Difference between pages "Youkai Nation" and "Skeleton"

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{{Navigation
 
{{Navigation
| nav=[[Main Page]] '''→''' [[Creatures]] '''→''' [[Factions]] '''→''' [[{{PAGENAME}}]]
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| nav=[[Main Page]] '''→''' [[Creatures]] '''→''' [[{{PAGENAME}}]]
 
}}
 
}}
  
{{Faction
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{{Creature
 
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
 
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
| faction_yearstart=E7-454, Prima 1
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| image
| faction_hq=[[Yurai]]
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| creature_tl=3
| faction_activities=Defending youkai people and interests<br/>Fighting the [[Maze Military]]
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| creature_cat=Undead
| faction_boss=[[Satoshi Sangi]]<br/>[[Task Force "Mind's Eye"]]
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| creature_disp=<span style="color:#991111">Hostile</span>
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| creature_ac=C2
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| creature_ps=0%
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| creature_blood=N/A
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| creature_agi=+0
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| creature_head=Head - 12 HP
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| creature_body=Upper body - 48 HP<br/>Lower body - 36 HP
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| creature_limb=2 arms - 24 HP<br/>2 legs - 24 HP
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| creature_extr=2 hands - 18 HP<br/>2 feet - 18 HP
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| creature_wp=N/A
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| creature_bones=[[File:Has bones.png|25px]]
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| creature_gear=[[File:Yes box.png|25px]]
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| creature_wear=[[File:Human clothing.png|25px]]
 
}}
 
}}
  
The '''Youkai Nation''' ('''妖怪国''', ''youkai-kuni'') is a major faction in the Mazes. The Youkai Nation claims a number of towns, intersections, and roads as their exclusive territory, separate from the rest of the world and what they refer to as "human interference". The territory claimed encompasses all of the Northeastern Zone, plus the towns of [[Aosaidan]] (NZ) and [[Masatomo]] (EZ). In total, the Youkai Nation controls 7 towns and 2 intersections.
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The '''skeleton''' is a creature belonging to the '''Undead''' category.
  
  
== Organization ==
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= Attacks and techniques =
  
[[File:Youkai Nation logo.png|thumb|right|Monochrome symbol of the Youkai Nation]]
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This creature has one attack: '''Claws'''.
  
As a faction, the term ''Youkai Nation'' largely refers to its armed forces, called ''Activist cells''. The exact amount of [[activist fighter|fighters]] and cells at the Youkai Nation's disposal is not known but is estimated to be between 1500 and 2000 operatives.
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=== Claws ===
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{| class="wikitable" style="font-size:10pt;text-align:center"
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|-
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! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
 +
|-
 +
| Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c53a6">1</span>''' || '''<span style="color:#980000">+0</span>''' || 15% || 14% || 12% || 10% || 8% || 4% || 1%
 +
|}
  
Two named cells are known to the public:
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= Equipment =
* '''Task Force "Mind's Eye"''' ('''作戦部隊 「心眼」''', ''sakusen butai 「shingan」''): Activist cell located in [[Yurai]], acting as the command cell; effectively in control of the entire faction. Exact size is unknown, but known members include [[Satoshi Sangi]] (faction leader), [[Daiki Haraguchi]], [[Sayu Tawara]], and [[Yuriko Hirota]] (trusted lieutenants).
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* '''Task Force "Divine Edge"''' ('''作戦部隊 「神刃」''', ''sakusen butai 「kamijin」''): Activist cell located in [[Mippei Yosai]], acting as the local Town Security, known to operate a business or establishment called the Training Center ('''講習会場''', ''koushuukaiba''), where new activist fighters are recruited and trained.
+
  
== Purpose ==
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=== [[Clothing and armor]] ===
  
Officially, the role of activist fighters is to fulfill the job of the [[Maze Military|Military]] but only and specifically within their claimed territory; keeping the UA routes between their towns and intersections free of monsters and other critters. In this regard, they act as a defense force.
+
This creature can wear [[List of human clothing and armor|human clothing and armor]]. Their default clothing is as follows:
 +
* Headgear: '''Medieval helm'''
 +
* Body armor: '''Medieval cuirass'''
  
The [[Maze Military]] and [[Maze Police]] officially do not recognize the legitimacy of the Youkai Nation. The Police's official stance is passive, considering that towns controlled by the Youkai Nation are under the control of an "independent organization," and therefore not entitled to receive police coverage.
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=== [[Load-bearing equipment]] ===
  
The Military's stance, however, is a more aggressive one; they view the Youkai Nation's existence as illegitimate and a threat to the Mazes at large, and considers the destruction of the Nation one of their primary objectives.
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* [[List of utility belts|Utility belt]]: Dump belt
  
== History ==
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=== Equipment and inventory ===
''See also: [[History of the Mazes]]''
+
  
Although the concept of youkai independence from the rest of the world is as old as youkai history in the Mazes, the Youkai Nation as it is known today is a recent creation by hardline pro-independence activist [[Satoshi Sangi]].
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Skeletons may have one of '''four''' different sets of items (roll '''1d4''' per skeleton to determine):
  
=== Early days ===
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==== Set 1 ====
  
According to Sangi himself, the idea of the Youkai Nation was born in his mind as soon as he became politically aware, during his teenage years. Although he believed in the unity and the solidarity of youkai people, he also believed that the communities with a youkai majority were fractured and disorganized; these organizational differences were, to him, the reason why youkai continued to suffer from "human influence and dependence". In his view, which came to be referred to as ''youkai independentism'', the only way for youkai to be truly free as a people is to establish a self-sufficient, autonomous territory, which could function even if all of the other towns in the world fell. This idea formed the basis behind the Youkai Nation.
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Equipped [[weapons]]:
 +
* Primary 1: [[Heavy crossbow]] (1 /1, 1x [[Large bolt]], Standard NRM) - IS 22
 +
** Combined effects: 1.3x damage
  
In E7-450, Sangi ran for [[Yurai]] mayoral elections, running on a campaign promising the strengthening of all youkai-controlled territories as one unified bloc, exposing his goal. The campaign was wildly successful, earning him 77% of the votes and handily defeating his opponents. Shortly after his election, Sangi immediately appointed his close friends, Daiki Haraguchi, Sayu Tawara, and Yuriko Hirota, to various positions of importance within the town. Tawara became Yurai's Town Security Chief, Haraguchi was appointed leader of the ''kamiyama'', Yurai's large office complex, and Hirota was in charge of public relations, often appearing and speaking in Sangi's name whenever he wasn't making announcements of his own. Together, these four friends formed the Youkai Nation's first cell, which later became known as Task Force "Mind's Eye".
+
Inventory:
 +
* Dump belt, General carrying: 10x [[Large bolt]], Standard NRM
  
Within a few years, Yurai began forming plans to transform the town into the capital of a future nation. Over the years that followed, he unified the mayors of the other youkai-majority communities behind him, effectively rallying them under the cause of the Youkai Nation. Riding on the success of his political campaign and his popular, hardline, independentist views, the formation of an early Youkai Nation was relatively painless; Sangi's word soon became the authority in every youkai community. Initially, he was referred to as the ''Mayor of mayors'', but he eventually adopted the simple title of ''leader''. Other cells soon formed, though all remained loyal to Sangi's cell and all major decisions must go through him first.
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==== Set 2 ====
  
To guarantee the independence of the Youkai Nation, and be more than just an organized community of communities, Sangi stressed the importance of forming a single, organized armed force. To this end, Takuma Hiruma (male [[tengu]]), the mayor of [[Mippei Yosai]], proposed the creation of a dedicated combat training facility, where recruits could be trained to become the Youkai Nation's soldiers. The facility became known as simply the Training Center ('''講習会場''', koushuukaiba), opening officially in E7-451. The existence of the Training Center remained a secret for several years, allowing the Youkai Nation to train their first soldiers without interference.
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Equipped [[weapons]]:
 +
* Holster 1: [[Hatchet]] - IS 5
  
=== Public reveal and Operation Needle Poke ===
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Inventory:
 +
* None
  
Three years later in E7-454, Sangi decided that the world needed to know about his intentions. In a famous televised announcement, on the Day of the New Year, Sangi officially declared the establishment of the Youkai Nation as a territory encompassing all towns, intersections, and roads within the Northeastern Zone, as well as the towns of Aosaidan and Masatomo, respectively in the Northern and Eastern Zones.
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==== Set 3 ====
  
The televised announcement officially declared the purpose and intention behind the Youkai Nation, before warning that any challenges to the independence of the Youkai Nation will be treated as an act of war. This statement, intended to be interpreted as a means to announce the existence of a youkai defense force, was instead itself treated as an act of war by the [[Maze Military]]. Within six months, the Military mobilized all of their forces, and the next year in E7-455, launched a strike at Yurai, in what became known as Operation Needle Poke.
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Equipped [[weapons]]:
 +
* Holster 1: [[Smith & Wesson Model 620]] (7 /7, 7x [[.357 Magnum]], Standard FMJ) - IS 3
 +
** Combined effects: FT +1
  
Initially successful, the military's progress soon came to a halt; the town's power was cut, and activist fighter reinforcements, pouring through from neighboring towns, appeared with NVGs and weaponlights to repel the forces from behind and retake the town, forcing the human soldiers to retreat to one half of the town, while youkai activists held the other.
+
Inventory:
 +
* Dump belt, General carrying: 3x [[Speedloaders|.357/.38 7-round speedloader]] (Each: 7 /7, 7x [[.357 Magnum]], Standard FMJ)
  
A panicked radio call informed Captain Donahue, the Military commanding officer leading the assault, that the expected reinforcements from the other companies were unexpectedly routed by swarms of enemies and that roughly 400 activists are coming to the aid of Yurai. Faced with an impossible situation, Captain Donahue refused to order a retreat, relinquished leadership to one of his lieutenants, and committed suicide. The new commanding officer, Lieutenant Halder, quickly retreated alongside his surviving forces without casualties.
+
==== Set 4 ====
  
With the failure of Operation Needle Poke, activist fighters got their first taste of combat, and were able to dramatically retake their new capital city; these events confirmed that the Youkai Nation was here to stay.
+
Equipped [[weapons]]:
 +
* Holster 1: [[Browning Hi-Power]] (13+1 /13, 14x [[9x19mm Parabellum]], Standard FMJ) - IS 3
 +
** Combined effects: FT +1
  
=== Operation Blood Banner ===
+
Inventory:
 +
* Dump belt, General carrying: 2x [[Hi-Power magazines|Hi-Power 13-round magazines]] (Each: 13 /13, 13x [[9x19mm Parabellum]], Standard FMJ)
  
In E7-456, a settling caravan largely composed of humans and halflings attempted to settle a new town in the Northeastern Zone. Upon reaching the area, they were stopped by a group of activist fighters. The exact details of the situation are disputed, but 83 out of the 100 people within the settling party were gunned down by the activists, their caravan looted down to the last bag and article of clothing, and their naked bodies left to rot in the UA.
 
  
The Youkai Nation claimed that the settling party was not innocent and planned to settle a Military-aligned town within their territory. The Military disputed the claims, responding that the settlers were not at all affiliated with them and that this event proves the Youkai Nation are bloodthirsty terrorists with no legitimate claims.
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= Other information =
  
=== Operation Red Temple ===
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[[Skills]]:
 +
* Combat skills: '''Basic''' (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), '''Unskilled''' (all other combat skills)
 +
* Non-combat skills: '''Unskilled''' (all non-combat skills)
  
By E7-531, the Maze Military had seen three different leaders from the Phasma family, which was referred to as the ''Phasma dynasty''. All continued their hardline anti-youkai policy, frequently punctuated with small, sporadic insurrections into the Northeastern Zone. Task Force "Mind's Eye" began planning Operation Red Temple, to eliminate then-current Maze Military leader, Colonel Morgan Phasma, alongside his son, Captain Gerald Phasma of the Fourth Company. Sangi believed that breaking the Phasma dynasty would force changes within the Maze Military and pressure them to select a more moderate leader.
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Creature traits:
 +
* '''All bone''': This creature is a skeleton, entirely made out of bones. If a skeleton sustains a [[fracture]], the affected limb instantly loses 10 HP.
 +
*'''Drops items on death''': Upon being defeated, this creature will drop the following items:
 +
** If the head had at least 1 HP remaining on death: 1 [[Crafting items#Ingredient items|Preserved skull]]
 +
** Otherwise: Nothing
 +
* '''Fire immunity''': This creature cannot receive the [[Effects#Elemental|'''On fire''' effect]].
 +
* '''Gas immunity''': This creature has a [[Effects#Clothing and armor|permanent '''immunity to gases''' effect]].
 +
* '''No blood''': This creature does not have [[Blood]] and is effecively immune to [[Wounds]], as it cannot bleed.
 +
* '''Poison immunity''': This creature is immune to all forms of poisoning: they cannot receive [[Venom]] nor the [[Effects#Body|'''Cyanide poisoning''' effect]].
 +
* '''Sleep immunity''': This creature never needs to sleep, cannot feel [[Fatigue]] and cannot receive the [[Effects#Body|'''Forced sleep''' effect]], effectively making them immune to tranquilizers.
 +
* '''Spooky and Scary''': This creature is immune to the effects of [[limb damage|'''damaged''' and '''disabled limbs''']] (including the effect normally induced by a [[fracture]]). To destroy a skeleton, the head, upper body or lower body must be '''severed'''.
  
With the aid of human mercenaries providing intelligence to the cell, the activists split into two teams, one for each target, the intended plan was for each team to assassinate their targets at the same time.
 
  
Captain Gerald Phasma was assassinated in Ovis City, inside of the convenience store. His body was found alongside that of the shop manager, both of which were shot in the head with a powerful, suppressed firearm. The perpetrators were described as a male kappa and a female oni. They were later revealed to be respectively Daiki Haraguchi and Sayu Tawara in person.
+
= Overview =
 +
{{Lore}}
  
Colonel Morgan Phasma was lured out of Fort Cutlass and into Neo Khazrun through a telephone scam. Once the Colonel was at the intended location, the plan was to assassinate him and use the crowd to escape before being noticed. However, the activist fighters were spotted by the Colonel's security detail, and the assassination plot turned into a very brief gun battle in the middle of the town's social square center. The Colonel sustained eight gunshot wounds, and the panic caused the Town Security to open fire on both the youkai assassins (which later turned out to be Satoshi Sangi himself, alongside his third trusted lieutenant, Yuriko Hirota.) Although the Town Security officers failed to hit the Colonel, the brief confusion allowed the youkai activists to flee, and the Colonel to bleed out and die of his wounds.
+
One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as ''necromancy''.
  
=== The Weil era ===
+
Skeletons are exactly what the name implies; the skeletons of humanoid corpses. They are considered an intermediate threat and a far more dangerous type of undead creature than the [[zombie]] or the [[ghoul]]. Usually raised from [[human]] or [[halfling]] bodies, skeletons can be formed from corpses of virtually any age, unlike zombies or ghouls which require the remains to still possess flesh and not be in too advanced a state of decay.
  
Unfortunately for the Youkai Nation, the act did not provide the expected results. In E7-531, a new Colonel was selected: Donald Weil, who not only continued the Military's hardline anti-youkai policy but in fact strengthened it, declaring it to be the Military's mission to stop the Youkai Nation, starting what became known as the ''Weil era'' of Military leadership. Weil described the faction as a threat to the safety of the Mazes. However, rather than retaliate with a large military operation and a direct strike against their most well-defended town, Weil instead ordered groups of military units to patrol in the Northern, Eastern and Central Zones to attack and harass caravans, travelers, and other traveling parties coming to and from the youkai territory, intending to hurt the Nation's economy and force them into effective isolation.
+
An animated skeleton has, on its own, few methods to fight. It cannot effectively deliver punches, so it instead relies on the sharpness of its fingertips, using them as claws. Fortunately for them and unfortunately for their opponents, the necromantic magic animating them has also restored their original dexterity; most skeletons therefore ''arm themselves.'' It is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms.
  
The Weil era was successful; for over fifty years, the Youkai Nation was systematically harassed in one form or another, whenever their military or civilian members tried to leave their territory. This resulted in the increased development of methods to ensure self-sufficiency, with various new facilities and industries opening in youkai towns.
+
In fact, skeletons don't just use weapons, they can wear full sets of human clothing and armor. They even have a preference for medieval style plate armor, which provides efficient protection to their bodies. This is not without reason; the greatest threat to a skeleton is blunt damage, and more specifically, bone fractures. As they are ''all'' bone, skeletons are particularly vulnerable to anything that could fracture their bodies. Much like with zombies and ghouls, excessive damage to a critical part of their body (head, torso or hips) will dispel the necromantic grip and revert them back to a pile of inert bones.
  
With the death of Colonel Weil in E7-581 and his replacement by a more moderate leader (Colonel Lembo), the harassment and isolation campaigns ended, and youkai territories were able to resume trading with the rest of the world; though it left a profound mark on the Nation and is said to have influenced Satoshi Sangi to push for complete autarky.
+
Despite the advanced dexterity and capability to use weapons compared to weaker undead creatures, skeletons are no more intelligent, only capable of following very simple orders.
  
=== Today ===
+
The best way to deal with a skeleton is to use the heaviest, most powerful melee weapon at your disposal, preferably one that can deal blunt-type damage, and wail on their bodies to shatter as many of their bones as possible. Strong, melee focused adventurers are walking skeleton-banes. If you prefer to use firearms, and your skills and weapon capabilities allow it, you should prioritize attacking the head and destroy the skull. If you can't, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead.
  
Between E7-581 and until the rise of Thomas Wight, the Youkai Nation grew and prospered, unhindered by the Military who had returned to its original focus of UA patrolling and monster hunting. The size of the Nation's armed branch grew. Although exact numbers were never revealed, it was estimated that at the end of the Weil era, the Nation had approximately 300 activist fighters at its disposal, reaching anywhere between 1500 and 2000 fighters as of today.
+
[[Category:Creatures]]
 
+
With the rise of Colonel Wight, the Military returned to a hardline anti-youkai stance. The effects of the Great Military Reform and the formation of the new Phantom Forces were greeted with anxiety on the youkai side of the world, and these fears were confirmed when the Weil-era harassment campaigns were also reactivated. Time will tell whether these new tensions will lead to a full-scale war between the two factions, and which of the two will strike the other first.
+
 
+
== See also ==
+
 
+
[[Occupations]]:
+
* [[Activist fighter]]
+
* [[Activist squadleader]]
+
 
+
[[Towns]]:
+
* Major: [[Yurai]], [[Mippei Yosai]]
+
* Other: [[Aosaidan]], [[Echizen]], [[Kazama]], [[Kijirou]], [[Masatomo]], Intersection 02, Intersection 03
+
 
+
[[Category:Factions]]
+
[[Category:Youkai Nation]]
+

Latest revision as of 03:09, 9 July 2023

Navigation: Main Page Creatures Skeleton




Undead
Threat level 3
Skeleton
Unknown creature.png
Basic statistics
Disposition Hostile
Armor Class C2
Pain Sensitivity 0%
Max Blood N/A
Agility +0
Limb groups
HEAD Head - 12 HP
BODY Upper body - 48 HP
Lower body - 36 HP
LIMB 2 arms - 24 HP
2 legs - 24 HP
EXTREMITY 2 hands - 18 HP
2 feet - 18 HP
WEAK POINTS N/A
Secondary statistics
Skeleton type Has bones.png
Can use Weapons/LBE? Yes box.png
Can use Clothing and armor? Human clothing.png


The skeleton is a creature belonging to the Undead category.


Attacks and techniques

This creature has one attack: Claws.

Claws

Damage type Range MAPT IS LDV Pain (C1) Pain (C2) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Sharp Melee 2 1 +0 15% 14% 12% 10% 8% 4% 1%

Equipment

Clothing and armor

This creature can wear human clothing and armor. Their default clothing is as follows:

  • Headgear: Medieval helm
  • Body armor: Medieval cuirass

Load-bearing equipment

Equipment and inventory

Skeletons may have one of four different sets of items (roll 1d4 per skeleton to determine):

Set 1

Equipped weapons:

Inventory:

  • Dump belt, General carrying: 10x Large bolt, Standard NRM

Set 2

Equipped weapons:

Inventory:

  • None

Set 3

Equipped weapons:

Inventory:

Set 4

Equipped weapons:

Inventory:


Other information

Skills:

  • Combat skills: Basic (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), Unskilled (all other combat skills)
  • Non-combat skills: Unskilled (all non-combat skills)

Creature traits:

  • All bone: This creature is a skeleton, entirely made out of bones. If a skeleton sustains a fracture, the affected limb instantly loses 10 HP.
  • Drops items on death: Upon being defeated, this creature will drop the following items:
    • If the head had at least 1 HP remaining on death: 1 Preserved skull
    • Otherwise: Nothing
  • Fire immunity: This creature cannot receive the On fire effect.
  • Gas immunity: This creature has a permanent immunity to gases effect.
  • No blood: This creature does not have Blood and is effecively immune to Wounds, as it cannot bleed.
  • Poison immunity: This creature is immune to all forms of poisoning: they cannot receive Venom nor the Cyanide poisoning effect.
  • Sleep immunity: This creature never needs to sleep, cannot feel Fatigue and cannot receive the Forced sleep effect, effectively making them immune to tranquilizers.
  • Spooky and Scary: This creature is immune to the effects of damaged and disabled limbs (including the effect normally induced by a fracture). To destroy a skeleton, the head, upper body or lower body must be severed.


Overview

Lorebook.png
This article or section contains lore-related information.
Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe.


One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as necromancy.

Skeletons are exactly what the name implies; the skeletons of humanoid corpses. They are considered an intermediate threat and a far more dangerous type of undead creature than the zombie or the ghoul. Usually raised from human or halfling bodies, skeletons can be formed from corpses of virtually any age, unlike zombies or ghouls which require the remains to still possess flesh and not be in too advanced a state of decay.

An animated skeleton has, on its own, few methods to fight. It cannot effectively deliver punches, so it instead relies on the sharpness of its fingertips, using them as claws. Fortunately for them and unfortunately for their opponents, the necromantic magic animating them has also restored their original dexterity; most skeletons therefore arm themselves. It is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms.

In fact, skeletons don't just use weapons, they can wear full sets of human clothing and armor. They even have a preference for medieval style plate armor, which provides efficient protection to their bodies. This is not without reason; the greatest threat to a skeleton is blunt damage, and more specifically, bone fractures. As they are all bone, skeletons are particularly vulnerable to anything that could fracture their bodies. Much like with zombies and ghouls, excessive damage to a critical part of their body (head, torso or hips) will dispel the necromantic grip and revert them back to a pile of inert bones.

Despite the advanced dexterity and capability to use weapons compared to weaker undead creatures, skeletons are no more intelligent, only capable of following very simple orders.

The best way to deal with a skeleton is to use the heaviest, most powerful melee weapon at your disposal, preferably one that can deal blunt-type damage, and wail on their bodies to shatter as many of their bones as possible. Strong, melee focused adventurers are walking skeleton-banes. If you prefer to use firearms, and your skills and weapon capabilities allow it, you should prioritize attacking the head and destroy the skull. If you can't, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead.