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Meds

149 bytes added, 15:23, 9 September 2019
/* Long-form notes */
| '''Individual Bandage <span style=font-size:80%>(IB)</span>''' || N/A || Cures 1 wound. || 0.1 || 25 ||
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| '''Hemostatic Agent Pack <span style=font-size:80%>(HAP)</span>''' || N/A || Cures 1 wound per use. Contains up to 5 uses. || 0.1 || 250 || HAPs found in the UA will be found with 1d5 uses remaining. Max 1 use per turn.
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| '''Blood Transfusion Kit <span style=font-size:80%>(BTK), human blood</span>''' || N/A || Refills up to 3.0 Blood if injected to a human or halfling creature. || 1 || Varies || BTKs found in the UA will be found with 1d3 Blood inside.<br/>See long-form notes below for more info.
* Apply a non-empty BTK on a compatible creature to transfer blood out of the BTK and into the creature.
** Transferring blood of the '''wrong type''' will instantly kill the creature.
* A BTK that contains 0.0 Blood always turns into an You can also drain a non-empty BTKof its blood without injecting it into a creature, if you simply want to get rid of its contents.* An empty BTK can be refilled with any type of blood, regardless of what it previously contained, but and for obvious reasons, it cannot contain more than one type of blood.
* The shop value of a BTK depends on the amount of blood that it contains. It is equal to [[File:Parallar symbol.png|10px]]'''50 + (Blood x 100)'''. A full BTK is therefore worth [[File:Parallar symbol.png|10px]]'''350'''.
[[Category:Meds]]