Changes

Meds

42 bytes added, 14 April
! Name !! Appearance !! Effects !! Wgt !! [[File:Parallar symbol.png|10px]] !! Notes
|-
| '''Gauze roll''' || N/A || Cures 1 [[light wound ]] per use. Contains up to 10 uses. || 1 || 250 || Gauze rolls found in the [[UA]] will be found with 1d10 uses remaining. Max 1 use per turn.
|-
| '''Individual Bandage <span style=font-size:80%>(IB)</span>''' || N/A || Cures 1 [[light wound]]. || 0.1 || 25 ||
|-
| '''Hemostatic Agent Pack <span style=font-size:80%>(HAP)</span>''' || N/A || Cures 1 [[deep wound ]] per use. Contains up to 5 uses. || 0.1 || 250 || HAPs found in the UA will be found with 1d5 uses remaining. Max 1 use per turn.
|-
| '''Blood Transfusion Kit <span style=font-size:80%>(BTK), human blood</span>''' || N/A || Refills up to 3.0 Blood if injected to a human or halfling creature. || 1 || Varies || BTKs found in the UA will be found with 1d3 Blood inside.<br/>See long-form notes below for more info.
| '''Cyanide''' || <span style="color:#11d711">Syringe</span> || Induces Cyanide poisoning || 0.1 || 600 ||
|-
| '''Epinephrine''' || <span style="color:#11d711">Syringe</span> || Agility +3for 20 turns, Fatigue -10.0%, Stress +8.0% || 0.1 || 125 ||
|-
| '''Epoetin-alfa''' || <span style="color:#11d711">Syringe</span> || Blood +0.2/turn, -30 ntri/turn, +0.4% Fatigue/turn for 20 turns || 0.1 || 100 ||
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