Difference between pages "Style shop" and "Skeleton"

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__NOTOC__
 
{{Navigation
 
{{Navigation
| nav=[[Main Page]] '''→''' [[Civilized Areas]] '''→''' [[Civilized Areas#Town facilities|Facilities]] '''→''' [[Individual shop]] '''→''' [[{{PAGENAME}}]]
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| nav=[[Main Page]] '''→''' [[Creatures]] '''→''' [[{{PAGENAME}}]]
 
}}
 
}}
  
A '''style shop''' is a type of [[individual shop]] which specializes in creating custom [[clothing and armor]] and custom [[load-bearing equipment]].
+
{{Creature
 +
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
 +
| image
 +
| creature_tl=3
 +
| creature_cat=Undead
 +
| creature_disp=<span style="color:#991111">Hostile</span>
 +
| creature_ac=C2
 +
| creature_ps=0%
 +
| creature_blood=N/A
 +
| creature_agi=+0
 +
| creature_head=Head - 12 HP
 +
| creature_body=Upper body - 48 HP<br/>Lower body - 36 HP
 +
| creature_limb=2 arms - 24 HP<br/>2 legs - 24 HP
 +
| creature_extr=2 hands - 18 HP<br/>2 feet - 18 HP
 +
| creature_wp=N/A
 +
| creature_bones=[[File:Has bones.png|25px]]
 +
| creature_gear=[[File:Yes box.png|25px]]
 +
| creature_wear=[[File:Human clothing.png|25px]]
 +
}}
  
 +
The '''skeleton''' is a creature belonging to the '''Undead''' category.
  
= Shop rules =
 
  
Opening hours:
+
= Attacks and techniques =
* [[Towns]]: 24 hours a day, six days per week. '''Closed on Watersday''' for inventory.
+
* [[Intersections]]: 12 hours a day ('''day shift only'''), six days per week. '''Closed on Watersday''' for inventory.
+
  
Style shops sell the following:
+
This creature has one attack: '''Claws'''.
* '''Clothing customization service'''
+
  
Style shops may also:
+
=== Claws ===
* '''Does not buy back items'''. All sales are final.
+
{| class="wikitable" style="font-size:10pt;text-align:center"
* Accept payment in '''[[valuables|cash or appraised valuables]]'''
+
* Provide '''store credit''' (valid only at the specific location you obtained credit from - each store is independent)
+
** Shops do not normally return change; it is automatically converted into store credit instead.
+
* '''Transfer''' store credit into a customer's '''bank account''' (for a fee, see [[Bank]]).
+
* Provide a '''delivery service''' into a customer's '''bank vault''' (for a fee and if the vault has enough space remaining, see [[Bank]])
+
 
+
 
+
= Clothing customization service =
+
 
+
This service creates two categories of items: Custom clothing for humans/halflings, and custom youkai outfits. There is no need to bring an existing item to modify; the style shop creates new, completely unique items and outfits from scratch.
+
 
+
After ordering an item, it takes '''1d6 [[time]] periods''' for the style shop to complete it, at which point it can be picked up if it hasn't been delivered to the item vault.
+
 
+
== Custom human clothing ==
+
 
+
When ordering a new custom piece of clothing, you will be asked to fill out the following details:
+
 
+
* '''Name:''' Give your item a name.
+
* '''Clothing slot:''' Select a clothing slot in which your piece of clothing is intended to be worn: '''Headgear, Top, Body armor, Arms addon, Bottom, Legs addon, Footwear'''.
+
* '''Description:''' Describe the item with as much detail as possible.
+
* '''Body parts protected:''' See the relevant section below.
+
* '''Armor Class:''' Select the [[Armor Class]] of your custom piece of clothing: '''C1, C2, A1, A2, A3, A4, A5'''
+
** If the selected AC is C1 or C2, the item is considered '''unarmored'''. Otherwise, it is considered '''armored'''.
+
* '''Proof ratings:''' Select the [[Proof ratings]] of your custom piece of clothing: whether it protects against '''Blunt, Sharp, Piercing''' damage, and at '''-resistant''' or '''-PROOF''' level.
+
* '''Additional effects:''' See the relevant section below.
+
* '''Weight:''' A base Weight is determined by a combination of your selected Clothing slot and Armor Class. Increasing the item's Weight may reduce the price, decreasing it may increase it. See the Pricing section for details.
+
 
+
The exact set of traits and details should be discussed between the GM and players. Custom clothing is ultimately subject to the GM's approval. They also have the power to add effects they feel would be appropriate.
+
* Example 1: If the piece of clothing is very revealing or does nothing to protect the wearer's modesty, it could [[Standard Law|violate exhibitionism laws]].
+
* Example 2: If the piece of clothing has written statements, particularly if they're aimed at a particular major figure or a faction, such as "I shit on Colonel Wight", it could piss off members of the [[Military]] angry on sight.
+
 
+
=== Custom human clothing: Body parts protected and base weight ===
+
 
+
Depending on the clothing slot the item belongs to, the list of body parts a custom piece of clothing can protect may vary, as long as the GM approves. Each clothing slot has a mandatory body part (it ''must'' protect at least this part) and a list of optional body parts, which can be added.
+
 
+
Certain specific body parts can be specified separately from the limb they belong to (e.g. elbows separately from the full arm, if you want a piece of clothing to only protect the elbows). These body parts are listed in parentheses.
+
 
+
'''Headgear'''
+
* Mandatory body parts: Head
+
* Optional body parts: N/A
+
* Base weight (unarmored): 3
+
* Base weight (armored): 14
+
 
+
'''Top'''
+
* Mandatory body parts: Torso
+
* Optional body parts: Arms (Shoulders, Elbows), Crotch, Hips, Legs (Knees), Feet
+
* Base weight (unarmored): 3
+
* Base weight (armored): 9
+
 
+
'''Body armor'''
+
* Mandatory body parts: Torso
+
* Optional body parts: Arms (Shoulders, Elbows), Crotch, Hips, Legs (Knees), Feet
+
* Base weight (unarmored): 5
+
* Base weight (armored): 14
+
 
+
'''Arms add-ons'''
+
* Mandatory body parts: Arms OR any one or both of: Shoulders, Elbows
+
* Base weight (unarmored): 5
+
* Base weight (armored): 9
+
 
+
'''Bottom'''
+
* Mandatory body parts: Crotch
+
* Optional body parts: Hips, Legs (Knees), Feet
+
* Base weight (unarmored): 3
+
* Base weight (armored): 9
+
 
+
'''Legs add-ons'''
+
* Mandatory body parts: Legs OR Knees
+
* Base weight (unarmored): 3
+
* Base weight (armored): 9
+
 
+
'''Footwear'''
+
* Mandatory body parts: Feet
+
* Optional body parts: N/A
+
* Base weight (unarmored): 3
+
* Base weight (armored): 9
+
 
+
=== Custom human clothing: Additional effects ===
+
 
+
A custom piece of clothing may be given one of many [[effects]] for additional traits and protection, subject to GM approval as well. Depending on the clothing slot the item belongs to, the list of compatible effects may vary.
+
 
+
Certain effects have variants; your item can only have one variant at a time. Variants are listed offset under a relevant effect. E.g.: "Powered, large battery" is a variant of "Powered, standard battery". You cannot select both on the same item, you can only have either one or neither.
+
 
+
'''Headgear'''
+
* Ballistic protective (Armored only)
+
* Blast protective (Armored only, minimum AC A2, all clothing proofs must be at least -Resistant)
+
* Can be torn into 1d2 rags (Unarmored only)
+
* Classy
+
* Face concealment (also adds Blocks face gear)
+
* Fire-retardant
+
* Half melee damage (at least one proof rating must be -PROOF)
+
* Immunity to gases (must have Face concealment)
+
* Integrated night vision (must have Fae concealment)
+
* Powered, standard battery (makes the AC variable depending on battery charge. Max battery charge: 4.)
+
** Powered, large battery. (makes the AC variable depending on battery charge. Max battery charge: 6.)
+
 
+
'''Top'''
+
* Can be torn into 1d2 rags (Unarmored only)
+
** Can be torn into 1d4 rags (Unarmored only)
+
** Can be torn into 1d8 rags (Unarmored only)
+
* Classy
+
* Fire-retardant
+
 
+
'''Body armor'''
+
* Blast protective (Armored only, minimum AC A2, all clothing proofs must be at least -Resistant)
+
* Classy
+
* Fire-retardant
+
* Half melee damage (at least one proof rating must be -PROOF)
+
* Plate carrier
+
* Powered, standard battery (makes the AC variable depending on battery charge. Max battery charge: 4.)
+
** Powered, large battery. (makes the AC variable depending on battery charge. Max battery charge: 6.)
+
 
+
'''Arms addons'''
+
* Classy
+
* Fire-retardant
+
* Half melee damage (at least one proof rating must be -PROOF)
+
 
+
'''Bottom'''
+
* Can be torn into 1d2 rags (Unarmored only)
+
** Can be torn into 1d4 rags (Unarmored only)
+
** Can be torn into 1d8 rags (Unarmored only)
+
* Classy
+
* Fire-retardant
+
 
+
'''Legs addons'''
+
* Classy
+
* Fire-retardant
+
* Half melee damage (at least one proof rating must be -PROOF)
+
 
+
'''Footwear'''
+
* Classy
+
* Fire-retardant
+
* Half melee damage (at least one proof rating must be -PROOF)
+
 
+
=== Custom human clothing: Pricing ===
+
 
+
The sections below will help you calculate the price of a custom piece of clothing.
+
 
+
==== Custom human clothing: Base price ====
+
The base pricing depends on the [[Armor Class]] selected.
+
 
+
{| class="wikitable" style="font-size:10pt"
+
 
|-
 
|-
| '''[[Armor Class]]''' || C1 || C2 || A1 || A2 || A3 || A4 || A5
+
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
 
|-
 
|-
| '''Cost''' (in [[File:Parallar symbol.png|10px]]) || '''50''' || '''100''' || '''250''' || '''500''' || '''1000''' || '''2000''' || '''5000'''
+
| Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c53a6">1</span>''' || '''<span style="color:#980000">+0</span>''' || 15% || 14% || 12% || 10% || 8% || 4% || 1%
 
|}
 
|}
  
==== Custom human clothing: Price modifiers ====
+
= Equipment =
  
This base price is modified by all of the other traits and effects selected:
+
=== [[Clothing and armor]] ===
  
'''Clothing proofs'''
+
This creature can wear [[List of human clothing and armor|human clothing and armor]]. Their default clothing is as follows:
 +
* Headgear: '''Medieval helm'''
 +
* Body armor: '''Medieval cuirass'''
  
The base price is modified by flat rates, depending on the clothing proofs selected.
+
=== [[Load-bearing equipment]] ===
  
{| class="wikitable" style="font-size:10pt"
+
* [[List of utility belts|Utility belt]]: Dump belt
|-
+
| '''''Type / Level''''' || '''-resistant''' || '''-PROOF'''
+
|-
+
| '''Blunt-''' || [[File:Parallar symbol.png|10px]]'''+200''' || [[File:Parallar symbol.png|10px]]'''+800'''
+
|-
+
| '''Sharp-''' || [[File:Parallar symbol.png|10px]]'''+300''' || [[File:Parallar symbol.png|10px]]'''+1200'''
+
|-
+
| '''Piercing-''' || [[File:Parallar symbol.png|10px]]'''+400''' || [[File:Parallar symbol.png|10px]]'''+1600'''
+
|}
+
  
'''Body parts protected'''
+
=== Equipment and inventory ===
  
The price is multiplied by a certain amount depending on the number of body parts protected. Note that "Arms" count as 3 parts, and "Legs" count as 2 parts.
+
Skeletons may have one of '''four''' different sets of items (roll '''1d4''' per skeleton to determine):
  
{| class="wikitable" style="font-size:10pt"
+
==== Set 1 ====
|-
+
| '''1''' || '''x1.0'''
+
|-
+
| '''2''' || '''x1.05'''
+
|-
+
| '''3''' || '''x1.1'''
+
|-
+
| '''4''' || '''x1.15'''
+
|-
+
| '''5''' || '''x1.2'''
+
|-
+
| '''6+''' || '''x1.25'''
+
|}
+
  
'''Weight rating'''
+
Equipped [[weapons]]:
 +
* Primary 1: [[Heavy crossbow]] (1 /1, 1x [[Large bolt]], Standard NRM) - IS 22
 +
** Combined effects: 1.3x damage
  
The price is further multiplied depending on the item's [[weight tier]] modifications.
+
Inventory:
 +
* Dump belt, General carrying: 10x [[Large bolt]], Standard NRM
  
{| class="wikitable" style="font-size:10pt"
+
==== Set 2 ====
|-
+
| '''+5''' tiers or more || '''x0.5'''
+
|-
+
| '''+4''' tiers || '''x0.6'''
+
|-
+
| '''+3''' tiers || '''x0.7'''
+
|-
+
| '''+2''' tiers || '''x0.8'''
+
|-
+
| '''+1''' tier || '''x0.9'''
+
|-
+
| '''±0''' tiers (base weight) || '''x1.0'''
+
|-
+
| '''-1''' tier || '''x1.1'''
+
|-
+
| '''-2''' tiers || '''x1.2'''
+
|-
+
| '''-3''' tiers || '''x1.3'''
+
|-
+
| '''-4''' tiers || '''x1.4'''
+
|-
+
| '''-5''' tiers or more || '''x1.5'''
+
|}
+
  
'''Effects'''
+
Equipped [[weapons]]:
 +
* Holster 1: [[Hatchet]] - IS 5
  
Additional effects may further influence the price, either by a flat rate or a multiplier.
+
Inventory:
 +
* None
  
{| class="wikitable" style="font-size:10pt"
+
==== Set 3 ====
|-
+
| '''Ballistic protective''' || [[File:Parallar symbol.png|10px]]'''+250'''
+
|-
+
| '''Blast protective''' || [[File:Parallar symbol.png|10px]]'''+1500'''
+
|-
+
| '''Can be torn into x rags''' || No change
+
|-
+
| '''Classy''' || '''x3.0'''
+
|-
+
| '''Face concealment''' || [[File:Parallar symbol.png|10px]]'''+200'''
+
|-
+
| '''Fire-retardant''' || [[File:Parallar symbol.png|10px]]'''+500'''
+
|-
+
| '''Half melee damage''' || [[File:Parallar symbol.png|10px]]'''+1000'''
+
|-
+
| '''Immunity to gases''' || [[File:Parallar symbol.png|10px]]'''+1000'''
+
|-
+
| '''Integrated night vision''' || [[File:Parallar symbol.png|10px]]'''+1000'''
+
|-
+
| '''Plate carrier''' || [[File:Parallar symbol.png|10px]]'''+250'''
+
|-
+
| '''Powered''' || ''See [[Style shop#Notes|notes]]''
+
|}
+
  
'''Final pricing'''
+
Equipped [[weapons]]:
 +
* Holster 1: [[Smith & Wesson Model 620]] (7 /7, 7x [[.357 Magnum]], Standard FMJ) - IS 3
 +
** Combined effects: FT +1
  
If the total cost of any item were to be less than [[File:Parallar symbol.png|10px]]'''25''' after calculation, it is set to [[File:Parallar symbol.png|10px]]'''25'''.
+
Inventory:
 +
* Dump belt, General carrying: 3x [[Speedloaders|.357/.38 7-round speedloader]] (Each: 7 /7, 7x [[.357 Magnum]], Standard FMJ)
  
== Custom youkai outfits ==
+
==== Set 4 ====
  
When ordering a new custom youkai outfit, you will be asked to fill out the following details:
+
Equipped [[weapons]]:
 +
* Holster 1: [[Browning Hi-Power]] (13+1 /13, 14x [[9x19mm Parabellum]], Standard FMJ) - IS 3
 +
** Combined effects: FT +1
  
* '''Name:''' Give your item a name.
+
Inventory:
* '''Description:''' Describe the item with as much detail as possible.
+
* Dump belt, General carrying: 2x [[Hi-Power magazines|Hi-Power 13-round magazines]] (Each: 13 /13, 13x [[9x19mm Parabellum]], Standard FMJ)
* '''Youkai body type:''' Determine which youkai body type this outfit is intended for: '''Type H, Type S, Type T, Type U, Type W'''. Type H clothing is more expensive.
+
* '''Armor Class tier modifier:''' Select the number of [[Armor Class]] tiers this custom outfit will give, from '''+0''' to '''+7'''.
+
* '''Proof ratings:''' Select the [[Proof ratings]] of your custom piece of clothing: whether it protects against '''Blunt, Sharp, Piercing''' damage, and at '''-resistant''' or '''-PROOF''' level.
+
* '''Additional effects:''' See the relevant section below.
+
* '''Weight:''' The base Weight for all custom youkai outfits is 9 (or 14 for Type H clothes). Increasing the item's Weight may reduce the price, decreasing it may increase it. See the Pricing section for details.
+
  
As with human clothing, the exact set of traits and details should be discussed between the GM and players. Custom clothing is ultimately subject to the GM's approval. They also have the power to add effects they feel would be appropriate.
 
  
=== Custom youkai outfits: Additional effects ===
+
= Other information =
  
A custom youkai outfit may be given one of many [[effects]] for additional traits and protection, subject to GM approval as well.
+
[[Skills]]:
 +
* Combat skills: '''Basic''' (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), '''Unskilled''' (all other combat skills)
 +
* Non-combat skills: '''Unskilled''' (all non-combat skills)
  
Certain effects have variants; your item can only have one variant at a time. Variants are listed offset under a relevant effect. E.g.: "Powered, large battery" is a variant of "Powered, standard battery". You cannot select both on the same item, you can only have either one or neither.
+
Creature traits:
 +
* '''All bone''': This creature is a skeleton, entirely made out of bones. If a skeleton sustains a [[fracture]], the affected limb instantly loses 10 HP.
 +
*'''Drops items on death''': Upon being defeated, this creature will drop the following items:
 +
** If the head had at least 1 HP remaining on death: 1 [[Crafting items#Ingredient items|Preserved skull]]
 +
** Otherwise: Nothing
 +
* '''Fire immunity''': This creature cannot receive the [[Effects#Elemental|'''On fire''' effect]].
 +
* '''Gas immunity''': This creature has a [[Effects#Clothing and armor|permanent '''immunity to gases''' effect]].
 +
* '''No blood''': This creature does not have [[Blood]] and is effecively immune to [[Wounds]], as it cannot bleed.
 +
* '''Poison immunity''': This creature is immune to all forms of poisoning: they cannot receive [[Venom]] nor the [[Effects#Body|'''Cyanide poisoning''' effect]].
 +
* '''Sleep immunity''': This creature never needs to sleep, cannot feel [[Fatigue]] and cannot receive the [[Effects#Body|'''Forced sleep''' effect]], effectively making them immune to tranquilizers.
 +
* '''Spooky and Scary''': This creature is immune to the effects of [[limb damage|'''damaged''' and '''disabled limbs''']] (including the effect normally induced by a [[fracture]]). To destroy a skeleton, the head, upper body or lower body must be '''severed'''.
  
'''Applicable effects:'''
 
* [[Agility]] modifier
 
** Select one: -3, -2, -1, +1, +2, +3
 
* Blast protective (AC tier modifier must be +3 or more, all clothing proofs must be at least -Resistant)
 
* Can be torn into 1d2 rags (AC tier modifier must be +0)
 
** Can be torn into 1d4 rags (AC tier modifier must be +0)
 
** Can be torn into 1d8 rags (AC tier modifier must be +0)
 
* Classy
 
* Face concealment (also adds Blocks face gear)
 
* Fire-retardant
 
* Half melee damage (at least one proof rating must be -PROOF)
 
* Immunity to gases (must have Face concealment)
 
* Integrated night vision (must have Fae concealment)
 
* [[Pain Sensitivity]] modifier
 
** Acceptable range: -5% to -70% in increments of 5% (if Type H, the acceptable range is -5% to -50% instead)
 
* Powered, standard battery (makes the AC variable depending on battery charge. Max battery charge: 4.)
 
** Powered, large battery. (makes the AC variable depending on battery charge. Max battery charge: 6.)
 
* [[Strength]] modifier
 
** Acceptable range: -50% to +50% in increments of 5%
 
  
=== Custom youkai outfits: Pricing ===
+
= Overview =
 
+
{{Lore}}
The sections below will help you calculate the price of a custom outfit.
+
 
+
==== Custom youkai outfits: Base price ====
+
 
+
The base price of any youkai outfit is [[File:Parallar symbol.png|10px]]'''100'''.
+
 
+
==== Custom youkai outfits: Price modifiers ====
+
 
+
This base price is modified by all of the other traits and effects selected:
+
 
+
'''AC tier modifier'''
+
 
+
The more an outfit increases the wearer's AC, the higher the cost multiplier. Type H clothing imparts a further '''x2.0''' multiplier.
+
 
+
{| class="wikitable" style="font-size:10pt"
+
|-
+
| '''AC tier modifier''' || +0 || +1 || +2 || +3 || +4 || +5 || +6 or more
+
|-
+
| '''Type H outfits''' || '''x1.0''' || '''x1.25''' || '''x1.5''' || '''x2.0''' || '''x2.5''' || '''x3.0''' || '''x4.0'''
+
|-
+
| '''Type S/T/U/W outfits''' || '''x2.0''' || '''x2.50''' || '''x3.0''' || '''x4.0''' || '''x5.0''' || '''x6.0''' || '''x8.0'''
+
|}
+
 
+
'''Clothing proofs'''
+
 
+
The base price is modified by flat rates, depending on the clothing proofs selected.
+
 
+
{| class="wikitable" style="font-size:10pt"
+
|-
+
| '''''Type / Level''''' || '''-resistant''' || '''-PROOF'''
+
|-
+
| '''Blunt-''' || [[File:Parallar symbol.png|10px]]'''+200''' || [[File:Parallar symbol.png|10px]]'''+800'''
+
|-
+
| '''Sharp-''' || [[File:Parallar symbol.png|10px]]'''+300''' || [[File:Parallar symbol.png|10px]]'''+1200'''
+
|-
+
| '''Piercing-''' || [[File:Parallar symbol.png|10px]]'''+400''' || [[File:Parallar symbol.png|10px]]'''+1600'''
+
|}
+
 
+
'''Weight rating'''
+
 
+
The price is further multiplied depending on the item's [[weight tier]] modifications.
+
 
+
{| class="wikitable" style="font-size:10pt"
+
|-
+
| '''+5''' tiers or more || '''x0.5'''
+
|-
+
| '''+4''' tiers || '''x0.6'''
+
|-
+
| '''+3''' tiers || '''x0.7'''
+
|-
+
| '''+2''' tiers || '''x0.8'''
+
|-
+
| '''+1''' tier || '''x0.9'''
+
|-
+
| '''±0''' tiers (base weight) || '''x1.0'''
+
|-
+
| '''-1''' tier || '''x1.1'''
+
|-
+
| '''-2''' tiers || '''x1.2'''
+
|-
+
| '''-3''' tiers || '''x1.3'''
+
|-
+
| '''-4''' tiers || '''x1.4'''
+
|-
+
| '''-5''' tiers or more || '''x1.5'''
+
|}
+
 
+
'''Effects'''
+
 
+
Additional effects may further influence the price, either by a flat rate or a multiplier.
+
 
+
{| class="wikitable" style="font-size:10pt"
+
|-
+
| '''Agility modifier''' || [[File:Parallar symbol.png|10px]]'''+450''' per level over +0<br/>[[File:Parallar symbol.png|10px]]'''-100''' per level under +0
+
|-
+
| '''Blast protective''' || [[File:Parallar symbol.png|10px]]'''+1500'''
+
|-
+
| '''Can be torn into x rags''' || No change
+
|-
+
| '''Classy''' || '''x3.0'''
+
|-
+
| '''Face concealment''' || [[File:Parallar symbol.png|10px]]'''+200'''
+
|-
+
| '''Fire-retardant''' || [[File:Parallar symbol.png|10px]]'''+500'''
+
|-
+
| '''Half melee damage''' || [[File:Parallar symbol.png|10px]]'''+1000'''
+
|-
+
| '''Immunity to gases''' || [[File:Parallar symbol.png|10px]]'''+1000'''
+
|-
+
| '''Integrated night vision''' || [[File:Parallar symbol.png|10px]]'''+1000'''
+
|-
+
| '''Pain sensitivity modifier''' || Type H outfits: [[File:Parallar symbol.png|10px]]'''+200''' per -5%<br/>Type S/T/U/W outfits: [[File:Parallar symbol.png|10px]]'''+100''' per -5%
+
|-
+
| '''Plate carrier''' || [[File:Parallar symbol.png|10px]]'''+250'''
+
|-
+
| '''Powered''' || ''See [[Style shop#Notes|notes]]''
+
|-
+
| '''Strength modifier''' || [[File:Parallar symbol.png|10px]]'''+200''' per +5%<br/>[[File:Parallar symbol.png|10px]]'''-100''' per -5%
+
|}
+
 
+
'''Final pricing'''
+
 
+
If the total cost of any item were to be less than [[File:Parallar symbol.png|10px]]'''25''' after calculation, it is set to [[File:Parallar symbol.png|10px]]'''25'''.
+
 
+
== Custom load-bearing equipment ==
+
When ordering a new custom piece of LBE, you will be asked to fill out the following details:
+
 
+
* '''Name:''' Give your item a name.
+
* '''LBE type:''' Select the type of LBE you want to have made: '''Tactical vest, Backpack, Utility belt, Leg rig'''.
+
* '''Description:''' Describe the item with as much detail as possible.
+
 
+
=== LBE capacities ===
+
Your custom LBE's carrying capacity and traits vary depending on the type and the options you select. [[LBE#Folding down|All LBE items are foldable]], and their storage weight depends on their type (and, for backpacks, their general capacity). In addition, all backpacks come with a money pouch, and all utility belts come with a key item pouch.
+
 
+
Besides these permanent traits, all other aspects of a custom LBE item can be customized. For any values listed under '''Variables''', the customer must select a number within the range listed. For example, if ordering '''pistol magazines''' for your tactical vest, you can choose the number of magazines it can hold according to the values under '''Variables'''; in this case, any number between 1 and 12.
+
 
+
Pricing is equal to the item's base price plus the general and special capacity costs.
+
 
+
==== Tactical vests ====
+
The base price of a tactical vest is [[File:Parallar symbol.png|10px]]'''100'''.
+
 
+
'''General capacity:''' Minimum 0 units, maximum 8 units.
+
* Add [[File:Parallar symbol.png|10px]]'''100''' for every 1 unit of general capacity.
+
 
+
'''Special capacities:''' Minimum 0, maximum 3, among the choices listed below:
+
{| class="wikitable sortable" style="font-size:9pt"
+
|-
+
! Capacity name !! Conditions and effects !! Variables !! Pricing
+
|-
+
| '''Extra storage''' || Any items || Max weight: 1-6 units || [[File:Parallar symbol.png|10px]]'''100''' per 1 weight of capacity
+
|-
+
| '''Ammunition / Pistol magazines''' || Pistol magazines only, max size tier: Medium || Max items: 1-12 || [[File:Parallar symbol.png|10px]]'''20''' per magazine pouch
+
|-
+
| '''Ammunition / SMG magazines''' || Pistol magazines only, max size tier: Lean || Max items: 1-10 || [[File:Parallar symbol.png|10px]]'''25''' per magazine pouch
+
|-
+
| '''Ammunition / PDW magazines''' || Pistol magazines only, max size tier: Large || Max items: 1-10 || [[File:Parallar symbol.png|10px]]'''30''' per magazine pouch
+
|-
+
| '''Ammunition / Medium magazines''' || Max size tier: Medium || Max items: 1-10 || [[File:Parallar symbol.png|10px]]'''40''' per magazine pouch
+
|-
+
| '''Ammunition / Large magazines''' || Max size tier: Large || Max items: 1-8 || [[File:Parallar symbol.png|10px]]'''50''' per magazine pouch
+
|-
+
| '''Ammunition / Very Large magazines''' || Max size tier: V.Large, does not accept drum magazines || Max items: 1-6 || [[File:Parallar symbol.png|10px]]'''75''' per magazine pouch
+
|-
+
| '''Ammunition / AMR magazines''' || Max size tier: X.Large, does not accept drum magazines || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''100''' per magazine pouch
+
|-
+
| '''Ammunition / Drum magazines''' || Any size tier, accepts drum magazines only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''100''' per magazine pouch
+
|-
+
| '''Ammunition / Ammo belt boxes''' || Ammo belt boxes only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''100''' per box pouch
+
|-
+
| '''Ammunition / Revolver loaders''' || Speedloaders or speed strips only || Max items: 1-12 || [[File:Parallar symbol.png|10px]]'''25''' per loader pouch
+
|-
+
| '''Ammunition / Grenade launcher bandolier''' || Grenade launcher rounds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
+
|-
+
| '''Ammunition / Pistol and rifle bandolier''' || Pistol and rifle cartridges only || Max items: 1-60 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
+
|-
+
| '''Ammunition / Shotgun bandolier''' || Shotgun shells only || Max items: 1-40 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
+
|-
+
| '''Weapons / Small grenade pouch''' || Class 4 weapons only, max weight per item: 2 || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch
+
|-
+
| '''Weapons / Medium grenade pouch''' || Class 4 weapons only, max weight per item: 3 || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''40''' per item pouch
+
|-
+
| '''Weapons / Large grenade pouch''' || Class 4 weapons only, any weight || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''60''' per item pouch
+
|-
+
| '''Weapons / Knife scabbard''' || Knives or Knife-bayonets only || Max items: 1 || [[File:Parallar symbol.png|10px]]'''50'''
+
|-
+
| '''Weapons / Dual knife scabbard''' || Knives or Knife-bayonets only || Max items: 2 || [[File:Parallar symbol.png|10px]]'''100'''
+
|-
+
| '''Weapons / Handgun holster''' || Class 3 weapons only, max weight per item: 3 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''50'''
+
|-
+
| '''Weapons / Dual handgun holster''' || Class 3 weapons only, max weight per item: 3 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''100'''
+
|-
+
| '''Weapons / Large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''75'''
+
|-
+
| '''Weapons / Dual large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''150'''
+
|-
+
| '''Medical / FAK pouch''' || 1-unit meds only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch
+
|-
+
| '''Medical / Meds pouch''' || 0.1-unit meds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''2''' per item pouch
+
|-
+
| '''Misc / Food pouch''' || Food items only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch
+
|-
+
| '''Misc / Mushroom container''' || Mushrooms only || Max items: 200 || [[File:Parallar symbol.png|10px]]'''20'''
+
|}
+
 
+
==== Backpacks ====
+
The base price of a backpack is [[File:Parallar symbol.png|10px]]'''100'''.
+
 
+
'''General capacity:''' Minimum 10 units, maximum 125 units.
+
* Add [[File:Parallar symbol.png|10px]]'''10''' for every 1 unit of general capacity over the first 10.
+
 
+
'''Special capacities:''' Minimum 0, maximum 3, among the choices listed below:
+
{| class="wikitable sortable" style="font-size:9pt"
+
|-
+
! Capacity name !! Conditions and effects !! Variables !! Pricing
+
|-
+
| '''Extra storage''' || Any items || Max weight: 5, 10, 15, 20, or 25 units || [[File:Parallar symbol.png|10px]]'''10''' per 1 weight of capacity
+
|-
+
| '''Ammunition / Magazines''' || Any size tier || Max items: 1-8 || [[File:Parallar symbol.png|10px]]'''150''' per magazine pouch
+
|-
+
| '''Ammunition / Ammo belt boxes''' || Ammo belt boxes only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''100''' per box pouch
+
|-
+
| '''Ammunition / Grenade launcher bandolier''' || Grenade launcher rounds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
+
|-
+
| '''Ammunition / Rocket launcher bandolier''' || Rocket launcher rounds only || Max items: 1-8 || [[File:Parallar symbol.png|10px]]'''20''' per rocket holder
+
|-
+
| '''Weapons / Gun scabbard''' || Class 1 or Class 2 weapons only || Max items: 1 || [[File:Parallar symbol.png|10px]]'''500'''
+
|-
+
| '''Weapons / Large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''75'''
+
|-
+
| '''Weapons / Dual large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''150'''
+
|-
+
| '''Weapons / Huge handgun holster''' || Class 3 weapons only, max weight per item: 9 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''100'''
+
|-
+
| '''Weapons / Dual huge handgun holster''' || Class 3 weapons only, max weight per item: 9 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''200'''
+
|-
+
| '''Weapons / Explosives pouch''' || Class 4 weapons only, any weight || Max items: 1-8 || [[File:Parallar symbol.png|10px]]'''80''' per item pouch
+
|-
+
| '''Weapons / Launcher straps''' || Disposable rocket launchers only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''100''' per launcher strap
+
|-
+
| '''Medical / FSK pouch''' || 2-unit meds only || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''80''' per item pouch
+
|-
+
| '''Medical / FAK pouch''' || 1-unit meds only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch
+
|-
+
| '''Medical / Meds pouch''' || 0.1-unit meds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''2''' per item pouch
+
|-
+
| '''Misc / Food pouch''' || Food items only || Max items: 1-8 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch
+
|-
+
| '''Misc / Kit pouch''' || Toolkits only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch
+
|-
+
| '''Misc / Big mushroom container''' || Mushrooms only || Max items: 400 || [[File:Parallar symbol.png|10px]]'''40'''
+
|}
+
 
+
==== Utility belts ====
+
The base price of an utility belt is [[File:Parallar symbol.png|10px]]'''50'''.
+
 
+
'''General capacity:''' Minimum 0 units, maximum 8 units.
+
* Add [[File:Parallar symbol.png|10px]]'''50''' for every 1 unit of general capacity.
+
 
+
'''Special capacities:''' Minimum 0, maximum 3, among the choices listed below:
+
{| class="wikitable sortable" style="font-size:9pt"
+
|-
+
! Capacity name !! Conditions and effects !! Variables !! Pricing
+
|-
+
| '''Extra storage''' || Any items || Max weight: 1-6 units || [[File:Parallar symbol.png|10px]]'''100''' per 1 weight of capacity
+
|-
+
| '''Ammunition / Pistol magazines''' || Pistol magazines only, max size tier: Medium || Max items: 1-6 || [[File:Parallar symbol.png|10px]]'''20''' per magazine pouch
+
|-
+
| '''Ammunition / SMG magazines''' || Pistol magazines only, max size tier: Lean || Max items: 1-6 || [[File:Parallar symbol.png|10px]]'''25''' per magazine pouch
+
|-
+
| '''Ammunition / PDW magazines''' || Pistol magazines only, max size tier: Large || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''30''' per magazine pouch
+
|-
+
| '''Ammunition / Medium magazines''' || Max size tier: Medium || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''40''' per magazine pouch
+
|-
+
| '''Ammunition / Large magazines''' || Max size tier: Large || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''50''' per magazine pouch
+
|-
+
| '''Ammunition / Revolver loaders''' || Speedloaders or speed strips only || Max items: 1-6 || [[File:Parallar symbol.png|10px]]'''25''' per loader pouch
+
|-
+
| '''Ammunition / Grenade launcher bandolier''' || Grenade launcher rounds only || Max items: 1-16 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
+
|-
+
| '''Ammunition / Pistol and rifle bandolier''' || Pistol and rifle cartridges only || Max items: 1-30 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
+
|-
+
| '''Ammunition / Shotgun bandolier''' || Shotgun shells only || Max items: 1-30 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
+
|-
+
| '''Weapons / Small grenade pouch''' || Class 4 weapons only, max weight per item: 2 || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch
+
|-
+
| '''Weapons / Medium grenade pouch''' || Class 4 weapons only, max weight per item: 3 || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''40''' per item pouch
+
|-
+
| '''Weapons / Large grenade pouch''' || Class 4 weapons only, any weight || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''60''' per item pouch
+
|-
+
| '''Weapons / Knife scabbard''' || Knives or Knife-bayonets only || Max items: 1 || [[File:Parallar symbol.png|10px]]'''50'''
+
|-
+
| '''Weapons / Dual knife scabbard''' || Knives or Knife-bayonets only || Max items: 2 || [[File:Parallar symbol.png|10px]]'''100'''
+
|-
+
| '''Weapons / Handgun holster''' || Class 3 weapons only, max weight per item: 3 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''50'''
+
|-
+
| '''Weapons / Dual handgun holster''' || Class 3 weapons only, max weight per item: 3 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''100'''
+
|-
+
| '''Weapons / Large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''75'''
+
|-
+
| '''Weapons / Dual large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''150'''
+
|-
+
| '''Weapons / Huge handgun holster''' || Class 3 weapons only, max weight per item: 9 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''100'''
+
|-
+
| '''Weapons / Dual huge handgun holster''' || Class 3 weapons only, max weight per item: 9 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''200'''
+
|-
+
| '''Medical / FAK pouch''' || 1-unit meds only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch
+
|-
+
| '''Medical / Meds pouch''' || 0.1-unit meds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''2''' per item pouch
+
|-
+
| '''Misc / Food pouch''' || Food items only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch
+
|-
+
| '''Misc / Kit pouch''' || Toolkits only || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch
+
|-
+
| '''Misc / Mushroom container''' || Mushrooms only || Max items: 200 || [[File:Parallar symbol.png|10px]]'''20'''
+
|}
+
 
+
==== Leg rigs ====
+
The base price of a leg rig is [[File:Parallar symbol.png|10px]]'''25'''.
+
 
+
'''General capacity:''' Minimum 0 units, maximum 4 units.
+
* Add [[File:Parallar symbol.png|10px]]'''50''' for every 1 unit of general capacity.
+
 
+
'''Special capacities:''' Minimum 0, maximum 2, among the choices listed below:
+
{| class="wikitable sortable" style="font-size:9pt"
+
|-
+
! Capacity name !! Conditions and effects !! Variables !! Pricing
+
|-
+
| '''Extra storage''' || Any items || Max weight: 1-4 units || [[File:Parallar symbol.png|10px]]'''100''' per 1 weight of capacity
+
|-
+
| '''Ammunition / Pistol magazines''' || Pistol magazines only, max size tier: Medium || Max items: 1-6 || [[File:Parallar symbol.png|10px]]'''20''' per magazine pouch
+
|-
+
| '''Ammunition / SMG magazines''' || Pistol magazines only, max size tier: Lean || Max items: 1-6 || [[File:Parallar symbol.png|10px]]'''25''' per magazine pouch
+
|-
+
| '''Ammunition / PDW magazines''' || Pistol magazines only, max size tier: Large || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''30''' per magazine pouch
+
|-
+
| '''Ammunition / Medium magazines''' || Max size tier: Medium || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''40''' per magazine pouch
+
|-
+
| '''Ammunition / Large magazines''' || Max size tier: Large || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''50''' per magazine pouch
+
|-
+
| '''Ammunition / Very Large magazines''' || Max size tier: V.Large, does not accept drum magazines || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''75''' per magazine pouch
+
|-
+
| '''Ammunition / AMR magazines''' || Max size tier: X.Large, does not accept drum magazines || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''100''' per magazine pouch
+
|-
+
| '''Ammunition / Drum magazines''' || Any size tier, accepts drum magazines only || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''100''' per magazine pouch
+
|-
+
| '''Ammunition / Ammo belt boxes''' || Ammo belt boxes only || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''100''' per box pouch
+
|-
+
| '''Ammunition / Revolver loaders''' || Speedloaders or speed strips only || Max items: 1-8 || [[File:Parallar symbol.png|10px]]'''25''' per loader pouch
+
|-
+
| '''Ammunition / Grenade launcher bandolier''' || Grenade launcher rounds only || Max items: 1-10 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
+
|-
+
| '''Ammunition / Pistol and rifle bandolier''' || Pistol and rifle cartridges only || Max items: 1-30 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
+
|-
+
| '''Ammunition / Shotgun bandolier''' || Shotgun shells only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
+
|-
+
| '''Weapons / Small grenade pouch''' || Class 4 weapons only, max weight per item: 2 || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch
+
|-
+
| '''Weapons / Medium grenade pouch''' || Class 4 weapons only, max weight per item: 3 || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''40''' per item pouch
+
|-
+
| '''Weapons / Large grenade pouch''' || Class 4 weapons only, any weight || Max items: 1 || [[File:Parallar symbol.png|10px]]'''60''' per item pouch
+
|-
+
| '''Weapons / Knife scabbard''' || Knives or Knife-bayonets only || Max items: 1 || [[File:Parallar symbol.png|10px]]'''50'''
+
|-
+
| '''Weapons / Handgun holster''' || Class 3 weapons only, max weight per item: 3 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''50'''
+
|-
+
| '''Weapons / Large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''75'''
+
|-
+
| '''Weapons / Huge handgun holster''' || Class 3 weapons only, max weight per item: 9 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''100'''
+
|-
+
| '''Medical / FAK pouch''' || 1-unit meds only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch
+
|-
+
| '''Medical / Meds pouch''' || 0.1-unit meds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''2''' per item pouch
+
|-
+
| '''Misc / Food pouch''' || Food items only || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch
+
|-
+
| '''Misc / Mushroom container''' || Mushrooms only || Max items: 200 || [[File:Parallar symbol.png|10px]]'''20'''
+
|}
+
  
 +
One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as ''necromancy''.
  
= Notes =
+
Skeletons are exactly what the name implies; the skeletons of humanoid corpses. They are considered an intermediate threat and a far more dangerous type of undead creature than the [[zombie]] or the [[ghoul]]. Usually raised from [[human]] or [[halfling]] bodies, skeletons can be formed from corpses of virtually any age, unlike zombies or ghouls which require the remains to still possess flesh and not be in too advanced a state of decay.
'''''This section is intended for GMs.'''''
+
  
=== Shop generation ===
+
An animated skeleton has, on its own, few methods to fight. It cannot effectively deliver punches, so it instead relies on the sharpness of its fingertips, using them as claws. Fortunately for them and unfortunately for their opponents, the necromantic magic animating them has also restored their original dexterity; most skeletons therefore ''arm themselves.'' It is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms.
Style shops do not carry any inventory (all items sold are made to order), there are no special generation rules for this shop.  
+
  
=== Recommendations ===
+
In fact, skeletons don't just use weapons, they can wear full sets of human clothing and armor. They even have a preference for medieval style plate armor, which provides efficient protection to their bodies. This is not without reason; the greatest threat to a skeleton is blunt damage, and more specifically, bone fractures. As they are ''all'' bone, skeletons are particularly vulnerable to anything that could fracture their bodies. Much like with zombies and ghouls, excessive damage to a critical part of their body (head, torso or hips) will dispel the necromantic grip and revert them back to a pile of inert bones.
  
If you're unsure whether a custom clothing item or outfit is unbalanced, read these recommendations.
+
Despite the advanced dexterity and capability to use weapons compared to weaker undead creatures, skeletons are no more intelligent, only capable of following very simple orders.
  
* If it looks like the player is trying to build something silly or is attempting to min-max, you have the right to say no!
+
The best way to deal with a skeleton is to use the heaviest, most powerful melee weapon at your disposal, preferably one that can deal blunt-type damage, and wail on their bodies to shatter as many of their bones as possible. Strong, melee focused adventurers are walking skeleton-banes. If you prefer to use firearms, and your skills and weapon capabilities allow it, you should prioritize attacking the head and destroy the skull. If you can't, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead.
* Tops, bottoms, and footwear with an Armor Class of A2 or more should be either refused or made extra expensive.
+
* Clothing with the ''Powered'' effect should not be made available immediately; it is recommended to make unlocking this a quest reward, or at the very least make it very expensive (adding several tens of thousands to the price should be fair)
+
  
[[Category:Individual shops]]
+
[[Category:Creatures]]

Revision as of 03:09, 9 July 2023

Navigation: Main Page Creatures Skeleton




Undead
Threat level 3
Skeleton
Unknown creature.png
Basic statistics
Disposition Hostile
Armor Class C2
Pain Sensitivity 0%
Max Blood N/A
Agility +0
Limb groups
HEAD Head - 12 HP
BODY Upper body - 48 HP
Lower body - 36 HP
LIMB 2 arms - 24 HP
2 legs - 24 HP
EXTREMITY 2 hands - 18 HP
2 feet - 18 HP
WEAK POINTS N/A
Secondary statistics
Skeleton type Has bones.png
Can use Weapons/LBE? Yes box.png
Can use Clothing and armor? Human clothing.png


The skeleton is a creature belonging to the Undead category.


Attacks and techniques

This creature has one attack: Claws.

Claws

Damage type Range MAPT IS LDV Pain (C1) Pain (C2) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Sharp Melee 2 1 +0 15% 14% 12% 10% 8% 4% 1%

Equipment

Clothing and armor

This creature can wear human clothing and armor. Their default clothing is as follows:

  • Headgear: Medieval helm
  • Body armor: Medieval cuirass

Load-bearing equipment

Equipment and inventory

Skeletons may have one of four different sets of items (roll 1d4 per skeleton to determine):

Set 1

Equipped weapons:

Inventory:

  • Dump belt, General carrying: 10x Large bolt, Standard NRM

Set 2

Equipped weapons:

Inventory:

  • None

Set 3

Equipped weapons:

Inventory:

Set 4

Equipped weapons:

Inventory:


Other information

Skills:

  • Combat skills: Basic (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), Unskilled (all other combat skills)
  • Non-combat skills: Unskilled (all non-combat skills)

Creature traits:

  • All bone: This creature is a skeleton, entirely made out of bones. If a skeleton sustains a fracture, the affected limb instantly loses 10 HP.
  • Drops items on death: Upon being defeated, this creature will drop the following items:
    • If the head had at least 1 HP remaining on death: 1 Preserved skull
    • Otherwise: Nothing
  • Fire immunity: This creature cannot receive the On fire effect.
  • Gas immunity: This creature has a permanent immunity to gases effect.
  • No blood: This creature does not have Blood and is effecively immune to Wounds, as it cannot bleed.
  • Poison immunity: This creature is immune to all forms of poisoning: they cannot receive Venom nor the Cyanide poisoning effect.
  • Sleep immunity: This creature never needs to sleep, cannot feel Fatigue and cannot receive the Forced sleep effect, effectively making them immune to tranquilizers.
  • Spooky and Scary: This creature is immune to the effects of damaged and disabled limbs (including the effect normally induced by a fracture). To destroy a skeleton, the head, upper body or lower body must be severed.


Overview

Lorebook.png
This article or section contains lore-related information.
Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe.


One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as necromancy.

Skeletons are exactly what the name implies; the skeletons of humanoid corpses. They are considered an intermediate threat and a far more dangerous type of undead creature than the zombie or the ghoul. Usually raised from human or halfling bodies, skeletons can be formed from corpses of virtually any age, unlike zombies or ghouls which require the remains to still possess flesh and not be in too advanced a state of decay.

An animated skeleton has, on its own, few methods to fight. It cannot effectively deliver punches, so it instead relies on the sharpness of its fingertips, using them as claws. Fortunately for them and unfortunately for their opponents, the necromantic magic animating them has also restored their original dexterity; most skeletons therefore arm themselves. It is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms.

In fact, skeletons don't just use weapons, they can wear full sets of human clothing and armor. They even have a preference for medieval style plate armor, which provides efficient protection to their bodies. This is not without reason; the greatest threat to a skeleton is blunt damage, and more specifically, bone fractures. As they are all bone, skeletons are particularly vulnerable to anything that could fracture their bodies. Much like with zombies and ghouls, excessive damage to a critical part of their body (head, torso or hips) will dispel the necromantic grip and revert them back to a pile of inert bones.

Despite the advanced dexterity and capability to use weapons compared to weaker undead creatures, skeletons are no more intelligent, only capable of following very simple orders.

The best way to deal with a skeleton is to use the heaviest, most powerful melee weapon at your disposal, preferably one that can deal blunt-type damage, and wail on their bodies to shatter as many of their bones as possible. Strong, melee focused adventurers are walking skeleton-banes. If you prefer to use firearms, and your skills and weapon capabilities allow it, you should prioritize attacking the head and destroy the skull. If you can't, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead.