Difference between pages ".45 ACP" and "Skeleton"

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__NOTOC__
 
__NOTOC__
 
{{Navigation
 
{{Navigation
| nav=[[Main Page]] '''→''' [[Main Page#Items|Items]] '''→''' [[Ammunition]] '''→''' [[{{PAGENAME}}]]
+
| nav=[[Main Page]] '''→''' [[Creatures]] '''→''' [[{{PAGENAME}}]]
 
}}
 
}}
  
{{Ammo
+
{{Creature
 
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
 
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
| image=[[File:.45 ACP.jpg|350px]]
+
| image
| ammo_category=<span style="color:#0000AA">'''(P)'''</span>istol caliber
+
| creature_tl=3
| ammo_recoil=3
+
| creature_cat=Undead
| ammo_cpr=[[File:Parallar symbol.png|10px]] '''2.00'''
+
| creature_disp=<span style="color:#991111">Hostile</span>
| ammo_weight=0.02
+
| creature_ac=C2
| ammo_qty= 50 / 500
+
| creature_ps=0%
| ammo_dmgtype=Bullet
+
| creature_blood=N/A
| ammo_ldv=+2
+
| creature_agi=+0
| ammo_c1=39%
+
| creature_head=Head - 12 HP
| ammo_c2=35%
+
| creature_body=Upper body - 48 HP<br/>Lower body - 36 HP
| ammo_a1=31%
+
| creature_limb=2 arms - 24 HP<br/>2 legs - 24 HP
| ammo_a2=25%
+
| creature_extr=2 hands - 18 HP<br/>2 feet - 18 HP
| ammo_a3=20%
+
| creature_wp=N/A
| ammo_a4=10%
+
| creature_bones=[[File:Has bones.png|25px]]
| ammo_a5=3%
+
| creature_gear=[[File:Yes box.png|25px]]
| ammo_hlprimer=Large pistol
+
| creature_wear=[[File:Human clothing.png|25px]]
| ammo_hlpowder=Pistol powder
+
| ammo_hlproj=.452, 230 grain
+
| ammo_hlcpc=[[File:Parallar symbol.png|10px]] '''0.417'''
+
| ammo_hlspload=125
+
| ammo_hlcoldload=113
+
| ammo_hlhotload=138
+
| ammo_hlsuperload=150
+
| ammo_bbl=5 <span style=font-size:80%>([[Colt M1911A1]])</span>
+
| ammo_mv=251 m/s <span style=font-size:80%>(823 ft/s)</span>
+
| ammo_me=469 Joule <span style=font-size:80%>(346 ft-lbf)</span>
+
| ammo_rlcountry=[[File:United States (45 stars).png|25px]] United States
+
| ammo_rlyear=1904
+
 
}}
 
}}
  
'''.45 ACP''' is a type of [[ammunition]] for firearms. It is classified as a <span style="color:#0000AA">'''(P)'''</span>istol caliber, and was originally designed for the Colt M1911, the predecessor to the [[Colt M1911A1]] featured in the game.
+
The '''skeleton''' is a creature belonging to the '''Undead''' category.
  
.45 ACP is pronounced ''forty-five A-C-P''. ACP stands for ''Automatic Colt Pistol'', a designation that is used by a number of pistol calibers designed in real life by John Moses Browning. Three such calibers ([[.32 ACP]], [[.380 ACP]] and [[.45 ACP]]) are featured in the game.
 
  
This caliber may also be known as '''.45 Auto''' (for ''Automatic''), '''11.43x23mm''', or simply '''.45''', though this last designation is not recommended, as there are many other chamberings that can be described as .45 caliber. It should also not be confused with [[.45 Colt]].
+
= Attacks and techniques =
  
 +
This creature has one attack: '''Claws'''.
  
= Compatibility =
+
=== Claws ===
 +
{| class="wikitable" style="font-size:10pt;text-align:center"
 +
|-
 +
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
 +
|-
 +
| Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c53a6">1</span>''' || '''<span style="color:#980000">+0</span>''' || 15% || 14% || 12% || 10% || 8% || 4% || 1%
 +
|}
  
== Base weapons ==
+
= Equipment =
There are '''28''' base weapons chambered in this caliber.
+
  
'''[[Class 1 weapons]]:'''
+
=== [[Clothing and armor]] ===
* [[Colt M1921A Thompson]]
+
  
'''[[Class 2 weapons]]:'''
+
This creature can wear [[List of human clothing and armor|human clothing and armor]]. Their default clothing is as follows:
* [[General Motors M3 Grease Gun]]
+
* Headgear: '''Medieval helm'''
* [[Heckler & Koch UMP45]]
+
* Body armor: '''Medieval cuirass'''
* [[KRISS Vector]]
+
* [[Sterling De Lisle]]
+
  
'''[[Class 3 weapons]]:'''
+
=== [[Load-bearing equipment]] ===
* [[Beretta 8045 Cougar]]
+
* [[Colt M1911A1]]
+
* [[Colt M1917]]
+
* [[FN Herstal FNX-45]]
+
* [[Glock 21]]
+
* [[Glock 30]]
+
* [[Heckler & Koch HK45]]
+
* [[Heckler & Koch Mark 23]]
+
* [[Heckler & Koch P7M7]]
+
* [[Heckler & Koch USP45]]
+
* [[Hi-Point JHP]]
+
* [[MAC-10]]
+
* [[Mauser M2]]
+
* [[Para Ordnance P-14.45]]
+
* [[Semmerling LM4]]
+
* [[SIG Sauer P220]]
+
* [[SIG Sauer P227]]
+
* [[Smith & Wesson CS45]]
+
* [[Smith & Wesson Model 625-2]]
+
* [[Star Megastar 45]]
+
* [[Taiyuan Arsenal Shanxi Type 17]]
+
* [[Taurus Tracker M455]]
+
* [[Webley & Scott Mark VI]]
+
  
== Cross-caliber compatibility ==
+
* [[List of utility belts|Utility belt]]: Dump belt
  
.45 ACP can be seen as a shorter version of [[.460 Rowland]]; both cartridges have the exact same dimensions other than case length. In turn, this allows certain .460 Rowland firearms to be loaded with .45 ACP, increasing the versatility of these firearms.
+
=== Equipment and inventory ===
  
There are '''no''' base .460 Rowland firearms than can also accept .45 ACP (because there are no .460 Rowland base firearms to begin with, with one special exception listed below). However, it is possible to create such firearms through [[Maze Customs]]. Therefore, these general rules apply:
+
Skeletons may have one of '''four''' different sets of items (roll '''1d4''' per skeleton to determine):
  
* Any .460 Rowland revolver using moonclips (Redhawk, Minor conversions, wherever applicable) can also fire .45 ACP.
+
==== Set 1 ====
* The [[Taurus Raging Judge Magnum M513]] may act as a .460 Rowland revolver, when loaded with a '''.460 Rowland/.45 ACP 5-round moon clip'''. See the weapon's page for more details.
+
  
 +
Equipped [[weapons]]:
 +
* Primary 1: [[Heavy crossbow]] (1 /1, 1x [[Large bolt]], Standard NRM) - IS 22
 +
** Combined effects: 1.3x damage
  
= Barrel length groups =
+
Inventory:
The reference barrel length belongs to the group listed in ''italics''.
+
* Dump belt, General carrying: 10x [[Large bolt]], Standard NRM
  
{| class="wikitable sortable" style="text-align:center" width="600"
+
==== Set 2 ====
|-
+
! Group name !! Barrel length range !! Damage multiplier
+
|-
+
| ''Handgun'' || ''Up to 6"'' || ''1.0x''
+
|-
+
| Long barrel || 6.1" and up || 1.1x
+
|}
+
  
 +
Equipped [[weapons]]:
 +
* Holster 1: [[Hatchet]] - IS 5
  
= Retail information =
+
Inventory:
 +
* None
  
{{PAGENAME}} ammunition can be purchased in [[gun shop|gun shops]] and [[weapon shop|weapon shops]] in boxes of 50 rounds or bulk cans of 500 rounds.
+
==== Set 3 ====
  
The following brands and projectile types are available in retail:
+
Equipped [[weapons]]:
 +
* Holster 1: [[Smith & Wesson Model 620]] (7 /7, 7x [[.357 Magnum]], Standard FMJ) - IS 3
 +
** Combined effects: FT +1
  
{| class="wikitable sortable" style="text-align:center" width="800"
+
Inventory:
|-
+
* Dump belt, General carrying: 3x [[Speedloaders|.357/.38 7-round speedloader]] (Each: 7 /7, 7x [[.357 Magnum]], Standard FMJ)
! Brand name !! Composition !! Available projectile types
+
|-
+
| Standard || Reg/SP || '''FMJ''' (1.0x)<br/><span style="color:#D1AE30">'''T'''</span> (1.1x)<br/> <span style="color:#888888">'''Match'''</span> (3.0x)<br/> <span style="color:#444444">'''Lead'''</span> (0.5x)<br/> <span style="color:#444444">'''LSWC'''</span> (0.8x)<br/> <span style="color:#0000CC">'''JHP'''</span> (1.5x)<br/> <span style="color:#CC0000">'''AP'''</span> (1.5x)<br/><span style="color:#990000">'''SAP'''</span> (1.2x)<br/> <span style="color:#008800">'''SF'''</span> (1.2x)
+
|-
+
| Reduced Velocity || Reg/'''-P''' || '''FMJ''' (0.9x)<br/> <span style="color:#444444">'''Lead'''</span> (0.45x) <br/> <span style="color:#444444">'''LSWC'''</span> (0.72x)<br/> <span style="color:#0000CC">'''JHP'''</span> (1.35x)
+
|-
+
| Personal Defense || Reg/'''+P''' || '''FMJ''' (1.1x)<br/><span style="color:#D1AE30">'''T'''</span> (1.21x)<br/> <span style="color:#444444">'''Lead'''</span> (0.55x)<br/> <span style="color:#444444">'''LSWC'''</span> (0.88x)<br/> <span style="color:#0000CC">'''JHP'''</span> (1.65x)<br/> <span style="color:#CC0000">'''AP'''</span> (1.65x)<br/><span style="color:#990000">'''SAP'''</span> (1.32x)<br/> <span style="color:#008800">'''SF'''</span> (1.32x)
+
|-
+
| Super || Reg/'''+P+''' || '''FMJ''' (1.2x)<br/><span style="color:#D1AE30">'''T'''</span> (1.32x)<br/> <span style="color:#0000CC">'''JHP'''</span> (1.8x)<br/> <span style="color:#CC0000">'''AP'''</span> (1.8x)<br/><span style="color:#990000">'''SAP'''</span> (1.44x)
+
|-
+
| Milsurp || '''Surp'''/SP || '''FMJ''' (0.25x)<br/><span style="color:#D1AE30">'''T'''</span> (0.275x)<br/> <span style="color:#444444">'''LSWC'''</span> (0.2x)
+
|}
+
  
The multipliers listed correspond to the value multipliers to cost of ammunition provided by powder type, pressure level, and projectile type. They are included on this table as a convenience, in order to tell at a glance the cost of a given brand and projectile combination.
+
==== Set 4 ====
  
== [[Maze Customs]] ==
+
Equipped [[weapons]]:
 +
* Holster 1: [[Browning Hi-Power]] (13+1 /13, 14x [[9x19mm Parabellum]], Standard FMJ) - IS 3
 +
** Combined effects: FT +1
  
{| class="wikitable" style="text-align:center;font-size:8pt" width="700"
+
Inventory:
|style="font-size:10pt" colspan=11| Availability of '''{{PAGENAME}}''' as a Customs family chambering:
+
* Dump belt, General carrying: 2x [[Hi-Power magazines|Hi-Power 13-round magazines]] (Each: 13 /13, 13x [[9x19mm Parabellum]], Standard FMJ)
|-
+
 
| [[File:1911SS.png|noframe|50px]]<br/>1911SS || [[File:1911DS.png|noframe|50px]]<br/>1911DS || [[File:Blackhawk.png|noframe|50px]]<br/>Blackhawk || [[File:Redhawk.png|noframe|50px]]<br/>Redhawk || [[File:Glock-SF.png|noframe|50px]]<br/>Glock-SF || [[File:Glock-LF.png|noframe|50px]]<br/>Glock-LF || [[File:MP5.png|noframe|50px]]<br/>MP5 || [[File:AR-15.png|noframe|50px]]<br/>AR-15 || [[File:Ak.png|noframe|50px]]<br/>AK || [[File:Rem700.png|noframe|50px]]<br/>Rem700 || [[File:BlackArrow.png|noframe|50px]]<br/>BA
+
 
|-
+
= Other information =
| [[File:Yes_box.png|noframe|50px]] || [[File:Yes_box.png|noframe|50px]] || [[File:Yes_box.png|noframe|50px]] || [[File:Yes_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:Yes_box.png|noframe|50px]] || [[File:Yes_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]]
+
 
|}
+
[[Skills]]:
 +
* Combat skills: '''Basic''' (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), '''Unskilled''' (all other combat skills)
 +
* Non-combat skills: '''Unskilled''' (all non-combat skills)
 +
 
 +
Creature traits:
 +
* '''All bone''': This creature is a skeleton, entirely made out of bones. If a skeleton sustains a [[fracture]], the affected limb instantly loses 10 HP.
 +
*'''Drops items on death''': Upon being defeated, this creature will drop the following items:
 +
** If the head had at least 1 HP remaining on death: 1 [[Crafting items#Ingredient items|Preserved skull]]
 +
** Otherwise: Nothing
 +
* '''Fire immunity''': This creature cannot receive the [[Effects#Elemental|'''On fire''' effect]].
 +
* '''Gas immunity''': This creature has a [[Effects#Clothing and armor|permanent '''immunity to gases''' effect]].
 +
* '''No blood''': This creature does not have [[Blood]] and is effecively immune to [[Wounds]], as it cannot bleed.
 +
* '''Poison immunity''': This creature is immune to all forms of poisoning: they cannot receive [[Venom]] nor the [[Effects#Body|'''Cyanide poisoning''' effect]].
 +
* '''Sleep immunity''': This creature never needs to sleep, cannot feel [[Fatigue]] and cannot receive the [[Effects#Body|'''Forced sleep''' effect]], effectively making them immune to tranquilizers.
 +
* '''Spooky and Scary''': This creature is immune to the effects of [[limb damage|'''damaged''' and '''disabled limbs''']] (including the effect normally induced by a [[fracture]]). To destroy a skeleton, the head, upper body or lower body must be '''severed'''.
 +
 
 +
 
 +
= Overview =
 +
{{Lore}}
 +
 
 +
One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as ''necromancy''.
 +
 
 +
Skeletons are exactly what the name implies; the skeletons of humanoid corpses. They are considered an intermediate threat and a far more dangerous type of undead creature than the [[zombie]] or the [[ghoul]]. Usually raised from [[human]] or [[halfling]] bodies, skeletons can be formed from corpses of virtually any age, unlike zombies or ghouls which require the remains to still possess flesh and not be in too advanced a state of decay.
 +
 
 +
An animated skeleton has, on its own, few methods to fight. It cannot effectively deliver punches, so it instead relies on the sharpness of its fingertips, using them as claws. Fortunately for them and unfortunately for their opponents, the necromantic magic animating them has also restored their original dexterity; most skeletons therefore ''arm themselves.'' It is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms.
 +
 
 +
In fact, skeletons don't just use weapons, they can wear full sets of human clothing and armor. They even have a preference for medieval style plate armor, which provides efficient protection to their bodies. This is not without reason; the greatest threat to a skeleton is blunt damage, and more specifically, bone fractures. As they are ''all'' bone, skeletons are particularly vulnerable to anything that could fracture their bodies. Much like with zombies and ghouls, excessive damage to a critical part of their body (head, torso or hips) will dispel the necromantic grip and revert them back to a pile of inert bones.
 +
 
 +
Despite the advanced dexterity and capability to use weapons compared to weaker undead creatures, skeletons are no more intelligent, only capable of following very simple orders.
 +
 
 +
The best way to deal with a skeleton is to use the heaviest, most powerful melee weapon at your disposal, preferably one that can deal blunt-type damage, and wail on their bodies to shatter as many of their bones as possible. Strong, melee focused adventurers are walking skeleton-banes. If you prefer to use firearms, and your skills and weapon capabilities allow it, you should prioritize attacking the head and destroy the skull. If you can't, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead.
  
[[Category:Ammunition]]
+
[[Category:Creatures]]

Revision as of 03:09, 9 July 2023

Navigation: Main Page Creatures Skeleton




Undead
Threat level 3
Skeleton
Unknown creature.png
Basic statistics
Disposition Hostile
Armor Class C2
Pain Sensitivity 0%
Max Blood N/A
Agility +0
Limb groups
HEAD Head - 12 HP
BODY Upper body - 48 HP
Lower body - 36 HP
LIMB 2 arms - 24 HP
2 legs - 24 HP
EXTREMITY 2 hands - 18 HP
2 feet - 18 HP
WEAK POINTS N/A
Secondary statistics
Skeleton type Has bones.png
Can use Weapons/LBE? Yes box.png
Can use Clothing and armor? Human clothing.png


The skeleton is a creature belonging to the Undead category.


Attacks and techniques

This creature has one attack: Claws.

Claws

Damage type Range MAPT IS LDV Pain (C1) Pain (C2) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Sharp Melee 2 1 +0 15% 14% 12% 10% 8% 4% 1%

Equipment

Clothing and armor

This creature can wear human clothing and armor. Their default clothing is as follows:

  • Headgear: Medieval helm
  • Body armor: Medieval cuirass

Load-bearing equipment

Equipment and inventory

Skeletons may have one of four different sets of items (roll 1d4 per skeleton to determine):

Set 1

Equipped weapons:

Inventory:

  • Dump belt, General carrying: 10x Large bolt, Standard NRM

Set 2

Equipped weapons:

Inventory:

  • None

Set 3

Equipped weapons:

Inventory:

Set 4

Equipped weapons:

Inventory:


Other information

Skills:

  • Combat skills: Basic (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), Unskilled (all other combat skills)
  • Non-combat skills: Unskilled (all non-combat skills)

Creature traits:

  • All bone: This creature is a skeleton, entirely made out of bones. If a skeleton sustains a fracture, the affected limb instantly loses 10 HP.
  • Drops items on death: Upon being defeated, this creature will drop the following items:
    • If the head had at least 1 HP remaining on death: 1 Preserved skull
    • Otherwise: Nothing
  • Fire immunity: This creature cannot receive the On fire effect.
  • Gas immunity: This creature has a permanent immunity to gases effect.
  • No blood: This creature does not have Blood and is effecively immune to Wounds, as it cannot bleed.
  • Poison immunity: This creature is immune to all forms of poisoning: they cannot receive Venom nor the Cyanide poisoning effect.
  • Sleep immunity: This creature never needs to sleep, cannot feel Fatigue and cannot receive the Forced sleep effect, effectively making them immune to tranquilizers.
  • Spooky and Scary: This creature is immune to the effects of damaged and disabled limbs (including the effect normally induced by a fracture). To destroy a skeleton, the head, upper body or lower body must be severed.


Overview

Lorebook.png
This article or section contains lore-related information.
Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe.


One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as necromancy.

Skeletons are exactly what the name implies; the skeletons of humanoid corpses. They are considered an intermediate threat and a far more dangerous type of undead creature than the zombie or the ghoul. Usually raised from human or halfling bodies, skeletons can be formed from corpses of virtually any age, unlike zombies or ghouls which require the remains to still possess flesh and not be in too advanced a state of decay.

An animated skeleton has, on its own, few methods to fight. It cannot effectively deliver punches, so it instead relies on the sharpness of its fingertips, using them as claws. Fortunately for them and unfortunately for their opponents, the necromantic magic animating them has also restored their original dexterity; most skeletons therefore arm themselves. It is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms.

In fact, skeletons don't just use weapons, they can wear full sets of human clothing and armor. They even have a preference for medieval style plate armor, which provides efficient protection to their bodies. This is not without reason; the greatest threat to a skeleton is blunt damage, and more specifically, bone fractures. As they are all bone, skeletons are particularly vulnerable to anything that could fracture their bodies. Much like with zombies and ghouls, excessive damage to a critical part of their body (head, torso or hips) will dispel the necromantic grip and revert them back to a pile of inert bones.

Despite the advanced dexterity and capability to use weapons compared to weaker undead creatures, skeletons are no more intelligent, only capable of following very simple orders.

The best way to deal with a skeleton is to use the heaviest, most powerful melee weapon at your disposal, preferably one that can deal blunt-type damage, and wail on their bodies to shatter as many of their bones as possible. Strong, melee focused adventurers are walking skeleton-banes. If you prefer to use firearms, and your skills and weapon capabilities allow it, you should prioritize attacking the head and destroy the skull. If you can't, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead.