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Meds

4,980 bytes added, 14:20, 13 September 2019
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| '''Blood Transfusion Kit <span style=font-size:80%>(BTK), human blood</span>''' || N/A || Refills up to 3.0 Blood if injected to a human or halfling creature. || 1 || Varies || BTKs found in the UA will be found with 1d3 Blood inside.<br/>See long-form notes below for more info.
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| '''Blood Transfusion Kit, <span style=font-size:80%>(BTK), youkai blood</span>''' || N/A || Refills up to 3.0 Blood if injected to a youkai creature. || 1 || Varies || BTKs found in the UA will be found with 1d3 Blood inside.<br/>See long-form notes below for more info.
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| '''Blood Transfusion Kit, <span style=font-size:80%>(BTK), empty</span>''' || N/A || Can be filled with up to 3.0 Blood. Can only contain either human or youkai blood. || 1 || 50 || Can be used to transfer up to 3.0 Blood from a target creature into itself.<br/>See long-form notes below for more info.
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| '''First Aid Kit, <span style=font-size:80%>(FAK)</span>''' || N/A || [[Effects|Light limb healing]]. Also contains 2x '''IB''' and 2x '''Paracetamol'''. || 2 || 400 || See long-form notes below for more info.
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| '''Field Surgery Kit <span style=font-size:80%>(WIPFSK)</span>''' || N/A || [[Effects|Strong limb healing]]. Also contains 4x '''IB''', 1x '''HAP''', 4x '''Paracetamol''', 1x '''Epinephrine''', 1x '''Antivenom''' and 1x '''HXCB'''. || 2 || 2000 || See long-form notes below for more info.|-| '''Cannabis joint''' || N/A || Agility -1, Pain Regeneration Rate +2% /turn for 20 turns, Stress -1.0%<br/>Addictive (Cannabis) || 0.1 || 15 || Requires 1 unit of lighter fuel, or 1 match, or a suitable fire source, to use.|-| '''Cigarette''' || N/A || Agility +1, FT -1 for 10 turns<br/>Addictive (Nicotine) || 0.1 || 10 || Requires 1 unit of lighter fuel, or 1 match, or a suitable fire source, to use.|-| '''Nitrous oxide inhaler''' || N/A || Pain Sensitivity -50%, Euphoria Rush for 10 turns || 0.1 || 200 |||-| '''Emergency tourniquet''' || N/A || Stops permanent bleeding on a severed arm, hand, leg, or foot || 0.1 || 300 |||-| '''Amphetamines''' || <span style="color:#113bd7">Blue pill</span> || Agility +2, Alertness increase, FT-1 for 20 turns, Stress +3.0%<br/>Addictive (Amphetamine) || 0.1 || 150 |||-| '''Pentobarbital''' || <span style="color:#113bd7">Blue pill</span> || Instant death in 20 turns || 0.1 || 200 |||-| '''Steroids (anabolic)''' || <span style="color:#113bd7">Blue pill</span> || Strength +40% for 20 turns<br/>Addictive (Anabolic steroid) || 0.1 || 75 |||-| '''FG-7142''' || <span style="color:#d71111">Red pill</span> || Suppressed hunger for 40 turns, Stress +8.0% || 0.1 || 90 |||-| '''Desoxyn (methamphetamines)''' || <span style="color:#d71111">Red pill</span> || Alertness increase, Forced wakefulness for 20 turns, Fatigue -30.0%, Stress +10.0%<br/>Addictive (Amphetamine) || 0.1 || 75 |||-| '''Oxycodone''' || <span style="color:#d71111">Red pill</span> || FT+1 for 10 turns, -50% Pain<br/>Addictive (Opioid) || 0.1 || 100 |||-| '''Cyanide''' || <span style="color:#11d711">Syringe</span> || Induces Cyanide poisoning || 0.1 || 600 |||-| '''Epinephrine''' || <span style="color:#11d711">Syringe</span> || Agility +3, Fatigue -10.0%, Stress +8.0% || 0.1 || 125 |||-| '''Epoetin-alfa''' || <span style="color:#11d711">Syringe</span> || Blood +0.1/turn, -15 ntri/turn, +0.2% Fatigue/turn for 20 turns || 0.1 || 100 |||-| '''Heroin''' || <span style="color:#11d711">Syringe</span> || Pain sensitivity -100%, FT+2 for 30 turns, Pain -90%<br/>Addictive (Opioid) || 0.1 || 150 |||-| '''Hydroxocobalamin <span style=font-size:80%>(HXCB)</span>''' || <span style="color:#11d711">Syringe</span> || Cures Cyanide poisoning || 0.1 || 600 |||-| '''Lorazepam''' || <span style="color:#11d711">Syringe</span> || Forced sleep for 30 turns<br/>Addictive (Benzo) || 0.1 || 150 |||-| '''Morphine''' || <span style="color:#11d711">Syringe</span> || Pain sensitivity -75%, Agility -2 for 30 turns, Pain -70%<br/>Addictive (Opioid) || 0.1 || 125 |||-| '''Universal antivenom''' || <span style="color:#11d711">Syringe</span> || Venom -5 || 0.1 || 200 |||-| '''Venom''' || <span style="color:#11d711">Syringe</span> || Venom +5 || 0.1 || 200 |||-| '''Cocaine''' || <span style="color:#858585">White powder</span> || Pain sensitivity -100%, Alertness increase, Hallucinations for 20 turns<br/>Addictive (Cocaine) || 0.1 || 115 |||-| '''PCP''' || <span style="color:#858585">White powder</span> || Pain sensitivity -50%, Alertness increase for 20 turns<br/>Addictive (PCP) || 0.1 || 90 |||-| '''Codeine''' || <span style="color:#383838">White tablet</span> || Nausea, Pain -40%<br/>Addictive (Opioid) || 0.1 || 100 |||-| '''Concentrated caffeine''' || <span style="color:#383838">White tablet</span> || Alertness increase, Agility +1 for 10 turns, Fatigue -12.0%, Stress +1.2% || 0.1 || 200 |||-| '''Diazepam''' || <span style="color:#383838">White tablet</span> || Alertness increase, FT-2 for 20 turns<br/>Addictive (Benzo) || 0.1 || 100 || |-| '''Ecstasy''' || <span style="color:#383838">White tablet</span> || Intense relaxation, Euphoria Rush for 40 turns<br/>Addictive (MDMA) || 0.1 || 75 || |-| '''Paracetamol''' || <span style="color:#383838">White tablet</span> || Pain -15% || 0.1 || 50 || |-| '''LifeVest <span style=font-size:80%>wearable defibrillator</span>''' || N/A || When wearer's Pain reaches or exceeds their Pain Death Threshold, the battery is depleted and Pain is immediately set to 50%. || 2 || 1000 || Requires a '''HITB battery''' for the effect to trigger. See long-form notes below for more info.
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* The effectiveness of the limb healing effect is affected by the Healing skill of its user; the higher the better.
* The FAK can be retained in the inventory even if it is completely empty; although the limb healing supplies cannot be refilled, the pockets carrying the IBs and Paracetamol can, at no change to the item's weight. This can be useful for inventory management.
 
'''Field Surgery Kit''':
* Functions exactly like an FAK, but can contain several more items: Up to 4x '''Individual Bandage''', 1x '''Hemostatic Agent pack''', 4x '''Paracetamol''', 1x '''Epinephrine''', 1x '''Antivenom''' and 1x '''HXCB'''.
 
'''LifeVest wearable defibrillator''':
* Requires a '''HITB battery''' for the effect to function.
* Counts as a '''key item''' - one can be "carried" on the Key Items section of an utility belt (the actual defibrillator is worn around the body - what is actually tied to the utility belt is the battery compartment)
[[Category:Meds]]