Difference between revisions of "Convenience store"

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A '''convenience store''' is a type of [[individual shop]]. In Youkai-go, a convenience store is called a '''konbini''' ('''コンビニ'''). Convenience stores sell a variety of common, everyday supplies, such as [[food]], [[ammunition]], [[meds|first aid]], and various other items.
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A '''convenience store''' is a type of [[individual shop]]. In Youkai-go, a convenience store is called a '''konbini''' ('''コンビニ'''). Convenience stores sell a variety of common, everyday supplies, such as [[food]], [[ammunition]], [[meds]], and various other items.
  
 
Convenience stores are guaranteed in each town and are found in the Social Square Center instead of the Shop Hub.  
 
Convenience stores are guaranteed in each town and are found in the Social Square Center instead of the Shop Hub.  
Line 260: Line 260:
 
* 66-70: 1 free item from the food aisle (while supplies last) or [[File:Parallar symbol.png|10px]]'''50''' Tomato Konbini store credit
 
* 66-70: 1 free item from the food aisle (while supplies last) or [[File:Parallar symbol.png|10px]]'''50''' Tomato Konbini store credit
 
* 71-75: [[File:Parallar symbol.png|10px]]'''100''' Tomato Konbini store credit
 
* 71-75: [[File:Parallar symbol.png|10px]]'''100''' Tomato Konbini store credit
* 76-80: 1 free item from the first aid aisle (while supplies last) or [[File:Parallar symbol.png|10px]]'''150''' Tomato Konbini store credit
+
* 76-80: 1 free item from the meds aisle (while supplies last) or [[File:Parallar symbol.png|10px]]'''150''' Tomato Konbini store credit
 
* 81-85: [[File:Parallar symbol.png|10px]]'''250''' Tomato Konbini store credit
 
* 81-85: [[File:Parallar symbol.png|10px]]'''250''' Tomato Konbini store credit
 
* 86-90: 1 free box of ammunition from the ammo aisle (while supplies last) or [[File:Parallar symbol.png|10px]]'''500''' Tomato Konbini store credit
 
* 86-90: 1 free box of ammunition from the ammo aisle (while supplies last) or [[File:Parallar symbol.png|10px]]'''500''' Tomato Konbini store credit

Revision as of 23:04, 18 September 2022

Navigation: Main Page Civilized Areas Facilities Individual shop Convenience store




A convenience store is a type of individual shop. In Youkai-go, a convenience store is called a konbini (コンビニ). Convenience stores sell a variety of common, everyday supplies, such as food, ammunition, meds, and various other items.

Convenience stores are guaranteed in each town and are found in the Social Square Center instead of the Shop Hub.

Like with weapon retailers (Forges, gun shops and weapon shops), convenience stores may belong to one of five different chains. Each chain offers different services, such as raffle tickets, additional items, or donation boxes.


Shop rules

Opening hours:

  • Towns: 24 hours a day, six days per week. Closed on Breakday for inventory.
  • Intersections: 12 hours a day (night shift only), six days per week. Closed on Breakday for inventory.

Convenience stores sell the following items:

Convenience stores may also:

  • Does not buy back items. All sales are final.
  • Accept payment in cash or appraised valuables
  • Provide store credit (valid at all stores of the same chain)
    • Shops do not normally return change; it is automatically converted into store credit instead.
  • Transfer store credit into a customer's bank account (for a fee, see Bank).
  • Provide a delivery service into a customer's bank vault (for a fee and if the vault has enough space remaining, see Bank)

Inventory

Convenience stores sell a fixed assortment of items divided into four aisles:

Food aisle

Fixed selection of food items in four rows, 1d20 of each:

Row 1

Name Type ntri wtr Effects Wgt Cost (in Parallar symbol.png) Notes
Bag of potato chips Fast-food 1064 -104 None 2 10.00
Box of nuggets, 6 Fast-food 288 -42 None 0.5 7.50
Hamburger Fast-food 251 -56 None 1 6.50
Pizza, packaged, pepperoni, 1 slice Fast-food 174 -38 None 0.5 2.50
Sandwich, packaged, ham cheddar salad Fast-food 182 -117 None 0.5 2.00
Hot-dog Fast-food 296 -60 None 1 5.00
Cup of noodles Fast-food 193 9 None 0.5 5.00

Row 2

Name Type ntri wtr Effects Wgt Cost (in Parallar symbol.png) Notes
Bag of peanut chocolates, small size (27) Snacks 270 -27 None 0.5 5.60 Real quantity: 27 (10 ntri, -1 wtr per candy)
Bag of popcorn, plain Snacks 387 0 None 1 9.00
Fortune cookie Snacks 30 0 Contains a piece of paper with a random &rumor 0.25 0.40
Chocolate bar Snacks 266 -5 None 0.25 5.50
Granola bar Snacks 116 -6 None 0.25 3.00
Fruit bar, apple and raspberry Snacks 150 -1 None 0.25 3.00
Milk and cereal bar Snacks 413 -29 None 0.25 6.50
Peanut caramel bar Snacks 490 -21 None 0.25 7.50 "It's payday, fellas!"
Energy bar Snacks 200 -23 Strength +10% (10 turns), Fatigue -2.0%, Stress +0.2% 0.25 10.00
Bag of honey-roasted nuts Snacks 683 -14 None 1 12.00

Row 3

Name Type ntri wtr Effects Wgt Cost (in Parallar symbol.png) Notes
Bottle of beer, blonde ale Beverage 40 31 Inebriation +0.3, Addictive (Alcohol) 1 7.50 Contains 5 parts (ntri/wtr and effects listed are per part).
Bottle of red wine Beverage 85 29 Inebriation +1.4, Addictive (Alcohol) 2 20.00 Contains 5 parts (ntri/wtr and effects listed are per part).
Bottle of sake Beverage 134 26 Inebriation +2.0, Addictive (Alcohol) 2 45.00 Contains 5 parts (ntri/wtr and effects listed are per part).
Bottle of mineral water Beverage 0 169 None 1 1.00 Can also be crafted by using empty plastic bottles on sinks, showers, and other sources of water.
Can of apple juice Beverage 152 97 None 0.5 6.00
Can of orange juice Beverage 148 98 None 0.5 6.00
Can of grape juice Beverage 188 92 None 0.5 6.65
Can of energy drink Beverage 235 110 Agility +1, Alertness increase (20 turns), Fatigue -5.0%, Stress +0.5% 0.5 16.50
Cup of coffee, black Beverage 14 48 Agility +1, Alertness increase (10 turns), Fatigue -4.0%, Stress +0.4% 0.5 1.50
Cup of tea, black Beverage 0 49 Agility +1, (8 turns), Fatigue -1.0%, Stress +0.1% 0.5 3.30
Cup of tea, green Beverage 0 50 Agility +1, (5 turns), Fatigue -2.0%, Stress +0.2% 0.5 3.30

Row 4

Name Type ntri wtr Effects Wgt Cost (in Parallar symbol.png) Notes
Bacon, tactical, canned, 170g Canned goods 1170 -400 None 1 19.00
Beans, baked, canned, 700g Canned goods 658 -70 None 1 13.00
Corned beef with potato, canned, 400g Canned goods 656 -70 None 1 13.00
Green peas, canned, 700g Canned goods 406 72 None 1 8.00
Chicken, canned, 400g Canned goods 740 -105 None 1 15.00
Pork, canned, 700g Canned goods 1372 7 None 1 28.00
Ravioli with tomato sauce, canned, 400g Canned goods 388 -6 None 1 8.00
Rice, short-grain, cooked, canned, 700g Canned goods 910 162 None 1 18.00
Tuna, canned, 170g Canned goods 218 -22 None 1 4.00
Chicken noodle soup, chunky, canned, 400g Canned goods 164 -1 None 1 3.30
Spam, canned, 170g Canned goods 546 -240 None 1 10.00

Ammo aisle

Fixed selection of ammunition boxes (1d10 boxes of each) and hand grenades (1d8 of each):

Ammunition

Caliber Ammunition type Rounds per box Cost (in Parallar symbol.png)
.22 Long Rifle Standard FMJ 50 5
9x19mm Parabellum Standard FMJ 50 50
.38 Special Standard FMJ 50 50
.357 Magnum Standard FMJ 50 100
.40 S&W Standard FMJ 50 75
.45 ACP Standard FMJ 50 100
12 gauge Standard P-Buck 10 70
20 gauge Standard P-Buck 10 55
5.45x39mm Standard FMJ 20 50
5.56x45mm NATO Standard FMJ 20 60
7.62x39mm Standard FMJ 20 70
7.62x51mm NATO Standard FMJ 20 100
7.62x54mm R Standard FMJ 20 120

Hand grenades

Weapon Cost (in Parallar symbol.png)
M18 smoke 300
M67 frag 300
M84 flashbang 300

Meds aisle

Fixed selection of meds 1d20 of each:

Name Appearance Effects Wgt Cost (in Parallar symbol.png) Notes
Individual Bandage (IB) N/A Cures 1 wound. 0.1 25
Cigarette N/A Agility +1, FT -1 for 10 turns
Addictive (Nicotine)
0.1 10 Requires 1 unit of lighter fuel, or 1 match, or a suitable fire source, to use.
Cannabis joint N/A Agility -1, Pain Regeneration Rate +2% /turn for 20 turns, Stress -1.0%
Addictive (Cannabis)
0.1 15 Requires 1 unit of lighter fuel, or 1 match, or a suitable fire source, to use.
Epoetin-alfa Syringe Blood +0.2/turn, -30 ntri/turn, +0.4% Fatigue/turn for 20 turns 0.1 100
Paracetamol White tablet Pain -15% 0.1 50

Misc aisle

Fixed selection of various other items, including trauma plates,crafting items, and books, 1d10 of each:

Item name Parallar symbol.png Wgt Notes
Lighter 25 1 Also counts as a key item.
Mobile phone battery 50 0.1
Box of 250 safety matches 5 1 Strike-anywhere matches that can be used as a consumable source of fire for a variety of items (lighting cigarettes, Molotov cocktails...)
Mini-bag of 5 safety matches 0.10 1 Small version of the box of 250.
Portable Stove Kit (PSK) 200 2 Shortened to PSK. Requires a butane gas canister to use. Can be used to cook raw meat.
Butane gas canister 200 1 Holds up to 200 gas fuel units. Fuel for the PSK.
Roll of duct tape 25 1 Holds up to 10 units of duct tape. Found in various colors (use &color to determine)
Empty plastic bottle 0.10 1 Can also be obtained by emptying bottles of certain drinks (water, milk, coffee, tea, chocolate drink, lemonade, orange drink, vanilla drink, cola drink)
Rag 1 1 See below for long-form notes on the crafting items page.
Book 10 1 Each book on the shelf has a different title


Convenience store chains

Each chain has a particular extra service or gimmick differentiating them from the others.

24-Seven: The original convenience store chain in the Mazes. Customers get 1 free raffle ticket for every Parallar symbol.png250 spent per visit at their stores. (e.g. if the total purchases total Parallar symbol.png307, the customer gets 1 ticket). Roll a 1d100 per ticket:

  • 1-60: Losing ticket
  • 61-65: Parallar symbol.png25 24-Seven store credit
  • 66-70: Parallar symbol.png50 24-Seven store credit
  • 71-75: Parallar symbol.png100 24-Seven store credit
  • 76-80: Parallar symbol.png150 24-Seven store credit
  • 81-85: Parallar symbol.png250 24-Seven store credit
  • 86-90: Parallar symbol.png500 24-Seven store credit
  • 91-95: Parallar symbol.png1000 24-Seven store credit
  • 96-99: Jackpot prize (usually Parallar symbol.png2000 24-Seven store credit, some stores may offer special items with an equivalent value instead)
  • 100: Super Jackpot prize (usually Parallar symbol.png5000 24-Seven store credit, some stores may offer special items with an equivalent value instead)

Fusco's Bodega: A convenience store chain opened by a former member of the Police. Sells extra items oriented towards Police officers.

Tomato Konbini (Youkai-go: トマト・コンビニ): A youkai-owned and operated convenience store chain, first launched in Yurai. Customers get 1 free raffle ticket for every Parallar symbol.png250 spent per visit at their stores. Roll a 1d100 per ticket:

  • 1-60: Losing ticket
  • 61-65: Parallar symbol.png25 Tomato Konbini store credit
  • 66-70: 1 free item from the food aisle (while supplies last) or Parallar symbol.png50 Tomato Konbini store credit
  • 71-75: Parallar symbol.png100 Tomato Konbini store credit
  • 76-80: 1 free item from the meds aisle (while supplies last) or Parallar symbol.png150 Tomato Konbini store credit
  • 81-85: Parallar symbol.png250 Tomato Konbini store credit
  • 86-90: 1 free box of ammunition from the ammo aisle (while supplies last) or Parallar symbol.png500 Tomato Konbini store credit
  • 91-95: 1 free Activist Recon Outfit (body type of the customer's choice) or Parallar symbol.png1000 Tomato Konbini store credit
  • 96-99: Jackpot prize (usually a free Activist Combat Outfit, body type of the customer's choice, or Parallar symbol.png1500 Tomato Konbini store credit)
  • 100: Super Jackpot prize (usually a free Maximum Defense Outfit, body type of the customer's choice except Type U, or Parallar symbol.png2500 Tomato Konbini store credit)

Angelstop: The convenience store chain operated by Heaven, Ltd., featuring shrine maiden staff.

  • Features a donation box and access to all of the regular services offered by shrine maidens at the shrine.

Circle H: The convenience store chain operated by Hell, Inc., featuring dark maiden personnel.

  • Features a donation box and access to all of the regular services offered by dark maidens at the sanctum.

Special: Diamond Hot Dogs: This unique store has a hot-dog themed interior. The food aisle here only sells four types of food items (three of which are unique to this location), alongside three types of drinks. The store carries 3d20 of each item.

  • Food: Hot-dog, Chili-dog, Corn-dog, Hot-gon
  • Drinks: Bottle of mineral water, Can of cola, Can of lemonade

Special: Tin Can Emporium: A unique store which doubles as a museum on the history of canned food in the Mazes. The food aisle here sells a selection of canned or powdered food items, carrying 2d20 of each:

  • Food: Every item in the Canned goods category, every item in the Powdered drinks category, Can of candied fruit
  • Drinks: Bottle of mineral water, every type of canned drink (Apple juice, cola drink, energy drink, grape juice, lemonade, orange juice)


Chain locations

Convenience stores are available in every town and intersection.

Store chains in towns:

Store chains in intersections:

  • 24-Seven: 01, 04, 05, 07, 10, 11, 12, 13, 14, 16, 19, 21, 22, 23, 24, 26, 27, 28, 29
  • Tomato Konbini: 02, 03, 06
  • Fusco's Bodega: 08, 09, 15, 17, 18, 20, 25
  • Angelstop: N/A
  • Circle H: N/A


Shop generation

This section is intended for GMs.

The inventory of convenience stores is fixed, there are no special generation rules other than available stock for each item type.