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Meds

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'''Meds''' or '''medical items''' are items whose primary purpose is to either heal damage sustained by a character, alter their stats and abilities, or both.
 
All types of medical items can be found for sale at meds shops. These shops can be found inside of a hospital, or occasionally as standalone shops.
 
Certain meds must be '''[[Identification|identified]]''' before their name and effects can be revealed. An unidentified medical item can only be described by its '''appearance''' (see below).
 
Certain meds are also '''[[Addictions|addictive]]'''; characters consuming such meds have a chance to develop an addiction for it. See the page for more details.
= List of meds =
Legend:
* '''Appearance''' - Appearance of this item when unidentified. ** If the listed shape is "N/A" or "Poison gland", this item does not require identification.* '''Effects''' - [[Effects]] upon consumption. If this item is [[addictions|addictive]], it will be listed here.* '''Notes''' - Additional notes regarding this item, if applicable.* '''ShapeWgt''' - Appearance Weight of this the listed item. Certain meds must be '''identified''' before their name and effects can be revealed.* '''UA?''' - Can this item be found in the UA?
* [[File:Parallar symbol.png|10px]] : Shop value of the item
{| class="wikitable sortable" style="font-size:10pt"|-! Name !! Appearance !! Effects !! Wgt !! [[File:Parallar symbol.png|10px]] !! Notes|-| '''Gauze roll''' || N/A || Cures 1 [[light wound]] per use. Contains up to 10 uses. || 1 || 250 || Gauze rolls found in the [[UA]] will be found with 1d10 uses remaining. Max 1 use per turn.|-| '''Individual Bandage <span style=font-size:80%>(WIPIB)</span>''' || N/A || Cures 1 [[light wound]]. || 0.1 || 25 || |-| '''Hemostatic Agent Pack <span style=font-size:80%>(HAP)</span>''' || N/A || Cures 1 [[deep wound]] per use. Contains up to 5 uses. || 0.1 || 250 || HAPs found in the UA will be found with 1d5 uses remaining. Max 1 use per turn.|-| '''Blood Transfusion Kit <span style=font-size:80%>(BTK), human blood</span>''' || N/A || Refills up to 3.0 Blood if injected to a human or halfling creature. || 1 || Varies || BTKs found in the UA will be found with 1d3 Blood inside.<br/>See long-form notes below for more info.|-| '''Blood Transfusion Kit <span style=font-size:80%>(BTK), youkai blood</span>''' || N/A || Refills up to 3.0 Blood if injected to a youkai creature. || 1 || Varies || BTKs found in the UA will be found with 1d3 Blood inside.<br/>See long-form notes below for more info.|-| '''Blood Transfusion Kit <span style=font-size:80%>(BTK), empty</span>''' || N/A || Can be filled with up to 3.0 Blood. Can only contain either human or youkai blood. || 1 || 50 || Can be used to transfer up to 3.0 Blood from a target creature into itself.<br/>See long-form notes below for more info.|-| '''First Aid Kit <span style=font-size:80%>(FAK)</span>''' || N/A || [[Effects#Healing|Light limb healing]]. Contains up to 3 uses. || 1 || 400 || FAKs found in the UA will be found with 1d3 uses inside.<br/>Effectiveness affected by the [[Healing]] skill.|-| '''Field Surgery Kit <span style=font-size:80%>(FSK)</span>''' || N/A || [[Effects#Healing|Strong limb healing]]. Contains up to 5 uses. || 2 || 2000 || FSKs found in the UA will be found with 1d5 uses inside.<br/>Effectiveness affected by the [[Healing]] skill.|-| '''Cannabis joint''' || N/A || Agility -1, Pain Regeneration Rate +2% /turn for 20 turns, Stress -1.0%<br/>Addictive (Cannabis) || 0.1 || 15 || Requires 1 unit of lighter fuel, or 1 match, or a suitable fire source, to use.|-| '''Cigarette''' || N/A || Agility +1, FT -1 for 10 turns<br/>Addictive (Nicotine) || 0.1 || 10 || Requires 1 unit of lighter fuel, or 1 match, or a suitable fire source, to use.|-| '''Nitrous oxide inhaler''' || N/A || Pain Sensitivity -50%, Euphoria Rush for 10 turns || 0.1 || 200 |||-| '''Amphetamines''' || <span style="color:#113bd7">Blue pill</span> || Agility +2, Alertness increase, FT -1 for 20 turns, Stress +3.0%<br/>Addictive (Amphetamine) || 0.1 || 150 |||-| '''Pentobarbital''' || <span style="color:#113bd7">Blue pill</span> || Instant death in 20 turns || 0.1 || 200 |||-| '''Steroids (anabolic)''' || <span style="color:#113bd7">Blue pill</span> || Strength +40% for 20 turns<br/>Addictive (Anabolic steroid) || 0.1 || 75 |||-| '''FG-7142''' || <span style="color:#d71111">Red pill</span> || Suppressed hunger for 40 turns, Stress +8.0% || 0.1 || 90 |||-| '''Desoxyn (methamphetamines)''' || <span style="color:#d71111">Red pill</span> || Alertness increase, Forced wakefulness for 20 turns, Fatigue -30.0%, Stress +10.0%<br/>Addictive (Amphetamine) || 0.1 || 75 |||-| '''Oxycodone''' || <span style="color:#d71111">Red pill</span> || FT +1 for 10 turns, -50% Pain<br/>Addictive (Opioid) || 0.1 || 100 |||-| '''Cyanide''' || <span style="color:#11d711">Syringe</span> || Induces Cyanide poisoning || 0.1 || 600 |||-| '''Epinephrine''' || <span style="color:#11d711">Syringe</span> || Agility +3 for 20 turns, Fatigue -10.0%, Stress +8.0% || 0.1 || 125 |||-| '''Epoetin-alfa''' || <span style="color:#11d711">Syringe</span> || Blood +0.2/turn, -30 ntri/turn, +0.4% Fatigue/turn for 20 turns || 0.1 || 100 |||-| '''Heroin''' || <span style="color:#11d711">Syringe</span> || Pain Sensitivity -100%, FT +2 for 30 turns, Pain -90%<br/>Addictive (Opioid) || 0.1 || 150 |||-| '''Hydroxocobalamin <span style=font-size:80%>(HXCB)</span>''' || <span style="color:#11d711">Syringe</span> || Cures Cyanide poisoning || 0.1 || 600 |||-| '''Lorazepam''' || <span style="color:#11d711">Syringe</span> || Forced sleep for 30 turns<br/>Addictive (Benzo) || 0.1 || 150 |||-| '''Morphine''' || <span style="color:#11d711">Syringe</span> || Pain Sensitivity -75%, Agility -2 for 30 turns, Pain -70%<br/>Addictive (Opioid) || 0.1 || 125 |||-| '''Tranexamic acid (TXA)''' || <span style="color:#11d711">Syringe</span> || Reduces bleeding rate to 0.0 /turn regardless of wounds for 10 turns || 0.1 || 400 |||-| '''Universal antivenom''' || <span style="color:#11d711">Syringe</span> || Venom -5 || 0.1 || 200 |||-| '''Venom''' || <span style="color:#11d711">Syringe</span> || Venom +5 || 0.1 || 200 |||-| '''Cocaine''' || <span style="color:#858585">White powder</span> || Pain Sensitivity -100%, Alertness increase, Hallucinations for 20 turns<br/>Addictive (Cocaine) || 0.1 || 115 |||-| '''PCP''' || <span style="color:#858585">White powder</span> || Pain Sensitivity -50%, Alertness increase for 20 turns<br/>Addictive (PCP) || 0.1 || 90 |||-| '''Codeine''' || <span style="color:#383838">White tablet</span> || Pain -40%, Nausea for 20 turns<br/>Addictive (Opioid) || 0.1 || 100 |||-| '''Concentrated caffeine''' || <span style="color:#383838">White tablet</span> || Alertness increase, Agility +1 for 10 turns, Fatigue -12.0%, Stress +1.2% || 0.1 || 200 |||-| '''Diazepam''' || <span style="color:#383838">White tablet</span> || Alertness increase, FT -2 for 20 turns<br/>Addictive (Benzo) || 0.1 || 100 || |-| '''Ecstasy''' || <span style="color:#383838">White tablet</span> || Stress -16.0%, Euphoria Rush for 40 turns<br/>Addictive (MDMA) || 0.1 || 75 || |-| '''Paracetamol''' || <span style="color:#383838">White tablet</span> || Pain -15% || 0.1 || 50 || |-| '''LifeVest <span style=font-size:80%>wearable defibrillator</span>''' || N/A || When wearer's Pain reaches or exceeds their Pain Death Threshold, the battery is depleted and Pain is immediately set to 50%. || 2 || 1000 || Requires a '''HITB battery''' for the effect to trigger. See long-form notes below for more info.|} === Poison glands ===Poison glands cannot be purchased here, but they can be sold. The Parallar value listed on the table corresponds to the amount of money you'll receive for selling one.  {| class="wikitable sortable" style="font-size:10pt"|-! Name !! Appearance !! Effects !! Wgt !! [[File:Parallar symbol.png|10px]] !! Notes|-| '''Small poison gland''' || Poison gland || Raw material, has no effects on its own. Contains enough venom to manufacture 3 doses. || 1 || 240 || Can be extracted from these creatures: [[Giant ant]], [[Insectoid]], [[Giant tsetse fly]], [[Gila monster]], [[Giant spiny viper]]|-| '''Medium poison gland''' || Poison gland || Raw material, has no effects on its own. Contains enough venom to manufacture 6 doses. || 1 || 480 || Can be extracted from these creatures: [[Giant killer bee]], [[Giant mamba]], [[Firelizard]], [[Two-headed serpent]], [[Hydra]]|-| '''Large poison gland''' || Poison gland || Raw material, has no effects on its own. Contains enough venom to manufacture 10 doses. || 1 || 720 || Can be extracted from these creatures: [[Basilisk]]|-| '''Chelicera''' || Poison gland || Raw material, has no effects on its own. Contains enough venom to manufacture 5 doses. || 1 || 350 || Can be extracted from these creatures: [[Giant tarantula]], [[Black Widowmaker]], [[Phantom Spider]]|-| '''Telson''' || Poison gland || Raw material, has no effects on its own. Contains enough venom to manufacture 8 doses. || 1 || 650 || Can be extracted from these creatures: [[Giant scorpion]]|} == Long-form notes == '''Blood Transfusion Kit''':* BTKs cannot be used on creatures that are not human, halfling or youkai, and it does not work on wicked youkai.* Apply an empty BTK on a compatible creature to transfer blood out of the creature and into the BTK.* Apply a non-empty BTK on a compatible creature to transfer blood out of the BTK and into the creature.** Transferring blood of the '''wrong type''' will come sooninstantly kill the creature.* You can also drain a non-empty BTK of its blood without injecting it into a creature, legend if you simply want to get rid of its contents.* An empty BTK can be refilled with any type of blood, regardless of what it previously contained, but and for obvious reasons, it cannot contain more than one type of blood.* The shop value of a BTK depends on the amount of blood that it contains. It is equal to [[File:Parallar symbol.png|10px]]'''50 + (Blood x 100)'''. A full BTK is therefore worth [[File:Parallar symbol.png|10px]]'''350'''. '''LifeVest wearable defibrillator''':* Requires a '''HITB battery''' for the effect to function.* Counts as a '''key item''' - one can be "carried" on the Key Items section of a utility belt (the actual defibrillator is worn around the body - what is actually tied to the utility belt is probably incompletethe battery compartment)
[[Category:Meds]]
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