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Mining

45 bytes added, 23:15, 26 August 2023
[[Category:Drafts]]
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Upon entering Level -1, the player character's objective is to reach the other end of the mineshaft safely, resulting in that level being cleared.
Each level contains a number of '''sections''' equal to '''15 8 + Mine level'''. The player character can only travel forwards (section number goes up) or backwards (section number goes down).
Every section with a number ending in 0 features a crossroads (with one exception, see below), starting with Section 10. At crossroads, the pathway splits into three: A, B, and C. You must commit to one of these three paths until:
| '''1-10''' ||style="text-align:left"| '''Nothing.''' This section is empty.
|-
| '''11-20''' ||style="text-align:left"| Depends on the mine level.<br/>If the mine level is '''-4 or lessshallower''': '''Soft obstruction.''' The path is blocked by dirt, sand, silt, gravel, or some other relatively soft material. It requires 3 successful strikes to clear (see: Pick mining).<br/>If the mine level is '''-5 or moredeeper''': '''Hard obstruction.''' The path is blocked by a hard rock. It requires 5 successful strikes to clearmaterial, such as granite, basalt, or gabbro.
|-
| '''21-60''' ||style="text-align:left"| '''Chance to find a creature.''' See below.
If creatures are going to appear in the section, the GM must roll &creature, then check the mine level and the creature type.
* '''Reroll''' If the creature type rolled belongs to the Humans, Halflings, Youkai, Angelics, or Demonics category.
* If mine level is -4 or lessshallower: '''The maximum threat level is 3''' (TL4 and TL5 must be rerolled)* If mine level is -5 to - 14: '''The maximum threat level is 4''' (TL5 must be rerolled)* If mine level is -15+or deeper: '''The maximum threat level is 5''' (no rerolls based on threat level)
=== Ore patch generation ===
Then, the GM checks the current mine level.
* If mine level is -4 or lessshallower: '''All ores are common''': the GM uses '''&ore-c''' to determine ore type.* If mine level is -5 to - 14: '''Ores can be of any rarity''': the GM uses '''&ore''' to determine ore type.* If mine level is -15+or deeper: '''All ores are rare''': the GM uses '''&ore-r''' to determine ore type.
See the [[Mining#How to mine ores|section below]] to understand how mining and extracting ore works.
When exploring a mining facility's mineshafts:
* The GM must keep track of the furthest level reached and sections the player has explored in each level for . That can be done by saving the sessioninformation on the player's character sheet.
* When choosing a path at a crossroads, you must commit to the path selected. Although you are allowed to travel backward, you cannot switch to a different branch - the unselected paths become barred from entry.
== Ending a visit ==
Once the player has chosen to RETREAT or SAFELY EXIT, all explored levels and sections can be discardedthe lowest visited Level is saved, and the Mining Pass used to enter becomes invalidexpires. To start a new visit, the player character will need to purchase a new Pass. It will bring them to the lowest visited Level. If a player has fully cleared a mining facility, that mine is considered ALL-CLEARED, leaving no loot, monsters, or anything of note. A player can purchase a New Sector Map at the mining supplies store to effectively reset that mine, which means starting letting them do it over from a given Level. New Sector Maps exist in three versions:* New Sector Map A: Resets the beginning (Mine completely, meaning you must start from Level -1* New Sector Map B: Resets the Mine with Levels -1 to -4 cleared, Section 01)letting you start from Level -5* New Sector Map C: Resets the Mine with Levels -1 to -14 cleared, letting you start from Level -15.
The cheapest and most commonly employed method is pick mining. It involves the use of a [[pick-axe]] or a [[mattock]] to strike stones and break them into pieces that can be picked up and later processed. It is also the most physically demanding, as every strike is done manually and demands considerable effort over long periods of time.
When pick mining, a character will strike at the ore in a patch for a chance to damage the surrounding rock and break an ore bundle out of the patch. The chances of success damage per strike depend on the Mining skill level, and every strike will burn a certain amount of [[nutrition]] and [[hydration]].
Roll For every strike, you will need to make a '''1d20strike check.''' for every strike, The check depends on the character's current Mining skill level, then ; refer to the [[Mining#Mining skill levels|skill levels table]] to know the chances of success.
One strike burns '''15 ntri''' and '''8 wtr''', regardless of success of failure. Make sure you have [[food|food and drink]] in your inventory if you need it; this is why mining supplies stores sell food items.
If a success is obtainedEach strike reduces the '''hit points''' of your target by as many points as you rolled. Once the hit points drop to 0, whatever you are hitting is broken free. The obstruction is removed or the ore bundle is successfully extracted from the walls, allowing the player to pick it up and add it to their inventory or their minecart. See [[Mining#Ore bundles|this section]] for generating ore bundles. Repeat until all ore bundles have been mined out of the patch, or until the character wishes to stop. {{GMTip|tiptext=You can use the inequality operators built into '''[[SnakeEyes]]''' to simplify the process. Use this command: '''/r ''x''d20>''y''''', where:* '''''x''''' is the number of strikes performed at once* '''''y''''' is the threshold to beat for success, corresponding to the mining type and the character's skill level.}}
=== Drill mining ===
Drill mining is similar to pick mining, but requires the use of the [[Drill Arm]], a [[crafting]]-only weapon. Taking the time and effort to put together this weapon may be worth it; it is more efficient than using picks and is less tiresome.
As with pick Drill mining, has the same effect as Pick mining - you roll a the same '''1d20''' for every strike, check the character's current Mining skill level, then refer to the [[Mining#Mining skill levels|skill levels table]] to know the chances of success. Chances of success are '''15% higher''' than pick mining at all skill levels. One However, using a drill is significantly less expensive in effort spent: one strike burns '''5 ntri''' and '''3 wtr'''; roughly one third of the cost of one strike when pick mining.
=== Blast mining ===
Blast mining does not burn nutrition or hydration, but it might burn a hole in your wallet.
The When checking the effectiveness of a blast depends on the explosive power of the device and one's Mining skill level. Upon detonation, simply roll the total amount of limb damage the weapon would have done is calculateddealt, then divided multiply it by a certain number, depending on one's [[Mining#Mining skill levels|mining skill level]]. The result is then rounded to determine the nearest whole number damage done to determine your target. If you are using blast mining on an ore patch with multiple ore bundles, the amount of explosion affects every ore bundle, allowing you to mine multiple bundles mined outin one blast. (* Example: If you detonate a small C4 charge with Skilled level in Mining and roll 35 limb damage, the result were skill level allows you to be less than 1multiply the result by 2, treat it as 1for 70 damage.)70 damage is enough to mine out 3 ore bundles and damage a fourth one by 10 HP.  === Mining target hit points === * Soft obstruction: '''40 HP'''* Hard obstruction: '''120 HP'''* Ore: '''20 HP per bundle'''
== Ore bundle generation ==
Ore belongs to one of three categories: Metal ore, gemstone ore, and Serpentium crystals.
For metal ore, the GM must roll '''1d8001d200*5''' for each ore bundle. For every 5 grams, an ore bundle's Weight gains '''0.01 Weight unit'''. The smallest possible size is '''5 grams (Weight 0.01)''', and the largest possible size is '''4000 1000 grams''' or '''4 1 kilograms (Weight 82)'''.
For gemstone ore, the GM must instead roll '''1d801d10*50''' per ore bundle. As with metal ore, for every 5 grams, an ore bundle's Weight gains '''0.01 Weight unit'''; however, for every 50 grams, an ore bundle will carry '''one gemstone'''. As such, the smallest possible size is '''50 grams (1 gemstone)''', and the largest possible size is '''4000 500 grams (80 10 gemstones)'''
Serpentium crystals come in fixed sizes ranging from 100 grams to 4000 grams; therefore, there is no need to generate size and Weight.
* For every ore bundle mined out of an ore patch, regardless of the method employed, 1 Skill Point is gained.
* For every soft obstruction cleared, whether soft or 2 Skill Points is gained.* For every hardobstruction cleared, 1 6 Skill Point is Points are gained.
{| class="wikitable sortable" style="font-size:10pt;text-align:center" width=700px
! Skill level !! SP !! Effects
|-
| Unskilled || 0 || Pick /Drill mining: '''10%''' chance of success per strike (success on '''>18 ; 19 or more'''1d20)<br/>Drill mining: x Strength'''25%''' chances of success per strike (success on '''>15 ; 16 or more''')<br/>Blast mining: Blast extracts damage is equal to '''(limb damage) / 12x1''' bundles
|-
| Basic || 100 || Pick /Drill mining: '''20%''' chance of success per strike (success on '''>16 ; 17 or more'''1d30)<br/>Drill mining: x Strength'''35%''' chances of success per strike (success on '''>13 ; 14 or more''')<br/>Blast mining: Blast extracts damage is equal to '''(limb damage) / 10x1.5''' bundles
|-
| Skilled || 250 || Pick /Drill mining: '''30%''' chance of success per strike (success on '''>14 ; 15 or more'''1d40)<br/>Drill mining: x Strength'''45%''' chances of success per strike (success on '''>11 ; 12 or more''')<br/>Blast mining: Blast extracts damage is equal to '''(limb damage) / 8x2''' bundles
|-
| Expert || 500 || Pick /Drill mining: '''40%''' chance of success per strike (success on '''>12 ; 13 or more'''1d50)<br/>Drill mining: x Strength'''55%''' chances of success per strike (success on '''>9 ; 10 or more''')<br/>Blast mining: Blast extracts damage is equal to '''(limb damage) / 6x2.5''' bundles
|-
| Master || 1000 || Pick /Drill mining: '''50%''' chance of success per strike (success on '''>10 ; 11 or more'''1d60)<br/>Drill mining: x Strength'''65%''' chances of success per strike (success on '''>7 ; 8 or more''')<br/>Blast mining: Blast extracts damage is equal to '''(limb damage) / 4x3''' bundles
|}
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