Changes

Meds

959 bytes removed, 20:19, 5 March 2022
| '''Blood Transfusion Kit <span style=font-size:80%>(BTK), empty</span>''' || N/A || Can be filled with up to 3.0 Blood. Can only contain either human or youkai blood. || 1 || 50 || Can be used to transfer up to 3.0 Blood from a target creature into itself.<br/>See long-form notes below for more info.
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| '''First Aid Kit <span style=font-size:80%>(FAK)</span>''' || N/A || [[Effects#Healing|Light limb healing]]. Also contains 2x '''IB''' and 2x '''Paracetamol'''Contains up to 3 uses. || 2 || 400 || See long-form notes below for more infoFAKs found in the UA will be found with 1d3 uses inside.<br/>Effectiveness affected by the [[Healing]] skill.
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| '''Field Surgery Kit <span style=font-size:80%>(FSK)</span>''' || N/A || [[Effects#Healing|Strong limb healing]]. Also contains 4x '''IB''', 1x '''HAP''', 4x '''Paracetamol''', 1x '''Epinephrine''', 1x '''Antivenom''' and 1x '''HXCB'''Contains up to 5 uses. || 2 || 2000 || See long-form notes below for more infoFSKs found in the UA will be found with 1d5 uses inside.<br/>Effectiveness affected by the [[Healing]] skill.
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| '''Cannabis joint''' || N/A || Agility -1, Pain Regeneration Rate +2% /turn for 20 turns, Stress -1.0%<br/>Addictive (Cannabis) || 0.1 || 15 || Requires 1 unit of lighter fuel, or 1 match, or a suitable fire source, to use.
* An empty BTK can be refilled with any type of blood, regardless of what it previously contained, but and for obvious reasons, it cannot contain more than one type of blood.
* The shop value of a BTK depends on the amount of blood that it contains. It is equal to [[File:Parallar symbol.png|10px]]'''50 + (Blood x 100)'''. A full BTK is therefore worth [[File:Parallar symbol.png|10px]]'''350'''.
 
'''First Aid Kit''':
* The FAK is made up of two elements: the supplies which provide the Light limb healing Effect (known as the '''limb healing supplies'''), and pockets which are capable of carrying up to 2x '''Individual Bandage''' and 2x '''Paracetamol'''.
** Usually, when found or purchased, all FAKs are complete with all four extra meds.
* The effectiveness of the limb healing effect is affected by the Healing skill of its user; the higher the better.
* The FAK can be retained in the inventory even if it is completely empty; although the limb healing supplies cannot be refilled, the pockets carrying the IBs and Paracetamol can, at no change to the item's weight. This can be useful for inventory management.
 
'''Field Surgery Kit''':
* Functions exactly like an FAK, but can contain several more items: Up to 4x '''Individual Bandage''', 1x '''Hemostatic Agent pack''', 4x '''Paracetamol''', 1x '''Epinephrine''', 1x '''Antivenom''' and 1x '''HXCB'''.
'''LifeVest wearable defibrillator''':
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