Difference between pages "List of magazines" and "Skeleton"

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__NOTOC__
 
{{Navigation
 
{{Navigation
| nav=[[Main Page]] '''→''' [[Weapon accessories]] '''→''' [[{{PAGENAME}}]]
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| nav=[[Main Page]] '''→''' [[Creatures]] '''→''' [[{{PAGENAME}}]]
 
}}
 
}}
  
This page regroups all of the types of '''magazines''' in the game, including '''en-bloc clips'''.
+
{{Creature
 +
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
 +
| image
 +
| creature_tl=3
 +
| creature_cat=Undead
 +
| creature_disp=<span style="color:#991111">Hostile</span>
 +
| creature_ac=C2
 +
| creature_ps=0%
 +
| creature_blood=N/A
 +
| creature_agi=+0
 +
| creature_head=Head - 12 HP
 +
| creature_body=Upper body - 48 HP<br/>Lower body - 36 HP
 +
| creature_limb=2 arms - 24 HP<br/>2 legs - 24 HP
 +
| creature_extr=2 hands - 18 HP<br/>2 feet - 18 HP
 +
| creature_wp=N/A
 +
| creature_bones=[[File:Has bones.png|25px]]
 +
| creature_gear=[[File:Yes box.png|25px]]
 +
| creature_wear=[[File:Human clothing.png|25px]]
 +
}}
 +
 
 +
The '''skeleton''' is a creature belonging to the '''Undead''' category.
 +
 
 +
 
 +
= Attacks and techniques =
 +
 
 +
This creature has one attack: '''Claws'''.
 +
 
 +
=== Claws ===
 +
{| class="wikitable" style="font-size:10pt;text-align:center"
 +
|-
 +
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
 +
|-
 +
| Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c53a6">1</span>''' || '''<span style="color:#980000">+0</span>''' || 15% || 14% || 12% || 10% || 8% || 4% || 1%
 +
|}
 +
 
 +
= Equipment =
 +
 
 +
=== [[Clothing and armor]] ===
 +
 
 +
This creature can wear [[List of human clothing and armor|human clothing and armor]]. Their default clothing is as follows:
 +
* Headgear: '''Medieval helm'''
 +
* Body armor: '''Medieval cuirass'''
 +
 
 +
=== [[Load-bearing equipment]] ===
 +
 
 +
* [[List of utility belts|Utility belt]]: Dump belt
  
= List of magazine types =
+
=== Equipment and inventory ===
  
== 1-9 ==
+
Skeletons may have one of '''four''' different sets of items (roll '''1d4''' per skeleton to determine):
* [[10/22 magazines]]
+
* [[110BA magazines]]
+
* [[1006 magazines]]
+
* [[4006 magazines]]
+
* [[9A91 magazines]]
+
  
== A ==
+
==== Set 1 ====
* [[A-180 magazines]]
+
* [[AA-12 magazines]]
+
* [[Accelerator magazines]]
+
* [[AK-22 magazines]]
+
* [[AK-47 magazines]]
+
* [[AK-74 magazines]]
+
* [[AK-101 magazines]]
+
* [[APX magazines]]
+
* [[AR-10 magazines]]
+
* [[AR-18 magazines]]
+
* [[AR 5.45 magazines]]
+
* [[AS Val magazines]]
+
* [[AUG magazines]]
+
* [[Auto Mag .44 magazines]]
+
* [[Automag III magazines]]
+
* [[Automag V magazines]]
+
* [[AVS-36 magazines]]
+
* [[Avtomat magazines]]
+
* [[AWSM magazines]]
+
* [[Axis magazines]]
+
  
== B ==
+
Equipped [[weapons]]:
* [[Bad News magazines]]
+
* Primary 1: [[Heavy crossbow]] (1 /1, 1x [[Large bolt]], Standard NRM) - IS 22
* [[Beretta 81 magazines]]
+
** Combined effects: 1.3x damage
* [[Beretta 84 magazines]]
+
* [[Beretta 92 magazines]]
+
* [[Beretta 96 magazines]]
+
* [[Beretta M3P magazines]]
+
* [[Beretta M9-22LR magazines]]
+
* [[Bersa .40 magazines]]
+
* [[Bersa .380 magazines]]
+
* [[Black Arrow magazines]]
+
* [[Bizon 9x18 magazines]]
+
* [[BLR magazines]]
+
* [[BM59 magazines]]
+
* [[Bren Gun magazines]]
+
* [[Bren Ten magazines]]
+
* [[Bryco magazines]]
+
* [[BTS410 magazines]]
+
  
== C ==
+
Inventory:
* [[Calico magazines]]
+
* Dump belt, General carrying: 10x [[Large bolt]], Standard NRM
* [[CAWS magazines]]
+
* [[CEAM M1950 magazines]]
+
* [[CheyTac magazines]]
+
* [[Colt 9mm SMG magazines]]
+
* [[Colt M1903 magazines]]
+
* [[Coonan magazines]]
+
* [[Cougar magazines]]
+
* [[CP33 magazines]]
+
* [[CS/LR3 magazines]]
+
* [[CZ 52 magazines]]
+
* [[CZ 75 9mm magazines]]
+
* [[CZ 75 .40 magazines]]
+
* [[CZ 83 magazines]]
+
* [[CZ 455 magazines]]
+
* [[CZ 805 magazines]]
+
* [[CZ-G2000 magazines]]
+
* [[CZ99 magazines]]
+
  
== D ==
+
==== Set 2 ====
* [[Deagle .357 magazines]]
+
* [[Deagle .41 magazines]]
+
* [[Deagle .44 magazines]]
+
* [[Deagle .50 magazines]]
+
* [[Delta Elite magazines]]
+
* [[DP-27 magazines]]
+
* [[DSR-1 magazines]]
+
* [[DT HTI magazines]]
+
* [[DT SRS magazines]]
+
* [[DXL .408 magazines]]
+
  
== F ==
+
Equipped [[weapons]]:
* [[FAL magazines]]
+
* Holster 1: [[Hatchet]] - IS 5
* [[FAMAS magazines]]
+
* [[FG42 magazines]]
+
* [[Five-seveN magazines]]
+
* [[Fort-12 magazines]]
+
* [[Fort-17 magazines]]
+
* [[FNAR magazines]]
+
* [[FNX-40 magazines]]
+
* [[FNX-45 magazines]]
+
* [[Frommer Stop magazines]]
+
  
== G ==
+
Inventory:
* [[G3 magazines]]
+
* None
* [[G11 magazines]]
+
* [[G36 magazines]]
+
* [[G43 magazines]]
+
* [[Galil 5.56 magazines]]
+
* [[Galil 7.62 magazines]]
+
* [[Garand en-bloc clips]]
+
* [[GB magazines]]
+
* [[Gepard magazines]]
+
* [[Glock 9mm magazines]]
+
* [[Glock 10mm magazines]]
+
* [[Glock .40/.357 magazines]]
+
* [[Glock .45 magazines]]
+
* [[Glock .380 magazines]]
+
* [[Glock 44 magazines]]
+
* [[Grach magazines]]
+
* [[Grizzly magazines]]
+
* [[GSh magazines]]
+
  
== H ==
+
==== Set 3 ====
* [[Hi-Point 9mm magazines]]
+
* [[Hi-Point .40 magazines]]
+
* [[Hi-Point .45 magazines]]
+
* [[Hi-Power magazines]]
+
* [[HK33 magazines]]
+
* [[HK45 magazines]]
+
* [[HK417 magazines]]
+
* [[HSHD magazines]]
+
  
== J ==
+
Equipped [[weapons]]:
* [[Jericho 9mm magazines]]
+
* Holster 1: [[Smith & Wesson Model 620]] (7 /7, 7x [[.357 Magnum]], Standard FMJ) - IS 3
* [[Jericho .40 magazines]]
+
** Combined effects: FT +1
* [[Joshua magazines]] ("Unknown .454 Casull pistol magazines")
+
  
== K ==
+
Inventory:
* [[Kashtan magazines]]
+
* Dump belt, General carrying: 3x [[Speedloaders|.357/.38 7-round speedloader]] (Each: 7 /7, 7x [[.357 Magnum]], Standard FMJ)
* [[Kedr magazines]]
+
* [[Kiparis magazines]]
+
  
== L ==
+
==== Set 4 ====
* [[Lambda magazines]]
+
* [[Lewis Gun magazines]]
+
* [[LM4 magazines]]
+
* [[LMG11 ammo cassettes]]
+
* [[Luger magazines]]
+
* [[Luxus 1416 magazines]]
+
  
== M ==
+
Equipped [[weapons]]:
* [[m/45 magazines]]
+
* Holster 1: [[Browning Hi-Power]] (13+1 /13, 14x [[9x19mm Parabellum]], Standard FMJ) - IS 3
* [[M&P magazines]]
+
** Combined effects: FT +1
* [[M1 Carbine magazines]]
+
* [[M3 magazines]]
+
* [[M14 magazines]]
+
* [[M26 MASS magazines]]
+
* [[M41A magazines]]
+
* [[M76 magazines]]
+
* [[M82 magazines]]
+
* [[M98B magazines]]
+
* [[M712 magazines]]
+
* [[M1907 magazines]]
+
* [[M1911A1 magazines]]
+
* [[M1918 BAR magazines]]
+
* [[M1927 magazines]]
+
* [[MAB D magazines]]
+
* [[MAB-38 magazines]]
+
* [[MAC-10 magazines]]
+
* [[MAC-11 magazines]]
+
* [[Madsen magazines]]
+
* [[Makarov PM magazines]]
+
* [[Makarov PMM magazines]]
+
* [[Marlin Model 55 magazines]]
+
* [[MAS-49/56 magazines]]
+
* [[MAS Type 62 magazines]]
+
* [[MAT-49 magazines]]
+
* [[Mauser M2 magazines]]
+
* [[Megastar 10mm magazines]]
+
* [[Megastar .45 magazines]]
+
* [[Mendoza C1934 magazines]]
+
* [[Mini-14 magazines]]
+
* [[Mini-30 magazines]]
+
* [[MP5 9mm magazines]]
+
* [[MP5 10mm/.40 magazines]]
+
* [[MP7 magazines]]
+
* [[MP40 magazines]]
+
* [[MPT-76 magazines]]
+
* [[MPX 9mm magazines]]
+
* [[MT-9 magazines]]
+
* [[MT-40 magazines]]
+
* [[MTR-8 en-bloc clips]]
+
  
== N ==
+
Inventory:
* [[Nightmare magazines]]
+
* Dump belt, General carrying: 2x [[Hi-Power magazines|Hi-Power 13-round magazines]] (Each: 13 /13, 13x [[9x19mm Parabellum]], Standard FMJ)
* [[NP762 magazines]]
+
  
== O ==
 
* [[Ortgies .32 magazines]]
 
* [[OTs-33 magazines]]
 
* [[OTs-39 magazines]]
 
* [[OSV-96 magazines]]
 
  
== P ==
+
= Other information =
* [[P7M7 magazines]]
+
* [[P7M8 magazines]]
+
* [[P7M10 magazines]]
+
* [[P7M13 magazines]]
+
* [[P17 magazines]]
+
* [[P38 magazines]]
+
* [[P90 magazines]]
+
* [[P99 magazines]]
+
* [[P210 magazines]]
+
* [[P220 magazines]]
+
* [[P226 9mm magazines]]
+
* [[P226 .40/.357 magazines]]
+
* [[P227 magazines]]
+
* [[P232 magazines]]
+
* [[P239 magazines]]
+
* [[P320 .40/.357 magazines]]
+
* [[P2000 magazines]]
+
* [[P-14 magazines]]
+
* [[P-16 magazines]]
+
* [[P-18 magazines]]
+
* [[P-64 magazines]]
+
* [[PGM-338 magazines]]
+
* [[PK380 magazines]]
+
* [[PM-63 RAK magazines]]
+
* [[PP-2000 magazines]]
+
* [[PPK magazines]]
+
* [[PPK/S magazines]]
+
* [[PPS-43 magazines]]
+
* [[PPSh magazines]]
+
* [[Px4 magazines]]
+
  
== Q ==
+
[[Skills]]:
* [[QBU-88 magazines]]
+
* Combat skills: '''Basic''' (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), '''Unskilled''' (all other combat skills)
* [[QBZ 5.8mm magazines]]
+
* Non-combat skills: '''Unskilled''' (all non-combat skills)
* [[QSZ-92 magazines]]
+
  
== R ==
+
Creature traits:
* [[R1 magazines]]
+
* '''All bone''': This creature is a skeleton, entirely made out of bones. If a skeleton sustains a [[fracture]], the affected limb instantly loses 10 HP.
* [[R93 magazines]]
+
*'''Drops items on death''': Upon being defeated, this creature will drop the following items:
* [[Ruby PU magazines]]
+
** If the head had at least 1 HP remaining on death: 1 [[Crafting items#Ingredient items|Preserved skull]]
* [[Ruger Mark III magazines]]
+
** Otherwise: Nothing
* [[RX22 magazines]]
+
* '''Fire immunity''': This creature cannot receive the [[Effects#Elemental|'''On fire''' effect]].
 +
* '''Gas immunity''': This creature has a [[Effects#Clothing and armor|permanent '''immunity to gases''' effect]].
 +
* '''No blood''': This creature does not have [[Blood]] and is effecively immune to [[Wounds]], as it cannot bleed.
 +
* '''Poison immunity''': This creature is immune to all forms of poisoning: they cannot receive [[Venom]] nor the [[Effects#Body|'''Cyanide poisoning''' effect]].
 +
* '''Sleep immunity''': This creature never needs to sleep, cannot feel [[Fatigue]] and cannot receive the [[Effects#Body|'''Forced sleep''' effect]], effectively making them immune to tranquilizers.
 +
* '''Spooky and Scary''': This creature is immune to the effects of [[limb damage|'''damaged''' and '''disabled limbs''']] (including the effect normally induced by a [[fracture]]). To destroy a skeleton, the head, upper body or lower body must be '''severed'''.
  
== S ==
 
* [[S&W 1911RO magazines]]
 
* [[S&W AS magazines]]
 
* [[S&W CS45 magazines]]
 
* [[Saiga-12 magazines]]
 
* [[Saiga-20 magazines]]
 
* [[Saiga-100 magazines]]
 
* [[Saiga-410 magazines]]
 
* [[Savage Mark II magazines]]
 
* [[Sauer 38H magazines]]
 
* [[SCAR-H magazines]]
 
* [[Scout magazines]]
 
* [[Skorpion .32 magazines]]
 
* [[Skorpion .380 magazines]]
 
* [[SG510-4 magazines]]
 
* [[SG550 magazines]]
 
* [[SIX12 magazines]]
 
* [[SP22 magazines]]
 
* [[SP2022 magazines]]
 
* [[SPAS-15 magazines]]
 
* [[Spectre magazines]]
 
* [[SR-93 magazines]]
 
* [[SSG-82 magazines]]
 
* [[SSG 3000 magazines]]
 
* [[STANAG magazines]]
 
* [[Stechkin magazines]]
 
* [[Sten magazines]]
 
* [[Sterling magazines]]
 
* [[Steyr M357 magazines]]
 
* [[Steyr MPi magazines]]
 
* [[StG-44 magazines]]
 
* [[Stoner 63 magazines]]
 
* [[Suomi magazines]]
 
* [[SV-98 magazines]]
 
* [[SV-99 magazines]]
 
* [[SVD magazines]]
 
* [[SVK-12 magazines]]
 
* [[SVT-40 magazines]]
 
  
== T ==
+
= Overview =
* [[Tac-50 magazines]]
+
{{Lore}}
* [[TEC-9 magazines]]
+
* [[Thompson magazines]]
+
* [[TMP magazines]]
+
* [[TOZ-106 magazines]]
+
* [[Trejo-1 magazines]]
+
* [[TRG-42 magazines]]
+
* [[TRI XT3 magazines]]
+
* [[TT-33 magazines]]
+
* [[Type 80 magazines]]
+
* [[Type 85 magazines]]
+
  
== U ==
+
One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as ''necromancy''.
* [[UCP magazines]]
+
* [[Ulfberht magazines]]
+
* [[Ultimax magazines]]
+
* [[UMP9 magazines]]
+
* [[UMP40 magazines]]
+
* [[UMP45 magazines]]
+
* [[USAS-12 magazines]]
+
* [[USP 9mm magazines]]
+
* [[USP .40 magazines]]
+
* [[USP .45 magazines]]
+
* [[UZI magazines]]
+
* [[Uzkon magazines]]
+
  
== V ==
+
Skeletons are exactly what the name implies; the skeletons of humanoid corpses. They are considered an intermediate threat and a far more dangerous type of undead creature than the [[zombie]] or the [[ghoul]]. Usually raised from [[human]] or [[halfling]] bodies, skeletons can be formed from corpses of virtually any age, unlike zombies or ghouls which require the remains to still possess flesh and not be in too advanced a state of decay.
* [[Vanquish magazines]]
+
* [[VD-01 magazines]]
+
* [[Vis-35 magazines]]
+
* [[VP70 magazines]]
+
* [[Vz. 26 magazines]]
+
* [[Vz. 58 magazines]]
+
  
== W ==
+
An animated skeleton has, on its own, few methods to fight. It cannot effectively deliver punches, so it instead relies on the sharpness of its fingertips, using them as claws. Fortunately for them and unfortunately for their opponents, the necromantic magic animating them has also restored their original dexterity; most skeletons therefore ''arm themselves.'' It is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms.
* [[WA2000 magazines]]
+
* [[Watchman magazines]]
+
* [[Welrod magazines]]
+
* [[Wildey magazines]]
+
  
== X ==
+
In fact, skeletons don't just use weapons, they can wear full sets of human clothing and armor. They even have a preference for medieval style plate armor, which provides efficient protection to their bodies. This is not without reason; the greatest threat to a skeleton is blunt damage, and more specifically, bone fractures. As they are ''all'' bone, skeletons are particularly vulnerable to anything that could fracture their bodies. Much like with zombies and ghouls, excessive damage to a critical part of their body (head, torso or hips) will dispel the necromantic grip and revert them back to a pile of inert bones.
* [[XDM magazines]]
+
  
== Z ==
+
Despite the advanced dexterity and capability to use weapons compared to weaker undead creatures, skeletons are no more intelligent, only capable of following very simple orders.
* [[ZK-383 magazines]]
+
  
== Maze Customs ==
+
The best way to deal with a skeleton is to use the heaviest, most powerful melee weapon at your disposal, preferably one that can deal blunt-type damage, and wail on their bodies to shatter as many of their bones as possible. Strong, melee focused adventurers are walking skeleton-banes. If you prefer to use firearms, and your skills and weapon capabilities allow it, you should prioritize attacking the head and destroy the skull. If you can't, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead.
* [[Maze Customs magazines]]
+
  
[[Category:Weapon accessories]]
+
[[Category:Creatures]]

Revision as of 03:09, 9 July 2023

Navigation: Main Page Creatures Skeleton




Undead
Threat level 3
Skeleton
Unknown creature.png
Basic statistics
Disposition Hostile
Armor Class C2
Pain Sensitivity 0%
Max Blood N/A
Agility +0
Limb groups
HEAD Head - 12 HP
BODY Upper body - 48 HP
Lower body - 36 HP
LIMB 2 arms - 24 HP
2 legs - 24 HP
EXTREMITY 2 hands - 18 HP
2 feet - 18 HP
WEAK POINTS N/A
Secondary statistics
Skeleton type Has bones.png
Can use Weapons/LBE? Yes box.png
Can use Clothing and armor? Human clothing.png


The skeleton is a creature belonging to the Undead category.


Attacks and techniques

This creature has one attack: Claws.

Claws

Damage type Range MAPT IS LDV Pain (C1) Pain (C2) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Sharp Melee 2 1 +0 15% 14% 12% 10% 8% 4% 1%

Equipment

Clothing and armor

This creature can wear human clothing and armor. Their default clothing is as follows:

  • Headgear: Medieval helm
  • Body armor: Medieval cuirass

Load-bearing equipment

Equipment and inventory

Skeletons may have one of four different sets of items (roll 1d4 per skeleton to determine):

Set 1

Equipped weapons:

Inventory:

  • Dump belt, General carrying: 10x Large bolt, Standard NRM

Set 2

Equipped weapons:

Inventory:

  • None

Set 3

Equipped weapons:

Inventory:

Set 4

Equipped weapons:

Inventory:


Other information

Skills:

  • Combat skills: Basic (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), Unskilled (all other combat skills)
  • Non-combat skills: Unskilled (all non-combat skills)

Creature traits:

  • All bone: This creature is a skeleton, entirely made out of bones. If a skeleton sustains a fracture, the affected limb instantly loses 10 HP.
  • Drops items on death: Upon being defeated, this creature will drop the following items:
    • If the head had at least 1 HP remaining on death: 1 Preserved skull
    • Otherwise: Nothing
  • Fire immunity: This creature cannot receive the On fire effect.
  • Gas immunity: This creature has a permanent immunity to gases effect.
  • No blood: This creature does not have Blood and is effecively immune to Wounds, as it cannot bleed.
  • Poison immunity: This creature is immune to all forms of poisoning: they cannot receive Venom nor the Cyanide poisoning effect.
  • Sleep immunity: This creature never needs to sleep, cannot feel Fatigue and cannot receive the Forced sleep effect, effectively making them immune to tranquilizers.
  • Spooky and Scary: This creature is immune to the effects of damaged and disabled limbs (including the effect normally induced by a fracture). To destroy a skeleton, the head, upper body or lower body must be severed.


Overview

Lorebook.png
This article or section contains lore-related information.
Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe.


One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as necromancy.

Skeletons are exactly what the name implies; the skeletons of humanoid corpses. They are considered an intermediate threat and a far more dangerous type of undead creature than the zombie or the ghoul. Usually raised from human or halfling bodies, skeletons can be formed from corpses of virtually any age, unlike zombies or ghouls which require the remains to still possess flesh and not be in too advanced a state of decay.

An animated skeleton has, on its own, few methods to fight. It cannot effectively deliver punches, so it instead relies on the sharpness of its fingertips, using them as claws. Fortunately for them and unfortunately for their opponents, the necromantic magic animating them has also restored their original dexterity; most skeletons therefore arm themselves. It is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms.

In fact, skeletons don't just use weapons, they can wear full sets of human clothing and armor. They even have a preference for medieval style plate armor, which provides efficient protection to their bodies. This is not without reason; the greatest threat to a skeleton is blunt damage, and more specifically, bone fractures. As they are all bone, skeletons are particularly vulnerable to anything that could fracture their bodies. Much like with zombies and ghouls, excessive damage to a critical part of their body (head, torso or hips) will dispel the necromantic grip and revert them back to a pile of inert bones.

Despite the advanced dexterity and capability to use weapons compared to weaker undead creatures, skeletons are no more intelligent, only capable of following very simple orders.

The best way to deal with a skeleton is to use the heaviest, most powerful melee weapon at your disposal, preferably one that can deal blunt-type damage, and wail on their bodies to shatter as many of their bones as possible. Strong, melee focused adventurers are walking skeleton-banes. If you prefer to use firearms, and your skills and weapon capabilities allow it, you should prioritize attacking the head and destroy the skull. If you can't, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead.