Changes

Mining

47 bytes added, 21:57, 29 April 2023
| '''1-10''' ||style="text-align:left"| '''Nothing.''' This section is empty.
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| '''11-20''' ||style="text-align:left"| Depends on the mine level.<br/>If the mine level is '''-4 or lessshallower''': '''Soft obstruction.''' The path is blocked by dirt, sand, silt, gravel, or some other relatively soft material. It requires 3 successful strikes to clear (see: Pick mining).<br/>If the mine level is '''-5 or moredeeper''': '''Hard obstruction.''' The path is blocked by rock. It requires 5 successful strikes to clear.
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| '''21-60''' ||style="text-align:left"| '''Chance to find a creature.''' See below.
If creatures are going to appear in the section, the GM must roll &creature, then check the mine level and the creature type.
* '''Reroll''' If the creature type rolled belongs to the Humans, Halflings, Youkai, Angelics, or Demonics category.
* If mine level is -4 or lessshallower: '''The maximum threat level is 3''' (TL4 and TL5 must be rerolled)* If mine level is -5 to - 14: '''The maximum threat level is 4''' (TL5 must be rerolled)* If mine level is -15+or deeper: '''The maximum threat level is 5''' (no rerolls based on threat level)
=== Ore patch generation ===
Then, the GM checks the current mine level.
* If mine level is -4 or lessshallower: '''All ores are common''': the GM uses '''&ore-c''' to determine ore type.* If mine level is -5 to - 14: '''Ores can be of any rarity''': the GM uses '''&ore''' to determine ore type.* If mine level is -15+or deeper: '''All ores are rare''': the GM uses '''&ore-r''' to determine ore type.
See the [[Mining#How to mine ores|section below]] to understand how mining and extracting ore works.
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