]]. The result is then rounded to the nearest whole number to determine the amount of ore bundles mined out. (If the result were to be less than 1, treat it as 1.) == Ore bundle generation == After mining ore bundles out, their mass (measured in grams) must be determined. The higher the mass, the higher the resulting inventory Weight, but the more valuable it is. Ore belongs to one of three categories: Metal ore, gemstone ore, and Serpentium crystals.  For metal ore, the GM must roll '''1d800*5''' for each ore bundle. For every 5 grams, an ore bundle's Weight gains '''0.01 Weight unit'''. The smallest possible size is '''5 grams (Weight 0.01)''', and the largest possible size is '''4000 grams''' or '''4 kilograms (Weight 8)'''. For gemstone ore, the GM must instead roll '''1d80*50''' per ore bundle. As with metal ore, for every 5 grams, an ore bundle's Weight gains '''0.01 Weight unit'''; however, for every 50 grams, an ore bundle will carry '''one gemstone'''. As such, the smallest possible size is '''50 grams (1 gemstone)''', and the largest possible size is '''4000 grams (80 gemstones)''' Serpentium crystals come in fixed sizes ranging from 100 grams to 4000 grams; therefore, there is no need to generate size and Weight. == Ore types ==''See '''[[Ore]]''' for more information.''
= Mining skill levels =
(WIP)For every ore bundle mined out of an ore patch, regardless of the method employed, 1 Skill Point is gained.
{| class="wikitable sortable" style="font-size:10pt;text-align:center"width=700px
|-
! Skill level !! SP !! Effects
|-
| Unskilled || 0 || ?Pick mining: '''10%''' chance of success per strike (success on a '''19 or more''')<br/>Drill mining: '''25%''' chances of success per strike (success on a '''16 or more''')<br/>Blast mining: Blast extracts '''(limb damage) / 12''' bundles
|-
| Basic || 100 || ?Pick mining: '''20%''' chance of success per strike (success on a '''17 or more''')<br/>Drill mining: '''35%''' chances of success per strike (success on a '''14 or more''')<br/>Blast mining: Blast extracts '''(limb damage) / 10''' bundles
|-
| Skilled || 250 || ?Pick mining: '''30%''' chance of success per strike (success on a '''15 or more''')<br/>Drill mining: '''45%''' chances of success per strike (success on a '''12 or more''')<br/>Blast mining: Blast extracts '''(limb damage) / 8''' bundles
|-
| Expert || 500 || ? Pick mining: '''40%''' chance of success per strike (success on a '''13 or more''')<br/>Drill mining: '''55%''' chances of success per strike (success on a '''10 or more''')<br/>Blast mining: Blast extracts '''(limb damage) / 6''' bundles
|-
| Master || 1000 || ?Pick mining: '''50%''' chance of success per strike (success on a '''11 or more''')<br/>Drill mining: '''65%''' chances of success per strike (success on a '''8 or more''')<br/>Blast mining: Blast extracts '''(limb damage) / 4''' bundles
|}
[[Category:Abilities]]
[[Category:Jobs and activities]]