Difference between pages "Character traits" and "Skeleton"

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__NOTOC__
 
{{Navigation
 
{{Navigation
| nav=[[Main Page]] '''→''' Getting started, step 4: [[Character customization]] '''→''' [[{{PAGENAME}}]]
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| nav=[[Main Page]] '''→''' [[Creatures]] '''→''' [[{{PAGENAME}}]]
 
}}
 
}}
  
This page contains the full list of '''character traits''' you can assign to a player character.
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{{Creature
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| name={{{name|{{{1|{{PAGENAME}}}}}}}}
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| image
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| creature_tl=3
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| creature_cat=Undead
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| creature_disp=<span style="color:#991111">Hostile</span>
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| creature_ac=C2
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| creature_ps=0%
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| creature_blood=N/A
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| creature_agi=+0
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| creature_head=Head - 12 HP
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| creature_body=Upper body - 48 HP<br/>Lower body - 36 HP
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| creature_limb=2 arms - 24 HP<br/>2 legs - 24 HP
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| creature_extr=2 hands - 18 HP<br/>2 feet - 18 HP
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| creature_wp=N/A
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| creature_bones=[[File:Has bones.png|25px]]
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| creature_gear=[[File:Yes box.png|25px]]
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| creature_wear=[[File:Human clothing.png|25px]]
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}}
  
=== List of traits ===
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The '''skeleton''' is a creature belonging to the '''Undead''' category.
  
* Positive traits are listed in green. Negative traits are listed in red.
 
  
{| class="wikitable sortable" style="font-size:10pt; text-align:center"
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= Attacks and techniques =
 +
 
 +
This creature has one attack: '''Claws'''.
 +
 
 +
=== Claws ===
 +
{| class="wikitable" style="font-size:10pt;text-align:center"
 
|-
 
|-
! Trait name !! Point gain/cost !! Effects !! Description !! Incompatible with
+
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
 
|-
 
|-
| <span style="color:#AA0000">'''Addiction-prone'''</span> || '''+2''' || '''Doubled''' chances of [[addiction]] with all substances. || ''You have what some would call an addictive personality.'' || '''Substance resilient'''
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| Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c53a6">1</span>''' || '''<span style="color:#980000">+0</span>''' || 15% || 14% || 12% || 10% || 8% || 4% || 1%
|-
+
| <span style="color:#00AA00">'''Agile 1'''</span><br/><span style="color:#00AA00">'''Agile 2'''</span> || '''-2'''<br/>'''-4''' || Natural '''[[Agility]] +1'''<br/>Natural '''[[Agility]] +2''' || ''You've always been quicker on your feet than most other people you know.'' || '''Clumsy'''
+
|-
+
| <span style="color:#00AA00">'''Ambidextrous'''</span> || '''-1''' || This character can [[Dual wielding|dual-wield]] '''without the FT+1 accuracy malus'''. || ''Right-handed? Left-handed? This was never a problem to you.'' ||
+
|-
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| <span style="color:#AA0000">'''Big eater 1'''</span><br/><span style="color:#AA0000">'''Big eater 2'''</span><br/><span style="color:#AA0000">'''Big eater 3'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3''' || This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 1.25'''.<br/>This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 1.5'''.<br/>This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 2'''. || ''You were always a ravenous eater and you've always had room for dessert.'' || '''Light eater'''
+
|-
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| <span style="color:#00AA00">'''Blood Knight'''</span> || '''-2''' || This character gains a '''Blood Knight''' counter in the special stats.<br/>The Blood Knight counter '''goes up by 1 for every creature killed'''.<br/>On [[Daily Reset]], this character '''heals 1.0% [[Stress]] for every Blood Knight point obtained'''. The counter is then reset. || ''Fighting isn't just a necessity to you. It's something you do for fun.'' || '''Scaredy-cat'''
+
|-
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| <span style="color:#AA0000">'''Brittle bones'''</span> || '''+4''' || [[Fracture|Fractured limbs]] are treated as '''disabled''' instead of damaged. || ''For some reason, your bones break very easily.'' || '''Sturdy bones'''
+
|-
+
| <span style="color:#AA0000">'''Can't get no sleep'''</span> || '''+2''' || When [[resting]], this character only heals '''8.0% [[Fatigue]] per day period slept''' (half the normal amount). || ''♪I can't sleep, something's all over me / ♪Greasy insomnia, please release me'' ||
+
|-
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| <span style="color:#AA0000">'''Chronic Fatigue 1'''</span><br/><span style="color:#AA0000">'''Chronic Fatigue 2'''</span> || '''+1'''<br/>'''+2''' || Permanent effect: '''[[Effect#Fatigue|Minimum Fatigue set to 25.0%]]'''.<br/>Permanent effect: '''[[Effect#Fatigue|Minimum Fatigue set to 40.0%]]'''. || ''Not an early bird, not a night owl. Just some kind of permanently exhausted pigeon.'' ||
+
|-
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| <span style="color:#AA0000">'''Chronic Stress 1'''</span><br/><span style="color:#AA0000">'''Chronic Stress 2'''</span> || '''+1'''<br/>'''+2''' || Permanent effect: '''[[Effect#Stress|Minimum Stress set to 25.0%]]'''.<br/>Permanent effect: '''[[Effect#Stress|Minimum Stress set to 40.0%]]'''. || ''The idea of a stress-free life is alien to you. You're always some degree of tense.'' ||
+
|-
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| <span style="color:#AA0000">'''Clumsy 1'''</span><br/><span style="color:#AA0000">'''Clumsy 2'''</span> || '''+2'''<br/>'''+4''' || Natural '''[[Agility]] -1'''<br/>Natural '''[[Agility]] -2''' || ''Being nimble is for cats, not you.'' || '''Agile'''
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|-
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| <span style="color:#00AA00">'''Combat veteran'''</span> || '''-3''' || The effects of '''[[Effect#Stress|combat stress]]''' are '''halved''' for this character. || ''♪Bad company / ♪'Til the day I die'' || '''Scaredy-cat'''
+
|-
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| <span style="color:#00AA00">'''Darkness adapted'''</span> || '''-1''' || Permanent effect: [[Effects#Accuracy|Darkness adapted]]. || ''You aren't scared about the monsters in the dark... because you are one.'' ||
+
|-
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| <span style="color:#AA0000">'''Directionless'''</span> || '''+1''' || When traveling in the [[UA]], the number of rooms to destination is '''increased by 5''' on all routes. || ''You're the sort of person who needs a map to find the bank down the street.'' || '''Navigator'''
+
|-
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| <span style="color:#AA0000">'''Disorganized'''</span> || '''+2''' || The main capacity of any [[List of backpacks|backpack]] worn by this character is '''decreased by 20 units'''.<br/>If this trait would cause a backpack to have less than 5 units of main capacity, '''it becomes 5 units'''. || ''Organization schmorganization... You just stuff things in your bag and hope for the best.'' || '''Organized'''
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|-
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| <span style="color:#00AA00">'''Fit 1'''</span><br/><span style="color:#00AA00">'''Fit 2'''</span><br/><span style="color:#00AA00">'''Fit 3'''</span><br/><span style="color:#00AA00">'''Fit 4'''</span><br/><span style="color:#00AA00">'''Fit 5'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3'''<br/>'''-4'''<br/>'''-5''' || Natural '''[[Endurance]] +10%'''<br/>Natural '''[[Endurance]] +20%'''<br/>Natural '''[[Endurance]] +30%'''<br/>Natural '''[[Endurance]] +40%'''<br/>Natural '''[[Endurance]] +50%''' || ''You know that fitness is the first step of preparedness.'' || '''Out of shape'''
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|-
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| <span style="color:#AA0000">'''Frail limbs 1'''</span><br/><span style="color:#AA0000">'''Frail limbs 2'''</span> || '''+1'''<br/>'''+2''' || Base '''[[limb health]] value x0.9'''<br/>Base '''[[limb health]] value x0.8''' || ''You've always bruised easily, and you doubt your body would last long in a real fight.'' || '''Tough limbs'''
+
|-
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| <span style="color:#00AA00">'''Gaged Connections'''</span> || '''-2''' || When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character may:<br/>Select weapons with a '''Rarity of up to 6''' (instead of 3).<br/>Select '''any [[clothing and armor]]''', except any form of Power Armor.<br/>At the GM's discretion, the character may also '''gain a friend or contact''' selling weapons or armor at preferential rates. || ''You know a guy who knows a guy... Point is, you know how to get the GOOD stuff.'' ||
+
|-
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| <span style="color:#00AA00">'''Galaxy brain'''</span> || '''-2''' || The player may '''directly ask the GM for ideas''' if they need it at any point during the game.<br/>You can use this effect no more than '''once per session''', unless permitted by the GM.<br/>The GM should embody the spirit of [[Hebizuka]]: Be helpful but be as mischievous as possible. || ''"Twitch-a-twitch! Twitch-a-twitch!!"'' ||
+
|-
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| <span style="color:#AA0000">'''Greenhorn 1'''</span><br/><span style="color:#AA0000">'''Greenhorn 2'''</span><br/><span style="color:#AA0000">'''Greenhorn 3'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3''' || When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''9 points''' to spend (instead of 12).<br/>When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''6 points''' to spend (instead of 12).<br/>When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''3 points''' to spend (instead of 12). || ''You have less life experience than the average person.'' || '''Seasoned'''
+
|-
+
| <span style="color:#AA0000">'''Heinous past (neutral town)'''</span><br/><span style="color:#AA0000">'''Heinous past (faction)'''</span> || '''+1'''<br/>'''+3''' || See [[Character traits#Heinous past|this section]] for details || ''You've done something in the past that you'd rather not talk about.'' ||
+
|-
+
| <span style="color:#00AA00">'''High Blood 1'''</span><br/><span style="color:#00AA00">'''High Blood 2'''</span><br/><span style="color:#00AA00">'''High Blood 3'''</span><br/><span style="color:#00AA00">'''High Blood 4'''</span><br/><span style="color:#00AA00">'''High Blood 5'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3'''<br/>'''-4'''<br/>'''-5''' || Natural '''Maximum [[Blood]] +1'''<br/>Natural '''Maximum [[Blood]] +2'''<br/>Natural '''Maximum [[Blood]] +3'''<br/>Natural '''Maximum [[Blood]] +4'''<br/>Natural '''Maximum [[Blood]] +5''' || ''♪Now I shall reign in blood!'' || '''Low Blood'''
+
|-
+
| <span style="color:#00AA00">'''Horny'''</span> || '''-1''' || This character heals '''double [[Stress]]''' in the following situations:<br/>[[Strip club]]: Pole-dancing shows, private dances, special services<br/>[[Sanctum]]: Stress-relief chamber<br/>[[Cubus]]: Sex services<br/>Any sexual or intimate situation (at the GM's discretion) || ''You are simply unfathomably horny.'' ||
+
|-
+
| <span style="color:#00AA00">'''Improvised smith'''</span> || '''-3''' || The character gains the '''[[Improvised repairs]]''' ability. || ''You can keep your gear repaired in ways that make engineers blush.'' ||
+
|-
+
| <span style="color:#AA0000">'''Just can't use this 1'''</span><br/><span style="color:#AA0000">'''Just can't use this 2'''</span><br/><span style="color:#AA0000">'''Just can't use this 3'''</span><br/><span style="color:#AA0000">'''Just can't use this 4'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3'''<br/>'''+4''' || See [[Character traits#Just can't use this|this section]] for details. || ''Some of the weapons that are out there are just too hard for you to use.'' ||
+
|-
+
| <span style="color:#AA0000">'''Killjoy'''</span> || '''+1''' || The '''[[Stress]] healing''' effect of [[book|books]], [[radio|radio]] and [[television|TVs]] is '''halved'''. || ''Books are for nerds, radio sucks, and television fries the brain.'' || '''Vivid imagination'''
+
|-
+
| <span style="color:#00AA00">'''Light eater 1'''</span><br/><span style="color:#00AA00">'''Light eater 2'''</span><br/><span style="color:#00AA00">'''Light eater 3'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3''' || This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 0.9'''.<br/>This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 0.8'''.<br/>This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 0.7'''. || ''You content yourself with less than most others.'' || '''Big eater'''
+
|-
+
| <span style="color:#AA0000">'''Low Blood 1'''</span><br/><span style="color:#AA0000">'''Low Blood 2'''</span><br/><span style="color:#AA0000">'''Low Blood 3'''</span><br/><span style="color:#AA0000">'''Low Blood 4'''</span><br/><span style="color:#AA0000">'''Low Blood 5'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3'''<br/>'''+4'''<br/>'''+5''' || Natural '''Maximum [[Blood]] -1'''<br/>Natural '''Maximum [[Blood]] -2'''<br/>Natural '''Maximum [[Blood]] -3'''<br/>Natural '''Maximum [[Blood]] -4'''<br/>Natural '''Maximum [[Blood]] -5''' || ''♪I'd like to see / ♪How you would all bleed for me'' || '''High Blood'''
+
|-
+
| <span style="color:#AA0000">'''Murphy's Law'''</span> || '''+2''' || Condition loss on a [[Weapons#Firearm failure types|critical failure]] is '''quadrupled'''. Stacks with other multipliers (e.g., [[Ammunition#Pressure levels and powder quality|pressure levels, powder quality]]).<br/>At the GM's discretion, acts of spectacularly random bad luck may strike this character. See [[Character traits#Murphy's Law|this section]] for ideas. || ''If anything can go wrong for you, it usually will, often spectacularly.'' ||
+
|-
+
| <span style="color:#00AA00">'''Navigator'''</span> || '''-1''' || When traveling in the [[UA]], the number of rooms to destination is '''decreased by 5''' on all routes. || ''Finding your way is easy for you. You even know a couple shortcuts.'' || '''Directionless'''
+
|-
+
| <span style="color:#00AA00">'''Ninja'''</span> || '''-3''' || The character gains the '''[[Danger close]]''' ability. || ''You have mastered the art of hiding in plain sight.'' ||
+
|-
+
| <span style="color:#00AA00">'''Organized'''</span> || '''-2''' || The main capacity of any [[List of backpacks|backpack]] worn by this character is '''increased by 20 units'''. || ''You could fit everything and the kitchen sink in your bag, and still close it.'' || '''Disorganized'''
+
|-
+
| <span style="color:#AA0000">'''Out of shape 1'''</span><br/><span style="color:#AA0000">'''Out of shape 2'''</span><br/><span style="color:#AA0000">'''Out of shape 3'''</span><br/><span style="color:#AA0000">'''Out of shape 4'''</span><br/><span style="color:#AA0000">'''Out of shape 5'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3'''<br/>'''+4'''<br/>'''+5''' || Natural '''[[Endurance]] -10%'''<br/>Natural '''[[Endurance]] -20%'''<br/>Natural '''[[Endurance]] -30%'''<br/>Natural '''[[Endurance]] -40%'''<br/>Natural '''[[Endurance]] -50%''' || ''You're not really the fittest person you know.'' || '''Fit'''
+
|-
+
| <span style="color:#AA0000">'''Pain sensitive 1'''</span><br/><span style="color:#AA0000">'''Pain sensitive 2'''</span><br/><span style="color:#AA0000">'''Pain sensitive 3'''</span><br/><span style="color:#AA0000">'''Pain sensitive 4'''</span><br/><span style="color:#AA0000">'''Pain sensitive 5'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3'''<br/>'''+4'''<br/>'''+5''' || Natural '''[[Pain Sensitivity]] +10%'''<br/>Natural '''[[Pain Sensitivity]] +20%'''<br/>Natural '''[[Pain Sensitivity]] +30%'''<br/>Natural '''[[Pain Sensitivity]] +40%'''<br/>Natural '''[[Pain Sensitivity]] +50%''' || ''Unfortunately, you know firsthand what being in a world of pain means.'' || '''Pain tolerant'''
+
|-
+
| <span style="color:#00AA00">'''Pain tolerant 1'''</span><br/><span style="color:#00AA00">'''Pain tolerant 2'''</span><br/><span style="color:#00AA00">'''Pain tolerant 3'''</span><br/><span style="color:#00AA00">'''Pain tolerant 4'''</span><br/><span style="color:#00AA00">'''Pain tolerant 5'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3'''<br/>'''-4'''<br/>'''-5''' || Natural '''[[Pain Sensitivity]] -10%'''<br/>Natural '''[[Pain Sensitivity]] -20%'''<br/>Natural '''[[Pain Sensitivity]] -30%'''<br/>Natural '''[[Pain Sensitivity]] -40%'''<br/>Natural '''[[Pain Sensitivity]] -50%''' || ''You are capable of enduring punishment that would break other people.'' || '''Pain sensitive'''
+
|-
+
| <span style="color:#AA0000">'''Pauper 1'''</span><br/><span style="color:#AA0000">'''Pauper 2'''</span><br/><span style="color:#AA0000">'''Pauper 3'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3''' || When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''3500''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''.<br/>When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''2000''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''.<br/>When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''500''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''. || ''You might not have much money, but that's not going to stop you.'' || '''Wealthy'''
+
|-
+
| <span style="color:#AA0000">'''Permanent addiction <span style=font-size:80%>(low tier)</span>'''</span><br/><span style="color:#AA0000">'''Permanent addiction <span style=font-size:80%>(medium tier)</span>'''</span><br/><span style="color:#AA0000">'''Permanent addiction <span style=font-size:80%>(high tier)</span>'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3''' || See [[Character traits#Permanent addiction|this section]] for details. || ''♪What's my drug of choice? / ♪Well, what have you got?'' ||
+
|-
+
| <span style="color:#AA0000">'''Phobia (single creature)'''</span><br/><span style="color:#AA0000">'''Phobia (category)'''</span> || '''+1'''<br/>'''+2''' || See [[Character traits#Phobia|this section]] for details. || ''There are things out there that scare you more than anything else.'' ||
+
|-
+
| <span style="color:#00AA00">'''Pretty'''</span><br/><span style="color:#00AA00">'''Very pretty'''</span> || '''-2'''<br/>'''-4''' || This character's base [[Negotiation]] roll is '''2d7''' instead of 2d6.<br/>This character's base [[Negotiation]] roll is '''2d8''' instead of 2d6. || ''Everyone's always told you that you're pretty, handsome, or good-looking.'' || '''Ugly'''<br/>'''Very ugly'''
+
|-
+
| <span style="color:#AA0000">'''Scaredy-cat'''</span> || '''+1''' || The effects of '''[[Effect#Stress|combat stress]]''' are '''doubled''' for this character. || ''You were never made for combat and you'd rather avoid confrontations.'' || '''Blood Knight'''<br/>'''Combat veteran'''
+
|-
+
| <span style="color:#00AA00">'''Seasoned 1'''</span><br/><span style="color:#00AA00">'''Seasoned 2'''</span><br/><span style="color:#00AA00">'''Seasoned 3'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3''' || When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''15 points''' to spend (instead of 12).<br/>When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''18 points''' to spend (instead of 12).<br/>When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''21 points''' to spend (instead of 12). || ''You have a wealth of skills and life experiences at your disposal.'' || '''Greenhorn'''
+
|-
+
| <span style="color:#00AA00">'''Strong 1'''</span><br/><span style="color:#00AA00">'''Strong 2'''</span><br/><span style="color:#00AA00">'''Strong 3'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3''' || Natural '''[[Strength]] +20%''' ('''+10%''' if this character is an [[oni]])<br/>Natural '''[[Strength]] +40%''' ('''+20%''' if this character is an [[oni]])<br/>Natural '''[[Strength]] +60%''' ('''+30%''' if this character is an [[oni]]) || ''You could get into the Salty Spitoon just by staring at the bouncer.'' || '''Weak'''
+
|-
+
| <span style="color:#00AA00">'''Sturdy bones'''</span> || '''-2''' || This character is considered to have '''[[Limb health#Skeleton types|sturdy bones]]''' even if their species normally doesn't. || ''Nothing breaks your bones. Lots of things break on you, though.'' || '''Brittle bones'''
+
|-
+
| <span style="color:#00AA00">'''Substance resilient'''</span> || '''-2''' || '''Halved''' chances of [[addiction]] with all substances. || ''You are surprisingly resistant to addiction. It's hard for you to get hooked.'' || '''Addiction-prone'''
+
|-
+
| <span style="color:#AA0000">'''Sworn Nemesis'''</span> || '''+2''' || See [[Character traits#Sworn Nemesis|this section]] for details || ''"This world ain't big enough for the two of us."'' ||
+
|-
+
| <span style="color:#00AA00">'''Tough limbs 1'''</span><br/><span style="color:#00AA00">'''Tough limbs 2'''</span> || '''-1'''<br/>'''-2''' || Base '''[[limb health]] value x1.1'''<br/>Base '''[[limb health]] value x1.2''' || ''You are tough and resilient to injuries.'' || '''Frail limbs'''
+
|-
+
| <span style="color:#AA0000">'''Ugly'''</span><br/><span style="color:#AA0000">'''Very ugly'''</span> || '''+2'''<br/>'''+4''' || This character's base [[Negotiation]] roll is '''2d5''' instead of 2d6.<br/>This character's base [[Negotiation]] roll is '''2d4''' instead of 2d6. || ''They say beauty is in the eye of the beholder. You're not convinced.'' || '''Pretty'''<br/>'''Very pretty'''
+
|-
+
| <span style="color:#00AA00">'''Vivid imagination'''</span> || '''-1''' || The '''[[Stress]] healing''' effect of [[book|books]], [[radio|radio]] and [[television|TVs]] is '''doubled'''. || ''All it takes to forget your worries is one good song, book, or show.'' || '''Killjoy'''
+
|-
+
| <span style="color:#AA0000">'''Weak 1'''</span><br/><span style="color:#AA0000">'''Weak 2'''</span><br/><span style="color:#AA0000">'''Weak 3'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3''' || Natural '''[[Strength]] -20%''' ('''-40%''' if this character is an [[oni]])<br/>Natural '''[[Strength]] -40%''' ('''-80%''' if this character is an [[oni]])<br/>Natural '''[[Strength]] -60%''' ('''-120%''' if this character is an [[oni]]) || ''You don't want to admit it, but maybe you do belong at Super Weenie Hut Jr...'' || '''Strong'''
+
|-
+
| <span style="color:#00AA00">'''Wealthy 1'''</span><br/><span style="color:#00AA00">'''Wealthy 2'''</span><br/><span style="color:#00AA00">'''Wealthy 3'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3''' || When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''6500''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''.<br/>When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''8000''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''.<br/>When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''9500''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''. || ''Money was never a problem for you.'' || '''Pauper'''
+
|-
+
| <span style="color:#00AA00">'''Wherever I may roam'''</span> || '''-2''' || The effects of '''[[Effect#Fatigue|travel fatigue]]''' are '''halved''' for this character. || ''♪And the road becomes my bride / ♪I have stripped of all but pride'' ||
+
 
|}
 
|}
  
=== Heinous past ===
+
= Equipment =
 +
 
 +
=== [[Clothing and armor]] ===
 +
 
 +
This creature can wear [[List of human clothing and armor|human clothing and armor]]. Their default clothing is as follows:
 +
* Headgear: '''Medieval helm'''
 +
* Body armor: '''Medieval cuirass'''
 +
 
 +
=== [[Load-bearing equipment]] ===
 +
 
 +
* [[List of utility belts|Utility belt]]: Dump belt
 +
 
 +
=== Equipment and inventory ===
 +
 
 +
Skeletons may have one of '''four''' different sets of items (roll '''1d4''' per skeleton to determine):
 +
 
 +
==== Set 1 ====
 +
 
 +
Equipped [[weapons]]:
 +
* Primary 1: [[Heavy crossbow]] (1 /1, 1x [[Large bolt]], Standard NRM) - IS 22
 +
** Combined effects: 1.3x damage
 +
 
 +
Inventory:
 +
* Dump belt, General carrying: 10x [[Large bolt]], Standard NRM
 +
 
 +
==== Set 2 ====
  
This subsection details how the '''Heinous past''' traits function.
+
Equipped [[weapons]]:
 +
* Holster 1: [[Hatchet]] - IS 5
  
* '''Heinous past (neutral town):''' This character is '''banned''' from one [[Civilized Areas|neutral town]] (specify which, subject to GM approval), attempting to re-enter that town will result in an attempt to '''arrest or kill the character'''. At the GM’s discretion, people affiliated with that town may hire mercenaries to form a death squad specifically targeting the character which can appear at random moments.
+
Inventory:
* '''Heinous past (faction):''' As above, but applies to '''an entire [[faction]]''' and '''every town controlled by that faction'''. Members of that faction will '''attack the character on sight''' when met in the [[UA]], and that faction may form a death squad specifically targeting the character which can appear at random moments.
+
* None
** Although this trait is intended to be used with a major faction, you may ask the GM to take the trait with a minor faction if it makes sense for your character. As minor factions do not control any towns, it is up to the GM to make the difference in one way or another (e.g., reducing the point gain to +2, increasing the amount of death squads, etc.)
+
  
If your character also has the '''Sworn Nemesis''' trait, the Sworn Nemesis may be part of (or be) the death squad.
+
==== Set 3 ====
  
=== Just can't use this ===
+
Equipped [[weapons]]:
 +
* Holster 1: [[Smith & Wesson Model 620]] (7 /7, 7x [[.357 Magnum]], Standard FMJ) - IS 3
 +
** Combined effects: FT +1
  
For every level of this trait taken, you must select '''two [[combat skills]]'''. The selected skills become '''restricted'''. You may take up to 4 levels in this trait, resulting in up to '''8 restricted combat skills'''. All restricted combat skills must be marked as such on your character sheet.
+
Inventory:
 +
* Dump belt, General carrying: 3x [[Speedloaders|.357/.38 7-round speedloader]] (Each: 7 /7, 7x [[.357 Magnum]], Standard FMJ)
  
A '''restricted combat skill''' cannot receive any '''Training Points''' or any '''Skill Points''', effectively permanently locking it at '''Unskilled''' level.
+
==== Set 4 ====
  
=== Murphy's Law ===
+
Equipped [[weapons]]:
 +
* Holster 1: [[Browning Hi-Power]] (13+1 /13, 14x [[9x19mm Parabellum]], Standard FMJ) - IS 3
 +
** Combined effects: FT +1
  
A character with this trait is phenomenally unlucky, and it is up to the GM to manifest these bouts of bad luck. They can be inconvenient and annoying (but ultimately harmless), or they can have real and serious effects (imparting damage or [[Effects]] to the character). It's all up to the GM.
+
Inventory:
 +
* Dump belt, General carrying: 2x [[Hi-Power magazines|Hi-Power 13-round magazines]] (Each: 13 /13, 13x [[9x19mm Parabellum]], Standard FMJ)
  
Suggestions:
 
* Lights going out in a [[UA]] room without warning, plunging the character into [[Effects#Accuracy|environmental darkness]]
 
* [[Radio|Radios]] or [[television|TVs]] failing when operated by the character, possibly shocking them and delivering [[Pain]]
 
* [[Sink|Sinks]], [[Shower|showers]], [[toilet|toilets]] suddenly failing and bursting a pipe, coating the character in sewage water and giving them a [[Effects#Elemental|water-soaked effect]]
 
* And anything else you can come up with...
 
  
=== Permanent addiction ===
+
= Other information =
  
For the purposes of this trait, all [[addictions]] are categorized into tiers:
+
[[Skills]]:
* '''Low tier:''' Nicotine, Alcohol, Cannabis
+
* Combat skills: '''Basic''' (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), '''Unskilled''' (all other combat skills)
* '''Medium tier:''' Amphetamine, Benzo, MDMA, Opioid
+
* Non-combat skills: '''Unskilled''' (all non-combat skills)
* '''High tier:''' Anabolic steroids, Cocaine, PCP, Magic mushrooms
+
  
A character may have up to 3 permanent addictions of any tier. The amount of points granted depends on the tier.
+
Creature traits:
 +
* '''All bone''': This creature is a skeleton, entirely made out of bones. If a skeleton sustains a [[fracture]], the affected limb instantly loses 10 HP.
 +
*'''Drops items on death''': Upon being defeated, this creature will drop the following items:
 +
** If the head had at least 1 HP remaining on death: 1 [[Crafting items#Ingredient items|Preserved skull]]
 +
** Otherwise: Nothing
 +
* '''Fire immunity''': This creature cannot receive the [[Effects#Elemental|'''On fire''' effect]].
 +
* '''Gas immunity''': This creature has a [[Effects#Clothing and armor|permanent '''immunity to gases''' effect]].
 +
* '''No blood''': This creature does not have [[Blood]] and is effecively immune to [[Wounds]], as it cannot bleed.
 +
* '''Poison immunity''': This creature is immune to all forms of poisoning: they cannot receive [[Venom]] nor the [[Effects#Body|'''Cyanide poisoning''' effect]].
 +
* '''Sleep immunity''': This creature never needs to sleep, cannot feel [[Fatigue]] and cannot receive the [[Effects#Body|'''Forced sleep''' effect]], effectively making them immune to tranquilizers.
 +
* '''Spooky and Scary''': This creature is immune to the effects of [[limb damage|'''damaged''' and '''disabled limbs''']] (including the effect normally induced by a [[fracture]]). To destroy a skeleton, the head, upper body or lower body must be '''severed'''.
  
When taking the trait, you must specify which substance family you wish your character to be permanently addicted to. A permanent addiction '''removes the possibility of treatment''' at a [[hospital]].
 
  
=== Phobia ===
+
= Overview =
 +
{{Lore}}
  
A character may have up to 3 phobias of any kind.
+
One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as ''necromancy''.
  
The two phobia types are as follows:
+
Skeletons are exactly what the name implies; the skeletons of humanoid corpses. They are considered an intermediate threat and a far more dangerous type of undead creature than the [[zombie]] or the [[ghoul]]. Usually raised from [[human]] or [[halfling]] bodies, skeletons can be formed from corpses of virtually any age, unlike zombies or ghouls which require the remains to still possess flesh and not be in too advanced a state of decay.
* '''Phobia (single creature)''': Select a particular [[creature]]. If your character enters [[Combat mode]] against at least one individual of that species, your character gains an '''FT +1''' effect.
+
* '''Phobia (category)''': Select an entire [[creature]] category. If your character enters [[Combat mode]] against at least one member of this category, your character gains an '''FT +1''' effect.
+
  
Restrictions: You cannot select the '''Humans, Halflings, Youkai, Angelic, Demonic''' or any of their members to be the subject of a Phobia.
+
An animated skeleton has, on its own, few methods to fight. It cannot effectively deliver punches, so it instead relies on the sharpness of its fingertips, using them as claws. Fortunately for them and unfortunately for their opponents, the necromantic magic animating them has also restored their original dexterity; most skeletons therefore ''arm themselves.'' It is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms.
  
=== Sworn Nemesis ===
+
In fact, skeletons don't just use weapons, they can wear full sets of human clothing and armor. They even have a preference for medieval style plate armor, which provides efficient protection to their bodies. This is not without reason; the greatest threat to a skeleton is blunt damage, and more specifically, bone fractures. As they are ''all'' bone, skeletons are particularly vulnerable to anything that could fracture their bodies. Much like with zombies and ghouls, excessive damage to a critical part of their body (head, torso or hips) will dispel the necromantic grip and revert them back to a pile of inert bones.
  
If your character possesses this trait, your character is hunted by a '''nemesis''' of some kind. The nemesis's apparent sole purpose in life is to kill the player character. The exact reasons, details, and backstory regarding that nemesis should be discussed between the GM and the player, with the following considerations and recommendations:
+
Despite the advanced dexterity and capability to use weapons compared to weaker undead creatures, skeletons are no more intelligent, only capable of following very simple orders.
  
* The nemesis's reasons should be reasonably unshakeable (it shouldn't be possible to convince them with a single check)
+
The best way to deal with a skeleton is to use the heaviest, most powerful melee weapon at your disposal, preferably one that can deal blunt-type damage, and wail on their bodies to shatter as many of their bones as possible. Strong, melee focused adventurers are walking skeleton-banes. If you prefer to use firearms, and your skills and weapon capabilities allow it, you should prioritize attacking the head and destroy the skull. If you can't, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead.
* The nemesis's reasons should make sense with the player character's backstory and motivations
+
* The nemesis may show up '''at any moment the GM deems necessary.'''
+
* The nemesis should be '''appropriately armed, skilled, equipped, and prepared to kill the player character.'''
+
* If there is an agreement between the GM and the player on the matter, the nemesis '''may share the same death system as the player character''', potentially allowing the nemesis to '''come back regularly'''.
+
* If the player character also has the '''Heinous Past''' trait, this may play into the nemesis's backstory, and he may even be part of the death squads (or even ''be'' the death squads).
+
  
[[Category:Getting started]]
+
[[Category:Creatures]]

Revision as of 03:09, 9 July 2023

Navigation: Main Page Creatures Skeleton




Undead
Threat level 3
Skeleton
Unknown creature.png
Basic statistics
Disposition Hostile
Armor Class C2
Pain Sensitivity 0%
Max Blood N/A
Agility +0
Limb groups
HEAD Head - 12 HP
BODY Upper body - 48 HP
Lower body - 36 HP
LIMB 2 arms - 24 HP
2 legs - 24 HP
EXTREMITY 2 hands - 18 HP
2 feet - 18 HP
WEAK POINTS N/A
Secondary statistics
Skeleton type Has bones.png
Can use Weapons/LBE? Yes box.png
Can use Clothing and armor? Human clothing.png


The skeleton is a creature belonging to the Undead category.


Attacks and techniques

This creature has one attack: Claws.

Claws

Damage type Range MAPT IS LDV Pain (C1) Pain (C2) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Sharp Melee 2 1 +0 15% 14% 12% 10% 8% 4% 1%

Equipment

Clothing and armor

This creature can wear human clothing and armor. Their default clothing is as follows:

  • Headgear: Medieval helm
  • Body armor: Medieval cuirass

Load-bearing equipment

Equipment and inventory

Skeletons may have one of four different sets of items (roll 1d4 per skeleton to determine):

Set 1

Equipped weapons:

Inventory:

  • Dump belt, General carrying: 10x Large bolt, Standard NRM

Set 2

Equipped weapons:

Inventory:

  • None

Set 3

Equipped weapons:

Inventory:

Set 4

Equipped weapons:

Inventory:


Other information

Skills:

  • Combat skills: Basic (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), Unskilled (all other combat skills)
  • Non-combat skills: Unskilled (all non-combat skills)

Creature traits:

  • All bone: This creature is a skeleton, entirely made out of bones. If a skeleton sustains a fracture, the affected limb instantly loses 10 HP.
  • Drops items on death: Upon being defeated, this creature will drop the following items:
    • If the head had at least 1 HP remaining on death: 1 Preserved skull
    • Otherwise: Nothing
  • Fire immunity: This creature cannot receive the On fire effect.
  • Gas immunity: This creature has a permanent immunity to gases effect.
  • No blood: This creature does not have Blood and is effecively immune to Wounds, as it cannot bleed.
  • Poison immunity: This creature is immune to all forms of poisoning: they cannot receive Venom nor the Cyanide poisoning effect.
  • Sleep immunity: This creature never needs to sleep, cannot feel Fatigue and cannot receive the Forced sleep effect, effectively making them immune to tranquilizers.
  • Spooky and Scary: This creature is immune to the effects of damaged and disabled limbs (including the effect normally induced by a fracture). To destroy a skeleton, the head, upper body or lower body must be severed.


Overview

Lorebook.png
This article or section contains lore-related information.
Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe.


One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as necromancy.

Skeletons are exactly what the name implies; the skeletons of humanoid corpses. They are considered an intermediate threat and a far more dangerous type of undead creature than the zombie or the ghoul. Usually raised from human or halfling bodies, skeletons can be formed from corpses of virtually any age, unlike zombies or ghouls which require the remains to still possess flesh and not be in too advanced a state of decay.

An animated skeleton has, on its own, few methods to fight. It cannot effectively deliver punches, so it instead relies on the sharpness of its fingertips, using them as claws. Fortunately for them and unfortunately for their opponents, the necromantic magic animating them has also restored their original dexterity; most skeletons therefore arm themselves. It is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms.

In fact, skeletons don't just use weapons, they can wear full sets of human clothing and armor. They even have a preference for medieval style plate armor, which provides efficient protection to their bodies. This is not without reason; the greatest threat to a skeleton is blunt damage, and more specifically, bone fractures. As they are all bone, skeletons are particularly vulnerable to anything that could fracture their bodies. Much like with zombies and ghouls, excessive damage to a critical part of their body (head, torso or hips) will dispel the necromantic grip and revert them back to a pile of inert bones.

Despite the advanced dexterity and capability to use weapons compared to weaker undead creatures, skeletons are no more intelligent, only capable of following very simple orders.

The best way to deal with a skeleton is to use the heaviest, most powerful melee weapon at your disposal, preferably one that can deal blunt-type damage, and wail on their bodies to shatter as many of their bones as possible. Strong, melee focused adventurers are walking skeleton-banes. If you prefer to use firearms, and your skills and weapon capabilities allow it, you should prioritize attacking the head and destroy the skull. If you can't, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead.