Difference between revisions of "Meds"

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| '''Individual Bandage <span style=font-size:80%>(IB)</span>''' || N/A || Cures 1 wound. || 0.1 || 25 ||  
 
| '''Individual Bandage <span style=font-size:80%>(IB)</span>''' || N/A || Cures 1 wound. || 0.1 || 25 ||  
 
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| '''Hemostatic Agent Pack <span style=font-size:80%>(HAP)</span>''' || N/A || Cures 1 wound per use. Contains up to 5 uses. || 1 || 250 || HAPs found in the UA will be found with 1d5 uses remaining. Max 1 use per turn.
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| '''Hemostatic Agent Pack <span style=font-size:80%>(HAP)</span>''' || N/A || Cures 1 wound per use. Contains up to 5 uses. || 0.1 || 250 || HAPs found in the UA will be found with 1d5 uses remaining. Max 1 use per turn.
 
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| '''Blood Transfusion Kit <span style=font-size:80%>(BTK), human blood</span>''' || N/A || Refills up to 3.0 Blood if injected to a human or halfling creature. || 1 || Varies || BTKs found in the UA will be found with 1d3 Blood inside.<br/>See long-form notes below for more info.
 
| '''Blood Transfusion Kit <span style=font-size:80%>(BTK), human blood</span>''' || N/A || Refills up to 3.0 Blood if injected to a human or halfling creature. || 1 || Varies || BTKs found in the UA will be found with 1d3 Blood inside.<br/>See long-form notes below for more info.
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* Apply a non-empty BTK on a compatible creature to transfer blood out of the BTK and into the creature.
 
* Apply a non-empty BTK on a compatible creature to transfer blood out of the BTK and into the creature.
 
** Transferring blood of the '''wrong type''' will instantly kill the creature.
 
** Transferring blood of the '''wrong type''' will instantly kill the creature.
* A BTK that contains 0.0 Blood always turns into an empty BTK.
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* You can also drain a non-empty BTK of its blood without injecting it into a creature, if you simply want to get rid of its contents.
* An empty BTK can be refilled with any type of blood, regardless of what it previously contained.
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* An empty BTK can be refilled with any type of blood, regardless of what it previously contained, but and for obvious reasons, it cannot contain more than one type of blood.
 
* The shop value of a BTK depends on the amount of blood that it contains. It is equal to [[File:Parallar symbol.png|10px]]'''50 + (Blood x 100)'''. A full BTK is therefore worth [[File:Parallar symbol.png|10px]]'''350'''.
 
* The shop value of a BTK depends on the amount of blood that it contains. It is equal to [[File:Parallar symbol.png|10px]]'''50 + (Blood x 100)'''. A full BTK is therefore worth [[File:Parallar symbol.png|10px]]'''350'''.
  
 
[[Category:Meds]]
 
[[Category:Meds]]

Revision as of 15:23, 9 September 2019

Navigation: Main Page Items Meds




noframe This page is actively under construction!
Please ask the following users for permission before editing this page: Tempest
WIP.


Meds or medical items are items whose primary purpose is to either heal damage sustained by a character, alter their stats and abilities, or both.

All types of medical items can be found for sale at meds shops. These shops can be found inside of a hospital, or occasionally as standalone shops.

Certain meds must be identified before their name and effects can be revealed. An unidentified medical item can only be described by its appearance (see below).

Certain meds are also addictive; characters consuming such meds have a chance to develop an addiction for it. See the page for more details.

List of meds

Legend:

  • Appearance - Appearance of this item when unidentified.
    • If the listed shape is "N/A", this item does not require identification.
  • Effects - Effects upon consumption. If this item is addictive, it will be listed here.
  • Notes - Additional notes regarding this item, if applicable.
  • Wgt - Weight of the listed item.
  • Parallar symbol.png : Shop value of the item

(Table WIP)

Name Appearance Effects Wgt Parallar symbol.png Notes
Gauze roll N/A Cures 1 wound per use. Contains up to 10 uses. 1 250 Gauze rolls found in the UA will be found with 1d10 uses remaining. Max 1 use per turn.
Individual Bandage (IB) N/A Cures 1 wound. 0.1 25
Hemostatic Agent Pack (HAP) N/A Cures 1 wound per use. Contains up to 5 uses. 0.1 250 HAPs found in the UA will be found with 1d5 uses remaining. Max 1 use per turn.
Blood Transfusion Kit (BTK), human blood N/A Refills up to 3.0 Blood if injected to a human or halfling creature. 1 Varies BTKs found in the UA will be found with 1d3 Blood inside.
See long-form notes below for more info.
Blood Transfusion Kit, (BTK), youkai blood N/A Refills up to 3.0 Blood if injected to a youkai creature. 1 Varies BTKs found in the UA will be found with 1d3 Blood inside.
See long-form notes below for more info.
Blood Transfusion Kit, (BTK), empty N/A Can be filled with up to 3.0 Blood. Can only contain either human or youkai blood. 1 50 Can be used to transfer up to 3.0 Blood from a target creature into itself.
See long-form notes below for more info.
(WIP)

Long-form notes

Blood Transfusion Kits:

  • BTKs cannot be used on creatures that are not human, halfling or youkai, and it does not work on wicked youkai.
  • Apply an empty BTK on a compatible creature to transfer blood out of the creature and into the BTK.
  • Apply a non-empty BTK on a compatible creature to transfer blood out of the BTK and into the creature.
    • Transferring blood of the wrong type will instantly kill the creature.
  • You can also drain a non-empty BTK of its blood without injecting it into a creature, if you simply want to get rid of its contents.
  • An empty BTK can be refilled with any type of blood, regardless of what it previously contained, but and for obvious reasons, it cannot contain more than one type of blood.
  • The shop value of a BTK depends on the amount of blood that it contains. It is equal to Parallar symbol.png50 + (Blood x 100). A full BTK is therefore worth Parallar symbol.png350.