Difference between pages "Maze Customs:Minor mods" and "Skeleton"

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__NOTOC__
 
{{Navigation
 
{{Navigation
| nav=[[Main Page]] '''→''' [[Main Page#Items|Items]] '''→''' [[Weapons]] '''→''' [[Maze Customs]] '''→''' [[{{PAGENAME}}|Major mods]]
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| nav=[[Main Page]] '''→''' [[Creatures]] '''→''' [[{{PAGENAME}}]]
 
}}
 
}}
  
'''Maze Customs minor mods''' are all of the modifications offered to regular [[weapons]] that cannot be done directly by the end-user.
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{{Creature
 +
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
 +
| image
 +
| creature_tl=3
 +
| creature_cat=Undead
 +
| creature_disp=<span style="color:#991111">Hostile</span>
 +
| creature_ac=C2
 +
| creature_ps=0%
 +
| creature_blood=N/A
 +
| creature_agi=+0
 +
| creature_head=Head - 12 HP
 +
| creature_body=Upper body - 48 HP<br/>Lower body - 36 HP
 +
| creature_limb=2 arms - 24 HP<br/>2 legs - 24 HP
 +
| creature_extr=2 hands - 18 HP<br/>2 feet - 18 HP
 +
| creature_wp=N/A
 +
| creature_bones=[[File:Has bones.png|25px]]
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| creature_gear=[[File:Yes box.png|25px]]
 +
| creature_wear=[[File:Human clothing.png|25px]]
 +
}}
  
This page lists all of the weapons featuring Minor mods and conversions - refer to each individual article for pricing and details on what each mod does.
+
The '''skeleton''' is a creature belonging to the '''Undead''' category.
  
If the name of a modification is prefixed with a number in between parentheses, it means it's a combination of multiple conversions. The number denotes the number of "steps" performed (mods combined) to form this.
 
  
=== Universal modifications ===
+
= Attacks and techniques =
  
This list details services that are generally applicable to any firearm (including [[Customs:Major|Major Customs]] creations).
+
This creature has one attack: '''Claws'''.
  
==== Barrel threading ====
+
=== Claws ===
 +
{| class="wikitable" style="font-size:10pt;text-align:center"
 +
|-
 +
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
 +
|-
 +
| Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c53a6">1</span>''' || '''<span style="color:#980000">+0</span>''' || 15% || 14% || 12% || 10% || 8% || 4% || 1%
 +
|}
  
The barrel threading service is available to allow a firearm to accept certain muzzle devices. A weapon receiving this service does not get a special name or nomenclature, but becomes compatible with '''Standard muzzle devices'''.
+
= Equipment =
  
Barrel threading costs [[File:Parallar symbol.png|10px]]'''100''', and is available to all firearms chambered in pistol, rifle, or shotgun calibers '''EXCEPT''' the following:
+
=== [[Clothing and armor]] ===
* Weapons already compatible with any type of muzzle devices (Standard, AK, MAC, MP5 3-lug, MP9)
+
* Weapons with integrated muzzle devices
+
* Revolvers (except the [[Tula Arms Nagant M1895]] and the [[Tula Arms Nagant M1895 Commander]], which CAN be threaded)
+
* Specific weapons restricted from receiving a threaded barrel:
+
** [[Golden Gun]]
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** [[Joshua]]
+
** [[Pen gun]]
+
** ''[[Norinco QCW-05|QCQ-05]]''
+
  
==== Durability upgrades ====
+
This creature can wear [[List of human clothing and armor|human clothing and armor]]. Their default clothing is as follows:
 +
* Headgear: '''Medieval helm'''
 +
* Body armor: '''Medieval cuirass'''
  
Firearms chambered in a pistol, rifle, or shotgun caliber can receive upgrades to the barrel, bolt (when applicable), and other critical pressure-bearing parts, in the form of harder metals and protective coatings. These upgrades are referred to as '''durability''' upgrades.
+
=== [[Load-bearing equipment]] ===
  
To receive a durability upgrade, the donor weapon's Condition must be 100.00%. If a firearm with a durability upgrade is rechambered or receives any type of barrel modification, the upgrade will be preserved.
+
* [[List of utility belts|Utility belt]]: Dump belt
  
The following weapons CANNOT receive durability upgrades:
+
=== Equipment and inventory ===
* [[Golden Gun]]
+
* [[Joshua]] (considered to already have the '''PH TiN''' upgrade, which cannot be replaced with a different upgrade)
+
* [[Pen gun]]
+
  
{| class="wikitable sortable" style="font-size:10pt"
+
Skeletons may have one of '''four''' different sets of items (roll '''1d4''' per skeleton to determine):
|-
+
! Upgrade name !! Effects !! Cost (in [[File:Parallar symbol.png|10px]]) !! Description
+
|-
+
| '''Original parts''' || None || '''500''' || Restores the weapon to its factory original state, reinstalling the original barrel and pressure-bearing parts
+
|-
+
| '''17-4 PH Stainless Steel (PH)''' || Maximum Condition '''x1.25''' || '''1000''' || Replaces the barrel and certain pressure-bearing parts with equivalents made of ultra-durable 17-4 PH martensitic stainless steel.
+
|-
+
| '''17-4 PH SS + Titanium Nitride coating (PH TiN)''' || Maximum Condition '''x1.5''' || '''2000''' || The 17-4 PH parts are coated in a gold-colored Titanium Nitride protective finish, increasing hardness and further extending the weapon's durability.
+
|-
+
| '''17-4 PH SS + NP3 coating (PH NP3)''' || Maximum Condition '''x1.25'''<br/>Condition restored by [[Crafting items#Toolkits|Gun Cleaning Kits]] is '''doubled''' || '''2000''' || The 17-4 PH parts are coated in a silver-colored nickel-boron NP3 protective finish, improving lubricity and making the weapon much easier to clean.
+
|}
+
  
=== Class 1 weapons ===
+
==== Set 1 ====
  
{| class="wikitable sortable" style="font-size:9pt"
+
Equipped [[weapons]]:
|-
+
* Primary 1: [[Heavy crossbow]] (1 /1, 1x [[Large bolt]], Standard NRM) - IS 22
! Weapon !! Mods available !! Cost (in [[File:Parallar symbol.png|10px]])
+
** Combined effects: 1.3x damage
|-
+
| [[Accuracy International AW]] || AW-F || '''400'''
+
|-
+
| [[Accuracy International AWSM]] || L115A3 LRR || '''200'''
+
|-
+
| [[Adler Arms A410S]] || A410SX || '''200'''
+
|-
+
| [[Alexander Arms Ulfberht]] || Hildigard<br/>+VLFBERHT+ FA<br/>(2) +HILDIGARD+ FA || '''500'''<br/>'''300'''<br/>'''800'''
+
|-
+
| [[Anschütz MSR RX22]] || RX22 FA || '''300'''
+
|-
+
| [[Armalite AR-10]] || AR-10 LBR<br/>AR-10 Tactical<br/>(2) AR-10 LBR Tactical || '''500'''<br/>'''900'''<br/>'''1400'''
+
|-
+
| [[Armalite AR-18]] || AR-18C || '''750'''
+
|-
+
| [[Barrett M82A1M]] || M82A1M CQ || '''1250'''
+
|-
+
| [[Benelli M2 Compact 20]] || M2 Compact 20 XT<br/>M2 Compact 20 Enhanced<br/>(2) M2 Compact 20 XT Enhanced || '''500'''<br/>'''500'''<br/>'''1000'''
+
|-
+
| [[Benelli M2 Super 90 3-Gun]] || M2 Super 90 CS<br/>M2 Super 90 Enhanced<br/>(2) M2 Super 90 CS Enhanced || '''500'''<br/>'''500'''<br/>'''1000'''
+
|-
+
| [[Benelli M3 Super 90 Convertible]] || M3 Super 90 CS<br/>M3 Super 90 Enhanced<br/>(2) M3 Super 90 CS Enhanced || '''500'''<br/>'''500'''<br/>'''1000'''
+
|-
+
| [[Benelli M4 Super 90]] || M4 Super 90 CS<br/>M4 Super 90 Enhanced<br/>(2) M4 Super 90 CS Enhanced || '''500'''<br/>'''300'''<br/>'''800'''
+
|-
+
| [[Benelli Nova]] || Nova CS<br/>Nova XM<br/>(2) Nova CSXM || '''500'''<br/>'''250'''<br/>'''750'''
+
|-
+
| [[Benelli SuperNova Tactical]] || SuperNova CS<br/>SuperNova XM<br/>(2) SuperNova CSXM || '''500'''<br/>'''250'''<br/>'''750'''
+
|-
+
| [[Beretta AR70/90]] || SCP70/90 || '''500'''
+
|-
+
| [[BMS Milcam HB]] || Milcam HB Blackout || '''200'''
+
|-
+
| [[Browning Auto-5]] || Auto-5 RA || '''600'''
+
|-
+
| [[Cadillac Gage Stoner 63A]] || Stoner XM23<br/>Stoner XM207<br/>Stoner XM96<br/>Stoner 63A-300<br/>Stoner 63A-6mm<br/>(2) Stoner Commando<br/>(2) Stoner XM96A1<br/>(2) Stoner XM23-300<br/>(2) Stoner XM23-6mm<br/>(2) Stoner XM207-300<br/>(2) Stoner XM207-6mm<br/>(2) Stoner XM96-300<br/>(2) Stoner XM96-6mm<br/>(3) Stoner Commando-300<br/>(3) Stoner Commando-6mm<br/>(3) Stoner XM96A1-300<br/>(3) Stoner XM96A1-6mm || '''300'''<br/>'''500'''<br/>'''100'''<br/>'''200'''<br/>'''200'''<br/>'''800'''<br/>'''400'''<br/>'''500'''<br/>'''500'''<br/>'''700'''<br/>'''700'''<br/>'''300'''<br/>'''300'''<br/>'''1000'''<br/>'''1000'''<br/>'''600'''<br/>'''600'''
+
|-
+
| [[Charles Lancaster Four Barrel]] || Four Barrel Sawed-Off || '''400'''
+
|-
+
| [[Chiappa Triple Threat 12]] || Triple Crisis CS || '''500'''
+
|-
+
| [[CMMG Mk47-T Mutant]] || Mk47-T FA<br/>Mk74-T Freak<br/>(2) Mk74-T Freak FA || '''250'''<br/>'''200'''<br/>'''450'''
+
|-
+
| [[Daewoo K2]] || K2C || '''600'''
+
|-
+
| [[Desert Tech SRS-A1]] || SRS-A1 NM || '''500'''
+
|-
+
| [[DIO KH2002 Sama]] || KH2002 Sama-300<br/>KH2002 Katiba<br/>(2) KH2002 Katiba-300 || '''200'''<br/>'''200'''<br/>'''400'''
+
|-
+
| [[DSA SA58 FAL SPR]] || FAL SPR FA<br/>FAL SPR Light<br/>(2) FAL SPR Light FA || '''300'''<br/>'''400'''<br/>'''700'''
+
|-
+
| [[Enfield RSAF L85A2]] || L85A2 Enhanced || '''500'''
+
|-
+
| [[Enfield RSAF L86A2 LSW]] || L86A2 LSW Enhanced || '''300'''
+
|-
+
| [[Enfield RSAF Lee-Enfield No.4 Mk.I]] || SMLE Trench || '''300'''
+
|-
+
| [[Enfield RSAF Lee-Enfield No.4 Mk.I(T)]] || SMLE Sniper Trench || '''300'''
+
|-
+
| [[FB Radom MSBS Grot C16]] || MSBS Grot B10<br/>MSBS Grot B16<br/>MSBS Grot B16G<br/>MSBS Grot C10<br/>MSBS Grot C16G || '''400'''<br/>'''400'''<br/>'''800'''<br/>'''400'''<br/>'''800'''
+
|-
+
| [[FK Maroszek Kb Ur wz. 35]] || Ur Sniper || '''500'''
+
|-
+
| [[FN Herstal F2000]] || F2000 Tactical || '''300'''
+
|-
+
| [[FN Herstal FAL 50.00]] || FAL 50.00 LBR || '''400'''
+
|-
+
| [[FN Herstal FAL 50.61 Paratrooper]] || FAL 50.61 LBR || '''400'''
+
|-
+
| [[FN Herstal FNAR Match]] || FNAR Tactical || '''700'''
+
|-
+
| [[FN Herstal SCAR-H CQC]] || SCAR-H CQC LBR<br/>SCAR-H CQC OPFOR<br/>SCAR-H STD<br/>(2) SCAR-H STD LBR<br/>(2) SCAR-H STD OPFOR || '''400'''<br/>'''400'''<br/>'''200'''<br/>'''600'''<br/>'''600'''
+
|-
+
| [[General Motors M1 Carbine]] || Conversion to [[M1A1 Carbine]]<br/>Conversion to [[M2 Carbine]] || '''100'''<br/>'''150'''
+
|-
+
| [[General Motors M1A1 Carbine]] || Conversion to [[M1 Carbine]]<br/>M2A1 Carbine || '''100'''<br/>'''150'''
+
|-
+
| [[General Motors M2 Carbine]] || Conversion to [[M1 Carbine]]<br/>M2A1 Carbine || '''150'''<br/>'''150'''
+
|-
+
| [[GIAT FAMAS G1]] || FAMAS G2<br/>FAMAS L<br/>(2) FAMAS G2/L || '''350'''<br/>'''150'''<br/>'''500'''
+
|-
+
| [[Heckler & Koch CAWS]] || CAWS Modernized || '''1000'''
+
|-
+
| [[Heckler & Koch G11K2]] || G11K2 Modernized || '''800'''
+
|-
+
| [[Heckler & Koch G36]] || G36V Enhanced || '''500'''
+
|-
+
| [[Heckler & Koch G36K]] || G36KV Enhanced || '''500'''
+
|-
+
| [[Heckler & Koch G3A3]] || Conversion to [[Heckler & Koch HK41A2]]<br/>PTR-32<br/>PTR-33<br/>G3A3 LBR<br/>G3A3 Tactical<br/>(2) PTR-32 Tactical<br/>(2) PTR-33 Tactical<br/>(2) G3A3 LBR Tactical || '''250'''<br/>'''200'''<br/>'''200'''<br/>'''200'''<br/>'''500'''<br/>'''700'''<br/>'''700'''<br/>'''700'''
+
|-
+
| [[Heckler & Koch G41]] || G41 Tactical || '''500'''
+
|-
+
| [[Heckler & Koch HK21]] || HK21 Tactical || '''500'''
+
|-
+
| [[Heckler & Koch HK33A2]] || HK33A2 Tactical || '''500'''
+
|-
+
| [[Heckler & Koch HK41A2]] || Conversion to [[Heckler & Koch G3A3]]<br/>PTR-32S<br/>PTR-33S<br/>HK41A2 LBR<br/>G3A3 Tactical<br/>(2) PTR-32 Tactical<br/>(2) PTR-33 Tactical<br/>(2) G3A3 LBR Tactical || '''250'''<br/>'''200'''<br/>'''200'''<br/>'''200'''<br/>'''500'''<br/>'''700'''<br/>'''700'''<br/>'''700'''
+
|-
+
| [[Heckler & Koch HK416]] || HK416 CQC<br/>HK416 DMR || '''200'''<br/>'''200'''
+
|-
+
| [[Heckler & Koch HK417]] || HK417 DMR<br/>HK417 LBR<br/>HK417 DMR-L || '''200'''<br/>'''400'''<br/>'''600'''
+
|-
+
| [[Heckler & Koch MSG-90]] || MSG-90 LBR<br/>MSG-90 Tactical<br/>(2) MSG-90 LBR Tactical || '''400'''<br/>'''500'''<br/>'''900'''
+
|-
+
| [[Heckler & Koch PSG-1]] || PSG-1 LBR<br/>PSG-1 Tactical<br/>(2) PSG-1 LBR Tactical || '''400'''<br/>'''500'''<br/>'''900'''
+
|-
+
| [[Holland & Holland Royal]] || Royal Scoped || '''500'''
+
|-
+
| [[High Standard Model 10B]] || HS10 XM<br/>HS10 Tactical<br/>(2) HS10 XM Tactical || '''250'''<br/>'''150'''<br/>'''400'''
+
|-
+
| [[IWI Galil ACE 22]] || Galil ACE-N 22 || '''200'''
+
|-
+
| [[IWI Galil ACE 23]] || Galil ACE-N 23 || '''200'''
+
|-
+
| [[IWI Galil ACE 32]] || Galil ACE-R 32 || '''200'''
+
|-
+
| [[IWI Galil ACE 52]] || Galil ACE-L 52 || '''200'''
+
|-
+
| [[IWI Galil ACE 53]] || Galil ACE-L 53 || '''200'''
+
|-
+
| [[IZHMASH Dragunov SVD]] || SVD-A || '''500'''
+
|-
+
| [[IZHMASH Dragunov SVU]] || SVU-A || '''500'''
+
|-
+
| [[IZHMASH Mosin-Nagant M44]] || Mosin-Nagant M44 Raven || '''300'''
+
|-
+
| [[IZHMASH Mosin-Nagant M91/30 PU]] || Mosin-Nagant M91/30 PU Raven || '''300'''
+
|-
+
| [[IZHMASH Mosin-Nagant M1891]] || Mosin-Nagant M1891 Raven || '''300'''
+
|-
+
| [[IZHMEKH Baikal MP-27M]] || MP-27M CS || '''500'''
+
|-
+
| [[IZHMEKH Simonov SKS]] || SKS Custom || '''750'''
+
|-
+
| [[KAC M110 SASS]] || M110K1<br/>M110 LBR<br/>M110 ASS<br/>(2) M110 K1 Light<br/>(2) M110 ASS-K1<br/>(2) M110 ASS Light<br/>(3) M110 ASS-K1 Light || '''500'''<br/>'''400'''<br/>'''150'''<br/>'''900'''<br/>'''650'''<br/>'''550'''<br/>'''1050'''
+
|-
+
| [[KBP MTs-255]] || MTs-255 Tactical || '''750'''
+
|-
+
| [[Kel-Tec RFB]] || L-RFB || '''400'''
+
|-
+
| [[Kessler Arms Model 50 Levermatic]] || Shortymatic || '''200'''
+
|-
+
| [[Kokura Arsenal Type Kou]] || Type Kou Carbine || '''250'''
+
|-
+
| [[Marlin Model 55 Goose Gun]] || Gosling Gun || '''250'''
+
|-
+
| [[MAS Type 62]] || Type 62 DMR || '''500'''
+
|-
+
| [[Mauser Gewehr 1898]] || Gew98 NATO<br/>Gew98 SAR<br/>Gew98 Trench<br/>(2) Gew98 NATO Trench<br/>(2) Gew98 SAR Trench || '''300'''<br/>'''300'''<br/>'''400'''<br/>'''700'''<br/>'''700'''
+
|-
+
| [[Mauser Karabiner 98k]] || Kar98k NATO<br/>Kar98k SAR<br/>Kar98k Trench<br/>(2) Kar98k NATO Trench<br/>(2) Kar98k SAR Trench || '''300'''<br/>'''300'''<br/>'''400'''<br/>'''700'''<br/>'''700'''
+
|-
+
| [[Mauser M03]] || Mauser M03 Target Custom || '''600'''
+
|-
+
| [[MKEK MPT-76]] || MPT-76 LBR || '''400'''
+
|-
+
| [[Mossberg 500 Cruiser]] || M500C CS<br/>M500C-TR<br/>M500C Spec-F<br/>M500C Spec-R<br/>M500C Spec-S<br/>(2) M500C CSTR<br/>(2) M500C CS Spec-F<br/>(2) M500C CS Spec-R<br/>(2) M500C CS Spec-S<br/>(2) M500C-TR Spec-F<br/>(2) M500C-TR Spec-R<br/>(2) M500C-TR Spec-S<br/>(3) M500C CSTR Spec-F<br/>(3) M500C CSTR Spec-R<br/>(3) M500C CSTR Spec-S || '''500'''<br/>'''450'''<br/>'''100'''<br/>'''100'''<br/>'''100'''<br/>'''950'''<br/>'''600'''<br/>'''600'''<br/>'''600'''<br/>'''550'''<br/>'''550'''<br/>'''550'''<br/>'''1050'''<br/>'''1050'''<br/>'''1050'''
+
|-
+
| [[Mossberg 500 Persuader]] || M500P CS<br/>M500P-TR<br/>M500P Spec-F<br/>M500P Spec-N<br/>M500P Spec-R<br/>(2) M500P CSTR<br/>(2) M500P CS Spec-F<br/>(2) M500P CS Spec-N<br/>(2) M500P CS Spec-R<br/>(2) M500P-TR Spec-F<br/>(2) M500P-TR Spec-N<br/>(2) M500P-TR Spec-R<br/>(3) M500P CSTR Spec-F<br/>(3) M500P CSTR Spec-N<br/>(3) M500P CSTR Spec-R || '''500'''<br/>'''450'''<br/>'''100'''<br/>'''100'''<br/>'''100'''<br/>'''950'''<br/>'''600'''<br/>'''600'''<br/>'''600'''<br/>'''550'''<br/>'''550'''<br/>'''550'''<br/>'''1050'''<br/>'''1050'''<br/>'''1050'''
+
|-
+
| [[Mossberg 500 Tactical]] || M500T-TR<br/>M500T Spec-F<br/>M500T Spec-N<br/>M500T Spec-S<br/>(2) M500P-TR Spec-F<br/>(2) M500P-TR Spec-N<br/>(2) M500P-TR Spec-S || '''450'''<br/>'''100'''<br/>'''100'''<br/>'''100'''<br/>'''550'''<br/>'''550'''<br/>'''550'''
+
|-
+
| [[Mossberg 590A1]] || M590A1 CS<br/>M590A1 Tactical Custom<br/>(2) M590A1 CSTaC || '''500'''<br/>'''500'''<br/>'''1000'''
+
|-
+
| [[Mossberg MVP]] || MVP Sentry || '''200'''
+
|-
+
| [[MPS AA-12]] || AA-12 Enhanced || '''500'''
+
|-
+
| [[NEMO Arms OMEN Watchman]] || OMEN Sentinel<br/>OMEN Recon<br/>(2) OMEN Warden || '''500'''<br/>'''350'''<br/>'''850'''
+
|-
+
| [[Noreen Bad News ULR]] || Big Problem ULR || '''400'''
+
|-
+
| [[Norinco M305A]] || M305FA || '''150'''
+
|-
+
| [[Ohio Ordnance HCAR]] || HCAR FA<br/>HCAR LB<br/>(2) HCAR FALB || '''200'''<br/>'''350'''<br/>'''550'''
+
|-
+
| [[Remington 870 Marine Magnum]] || R870 MMCS || '''500'''
+
|-
+
| [[Remington 870 MCS]] || R870 MCAWS || '''500'''
+
|-
+
| [[Remington 870 Wingmaster]] || R870 WMCS || '''500'''
+
|-
+
| [[Ruger 10/22]] || AC22 || '''100'''
+
|-
+
| [[Ruger AC556]] || Conversion to [[Ruger Mini-14GB]] || '''200'''
+
|-
+
| [[Ruger Mini-14GB]] || Conversion to [[Ruger AC556]] || '''200'''
+
|-
+
| [[Ruger Mini-30]] || AC762 || '''150'''
+
|-
+
| [[Savage Arms Axis]] || Axis II || '''500'''
+
|-
+
| [[Savage Arms Axis XP]] || Axis II XP || '''500'''
+
|-
+
| [[SIG Mondragon M1908]] || Mondragon FSK-15 || '''500'''
+
|-
+
| [[SIG Arms SG751 SAPR]] || SG751 SFPR<br/>SG751 SAPR SB<br/>SG751 SAPR Tactical<br/>(2) SG751 SFPR SB<br/>(2) SG751 SFPR Tactical<br/>(2) SG751 SAPR SB Tactical<br/>(3) SG751 SFPR SB Tactical || '''400'''<br/>'''200'''<br/>'''200'''<br/>'''600'''<br/>'''600'''<br/>'''400'''<br/>'''800'''
+
|-
+
| [[Smith & Wesson AS-2]] || AS-2 Modernized<br/>AS-1<br/>AS-3<br/>(2) AS-1 Modernized<br/>(2) AS-3 Modernized || '''1000'''<br/>'''300'''<br/>'''450'''<br/>'''1300'''<br/>'''1450'''
+
|-
+
| [[Springfield M1 Garand]] || M1 Garand EBR Custom<br/>T26 Tanker Garand<br/>T20 Garand<br/>M1 Garand Mark 2<br/>M1 Garand LBR<br/>(2) M1 Garand T26 Tanker EBR Custom<br/>(2) M1 Garand T20 EBR Custom<br/>(2) M1 Garand EBR Custom Mark 2<br/>(2) M1 Garand ELBR Custom<br/>(2) M1 Garand T20/26<br/>(2) M1 Garand T26 Tanker Mark 2<br/>(2) M1 Garand T26 Tanker LBR<br/>(2) T20 Garand Mark 2<br/>(2) T20 Garand LBR<br/>(3) M1 Garand T20/26 EBR Custom<br/>(3) M1 Garand T26 Tanker EBR Custom Mark 2<br/>(3) M1 Garand T26 Tanker ELBR Custom<br/>(3) M1 Garand T20 EBR Custom Mark 2<br/>(3) M1 Garand T20 ELBR Custom<br/>(3) M1 Garand T20/26 Mark 2<br/>(3) M1 Garand T20/26 LBR<br/>(4) M1 Garand T20/26 EBR Custom Mark 2<br/>(4) M1 Garand T20/26 ELBR Custom || '''500'''<br/>'''300'''<br/>'''300'''<br/>'''400'''<br/>'''400'''<br/>'''800'''<br/>'''800'''<br/>'''900'''<br/>'''900'''<br/>'''600'''<br/>'''700'''<br/>'''700'''<br/>'''700''<br/>'''700'''<br/>'''1100'''<br/>'''1200'''<br/>'''1200'''<br/>'''1200'''<br/>'''1200'''<br/>'''1000'''<br/>'''1000'''<br/>'''1500'''<br/>'''1500'''
+
|-
+
| [[Springfield M1903A3]] || M1903A3 Trench || '''400'''
+
|-
+
| [[Springfield M1903A4]] || M1903A4 Trench || '''400'''
+
|-
+
| [[Springfield M14]] || M14 LBR<br/>M14 EBR Custom<br/>(2) M14 ELBR Custom || '''400'''<br/>'''600'''<br/>'''1000'''
+
|-
+
| [[Springfield M21]] || M21 LBR || '''400'''
+
|-
+
| [[Springfield M1A]] || M1A LBR<br/>M1A EBR Custom<br/>(2) M1A ELBR Custom || '''400'''<br/>'''600'''<br/>'''1000'''
+
|-
+
| [[Springfield T148E1]] || T148E1 XM<br/>T148E1 XXM<br/>T148E1 SXXM || '''400'''<br/>'''800'''<br/>'''1200'''<br/>
+
|-
+
| [[ST Kinetics SAR-21]] || SAR-21 MMS<br/>SAR-21 GL || '''250'''<br/>'''600'''
+
|-
+
| [[ST Kinetics Ultimax 100 Mk3]] || Ultimax 100 Mk3 Assault || '''300'''
+
|-
+
| [[Steyr AUG A1]] || AUG A3 Enhanced || '''750'''
+
|-
+
| [[Steyr AUG HBAR]] || AUG HBAR Enhanced || '''300'''
+
|-
+
| [[TsNIITochMash PKP Pecheneg]] || Pecheneg Zenit || '''700'''
+
|-
+
| [[TsNIITochMash PU-21 Poplin]] || PU-M Poplin || '''700'''
+
|-
+
| [[Vahan]] || Vahan Sniper<br/>Vahan-5.56<br/>Vahan-7.62<br/>(2) Vahan-5.56 Sniper<br/>(2) Vahan-7.62 Sniper || '''450'''<br/>'''200'''<br/>'''200'''<br/>'''650'''<br/>'''650'''
+
|-
+
| [[Walther Gewehr 43(W)]] || Gew43 Experimental || '''250'''
+
|-
+
| [[Winchester Model 70]] || M70 White Feather || '''400'''
+
|-
+
| [[Winchester Model 1895]] || Model 1895R || '''300'''
+
|-
+
| [[ZiD Degtyaryov RPD]] || RPD SOG || '''300'''
+
|-
+
| [[ZVI UK vz. 59]] || UK vz. 59 ZD || '''500'''
+
|-
+
| (''Specs Docs'') [[Vollmer HK51-B]] || Vollmer Tactical || '''500'''
+
|-
+
| (''Specs Docs'') [[LMG11]] || LMG11 Modernized || '''300'''
+
|-
+
| (''Specs Docs'') [[LWMMG]] || LWMMG Plus || '''400'''
+
|-
+
| (''Specs Docs'') [[X-Shotgun]] || X-Shotgun Mark 2 || '''600'''
+
|}
+
  
=== Class 2 weapons ===
+
Inventory:
 +
* Dump belt, General carrying: 10x [[Large bolt]], Standard NRM
  
{| class="wikitable sortable" style="font-size:9pt"
+
==== Set 2 ====
|-
+
 
! Weapon !! Mods available !! Cost (in [[File:Parallar symbol.png|10px]])
+
Equipped [[weapons]]:
|-
+
* Holster 1: [[Hatchet]] - IS 5
| [[Angstadt Arms UDP9 PDW]] || UDP9x25<br/>UDP10<br/>UDP22<br/>UDP40<br/>UDP45<br/>UDP357<br/>UDP380<br/>UDP460 || '''300'''<br/>'''300'''<br/>'''300'''<br/>'''300'''<br/>'''300'''<br/>'''300'''<br/>'''300'''<br/>'''300'''
+
 
|-
+
Inventory:
| [[ArmaLite AR-7 Explorer]] || AR-7 Explorer II<br/>AR-7 Survivor<br/>(2) AR-7 Survivor II || '''300'''<br/>'''150'''<br/>'''450'''
+
* None
|-
+
 
| [[Beretta Cx4 Storm]] || Cx4 Storm-9<br/>Cx4 Storm-357<br/>Mx4 Storm<br/>(2) Mx4 Storm-9<br/>(2) Mx4 Storm-357 || '''100'''<br/>'''100'''<br/>'''450'''<br/>'''550'''<br/>'''550'''
+
==== Set 3 ====
|-
+
| [[CMMG Mk47-K Mutant]] || Mk47-K FA<br/>Mk74-K Freak<br/>(2) Mk74-K Freak FA || '''250'''<br/>'''200'''<br/>'''450'''
+
|-
+
| [[Desert Tech SRS-A1 Covert]] || SRS-A1 NM Covert || '''500'''
+
|-
+
| [[DSA SA58 FAL OSW]] || FAL OSW Light || '''400'''
+
|-
+
| [[FN Herstal P90]] || P90 TR || '''200'''
+
|-
+
| [[FN Herstal SCAR-L CQC]] || SCAR-L CQC OPFOR<br/>SCAR-L STD<br/>SCAR-L LB<br/>(2) SCAR-L STD OPFOR<br/>(2) SCAR-L LB OPFOR || '''300'''<br/>'''300'''<br/>'''400'''<br/>'''600'''<br/>'''700'''
+
|-
+
| [[Heckler & Koch HK53A3]] || HK53A3 Tactical || '''400'''
+
|-
+
| [[Heckler & Koch MP7A1]] || MP7A2 || '''100'''
+
|-
+
| [[Heckler & Koch UMP9]] || Conversion to [[UMP40]] or [[UMP45]]<br/>UMP9 Enhanced || '''200'''<br/>'''250'''
+
|-
+
| [[Heckler & Koch UMP40]] || Conversion to [[UMP9]] or [[UMP45]]<br/>UMP40 Enhanced || '''200'''<br/>'''250'''
+
|-
+
| [[Heckler & Koch UMP45]] || Conversion to [[UMP9]] or [[UMP40]]<br/>UMP45 Enhanced || '''200'''<br/>'''250'''
+
|-
+
| [[IWI Galil ACE 21]] || Galil ACE-N 21 || '''200'''
+
|-
+
| [[IWI Galil ACE 31]] || Galil ACE-R 31 || '''200'''
+
|-
+
| [[IWI Tavor 7]] || Tavor 7 LBR<br/>Tavor 7 Enhanced<br/>(2) Tavor 7 LBR Enhanced || '''400'''<br/>'''250'''<br/>'''650'''
+
|-
+
| [[IZHMASH PP-19-01 Vityaz]] || Vityaz-SN || '''300'''
+
|-
+
| [[IZHMASH Saiga-12K]] || Saiga-12K FA || '''150'''
+
|-
+
| [[IZHMASH Saiga-20K]] || Saiga-20K FA || '''150'''
+
|-
+
| [[IZHMASH Saiga-410K]] || Saiga-410K FA || '''150'''
+
|-
+
| [[KBP OTs-14 Groza-1]] || Groza-2<br/>Groza-3<br/>Groza-1 GL<br/>(2) Groza-2 GL<br/>(2) Groza-3 GL || '''100'''<br/>'''100'''<br/>'''800'''<br/>'''900'''<br/>'''900'''
+
|-
+
| [[KBP OTs-14 Groza-4]] || Groza-4 GL<br/>Groza-4 SSR || '''800'''<br/>'''600'''
+
|-
+
| [[Kel-Tec SUB-2000-G9]] || SUB-2000-B9<br/>SUB-2000-B40<br/>SUB-2000-B357<br/>SUB-2000-G40<br/>SUB-2000-G357<br/>SUB-2000-M40<br/>SUB-2000-M357<br/>SUB-2000-S9<br/>SUB-2000-S40<br/>SUB-2000-S357 || '''150'''<br/>'''150'''<br/>'''150'''<br/>'''150'''<br/>'''150'''<br/>'''150'''<br/>'''150'''<br/>'''150'''<br/>'''150'''<br/>'''150'''
+
|-
+
| [[KRISS Vector]] || Super V10 || '''350'''
+
|-
+
| [[Mauser M1917 Trench Carbine]] || M1917 Trench Automatic<br/>M1917 Trench Pistol<br/>(2) M1917 Trench Autopistol || '''400'''<br/>'''350'''<br/>'''750'''
+
|-
+
| [[Mossberg 500 Cruiser]] || M500C CS || '''500'''
+
|-
+
| [[Norinco QCW-05]] || QCQ-05<br/>CS/LS2<br/>(2) CS/LS2 CQ || '''200'''<br/>'''450'''<br/>'''650'''<br/>
+
|-
+
| [[Serbu Super-Shorty]] || Super-Shorty CS || '''500'''
+
|-
+
| [[SIG Sauer MCX Rattler]] || MCX Rattler Tactical<br/>MCX Rattler 300<br/>MCX Rattler 6mm<br/>(2) MCX Rattler 300 Tactical<br/>(2) MCX Rattler 6mm Tactical || '''350'''<br/>'''200'''<br/>'''200'''<br/>'''550'''<br/>'''550'''
+
|-
+
| [[SIG Sauer MPX]] || MPX-40<br/>MPX-357 || '''250'''<br/>'''250'''
+
|-
+
| [[Steyr AUG Para]] || AUG Para A3 XS || '''750'''
+
|-
+
| [[TAO Jatimatic]] || GG-95 PDW || '''300'''
+
|-
+
| [[Taurus CT-30]] || MT-30 || '''300'''
+
|-
+
| [[Thales EF88 Austeyr]] || EF88 Austeyr FS<br/>EF88 Austeyr GL || '''200'''<br/>'''900'''
+
|-
+
| [[TNW Firearms ASR 9]] || ASR 9 SB<br/>ASR 9x25<br/>ASR 10<br/>ASR 22<br/>ASR 40<br/>ASR 45<br/>ASR 357<br/>ASR 380<br/>ASR 460<br/>(2) ASR 9x25 SB<br/>(2) ASR 10 SB<br/>(2) ASR 22 SB<br/>(2) ASR 40 SB<br/>(2) ASR 45 SB<br/>(2) ASR 380 SB<br/>(2) ASR 460 SB || '''250'''<br/>'''300'''<br/>'''300'''<br/>'''300'''<br/>'''300'''<br/>'''300'''<br/>'''300'''<br/>'''300'''<br/>'''300'''<br/>'''550'''<br/>'''550'''<br/>'''550'''<br/>'''550'''<br/>'''550'''<br/>'''550'''<br/>'''550'''
+
|-
+
| [[Winchester Model 1887 sawed-off]] || Model 1887 Classic || '''300'''
+
|}
+
  
=== Class 3 weapons ===
+
Equipped [[weapons]]:
 +
* Holster 1: [[Smith & Wesson Model 620]] (7 /7, 7x [[.357 Magnum]], Standard FMJ) - IS 3
 +
** Combined effects: FT +1
  
{| class="wikitable sortable" style="font-size:9pt"
+
Inventory:
|-
+
* Dump belt, General carrying: 3x [[Speedloaders|.357/.38 7-round speedloader]] (Each: 7 /7, 7x [[.357 Magnum]], Standard FMJ)
! Weapon !! Mods available !! Cost (in [[File:Parallar symbol.png|10px]])
+
 
|-
+
==== Set 4 ====
| [[Beretta 81FS]] || 81FS FA || '''100'''
+
 
|-
+
Equipped [[weapons]]:
| [[Beretta 84FS]] || 84FS FA || '''100'''
+
* Holster 1: [[Browning Hi-Power]] (13+1 /13, 14x [[9x19mm Parabellum]], Standard FMJ) - IS 3
|-
+
** Combined effects: FT +1
| [[Beretta 93R]] || Auto-9<br/>93R Carbine<br/>(2) Auto-9 Carbine || '''550'''<br/>'''250'''<br/>'''800'''
+
 
|-
+
Inventory:
| [[Beretta 96FS]] || 96A1<br/>96CMS<br/>96FS FA<br/>(2) 96CMS A1<br/>(2) 96CMS FA<br/>(2) 96A1 FA<br/>(3) 96CMS A1 FA || '''200'''<br/>'''150'''<br/>'''150'''<br/>'''350'''<br/>'''300'''<br/>'''350'''<br/>'''500'''
+
* Dump belt, General carrying: 2x [[Hi-Power magazines|Hi-Power 13-round magazines]] (Each: 13 /13, 13x [[9x19mm Parabellum]], Standard FMJ)
|-
+
 
| [[Beretta APX]] || APX357 || '''150'''
+
 
|-
+
= Other information =
| [[Beretta M9]] || M9A1<br/>M9 FA<br/>(2) M9A1 FA || '''200'''<br/>'''100'''<br/>'''300'''
+
 
|-
+
[[Skills]]:
| [[Beretta M9-22LR]] || M9A1-22LR<br/>M9-22LR FA<br/>(2) M9A1-22LR FA || '''200'''<br/>'''100'''<br/>'''300'''
+
* Combat skills: '''Basic''' (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), '''Unskilled''' (all other combat skills)
|-
+
* Non-combat skills: '''Unskilled''' (all non-combat skills)
| [[Beretta Px4 Storm]] || Px4 Storm-357 || '''100'''
+
 
|-
+
Creature traits:
| [[Colt Buntline Special]] || Buntline Special Carbine || '''250'''
+
* '''All bone''': This creature is a skeleton, entirely made out of bones. If a skeleton sustains a [[fracture]], the affected limb instantly loses 10 HP.
|-
+
*'''Drops items on death''': Upon being defeated, this creature will drop the following items:
| [[CZ 75B-9]] || CZ 75B-9 FA<br/>CZ 75B-9 SP-01<br/>(2) CZ 75B-9 SP-01 FA || '''100'''<br/>'''200'''<br/>'''300'''
+
** If the head had at least 1 HP remaining on death: 1 [[Crafting items#Ingredient items|Preserved skull]]
|-
+
** Otherwise: Nothing
| [[CZ 75B-40]] || CZ 75B-357<br/>CZ 75B-40 FA<br/>CZ 75B-40 SP-01<br/>(2) CZ 75B-357 FA<br/>(2) CZ 75B-40 SP-01 FA<br/>(2) CZ 75B-357 SP-01<br/>(3) CZ 75B-357 SP-01 FA || '''100'''<br/>'''150'''<br/>'''200'''<br/>'''250'''<br/>'''350'''<br/>'''300'''<br/>'''450'''
+
* '''Fire immunity''': This creature cannot receive the [[Effects#Elemental|'''On fire''' effect]].
|-
+
* '''Gas immunity''': This creature has a [[Effects#Clothing and armor|permanent '''immunity to gases''' effect]].
| [[Dornaus & Dixon Bren Ten]] || Bren Nine || '''150'''
+
* '''No blood''': This creature does not have [[Blood]] and is effecively immune to [[Wounds]], as it cannot bleed.
|-
+
* '''Poison immunity''': This creature is immune to all forms of poisoning: they cannot receive [[Venom]] nor the [[Effects#Body|'''Cyanide poisoning''' effect]].
| [[DWM Luger P08]] || LP08<br/>P08 Carbine<br/>(2) LP08 Carbine || '''200'''<br/>'''150'''<br/>'''350'''
+
* '''Sleep immunity''': This creature never needs to sleep, cannot feel [[Fatigue]] and cannot receive the [[Effects#Body|'''Forced sleep''' effect]], effectively making them immune to tranquilizers.
|-
+
* '''Spooky and Scary''': This creature is immune to the effects of [[limb damage|'''damaged''' and '''disabled limbs''']] (including the effect normally induced by a [[fracture]]). To destroy a skeleton, the head, upper body or lower body must be '''severed'''.
| [[FEG Frommer Stop]] || Frommer Stop Auto<br/>Frommer Stop Carbine<br/>(2) Frommer Stop SMG || '''350'''<br/>'''150'''<br/>'''500'''
+
 
|-
+
 
| [[FN Herstal FNX-40]] || FNX-357 || '''150'''
+
= Overview =
|-
+
{{Lore}}
| [[FN Herstal FNX-45]] || FNX-460 || '''150'''
+
 
|-
+
One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as ''necromancy''.
| [[FN Herstal/Browning Hi-Power]] || Hi-Power Auto<br/>Hi-Power Carbine<br/>Hi-Power HPC<br/>(2) Hi-Power SMG<br/>(2) Hi-Power Auto HPC<br/>(2) Hi-Power Tacti-Carbine<br/>(3) Hi-Power Tac-SMG || '''150'''<br/>'''150'''<br/>'''200'''<br/>'''300'''<br/>'''350'''<br/>'''350'''<br/>'''500'''
+
 
|-
+
Skeletons are exactly what the name implies; the skeletons of humanoid corpses. They are considered an intermediate threat and a far more dangerous type of undead creature than the [[zombie]] or the [[ghoul]]. Usually raised from [[human]] or [[halfling]] bodies, skeletons can be formed from corpses of virtually any age, unlike zombies or ghouls which require the remains to still possess flesh and not be in too advanced a state of decay.
| [[Freedom Arms Model 555]] || Model 555-LB || '''250'''
+
 
|-
+
An animated skeleton has, on its own, few methods to fight. It cannot effectively deliver punches, so it instead relies on the sharpness of its fingertips, using them as claws. Fortunately for them and unfortunately for their opponents, the necromantic magic animating them has also restored their original dexterity; most skeletons therefore ''arm themselves.'' It is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms.
| [[Heckler & Koch Mark 23]] || Mark 23 Super || '''150'''
+
 
|-
+
In fact, skeletons don't just use weapons, they can wear full sets of human clothing and armor. They even have a preference for medieval style plate armor, which provides efficient protection to their bodies. This is not without reason; the greatest threat to a skeleton is blunt damage, and more specifically, bone fractures. As they are ''all'' bone, skeletons are particularly vulnerable to anything that could fracture their bodies. Much like with zombies and ghouls, excessive damage to a critical part of their body (head, torso or hips) will dispel the necromantic grip and revert them back to a pile of inert bones.
| [[Heckler & Koch MP5K]] || MP5K-PDW || '''100'''
+
 
|-
+
Despite the advanced dexterity and capability to use weapons compared to weaker undead creatures, skeletons are no more intelligent, only capable of following very simple orders.
| [[Heckler & Koch P2000]] || P2357 || '''100'''
+
 
|-
+
The best way to deal with a skeleton is to use the heaviest, most powerful melee weapon at your disposal, preferably one that can deal blunt-type damage, and wail on their bodies to shatter as many of their bones as possible. Strong, melee focused adventurers are walking skeleton-banes. If you prefer to use firearms, and your skills and weapon capabilities allow it, you should prioritize attacking the head and destroy the skull. If you can't, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead.
| [[Heckler & Koch USP9]] || USP9 Elite || '''200'''
+
|-
+
| [[Heckler & Koch USP40]] || USP40 Elite<br/>USP357<br/>(2) USP357 Elite || '''200'''<br/>'''150'''<br/>'''350'''
+
|-
+
| [[Heckler & Koch USP45]] || USP45 Elite<br/>USP460<br/>(2) USP460 Elite || '''200'''<br/>'''150'''<br/>'''350'''
+
|-
+
| [[Heckler & Koch VP70]] || VP70M || '''250'''
+
|-
+
| [[Intratec TEC-9]] || TEC-9 FA || '''100'''
+
|-
+
| [[IMI Desert Eagle Mark VII]] || Desert Eagle Long Barrel 41<br/>Desert Eagle eXtra Long Barrel 41<br/>Desert Eagle eXtra Rails 41<br/>Desert Eagle Full Auto Package 41<br/>Desert Eagle Rifle Package 41<br/>(2) Desert Eagle LB/XR 41<br/>(2) Desert Eagle XLB/XR 41<br/>(2) Desert Eagle LB/FAP 41<br/>(2) Desert Eagle XLB/FAP 41<br/>(2) Desert Eagle LB/DERP 41<br/>(2) Desert Eagle XLB/DERP 41<br/>(2) Desert Eagle XR/FAP 41<br/>(2) Desert Eagle XR/DERP 41<br/>(2) Desert Eagle FAP/DERP 41<br/>(3) Desert Eagle LB/XR/FAP 41<br/>(3) Desert Eagle XLB/XR/FAP 41<br/>(3) Desert Eagle LB/XR/DERP 41<br/>(3) Desert Eagle XLB/XR/DERP 41<br/>(3) Desert Eagle LB/FAP/DERP 41<br/>(3) Desert Eagle XLB/FAP/DERP 41<br/>(3) Desert Eagle XR/FAP/DERP 41<br/>(4) Desert Eagle LB/XR/FAP/DERP 41<br/>(4) Desert Eagle XLB/XR/FAP/DERP 41 || '''200'''<br/>'''300'''<br/>'''200'''<br/>'''500'''<br/>'''600'''<br/>'''400'''<br/>'''500'''<br/>'''700'''<br/>'''800'''<br/>'''800'''<br/>'''900'''<br/>'''700'''<br/>'''800'''<br/>'''1100'''<br/>'''900'''<br/>'''1000'''<br/>'''1000'''<br/>'''1100'''<br/>'''1300'''<br/>'''1400'''<br/>'''1300'''<br/>'''1500'''<br/>'''1600'''
+
|-
+
| [[IMI Desert Eagle Mark XIX 357]] || Desert Eagle Long Barrel 357<br/>Desert Eagle eXtra Long Barrel 357<br/>Desert Eagle eXtra Rails 357<br/>Desert Eagle Full Auto Package 357<br/>Desert Eagle Rifle Package 357<br/>(2) Desert Eagle LB/XR 357<br/>(2) Desert Eagle XLB/XR 357<br/>(2) Desert Eagle LB/FAP 357<br/>(2) Desert Eagle XLB/FAP 357<br/>(2) Desert Eagle LB/DERP 357<br/>(2) Desert Eagle XLB/DERP 357<br/>(2) Desert Eagle XR/FAP 357<br/>(2) Desert Eagle XR/DERP 357<br/>(2) Desert Eagle FAP/DERP 357<br/>(3) Desert Eagle LB/XR/FAP 357<br/>(3) Desert Eagle XLB/XR/FAP 357<br/>(3) Desert Eagle LB/XR/DERP 357<br/>(3) Desert Eagle XLB/XR/DERP 357<br/>(3) Desert Eagle LB/FAP/DERP 357<br/>(3) Desert Eagle XLB/FAP/DERP 357<br/>(3) Desert Eagle XR/FAP/DERP 357<br/>(4) Desert Eagle LB/XR/FAP/DERP 357<br/>(4) Desert Eagle XLB/XR/FAP/DERP 357 || '''200'''<br/>'''300'''<br/>'''200'''<br/>'''500'''<br/>'''600'''<br/>'''400'''<br/>'''500'''<br/>'''700'''<br/>'''800'''<br/>'''800'''<br/>'''900'''<br/>'''700'''<br/>'''800'''<br/>'''1100'''<br/>'''900'''<br/>'''1000'''<br/>'''1000'''<br/>'''1100'''<br/>'''1300'''<br/>'''1400'''<br/>'''1300'''<br/>'''1500'''<br/>'''1600'''
+
|-
+
| [[IMI Desert Eagle Mark XIX 44]] || Desert Eagle Long Barrel 44<br/>Desert Eagle eXtra Long Barrel 44<br/>Desert Eagle eXtra Rails 44<br/>Desert Eagle Full Auto Package 44<br/>Desert Eagle Rifle Package 44<br/>(2) Desert Eagle LB/XR 44<br/>(2) Desert Eagle XLB/XR 44<br/>(2) Desert Eagle LB/FAP 44<br/>(2) Desert Eagle XLB/FAP 44<br/>(2) Desert Eagle LB/DERP 44<br/>(2) Desert Eagle XLB/DERP 44<br/>(2) Desert Eagle XR/FAP 44<br/>(2) Desert Eagle XR/DERP 44<br/>(2) Desert Eagle FAP/DERP 44<br/>(3) Desert Eagle LB/XR/FAP 44<br/>(3) Desert Eagle XLB/XR/FAP 44<br/>(3) Desert Eagle LB/XR/DERP 44<br/>(3) Desert Eagle XLB/XR/DERP 44<br/>(3) Desert Eagle LB/FAP/DERP 44<br/>(3) Desert Eagle XLB/FAP/DERP 44<br/>(3) Desert Eagle XR/FAP/DERP 44<br/>(4) Desert Eagle LB/XR/FAP/DERP 44<br/>(4) Desert Eagle XLB/XR/FAP/DERP 44 || '''200'''<br/>'''300'''<br/>'''200'''<br/>'''500'''<br/>'''600'''<br/>'''400'''<br/>'''500'''<br/>'''700'''<br/>'''800'''<br/>'''800'''<br/>'''900'''<br/>'''700'''<br/>'''800'''<br/>'''1100'''<br/>'''900'''<br/>'''1000'''<br/>'''1000'''<br/>'''1100'''<br/>'''1300'''<br/>'''1400'''<br/>'''1300'''<br/>'''1500'''<br/>'''1600'''
+
|-
+
| [[IMI Desert Eagle Mark XIX 50]] || Desert Eagle Long Barrel 50<br/>Desert Eagle eXtra Long Barrel 50<br/>Desert Eagle eXtra Rails 50<br/>Desert Eagle Full Auto Package 50<br/>Desert Eagle Rifle Package 50<br/>(2) Desert Eagle LB/XR 50<br/>(2) Desert Eagle XLB/XR 50<br/>(2) Desert Eagle LB/FAP 50<br/>(2) Desert Eagle XLB/FAP 50<br/>(2) Desert Eagle LB/DERP 50<br/>(2) Desert Eagle XLB/DERP 50<br/>(2) Desert Eagle XR/FAP 50<br/>(2) Desert Eagle XR/DERP 50<br/>(2) Desert Eagle FAP/DERP 50<br/>(3) Desert Eagle LB/XR/FAP 50<br/>(3) Desert Eagle XLB/XR/FAP 50<br/>(3) Desert Eagle LB/XR/DERP 50<br/>(3) Desert Eagle XLB/XR/DERP 50<br/>(3) Desert Eagle LB/FAP/DERP 50<br/>(3) Desert Eagle XLB/FAP/DERP 50<br/>(3) Desert Eagle XR/FAP/DERP 50<br/>(4) Desert Eagle LB/XR/FAP/DERP 50<br/>(4) Desert Eagle XLB/XR/FAP/DERP 50 || '''200'''<br/>'''300'''<br/>'''200'''<br/>'''500'''<br/>'''600'''<br/>'''400'''<br/>'''500'''<br/>'''700'''<br/>'''800'''<br/>'''800'''<br/>'''900'''<br/>'''700'''<br/>'''800'''<br/>'''1100'''<br/>'''900'''<br/>'''1000'''<br/>'''1000'''<br/>'''1100'''<br/>'''1300'''<br/>'''1400'''<br/>'''1300'''<br/>'''1500'''<br/>'''1600'''
+
|-
+
| [[KBP OTs-33 Pernach]] || Pernach Carbine || '''150'''
+
|-
+
| [[KBP OTs-62 "Revolver Shotgun"]] || OTs-63 Tactical Revolver Shotgun || '''150'''
+
|-
+
| [[Llama Ruby Plus Ultra]] || Ruby Plus Ultra FA || '''100'''
+
|-
+
| [[Manurhin MR 73]] || MR 73 Sniper || '''500'''
+
|-
+
| [[Mauser C96 Broomhandle]] || C96 Carbine<br/>C96 LB<br/>(2) C96 LB Carbine  || '''150'''<br/>'''250'''<br/>'''400'''
+
|-
+
| [[Mauser C96 Red 9]] || C96 Red 9 Carbine<br/>C96 Red 9 LB<br/>(2) C96 Red 9 LB Carbine  || '''150'''<br/>'''250'''<br/>'''400'''
+
|-
+
| [[Mauser M712]] || M712 Carbine<br/>M712 LB<br/>(2) M712 LB Carbine  || '''150'''<br/>'''250'''<br/>'''400'''
+
|-
+
| [[Molot Plant Stechkin APS]] || Stechkin Carbine || '''150'''
+
|-
+
| [[Norinco Type 80]] || Type 80 Carbine || '''150'''
+
|-
+
| [[Remington Spartan 220 sawed-off]] || CS-220 sawed-off || '''500'''
+
|-
+
| [[SIG Sauer P220]] || P220R<br/>P220-460<br/>(2) P220R-460 || '''100'''<br/>'''250'''<br/>'''350'''
+
|-
+
| [[SIG Sauer P226]] || P226R<br/>P226-40<br/>(2) P226R-40 || '''100'''<br/>'''100'''<br/>'''200'''
+
|-
+
| [[SIG Sauer P226 Navy]] || P226R Navy || '''100'''
+
|-
+
| [[SIG Sauer P320]] || P320-40 || '''100'''
+
|-
+
| [[SilencerCo Maxim 9]] || Maxim 9 FA<br/>Maxim 9 Short<br/>(2) Maxim 9 Short FA || '''100'''<br/>'''300'''<br/>'''400'''
+
|-
+
| [[Smith & Wesson M&P357]] || M&P40 || '''100'''
+
|-
+
| [[Smith & Wesson Model 625-2]] || PSDR-3 || '''750'''
+
|-
+
| [[Steyr M357-A1]] || M40-A1 || '''100'''
+
|-
+
| [[Steyr M1912]] || M1912 Carbine<br/>M1912 P16<br/>M1912 RP<br/>(2) M1912 P16 Carbine<br/>(2) M1912 RP Carbine<br/>(2) M1912 RP16<br/>(3) M1912 RP16 Carbine || '''150'''<br/>'''200'''<br/>'''500'''<br/>'''350'''<br/>'''650'''<br/>'''700'''<br/>'''850'''
+
|-
+
| [[Taiyuan Arsenal Shanxi Type 17]] || Shanxi Carbine || '''150'''
+
|-
+
| [[Tula Arms TOZ-81]] || TOZ-81 Carbine<br/>TOZ-81 SG<br/>(2) TOZ-81 SG Carbine  || '''200'''<br/>'''300'''<br/>'''500'''
+
|-
+
| [[Weihrauch Arminius HW9]] || Arminius HW9 Eight || '''50'''
+
|-
+
| [[Mosin-Nagant Obrez]] || Obrez Raven || '''300'''
+
|}
+
  
[[Category:Weapons]]
+
[[Category:Creatures]]
[[Category:Maze Customs]]
+

Latest revision as of 03:09, 9 July 2023

Navigation: Main Page Creatures Skeleton




Undead
Threat level 3
Skeleton
Unknown creature.png
Basic statistics
Disposition Hostile
Armor Class C2
Pain Sensitivity 0%
Max Blood N/A
Agility +0
Limb groups
HEAD Head - 12 HP
BODY Upper body - 48 HP
Lower body - 36 HP
LIMB 2 arms - 24 HP
2 legs - 24 HP
EXTREMITY 2 hands - 18 HP
2 feet - 18 HP
WEAK POINTS N/A
Secondary statistics
Skeleton type Has bones.png
Can use Weapons/LBE? Yes box.png
Can use Clothing and armor? Human clothing.png


The skeleton is a creature belonging to the Undead category.


Attacks and techniques

This creature has one attack: Claws.

Claws

Damage type Range MAPT IS LDV Pain (C1) Pain (C2) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Sharp Melee 2 1 +0 15% 14% 12% 10% 8% 4% 1%

Equipment

Clothing and armor

This creature can wear human clothing and armor. Their default clothing is as follows:

  • Headgear: Medieval helm
  • Body armor: Medieval cuirass

Load-bearing equipment

Equipment and inventory

Skeletons may have one of four different sets of items (roll 1d4 per skeleton to determine):

Set 1

Equipped weapons:

Inventory:

  • Dump belt, General carrying: 10x Large bolt, Standard NRM

Set 2

Equipped weapons:

Inventory:

  • None

Set 3

Equipped weapons:

Inventory:

Set 4

Equipped weapons:

Inventory:


Other information

Skills:

  • Combat skills: Basic (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), Unskilled (all other combat skills)
  • Non-combat skills: Unskilled (all non-combat skills)

Creature traits:

  • All bone: This creature is a skeleton, entirely made out of bones. If a skeleton sustains a fracture, the affected limb instantly loses 10 HP.
  • Drops items on death: Upon being defeated, this creature will drop the following items:
    • If the head had at least 1 HP remaining on death: 1 Preserved skull
    • Otherwise: Nothing
  • Fire immunity: This creature cannot receive the On fire effect.
  • Gas immunity: This creature has a permanent immunity to gases effect.
  • No blood: This creature does not have Blood and is effecively immune to Wounds, as it cannot bleed.
  • Poison immunity: This creature is immune to all forms of poisoning: they cannot receive Venom nor the Cyanide poisoning effect.
  • Sleep immunity: This creature never needs to sleep, cannot feel Fatigue and cannot receive the Forced sleep effect, effectively making them immune to tranquilizers.
  • Spooky and Scary: This creature is immune to the effects of damaged and disabled limbs (including the effect normally induced by a fracture). To destroy a skeleton, the head, upper body or lower body must be severed.


Overview

Lorebook.png
This article or section contains lore-related information.
Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe.


One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as necromancy.

Skeletons are exactly what the name implies; the skeletons of humanoid corpses. They are considered an intermediate threat and a far more dangerous type of undead creature than the zombie or the ghoul. Usually raised from human or halfling bodies, skeletons can be formed from corpses of virtually any age, unlike zombies or ghouls which require the remains to still possess flesh and not be in too advanced a state of decay.

An animated skeleton has, on its own, few methods to fight. It cannot effectively deliver punches, so it instead relies on the sharpness of its fingertips, using them as claws. Fortunately for them and unfortunately for their opponents, the necromantic magic animating them has also restored their original dexterity; most skeletons therefore arm themselves. It is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms.

In fact, skeletons don't just use weapons, they can wear full sets of human clothing and armor. They even have a preference for medieval style plate armor, which provides efficient protection to their bodies. This is not without reason; the greatest threat to a skeleton is blunt damage, and more specifically, bone fractures. As they are all bone, skeletons are particularly vulnerable to anything that could fracture their bodies. Much like with zombies and ghouls, excessive damage to a critical part of their body (head, torso or hips) will dispel the necromantic grip and revert them back to a pile of inert bones.

Despite the advanced dexterity and capability to use weapons compared to weaker undead creatures, skeletons are no more intelligent, only capable of following very simple orders.

The best way to deal with a skeleton is to use the heaviest, most powerful melee weapon at your disposal, preferably one that can deal blunt-type damage, and wail on their bodies to shatter as many of their bones as possible. Strong, melee focused adventurers are walking skeleton-banes. If you prefer to use firearms, and your skills and weapon capabilities allow it, you should prioritize attacking the head and destroy the skull. If you can't, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead.