Changes

Meds

546 bytes added, 14 April
! Name !! Appearance !! Effects !! Wgt !! [[File:Parallar symbol.png|10px]] !! Notes
|-
| '''Gauze roll''' || N/A || Cures 1 [[light wound ]] per use. Contains up to 10 uses. || 1 || 250 || Gauze rolls found in the [[UA]] will be found with 1d10 uses remaining. Max 1 use per turn.
|-
| '''Individual Bandage <span style=font-size:80%>(IB)</span>''' || N/A || Cures 1 [[light wound]]. || 0.1 || 25 ||
|-
| '''Hemostatic Agent Pack <span style=font-size:80%>(HAP)</span>''' || N/A || Cures 1 [[deep wound ]] per use. Contains up to 5 uses. || 0.1 || 250 || HAPs found in the UA will be found with 1d5 uses remaining. Max 1 use per turn.
|-
| '''Blood Transfusion Kit <span style=font-size:80%>(BTK), human blood</span>''' || N/A || Refills up to 3.0 Blood if injected to a human or halfling creature. || 1 || Varies || BTKs found in the UA will be found with 1d3 Blood inside.<br/>See long-form notes below for more info.
| '''Cyanide''' || <span style="color:#11d711">Syringe</span> || Induces Cyanide poisoning || 0.1 || 600 ||
|-
| '''Epinephrine''' || <span style="color:#11d711">Syringe</span> || Agility +3for 20 turns, Fatigue -10.0%, Stress +8.0% || 0.1 || 125 ||
|-
| '''Epoetin-alfa''' || <span style="color:#11d711">Syringe</span> || Blood +0.2/turn, -30 ntri/turn, +0.4% Fatigue/turn for 20 turns || 0.1 || 100 ||
|-
| '''Morphine''' || <span style="color:#11d711">Syringe</span> || Pain Sensitivity -75%, Agility -2 for 30 turns, Pain -70%<br/>Addictive (Opioid) || 0.1 || 125 ||
|-
| '''Tranexamic acid (TXA)''' || <span style="color:#11d711">Syringe</span> || Reduces bleeding rate to 0.0 /turn regardless of wounds for 10 turns || 0.1 || 400 ||
|-
| '''Universal antivenom''' || <span style="color:#11d711">Syringe</span> || Venom -5 || 0.1 || 200 ||
|-
| '''LifeVest <span style=font-size:80%>wearable defibrillator</span>''' || N/A || When wearer's Pain reaches or exceeds their Pain Death Threshold, the battery is depleted and Pain is immediately set to 50%. || 2 || 1000 || Requires a '''HITB battery''' for the effect to trigger. See long-form notes below for more info.
|}
 
=== Poison glands ===
Poison glands cannot be purchased here, but they can be sold. The Parallar value listed on the table corresponds to the amount of money you'll receive for selling one.
 
 
{| class="wikitable sortable" style="font-size:10pt"
|-
! Name !! Appearance !! Effects !! Wgt !! [[File:Parallar symbol.png|10px]] !! Notes
|-
| '''Small poison gland''' || Poison gland || Raw material, has no effects on its own. Contains enough venom to manufacture 3 doses. || 1 || 240 || Can be extracted from these creatures: [[Giant ant]], [[Insectoid]], [[Giant tsetse fly]], [[Gila monster]], [[Giant spiny viper]]
'''LifeVest wearable defibrillator''':
* Requires a '''HITB battery''' for the effect to function.
* Counts as a '''key item''' - one can be "carried" on the Key Items section of an a utility belt (the actual defibrillator is worn around the body - what is actually tied to the utility belt is the battery compartment)
[[Category:Meds]]
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