Bandit

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Navigation: Main Page Creatures Occupations Bandit




Bandit
Unknown creature.png
Disposition Neutral
Can be found in the UA? Yes box.png
This occupation is open to:
Human icon.png Yes box.png
Halfling icon.png Yes box.png
Youkai icon.png Yes box.png


A Bandit (always capitalized) is a member of the Duster Bandits movement.


Equipment

Clothing and armor

Human/Halfling clothing and armor:

  • Headgear: Cowboy hat
  • Top: Duster coat
  • Body armor: Light T armor vest
  • Bottom: Jeans
  • Footwear: Cowboy boots

Youkai outfit: Bandit outfit

Load-bearing equipment

Equipment and inventory

Bandits may have one of three different sets of items (roll 1d3 per Bandit to determine):

Set 1

Equipped weapons:

  • Primary 1: Marlin Model 1894C (9+1 /9, 10x .357 Magnum, Standard Lead) - IS 14
    • Combined effects: 1.4x Pain, 1.68x Limb Damage on unarmored ACs, 0.7x damage on armored ACs
  • Holster 1: Ruger Vaquero (6 /6, 6x .357 Magnum, Standard Lead) - IS 3
    • Combined effects: 1x Pain, 1.2x Limb Damage on unarmored ACs, 0.5x damage on armored ACs, FT +1

Inventory:

Set 2

Equipped weapons:

  • Primary 1: Winchester Model 1912 Trench Gun (5+1 /5, 6x 12 gauge, Standard Buckshot) - IS 18
    • Combined effects: 1x Pain, 1.2x Limb Damage on unarmored ACs, 0.5x damage on armored ACs
  • Holster 1: Ruger Vaquero (6 /6, 6x .357 Magnum, Standard Lead) - IS 3
    • Combined effects: 1x Pain, 1.2x Limb Damage on unarmored ACs, 0.5x damage on armored ACs, FT +1

Inventory:

Set 3

Equipped weapons:

  • Primary 1: Mauser Type 45 (5 /5, 5x .45-70 Government, Standard Lead) - IS 22
    • Combined effects: 1x Pain, 1.2x Limb Damage on unarmored ACs, 0.5x damage on armored ACs
  • Holster 1: Ruger Vaquero (6 /6, 6x .357 Magnum, Standard Lead) - IS 3
    • Combined effects: 1x Pain, 1.2x Limb Damage on unarmored ACs, 0.5x damage on armored ACs, FT +1

Inventory:


Other information

Skills: Species' natural skills + the following:

  • Combat skills: Basic (Bolt-action, Pump-action, Lever-action, Single-action revolver)


Overview

Lorebook.png
This article or section contains lore-related information.
Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe.


Less an organization and more of a movement, the Duster Bandits do not have a formal hierarchy; they instead form temporary squads, only organizing themselves into Bandits and Bandit chiefs as needed.

Bandit chiefs are typically elected or designated as the leader of their particular group. They may be designated as chief for only one job or operation or for as long as the group agrees to consider them their leader. Other members of the group are then simply called Bandits.