Difference between pages "Convenience store" and "Skeleton"

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{{Navigation
 
{{Navigation
| nav=[[Main Page]] '''→''' [[Civilized Areas]] '''→''' [[Civilized Areas#Town facilities|Facilities]] '''→''' [[Individual shop]] '''→''' [[{{PAGENAME}}]]
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| nav=[[Main Page]] '''→''' [[Creatures]] '''→''' [[{{PAGENAME}}]]
 
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A '''convenience store''' is a type of [[individual shop]]. In Youkai-go, a convenience store is called a '''konbini''' ('''コンビニ'''). Convenience stores sell a variety of common, everyday supplies, such as [[food]], [[ammunition]], [[meds|first aid]], and various other items.
+
{{Creature
 +
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
 +
| image
 +
| creature_tl=3
 +
| creature_cat=Undead
 +
| creature_disp=<span style="color:#991111">Hostile</span>
 +
| creature_ac=C2
 +
| creature_ps=0%
 +
| creature_blood=N/A
 +
| creature_agi=+0
 +
| creature_head=Head - 12 HP
 +
| creature_body=Upper body - 48 HP<br/>Lower body - 36 HP
 +
| creature_limb=2 arms - 24 HP<br/>2 legs - 24 HP
 +
| creature_extr=2 hands - 18 HP<br/>2 feet - 18 HP
 +
| creature_wp=N/A
 +
| creature_bones=[[File:Has bones.png|25px]]
 +
| creature_gear=[[File:Yes box.png|25px]]
 +
| creature_wear=[[File:Human clothing.png|25px]]
 +
}}
  
Convenience stores are guaranteed in each town and are found in the Social Square Center instead of the Shop Hub.  
+
The '''skeleton''' is a creature belonging to the '''Undead''' category.
  
Like with weapon retailers ([[Forge|Forges]], [[Gun shop|gun shops]] and [[Weapon shop|weapon shops]]), convenience stores may belong to one of five different chains. Each chain offers different services, such as raffle tickets, additional items, or donation boxes.
 
  
 +
= Attacks and techniques =
  
= Shop rules =
+
This creature has one attack: '''Claws'''.
  
Opening hours:
+
=== Claws ===
* [[Towns]]: 24 hours a day, six days per week. '''Closed on Breakday''' for inventory.
+
{| class="wikitable" style="font-size:10pt;text-align:center"
* [[Intersections]]: 12 hours a day ('''night shift only'''), six days per week. '''Closed on Breakday''' for inventory.
+
Convenience stores sell the following items:
+
* A fixed assortment of various items. See the [[Convenience store#Inventory|section below]].
+
Convenience stores may also:
+
* '''Does not buy back items'''. All sales are final.
+
* Accept payment in '''[[valuables|cash or appraised valuables]]'''
+
* Provide '''store credit''' (valid at all stores of the same chain)
+
** Shops do not normally return change; it is automatically converted into store credit instead.
+
* '''Transfer''' store credit into a customer's '''bank account''' (for a fee, see [[Bank]]).
+
* Provide a '''delivery service''' into a customer's '''bank vault''' (for a fee and if the vault has enough space remaining, see [[Bank]])
+
 
+
= Inventory =
+
 
+
Convenience stores sell a fixed assortment of items divided into four aisles:
+
* [[Convenience store#Food aisle|Food aisle]]
+
* [[Convenience store#Ammo aisle|Ammo aisle]]
+
* [[Convenience store#Meds aisle|Meds aisle]]
+
* [[Convenience store#Misc aisle|Misc aisle]]
+
 
+
== Food aisle ==
+
Fixed selection of [[food]] items in four rows, 1d20 of each:
+
 
+
=== Row 1 ===
+
 
+
{| class="wikitable sortable" style="font-size:10pt"
+
|-
+
! Name !! Type !! '''ntri''' !! '''wtr''' !! Effects !! Wgt !! Cost (in [[File:Parallar symbol.png|10px]]) !! Notes
+
|-
+
| '''Bag of potato chips''' || Fast-food || '''<span style="color:#228B22">1064</span>''' || '''<span style="color:#CE2029">-104</span>''' || None || 2 || 10.00 ||
+
|-
+
| '''Box of nuggets, <span style=font-size:80%>6</span>''' || Fast-food || '''<span style="color:#228B22">288</span>''' || '''<span style="color:#CE2029">-42</span>''' || None || 0.5 || 7.50 ||
+
|-
+
| '''Hamburger''' || Fast-food || '''<span style="color:#228B22">251</span>''' || '''<span style="color:#CE2029">-56</span>''' || None || 1 || 6.50 ||
+
|-
+
| '''Pizza, <span style=font-size:80%>packaged, pepperoni, 1 slice</span>''' || Fast-food || '''<span style="color:#228B22">174</span>''' || '''<span style="color:#CE2029">-38</span>''' || None || 0.5 || 2.50 ||
+
|-
+
| '''Sandwich, <span style=font-size:80%>packaged, ham cheddar salad</span>''' || Fast-food || '''<span style="color:#228B22">182</span>''' || '''<span style="color:#CE2029">-117</span>''' || None || 0.5 || 2.00 ||
+
 
|-
 
|-
| '''Hot-dog''' || Fast-food || '''<span style="color:#228B22">296</span>''' || '''<span style="color:#CE2029">-60</span>''' || None || 1 || 5.00 ||
+
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
 
|-
 
|-
| '''Cup of noodles''' || Fast-food || '''<span style="color:#228B22">193</span>''' || '''<span style="color:#228B22">9</span>''' || None || 0.5 || 5.00 ||  
+
| Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c53a6">1</span>''' || '''<span style="color:#980000">+0</span>''' || 15% || 14% || 12% || 10% || 8% || 4% || 1%
 
|}
 
|}
  
=== Row 2 ===
+
= Equipment =
  
{| class="wikitable sortable" style="font-size:10pt"
+
=== [[Clothing and armor]] ===
|-
+
! Name !! Type !! '''ntri''' !! '''wtr''' !! Effects !! Wgt !! Cost (in [[File:Parallar symbol.png|10px]]) !! Notes
+
|-
+
| '''Bag of peanut chocolates, <span style=font-size:80%>small size (27)</span>''' || Snacks || '''<span style="color:#228B22">270</span>''' || '''<span style="color:#CE2029">-27</span>''' || None || 0.5 || 5.60 || Real quantity: 27 (10 ntri, -1 wtr per candy)
+
|-
+
| '''Bag of popcorn, <span style=font-size:80%>plain</span>''' || Snacks || '''<span style="color:#228B22">387</span>''' || '''0''' || None || 1 || 9.00 ||
+
|-
+
| '''Fortune cookie''' || Snacks || '''<span style="color:#228B22">30</span>''' || '''0''' || Contains a piece of paper with a random '''&rumor''' || 0.25 || 0.40 ||
+
|-
+
| '''Chocolate bar''' || Snacks || '''<span style="color:#228B22">266</span>''' || '''<span style="color:#CE2029">-5</span>''' || None || 0.25 || 5.50 ||
+
|-
+
| '''Granola bar''' || Snacks || '''<span style="color:#228B22">116</span>''' || '''<span style="color:#CE2029">-6</span>''' || None || 0.25 || 3.00 ||
+
|-
+
| '''Fruit bar, <span style=font-size:80%>apple and raspberry</span>''' || Snacks || '''<span style="color:#228B22">150</span>''' || '''<span style="color:#CE2029">-1</span>''' || None || 0.25 || 3.00 ||
+
|-
+
| '''Milk and cereal bar''' || Snacks || '''<span style="color:#228B22">413</span>''' || '''<span style="color:#CE2029">-29</span>''' || None || 0.25 || 6.50 ||
+
|-
+
| '''Peanut caramel bar''' || Snacks || '''<span style="color:#228B22">490</span>''' || '''<span style="color:#CE2029">-21</span>''' || None || 0.25 || 7.50 || "It's payday, fellas!"
+
|-
+
| '''Energy bar''' || Snacks || '''<span style="color:#228B22">200</span>''' || '''<span style="color:#CE2029">-23</span>''' || [[Strength]] +10% (10 turns), [[Fatigue]] -2.0%, [[Stress]] +0.2% || 0.25 || 10.00 ||
+
|-
+
| '''Bag of honey-roasted nuts''' || Snacks || '''<span style="color:#228B22">683</span>''' || '''<span style="color:#CE2029">-14</span>''' || None || 1 || 12.00 ||
+
|}
+
  
=== Row 3 ===
+
This creature can wear [[List of human clothing and armor|human clothing and armor]]. Their default clothing is as follows:
 +
* Headgear: '''Medieval helm'''
 +
* Body armor: '''Medieval cuirass'''
  
{| class="wikitable sortable" style="font-size:10pt"
+
=== [[Load-bearing equipment]] ===
|-
+
! Name !! Type !! '''ntri''' !! '''wtr''' !! Effects !! Wgt !! Cost (in [[File:Parallar symbol.png|10px]]) !! Notes
+
|-
+
| '''Bottle of beer, <span style=font-size:80%>blonde ale</span>''' || Beverage || '''<span style="color:#228B22">40</span>''' || '''<span style="color:#228B22">31</span>''' || [[Inebriation]] +0.3, [[Addictions|Addictive]] (Alcohol) || 1 || 7.50 || Contains '''5''' parts (ntri/wtr and effects listed are per part).
+
|-
+
| '''Bottle of red wine''' || Beverage || '''<span style="color:#228B22">85</span>''' || '''<span style="color:#228B22">29</span>''' || [[Inebriation]] +1.4, [[Addictions|Addictive]] (Alcohol) || 2 || 20.00  || Contains '''5''' parts (ntri/wtr and effects listed are per part).
+
|-
+
| '''Bottle of sake''' || Beverage || '''<span style="color:#228B22">134</span>''' || '''<span style="color:#228B22">26</span>''' || [[Inebriation]] +2.0, [[Addictions|Addictive]] (Alcohol) || 2 || 45.00 || Contains '''5''' parts (ntri/wtr and effects listed are per part).
+
|-
+
| '''Bottle of mineral water''' || Beverage || '''0''' || '''<span style="color:#228B22">169</span>''' || None || 1 || 1.00 || Can also be '''crafted''' by using empty plastic bottles on sinks, showers, and other sources of water.
+
|-
+
| '''Can of apple juice''' || Beverage || '''<span style="color:#228B22">152</span>''' || '''<span style="color:#228B22">97</span>''' || None || 0.5 || 6.00 ||
+
|-
+
| '''Can of orange juice''' || Beverage || '''<span style="color:#228B22">148</span>''' || '''<span style="color:#228B22">98</span>''' || None || 0.5 || 6.00 ||
+
|-
+
| '''Can of grape juice''' || Beverage || '''<span style="color:#228B22">188</span>''' || '''<span style="color:#228B22">92</span>''' || None || 0.5 || 6.65 ||
+
|-
+
| '''Can of energy drink''' || Beverage || '''<span style="color:#228B22">235</span>''' || '''<span style="color:#228B22">110</span>''' || [[Agility]] +1, [[Effects|Alertness increase]] (20 turns), [[Fatigue]] -5.0%, [[Stress]] +0.5% || 0.5 || 16.50 ||
+
|-
+
| '''Cup of coffee, <span style=font-size:80%>black</span>''' || Beverage || '''<span style="color:#228B22">14</span>''' || '''<span style="color:#228B22">48</span>''' || [[Agility]] +1, [[Effects|Alertness increase]] (10 turns), [[Fatigue]] -4.0%, [[Stress]] +0.4% || 0.5 || 1.50 ||
+
|-
+
| '''Cup of tea, <span style=font-size:80%>black</span>''' || Beverage || '''0''' || '''<span style="color:#228B22">49</span>''' || [[Agility]] +1, (8 turns), [[Fatigue]] -1.0%, [[Stress]] +0.1% || 0.5 || 3.30 ||
+
|-
+
| '''Cup of tea, <span style=font-size:80%>green</span>''' || Beverage || '''0''' || '''<span style="color:#228B22">50</span>''' || [[Agility]] +1, (5 turns), [[Fatigue]] -2.0%, [[Stress]] +0.2% || 0.5 || 3.30 ||
+
|}
+
  
=== Row 4 ===
+
* [[List of utility belts|Utility belt]]: Dump belt
  
{| class="wikitable sortable" style="font-size:10pt"
+
=== Equipment and inventory ===
|-
+
! Name !! Type !! '''ntri''' !! '''wtr''' !! Effects !! Wgt !! Cost (in [[File:Parallar symbol.png|10px]]) !! Notes
+
|-
+
| '''Bacon, <span style=font-size:80%>tactical, canned, 170g</span>''' || Canned goods || '''<span style="color:#228B22">1170</span>''' || '''<span style="color:#CE2029">-400</span>''' || None || 1 || 19.00 ||
+
|-
+
| '''Beans, <span style=font-size:80%>baked, canned, 700g</span>''' || Canned goods || '''<span style="color:#228B22">658</span>''' || '''<span style="color:#CE2029">-70</span>''' || None || 1 || 13.00 ||
+
|-
+
| '''Corned beef with potato, <span style=font-size:80%>canned, 400g</span>''' || Canned goods || '''<span style="color:#228B22">656</span>''' || '''<span style="color:#CE2029">-70</span>''' || None || 1 || 13.00 ||
+
|-
+
| '''Green peas, <span style=font-size:80%>canned, 700g</span>''' || Canned goods || '''<span style="color:#228B22">406</span>''' || '''<span style="color:#228B22">72</span>''' || None || 1 || 8.00 ||
+
|-
+
| '''Chicken, <span style=font-size:80%>canned, 400g</span>''' || Canned goods || '''<span style="color:#228B22">740</span>''' || '''<span style="color:#CE2029">-105</span>''' || None || 1 || 15.00 ||
+
|-
+
| '''Pork, <span style=font-size:80%>canned, 700g</span>''' || Canned goods || '''<span style="color:#228B22">1372</span>''' || '''<span style="color:#228B22">7</span>''' || None || 1 || 28.00 ||
+
|-
+
| '''Ravioli with tomato sauce, <span style=font-size:80%>canned, 400g</span>''' || Canned goods || '''<span style="color:#228B22">388</span>''' || '''<span style="color:#CE2029">-6</span>''' || None || 1 || 8.00 ||
+
|-
+
| '''Rice, <span style=font-size:80%>short-grain, cooked, canned, 700g</span>''' || Canned goods || '''<span style="color:#228B22">910</span>''' || '''<span style="color:#228B22">162</span>''' || None || 1 || 18.00 ||
+
|-
+
| '''Tuna, <span style=font-size:80%>canned, 170g</span>''' || Canned goods || '''<span style="color:#228B22">218</span>''' || '''<span style="color:#CE2029">-22</span>''' || None || 1 || 4.00 ||
+
|-
+
| '''Chicken noodle soup, <span style=font-size:80%>chunky, canned, 400g</span>''' || Canned goods || '''<span style="color:#228B22">164</span>''' || '''<span style="color:#CE2029">-1</span>''' || None || 1 || 3.30 ||
+
|-
+
| '''Spam, <span style=font-size:80%>canned, 170g</span>''' || Canned goods || '''<span style="color:#228B22">546</span>''' || '''<span style="color:#CE2029">-240</span>''' || None || 1 || 10.00 ||
+
|}
+
  
== Ammo aisle ==
+
Skeletons may have one of '''four''' different sets of items (roll '''1d4''' per skeleton to determine):
Fixed selection of [[ammunition]] boxes (1d10 boxes of each) and hand grenades (1d8 of each):
+
  
==== Ammunition ====
+
==== Set 1 ====
{| class="wikitable sortable" style="font-size:10pt"
+
|-
+
! Caliber !! Ammunition type !! Rounds per box !! Cost (in [[File:Parallar symbol.png|10px]])
+
|-
+
| '''[[.22 Long Rifle]]''' || Standard FMJ || 50 || '''5'''
+
|-
+
| '''[[9x19mm Parabellum]]''' || Standard FMJ || 50 || '''50'''
+
|-
+
| '''[[.38 Special]]''' || Standard FMJ || 50 || '''50'''
+
|-
+
| '''[[.357 Magnum]]''' || Standard FMJ || 50 || '''100'''
+
|-
+
| '''[[.40 S&W]]''' || Standard FMJ || 50 || '''75'''
+
|-
+
| '''[[.45 ACP]]''' || Standard FMJ || 50 || '''100'''
+
|-
+
| '''[[12 gauge]]''' || Standard P-Buck || 10 || '''70'''
+
|-
+
| '''[[20 gauge]]''' || Standard P-Buck || 10 || '''55'''
+
|-
+
| '''[[5.45x39mm]]''' || Standard FMJ || 20 || '''50'''
+
|-
+
| '''[[5.56x45mm NATO]]''' || Standard FMJ || 20 || '''60'''
+
|-
+
| '''[[7.62x39mm]]''' || Standard FMJ || 20 || '''70'''
+
|-
+
| '''[[7.62x51mm NATO]]''' || Standard FMJ || 20 || '''100'''
+
|-
+
| '''[[7.62x54mm R]]''' || Standard FMJ || 20 || '''120'''
+
|}
+
  
==== Hand grenades ====
+
Equipped [[weapons]]:
{| class="wikitable sortable" style="font-size:10pt"
+
* Primary 1: [[Heavy crossbow]] (1 /1, 1x [[Large bolt]], Standard NRM) - IS 22
|-
+
** Combined effects: 1.3x damage
! Weapon !! Cost (in [[File:Parallar symbol.png|10px]])
+
|-
+
| '''[[M18 smoke grenade|M18 smoke]]''' || '''300'''
+
|-
+
| '''[[M67|M67 frag]]''' || '''300'''
+
|-
+
| '''[[M84|M84 flashbang]]''' || '''300'''
+
|}
+
  
== Meds aisle ==
+
Inventory:
Fixed selection of [[meds]] 1d20 of each:
+
* Dump belt, General carrying: 10x [[Large bolt]], Standard NRM
  
{| class="wikitable sortable" style="font-size:10pt"
+
==== Set 2 ====
|-
+
! Name !! Appearance !! Effects !! Wgt !! Cost (in [[File:Parallar symbol.png|10px]]) !! Notes
+
|-
+
| '''Individual Bandage <span style=font-size:80%>(IB)</span>''' || N/A || Cures 1 wound. || 0.1 || 25 ||
+
|-
+
| '''Cigarette''' || N/A || Agility +1, FT -1 for 10 turns<br/>Addictive (Nicotine) || 0.1 || 10 || Requires 1 unit of lighter fuel, or 1 match, or a suitable fire source, to use.
+
|-
+
| '''Cannabis joint''' || N/A || Agility -1, Pain Regeneration Rate +2% /turn for 20 turns, Stress -1.0%<br/>Addictive (Cannabis) || 0.1 || 15 || Requires 1 unit of lighter fuel, or 1 match, or a suitable fire source, to use.
+
|-
+
| '''Epoetin-alfa''' || <span style="color:#11d711">Syringe</span> || Blood +0.2/turn, -30 ntri/turn, +0.4% Fatigue/turn for 20 turns || 0.1 || 100 ||
+
|-
+
| '''Paracetamol''' || <span style="color:#383838">White tablet</span> || Pain -15% || 0.1 || 50 ||
+
|}
+
  
== Misc aisle ==
+
Equipped [[weapons]]:
Fixed selection of various other items, including [[trauma plates]],[[Crafting items#Ingredient items|crafting items]], and [[books]], 1d10 of each:
+
* Holster 1: [[Hatchet]] - IS 5
  
{| class="wikitable sortable" style="font-size:10pt"
+
Inventory:
|-
+
* None
! Item name !! [[File:Parallar symbol.png|10px]] !! Wgt !! Notes
+
|-
+
| [[Lighter]] || '''25''' || 1 || Also counts as a [[key item]].
+
|-
+
| Mobile phone battery || '''50''' || 0.1 ||
+
|-
+
| Box of 250 safety matches || '''5''' || 1 || Strike-anywhere matches that can be used as a consumable source of fire for a variety of items (lighting [[Meds|cigarettes]], [[Molotov cocktail|Molotov cocktails]]...)
+
|-
+
| Mini-bag of 5 safety matches || '''0.10''' || 1 || Small version of the box of 250.
+
|-
+
| Portable Stove Kit <span style=font-size:80%>(PSK)</span> || '''200''' || 2 || Shortened to PSK. Requires a butane gas canister to use. Can be used to [[Hunting|cook raw meat]].
+
|-
+
| Butane gas canister || '''200''' || 1 || Holds up to 200 gas fuel units. Fuel for the PSK.
+
|-
+
| Roll of duct tape || '''25''' || 1 || Holds up to 10 units of duct tape. Found in various colors (use '''[[Tsuchinoko (bot)|&color]]''' to determine)
+
|-
+
| Empty plastic bottle || '''0.10''' || 1 || Can also be obtained by emptying '''bottles''' of [[Food|certain drinks]] (water, milk, coffee, tea, chocolate drink, lemonade, orange drink, vanilla drink, cola drink)
+
|-
+
| Rag || '''1''' || 1 || See below for [[Crafting items#Long-form notes|long-form notes on the crafting items page]].
+
|-
+
| Book || '''10''' || 1 || Each book on the shelf has a different title
+
|}
+
  
 +
==== Set 3 ====
  
= Convenience store chains =
+
Equipped [[weapons]]:
 +
* Holster 1: [[Smith & Wesson Model 620]] (7 /7, 7x [[.357 Magnum]], Standard FMJ) - IS 3
 +
** Combined effects: FT +1
  
Each chain has a particular extra service or gimmick differentiating them from the others.
+
Inventory:
 +
* Dump belt, General carrying: 3x [[Speedloaders|.357/.38 7-round speedloader]] (Each: 7 /7, 7x [[.357 Magnum]], Standard FMJ)
  
'''24-Seven''': The original convenience store chain in the Mazes. Customers get 1 free raffle ticket for every [[File:Parallar symbol.png|10px]]'''250''' spent per visit at their stores. (e.g. if the total purchases total [[File:Parallar symbol.png|10px]]'''307''', the customer gets 1 ticket). Roll a 1d100 per ticket:
+
==== Set 4 ====
* 1-60: Losing ticket
+
* 61-65: [[File:Parallar symbol.png|10px]]'''25''' 24-Seven store credit
+
* 66-70: [[File:Parallar symbol.png|10px]]'''50''' 24-Seven store credit
+
* 71-75: [[File:Parallar symbol.png|10px]]'''100''' 24-Seven store credit
+
* 76-80: [[File:Parallar symbol.png|10px]]'''150''' 24-Seven store credit
+
* 81-85: [[File:Parallar symbol.png|10px]]'''250''' 24-Seven store credit
+
* 86-90: [[File:Parallar symbol.png|10px]]'''500''' 24-Seven store credit
+
* 91-95: [[File:Parallar symbol.png|10px]]'''1000''' 24-Seven store credit
+
* 96-99: ''Jackpot prize'' (usually [[File:Parallar symbol.png|10px]]'''2000''' 24-Seven store credit, some stores may offer special items with an equivalent value instead)
+
* 100: ''Super Jackpot prize'' (usually [[File:Parallar symbol.png|10px]]'''5000''' 24-Seven store credit, some stores may offer special items with an equivalent value instead)
+
  
'''Fusco's Bodega''': A convenience store chain opened by a former member of the [[Maze Police|Police]]. Sells extra items oriented towards Police officers.
+
Equipped [[weapons]]:
* 1d20 [[Taser cartridge|Taser cartridges]], 1d6 [[M18]] smoke grenades, 1d6 [[M84]] flashbang grenades, 1d6 [[M7A3]] tear gas grenades
+
* Holster 1: [[Browning Hi-Power]] (13+1 /13, 14x [[9x19mm Parabellum]], Standard FMJ) - IS 3
 +
** Combined effects: FT +1
  
'''Tomato Konbini''' (Youkai-go: '''トマト・コンビニ'''): A youkai-owned and operated convenience store chain, first launched in [[Yurai]]. Customers get 1 free raffle ticket for every [[File:Parallar symbol.png|10px]]'''250''' spent per visit at their stores. Roll a 1d100 per ticket:
+
Inventory:
* 1-60: Losing ticket
+
* Dump belt, General carrying: 2x [[Hi-Power magazines|Hi-Power 13-round magazines]] (Each: 13 /13, 13x [[9x19mm Parabellum]], Standard FMJ)
* 61-65: [[File:Parallar symbol.png|10px]]'''25''' Tomato Konbini store credit
+
* 66-70: 1 free item from the food aisle (while supplies last) or [[File:Parallar symbol.png|10px]]'''50''' Tomato Konbini store credit
+
* 71-75: [[File:Parallar symbol.png|10px]]'''100''' Tomato Konbini store credit
+
* 76-80: 1 free item from the first aid aisle (while supplies last) or [[File:Parallar symbol.png|10px]]'''150''' Tomato Konbini store credit
+
* 81-85: [[File:Parallar symbol.png|10px]]'''250''' Tomato Konbini store credit
+
* 86-90: 1 free box of ammunition from the ammo aisle (while supplies last) or [[File:Parallar symbol.png|10px]]'''500''' Tomato Konbini store credit
+
* 91-95: 1 free [[list of youkai outfits|Activist Recon Outfit]] (body type of the customer's choice) or [[File:Parallar symbol.png|10px]]'''1000''' Tomato Konbini store credit
+
* 96-99: ''Jackpot prize'' (usually a free [[list of youkai outfits|Activist Combat Outfit]], body type of the customer's choice, or [[File:Parallar symbol.png|10px]]'''1500''' Tomato Konbini store credit)
+
* 100: ''Super Jackpot prize'' (usually a free [[list of youkai outfits|Maximum Defense Outfit]], body type of the customer's choice except Type U, or [[File:Parallar symbol.png|10px]]'''2500''' Tomato Konbini store credit)
+
  
'''Angelstop''': The convenience store chain operated by [[Heaven, Ltd.]], featuring [[shrine maiden]] staff.
 
* Features a donation box and access to all of the regular services offered by shrine maidens at the [[shrine]].
 
  
'''Circle H''': The convenience store chain operated by [[Hell, Inc.]], featuring [[dark maiden]] personnel.
+
= Other information =
* Features a donation box and access to all of the regular services offered by dark maidens at the [[sanctum]].
+
  
'''Special: Diamond Hot Dogs''': This unique store has a hot-dog themed interior. The food aisle here only sells four types of [[food]] items (three of which are unique to this location), alongside three types of drinks. The store carries 3d20 of each item.
+
[[Skills]]:
* '''Food''': Hot-dog, Chili-dog, Corn-dog, Hot-gon
+
* Combat skills: '''Basic''' (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), '''Unskilled''' (all other combat skills)
* '''Drinks''': Bottle of mineral water, Can of cola, Can of lemonade
+
* Non-combat skills: '''Unskilled''' (all non-combat skills)
  
'''Special: Tin Can Emporium''': A unique store which doubles as a museum on the history of canned food in the Mazes. The food aisle here sells a selection of canned or powdered [[food]] items, carrying 2d20 of each:
+
Creature traits:
* '''Food''': Every item in the ''Canned goods'' category, every item in the ''Powdered drinks'' category, Can of candied fruit
+
* '''All bone''': This creature is a skeleton, entirely made out of bones. If a skeleton sustains a [[fracture]], the affected limb instantly loses 10 HP.
* '''Drinks''': Bottle of mineral water, every type of canned drink (Apple juice, cola drink, energy drink, grape juice, lemonade, orange juice)
+
*'''Drops items on death''': Upon being defeated, this creature will drop the following items:  
 +
** If the head had at least 1 HP remaining on death: 1 [[Crafting items#Ingredient items|Preserved skull]]
 +
** Otherwise: Nothing
 +
* '''Fire immunity''': This creature cannot receive the [[Effects#Elemental|'''On fire''' effect]].
 +
* '''Gas immunity''': This creature has a [[Effects#Clothing and armor|permanent '''immunity to gases''' effect]].
 +
* '''No blood''': This creature does not have [[Blood]] and is effecively immune to [[Wounds]], as it cannot bleed.
 +
* '''Poison immunity''': This creature is immune to all forms of poisoning: they cannot receive [[Venom]] nor the [[Effects#Body|'''Cyanide poisoning''' effect]].
 +
* '''Sleep immunity''': This creature never needs to sleep, cannot feel [[Fatigue]] and cannot receive the [[Effects#Body|'''Forced sleep''' effect]], effectively making them immune to tranquilizers.
 +
* '''Spooky and Scary''': This creature is immune to the effects of [[limb damage|'''damaged''' and '''disabled limbs''']] (including the effect normally induced by a [[fracture]]). To destroy a skeleton, the head, upper body or lower body must be '''severed'''.
  
  
= Chain locations =
+
= Overview =
 +
{{Lore}}
  
Convenience stores are available in every [[town]] and [[intersection]].
+
One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as ''necromancy''.
  
Store chains in [[towns]]:
+
Skeletons are exactly what the name implies; the skeletons of humanoid corpses. They are considered an intermediate threat and a far more dangerous type of undead creature than the [[zombie]] or the [[ghoul]]. Usually raised from [[human]] or [[halfling]] bodies, skeletons can be formed from corpses of virtually any age, unlike zombies or ghouls which require the remains to still possess flesh and not be in too advanced a state of decay.
* '''24-Seven''': Can be found in all neutral, [[Military]] and [[Syndicate]] towns, except [[Ellen Sector]] and [[Ovis City]].
+
* '''Tomato Konbini''': All [[Youkai Nation]] towns.
+
* '''Fusco's Bodega''': All [[Police]] towns.
+
* '''Angelstop''': All [[Angelic]] towns.
+
* '''Circle H''': All [[Demonic]] towns.
+
* '''Diamond Hot Dogs''': [[Ellen Sector]].
+
* '''Tin Can Emporium''': [[Ovis City]].
+
  
Store chains in [[list of intersections|intersections]]:
+
An animated skeleton has, on its own, few methods to fight. It cannot effectively deliver punches, so it instead relies on the sharpness of its fingertips, using them as claws. Fortunately for them and unfortunately for their opponents, the necromantic magic animating them has also restored their original dexterity; most skeletons therefore ''arm themselves.'' It is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms.
* '''24-Seven''': 01, 04, 05, 07, 10, 11, 12, 13, 14, 16, 19, 21, 22, 23, 24, 26, 27, 28, 29
+
* '''Tomato Konbini''': 02, 03, 06
+
* '''Fusco's Bodega''': 08, 09, 15, 17, 18, 20, 25
+
* '''Angelstop''': N/A
+
* '''Circle H''': N/A
+
  
 +
In fact, skeletons don't just use weapons, they can wear full sets of human clothing and armor. They even have a preference for medieval style plate armor, which provides efficient protection to their bodies. This is not without reason; the greatest threat to a skeleton is blunt damage, and more specifically, bone fractures. As they are ''all'' bone, skeletons are particularly vulnerable to anything that could fracture their bodies. Much like with zombies and ghouls, excessive damage to a critical part of their body (head, torso or hips) will dispel the necromantic grip and revert them back to a pile of inert bones.
  
= Shop generation =
+
Despite the advanced dexterity and capability to use weapons compared to weaker undead creatures, skeletons are no more intelligent, only capable of following very simple orders.
'''''This section is intended for GMs.'''''
+
  
The inventory of convenience stores is fixed, there are no special generation rules other than available stock for each item type.
+
The best way to deal with a skeleton is to use the heaviest, most powerful melee weapon at your disposal, preferably one that can deal blunt-type damage, and wail on their bodies to shatter as many of their bones as possible. Strong, melee focused adventurers are walking skeleton-banes. If you prefer to use firearms, and your skills and weapon capabilities allow it, you should prioritize attacking the head and destroy the skull. If you can't, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead.
  
[[Category:Individual shops]]
+
[[Category:Creatures]]

Revision as of 03:09, 9 July 2023

Navigation: Main Page Creatures Skeleton




Undead
Threat level 3
Skeleton
Unknown creature.png
Basic statistics
Disposition Hostile
Armor Class C2
Pain Sensitivity 0%
Max Blood N/A
Agility +0
Limb groups
HEAD Head - 12 HP
BODY Upper body - 48 HP
Lower body - 36 HP
LIMB 2 arms - 24 HP
2 legs - 24 HP
EXTREMITY 2 hands - 18 HP
2 feet - 18 HP
WEAK POINTS N/A
Secondary statistics
Skeleton type Has bones.png
Can use Weapons/LBE? Yes box.png
Can use Clothing and armor? Human clothing.png


The skeleton is a creature belonging to the Undead category.


Attacks and techniques

This creature has one attack: Claws.

Claws

Damage type Range MAPT IS LDV Pain (C1) Pain (C2) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Sharp Melee 2 1 +0 15% 14% 12% 10% 8% 4% 1%

Equipment

Clothing and armor

This creature can wear human clothing and armor. Their default clothing is as follows:

  • Headgear: Medieval helm
  • Body armor: Medieval cuirass

Load-bearing equipment

Equipment and inventory

Skeletons may have one of four different sets of items (roll 1d4 per skeleton to determine):

Set 1

Equipped weapons:

Inventory:

  • Dump belt, General carrying: 10x Large bolt, Standard NRM

Set 2

Equipped weapons:

Inventory:

  • None

Set 3

Equipped weapons:

Inventory:

Set 4

Equipped weapons:

Inventory:


Other information

Skills:

  • Combat skills: Basic (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), Unskilled (all other combat skills)
  • Non-combat skills: Unskilled (all non-combat skills)

Creature traits:

  • All bone: This creature is a skeleton, entirely made out of bones. If a skeleton sustains a fracture, the affected limb instantly loses 10 HP.
  • Drops items on death: Upon being defeated, this creature will drop the following items:
    • If the head had at least 1 HP remaining on death: 1 Preserved skull
    • Otherwise: Nothing
  • Fire immunity: This creature cannot receive the On fire effect.
  • Gas immunity: This creature has a permanent immunity to gases effect.
  • No blood: This creature does not have Blood and is effecively immune to Wounds, as it cannot bleed.
  • Poison immunity: This creature is immune to all forms of poisoning: they cannot receive Venom nor the Cyanide poisoning effect.
  • Sleep immunity: This creature never needs to sleep, cannot feel Fatigue and cannot receive the Forced sleep effect, effectively making them immune to tranquilizers.
  • Spooky and Scary: This creature is immune to the effects of damaged and disabled limbs (including the effect normally induced by a fracture). To destroy a skeleton, the head, upper body or lower body must be severed.


Overview

Lorebook.png
This article or section contains lore-related information.
Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe.


One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as necromancy.

Skeletons are exactly what the name implies; the skeletons of humanoid corpses. They are considered an intermediate threat and a far more dangerous type of undead creature than the zombie or the ghoul. Usually raised from human or halfling bodies, skeletons can be formed from corpses of virtually any age, unlike zombies or ghouls which require the remains to still possess flesh and not be in too advanced a state of decay.

An animated skeleton has, on its own, few methods to fight. It cannot effectively deliver punches, so it instead relies on the sharpness of its fingertips, using them as claws. Fortunately for them and unfortunately for their opponents, the necromantic magic animating them has also restored their original dexterity; most skeletons therefore arm themselves. It is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms.

In fact, skeletons don't just use weapons, they can wear full sets of human clothing and armor. They even have a preference for medieval style plate armor, which provides efficient protection to their bodies. This is not without reason; the greatest threat to a skeleton is blunt damage, and more specifically, bone fractures. As they are all bone, skeletons are particularly vulnerable to anything that could fracture their bodies. Much like with zombies and ghouls, excessive damage to a critical part of their body (head, torso or hips) will dispel the necromantic grip and revert them back to a pile of inert bones.

Despite the advanced dexterity and capability to use weapons compared to weaker undead creatures, skeletons are no more intelligent, only capable of following very simple orders.

The best way to deal with a skeleton is to use the heaviest, most powerful melee weapon at your disposal, preferably one that can deal blunt-type damage, and wail on their bodies to shatter as many of their bones as possible. Strong, melee focused adventurers are walking skeleton-banes. If you prefer to use firearms, and your skills and weapon capabilities allow it, you should prioritize attacking the head and destroy the skull. If you can't, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead.