Difference between pages "9x19mm Parabellum" and "Skeleton"

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__NOTOC__
 
__NOTOC__
 
{{Navigation
 
{{Navigation
| nav=[[Main Page]] '''→''' [[Main Page#Items|Items]] '''→''' [[Ammunition]] '''→''' [[{{PAGENAME}}]]
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| nav=[[Main Page]] '''→''' [[Creatures]] '''→''' [[{{PAGENAME}}]]
 
}}
 
}}
  
{{Ammo
+
{{Creature
 
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
 
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
| image=[[File:9x19mm Parabellum.jpg|350px]]
+
| image
| ammo_category=<span style="color:#0000AA">'''(P)'''</span>istol caliber
+
| creature_tl=3
| ammo_recoil=2
+
| creature_cat=Undead
| ammo_cpr=[[File:Parallar symbol.png|10px]] '''1.00'''
+
| creature_disp=<span style="color:#991111">Hostile</span>
| ammo_weight=0.01
+
| creature_ac=C2
| ammo_qty= 50 / 1000
+
| creature_ps=0%
| ammo_dmgtype=Bullet
+
| creature_blood=N/A
| ammo_ldv=+1
+
| creature_agi=+0
| ammo_c1=34%
+
| creature_head=Head - 12 HP
| ammo_c2=31%
+
| creature_body=Upper body - 48 HP<br/>Lower body - 36 HP
| ammo_a1=27%
+
| creature_limb=2 arms - 24 HP<br/>2 legs - 24 HP
| ammo_a2=22%
+
| creature_extr=2 hands - 18 HP<br/>2 feet - 18 HP
| ammo_a3=17%
+
| creature_wp=N/A
| ammo_a4=9%
+
| creature_bones=[[File:Has bones.png|25px]]
| ammo_a5=3%
+
| creature_gear=[[File:Yes box.png|25px]]
| ammo_hlprimer=Small pistol
+
| creature_wear=[[File:Human clothing.png|25px]]
| ammo_hlpowder=Pistol powder
+
| ammo_hlproj=.355, 115 grain
+
| ammo_hlcpc=[[File:Parallar symbol.png|10px]] '''0.223'''
+
| ammo_hlspload=67
+
| ammo_hlcoldload=60
+
| ammo_hlhotload=74
+
| ammo_hlsuperload=80
+
| ammo_bbl=5 <span style=font-size:80%>([[Maze Customs|1911SS]] 9mm)</span>
+
| ammo_mv=382 m/s <span style=font-size:80%>(1253 ft/s)</span>
+
| ammo_me=544 Joule <span style=font-size:80%>(401 ft-lbf)</span>
+
| ammo_rlcountry=[[File:German Empire.png|25px]] German Empire
+
| ammo_rlyear=1901
+
 
}}
 
}}
  
'''9x19mm Parabellum''' is a type of [[ammunition]] for firearms. It is classified as a <span style="color:#0000AA">'''(P)'''</span>istol caliber. It was originally designed for the [[DWM Luger P08|Luger]] pistol, but went on to become the most widely used centerfire handgun cartridge, in both the real world and the Mazes. It is suitable for use in a wide range of firearms, from the most diminutive of pocket handguns to large submachine guns, and everything in between.
+
The '''skeleton''' is a creature belonging to the '''Undead''' category.
  
9x19mm is pronounced ''nine by nineteen millimeters''. The name ''Parabellum'' comes from the Latin phrase ''Si vis pacem, para bellum'' (If you wish for peace, prepare for war).
 
  
This caliber may also be known as '''9x19mm Para''' (a shortened form of ''Parabellum''), '''9x19mm Luger''' (after the [[Luger]] pistol), '''9x19mm NATO''', '''9x19mm''', or simply '''9mm'''. Although this last designation is not recommended due to the existence of other 9mm calibers, "9mm" is generally understood to mean 9x19mm Parabellum in the majority of contexts.
+
= Attacks and techniques =
  
 +
This creature has one attack: '''Claws'''.
  
= Compatibility =
+
=== Claws ===
 +
{| class="wikitable" style="font-size:10pt;text-align:center"
 +
|-
 +
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
 +
|-
 +
| Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c53a6">1</span>''' || '''<span style="color:#980000">+0</span>''' || 15% || 14% || 12% || 10% || 8% || 4% || 1%
 +
|}
  
== Base weapons ==
+
= Equipment =
There are '''58''' base weapons chambered in this caliber.
+
  
'''[[Class 1 weapons]]:'''
+
=== [[Clothing and armor]] ===
* [[Beretta MAB-38A]]
+
* [[Tikkakoski Suomi KP/-31]]
+
* [[Zbrojovka Brno ZK-383]]
+
  
'''[[Class 2 weapons]]:'''
+
This creature can wear [[List of human clothing and armor|human clothing and armor]]. Their default clothing is as follows:
* [[Al-Gi-Mec AGM-1]]
+
* Headgear: '''Medieval helm'''
* [[Brügger + Thomet MP9-N]]
+
* Body armor: '''Medieval cuirass'''
* [[Bergmann MP18]]
+
* [[Calico M960A]]
+
* [[Carl Gustaf m/45]]
+
* [[Colt RO635]]
+
* [[Daewoo K7]]
+
* [[Enfield RSAF Sten Mk IIS]]
+
* [[Erma Werke MP40]]
+
* [[Heckler & Koch MP5A3]]
+
* [[Heckler & Koch UMP9]]
+
* [[IMI UZI]]
+
* [[KBP PP-2000]]
+
* [[Kel-Tec SUB-2000-G9]]
+
* [[MAT-49]]
+
* [[Ruger MP9]]
+
* [[SIG Sauer MPX]]
+
* [[SITES Spectre M4]]
+
* [[Sterling L2A3]]
+
* [[Steyr AUG Para]]
+
* [[Steyr MPi 81]]
+
* [[Taurus MT-9]]
+
  
'''[[Class 3 weapons]]:'''
+
=== [[Load-bearing equipment]] ===
* [[Arms Moravia CZ-G 2000]]
+
* [[Beretta 93R]]
+
* [[Beretta M9]]
+
* [[Česká Zbrojovka CZ 75 AUTOMATIC]]
+
* [[Česká Zbrojovka CZ 75B-9]]
+
* [[Danuvia VD-01]]
+
* [[DWM Luger P08]]
+
* [[FN Herstal/Browning Hi-Power]]
+
* [[Glock 17]]
+
* [[Glock 18C]]
+
* [[Glock 26]]
+
* [[Heckler & Koch MP5K]]
+
* [[Heckler & Koch P7M8]]
+
* [[Heckler & Koch P7M13]]
+
* [[Heckler & Koch USP9]]
+
* [[Heckler & Koch VP70]]
+
* [[Hi-Point C9]]
+
* [[Intratec TEC-9]]
+
* [[IZHMEKH MP-443 Grach]]
+
* [[KBP GSh-18]]
+
* [[Mauser C96 Red 9]]
+
* [[SIG Sauer P226 Navy]]
+
* [[SIG Sauer Pro SP2022]]
+
* [[SilencerCo Maxim 9]]
+
* [[Smith & Wesson Model 547]]
+
* [[Smith & Wesson Model 986]]
+
* [[Sterling Mark 7]]
+
* [[Steyr GB]]
+
* [[Steyr TMP]]
+
* [[Walther P38]]
+
* [[Walther P99]]
+
* [[Zastava CZ99]]
+
  
 +
* [[List of utility belts|Utility belt]]: Dump belt
  
= Barrel length groups =
+
=== Equipment and inventory ===
The reference barrel length belongs to the group listed in ''italics''.
+
  
{| class="wikitable sortable" style="text-align:center" width="600"
+
Skeletons may have one of '''four''' different sets of items (roll '''1d4''' per skeleton to determine):
|-
+
! Group name !! Barrel length range !! Damage multiplier
+
|-
+
| ''Handgun'' || ''Up to 6"'' || ''1.0x''
+
|-
+
| SMG || 6.1" - 10.9" || 1.2x
+
|-
+
| Long barrel || 11" and up || 1.35x
+
|}
+
  
 +
==== Set 1 ====
  
= Retail information =
+
Equipped [[weapons]]:
 +
* Primary 1: [[Heavy crossbow]] (1 /1, 1x [[Large bolt]], Standard NRM) - IS 22
 +
** Combined effects: 1.3x damage
  
{{PAGENAME}} ammunition can be purchased in [[gun shop|gun shops]] and [[weapon shop|weapon shops]] in boxes of 50 rounds or bulk cans of 1000 rounds.
+
Inventory:
 +
* Dump belt, General carrying: 10x [[Large bolt]], Standard NRM
  
The following brands and projectile types are available in retail:
+
==== Set 2 ====
  
{| class="wikitable sortable" style="text-align:center" width="800"
+
Equipped [[weapons]]:
|-
+
* Holster 1: [[Hatchet]] - IS 5
! Brand name !! Composition !! Available projectile types
+
|-
+
| Standard || Reg/SP || '''FMJ''' (1.0x)<br/><span style="color:#D1AE30">'''T'''</span> (1.5x)<br/> <span style="color:#888888">'''Match'''</span> (4.0x)<br/> <span style="color:#0000CC">'''JHP'''</span> (3.0x)<br/> <span style="color:#CC0000">'''AP'''</span> (3.0x)<br/><span style="color:#990000">'''SAP'''</span> (2.0x)<br/> <span style="color:#008800">'''SF'''</span> (1.5x)<br/> <span style="color:#7C7C00">'''UHS'''</span> (2.5x)
+
|-
+
| Personal Defense || Reg/'''+P''' || '''FMJ''' (1.1x)<br/><span style="color:#D1AE30">'''T'''</span> (1.65x)<br/> <span style="color:#0000CC">'''JHP'''</span> (3.3x)<br/> <span style="color:#CC0000">'''AP'''</span> (3.3x)<br/><span style="color:#990000">'''SAP'''</span> (2.2x)
+
|-
+
| Pocket Dragon || Reg/'''+P+''' || '''FMJ''' (1.2x)<br/><span style="color:#D1AE30">'''T'''</span> (1.8x)<br/> <span style="color:#0000CC">'''JHP'''</span> (3.6x)<br/> <span style="color:#CC0000">'''AP'''</span> (3.6x)<br/><span style="color:#990000">'''SAP'''</span> (2.4x)
+
|-
+
| Milsurp || '''Surp'''/SP || '''FMJ''' (0.25x)<br/><span style="color:#D1AE30">'''T'''</span> (0.375x)<br/> <span style="color:#0000CC">'''JHP'''</span> (0.75x)<br/> <span style="color:#CC0000">'''AP'''</span> (0.75x)<br/><span style="color:#990000">'''SAP'''</span> (0.5x)
+
|-
+
| Milsurp Hot || '''Surp'''/'''+P''' || '''FMJ''' (0.275x)<br/><span style="color:#D1AE30">'''T'''</span> (0.413x)<br/> <span style="color:#0000CC">'''JHP'''</span> (0.825x)<br/> <span style="color:#CC0000">'''AP'''</span> (0.825x)<br/><span style="color:#990000">'''SAP'''</span> (0.55x)
+
|-
+
| Competition || '''Prem'''/SP || '''FMJ''' (3.0x)<br/> <span style="color:#888888">'''Match'''</span> (12.0x)<br/> <span style="color:#0000CC">'''JHP'''</span> (9.0x)<br/> <span style="color:#008800">'''SF'''</span> (4.5x)
+
|}
+
  
The multipliers listed correspond to the value multipliers to cost of ammunition provided by powder type, pressure level, and projectile type. They are included on this table as a convenience, in order to tell at a glance the cost of a given brand and projectile combination.
+
Inventory:
 +
* None
  
== [[Maze Customs]] ==
+
==== Set 3 ====
  
{| class="wikitable" style="text-align:center;font-size:8pt" width="700"
+
Equipped [[weapons]]:
|style="font-size:10pt" colspan=11| Availability of '''{{PAGENAME}}''' as a Customs family chambering:
+
* Holster 1: [[Smith & Wesson Model 620]] (7 /7, 7x [[.357 Magnum]], Standard FMJ) - IS 3
|-
+
** Combined effects: FT +1
| [[File:1911SS.png|noframe|50px]]<br/>1911SS || [[File:1911DS.png|noframe|50px]]<br/>1911DS || [[File:Blackhawk.png|noframe|50px]]<br/>Blackhawk || [[File:Redhawk.png|noframe|50px]]<br/>Redhawk || [[File:Glock-SF.png|noframe|50px]]<br/>Glock-SF || [[File:Glock-LF.png|noframe|50px]]<br/>Glock-LF || [[File:MP5.png|noframe|50px]]<br/>MP5 || [[File:AR-15.png|noframe|50px]]<br/>AR-15 || [[File:Ak.png|noframe|50px]]<br/>AK || [[File:Rem700.png|noframe|50px]]<br/>Rem700 || [[File:BlackArrow.png|noframe|50px]]<br/>BA
+
 
|-
+
Inventory:
| [[File:Yes_box.png|noframe|50px]] || [[File:Yes_box.png|noframe|50px]] || [[File:Yes_box.png|noframe|50px]] || [[File:Yes_box.png|noframe|50px]] || [[File:Yes_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:Yes_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]]
+
* Dump belt, General carrying: 3x [[Speedloaders|.357/.38 7-round speedloader]] (Each: 7 /7, 7x [[.357 Magnum]], Standard FMJ)
|}
+
 
 +
==== Set 4 ====
 +
 
 +
Equipped [[weapons]]:
 +
* Holster 1: [[Browning Hi-Power]] (13+1 /13, 14x [[9x19mm Parabellum]], Standard FMJ) - IS 3
 +
** Combined effects: FT +1
 +
 
 +
Inventory:
 +
* Dump belt, General carrying: 2x [[Hi-Power magazines|Hi-Power 13-round magazines]] (Each: 13 /13, 13x [[9x19mm Parabellum]], Standard FMJ)
 +
 
 +
 
 +
= Other information =
 +
 
 +
[[Skills]]:
 +
* Combat skills: '''Basic''' (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), '''Unskilled''' (all other combat skills)
 +
* Non-combat skills: '''Unskilled''' (all non-combat skills)
 +
 
 +
Creature traits:
 +
* '''All bone''': This creature is a skeleton, entirely made out of bones. If a skeleton sustains a [[fracture]], the affected limb instantly loses 10 HP.
 +
*'''Drops items on death''': Upon being defeated, this creature will drop the following items:
 +
** If the head had at least 1 HP remaining on death: 1 [[Crafting items#Ingredient items|Preserved skull]]
 +
** Otherwise: Nothing
 +
* '''Fire immunity''': This creature cannot receive the [[Effects#Elemental|'''On fire''' effect]].
 +
* '''Gas immunity''': This creature has a [[Effects#Clothing and armor|permanent '''immunity to gases''' effect]].
 +
* '''No blood''': This creature does not have [[Blood]] and is effecively immune to [[Wounds]], as it cannot bleed.
 +
* '''Poison immunity''': This creature is immune to all forms of poisoning: they cannot receive [[Venom]] nor the [[Effects#Body|'''Cyanide poisoning''' effect]].
 +
* '''Sleep immunity''': This creature never needs to sleep, cannot feel [[Fatigue]] and cannot receive the [[Effects#Body|'''Forced sleep''' effect]], effectively making them immune to tranquilizers.
 +
* '''Spooky and Scary''': This creature is immune to the effects of [[limb damage|'''damaged''' and '''disabled limbs''']] (including the effect normally induced by a [[fracture]]). To destroy a skeleton, the head, upper body or lower body must be '''severed'''.
 +
 
 +
 
 +
= Overview =
 +
{{Lore}}
 +
 
 +
One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as ''necromancy''.
 +
 
 +
Skeletons are exactly what the name implies; the skeletons of humanoid corpses. They are considered an intermediate threat and a far more dangerous type of undead creature than the [[zombie]] or the [[ghoul]]. Usually raised from [[human]] or [[halfling]] bodies, skeletons can be formed from corpses of virtually any age, unlike zombies or ghouls which require the remains to still possess flesh and not be in too advanced a state of decay.
 +
 
 +
An animated skeleton has, on its own, few methods to fight. It cannot effectively deliver punches, so it instead relies on the sharpness of its fingertips, using them as claws. Fortunately for them and unfortunately for their opponents, the necromantic magic animating them has also restored their original dexterity; most skeletons therefore ''arm themselves.'' It is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms.
 +
 
 +
In fact, skeletons don't just use weapons, they can wear full sets of human clothing and armor. They even have a preference for medieval style plate armor, which provides efficient protection to their bodies. This is not without reason; the greatest threat to a skeleton is blunt damage, and more specifically, bone fractures. As they are ''all'' bone, skeletons are particularly vulnerable to anything that could fracture their bodies. Much like with zombies and ghouls, excessive damage to a critical part of their body (head, torso or hips) will dispel the necromantic grip and revert them back to a pile of inert bones.
 +
 
 +
Despite the advanced dexterity and capability to use weapons compared to weaker undead creatures, skeletons are no more intelligent, only capable of following very simple orders.
 +
 
 +
The best way to deal with a skeleton is to use the heaviest, most powerful melee weapon at your disposal, preferably one that can deal blunt-type damage, and wail on their bodies to shatter as many of their bones as possible. Strong, melee focused adventurers are walking skeleton-banes. If you prefer to use firearms, and your skills and weapon capabilities allow it, you should prioritize attacking the head and destroy the skull. If you can't, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead.
  
[[Category:Ammunition]]
+
[[Category:Creatures]]

Revision as of 03:09, 9 July 2023

Navigation: Main Page Creatures Skeleton




Undead
Threat level 3
Skeleton
Unknown creature.png
Basic statistics
Disposition Hostile
Armor Class C2
Pain Sensitivity 0%
Max Blood N/A
Agility +0
Limb groups
HEAD Head - 12 HP
BODY Upper body - 48 HP
Lower body - 36 HP
LIMB 2 arms - 24 HP
2 legs - 24 HP
EXTREMITY 2 hands - 18 HP
2 feet - 18 HP
WEAK POINTS N/A
Secondary statistics
Skeleton type Has bones.png
Can use Weapons/LBE? Yes box.png
Can use Clothing and armor? Human clothing.png


The skeleton is a creature belonging to the Undead category.


Attacks and techniques

This creature has one attack: Claws.

Claws

Damage type Range MAPT IS LDV Pain (C1) Pain (C2) Pain (A1) Pain (A2) Pain (A3) Pain (A4) Pain (A5)
Sharp Melee 2 1 +0 15% 14% 12% 10% 8% 4% 1%

Equipment

Clothing and armor

This creature can wear human clothing and armor. Their default clothing is as follows:

  • Headgear: Medieval helm
  • Body armor: Medieval cuirass

Load-bearing equipment

Equipment and inventory

Skeletons may have one of four different sets of items (roll 1d4 per skeleton to determine):

Set 1

Equipped weapons:

Inventory:

  • Dump belt, General carrying: 10x Large bolt, Standard NRM

Set 2

Equipped weapons:

Inventory:

  • None

Set 3

Equipped weapons:

Inventory:

Set 4

Equipped weapons:

Inventory:


Other information

Skills:

  • Combat skills: Basic (Axe, Archery, Semi-auto pistol, DA revolver, SA revolver), Unskilled (all other combat skills)
  • Non-combat skills: Unskilled (all non-combat skills)

Creature traits:

  • All bone: This creature is a skeleton, entirely made out of bones. If a skeleton sustains a fracture, the affected limb instantly loses 10 HP.
  • Drops items on death: Upon being defeated, this creature will drop the following items:
    • If the head had at least 1 HP remaining on death: 1 Preserved skull
    • Otherwise: Nothing
  • Fire immunity: This creature cannot receive the On fire effect.
  • Gas immunity: This creature has a permanent immunity to gases effect.
  • No blood: This creature does not have Blood and is effecively immune to Wounds, as it cannot bleed.
  • Poison immunity: This creature is immune to all forms of poisoning: they cannot receive Venom nor the Cyanide poisoning effect.
  • Sleep immunity: This creature never needs to sleep, cannot feel Fatigue and cannot receive the Forced sleep effect, effectively making them immune to tranquilizers.
  • Spooky and Scary: This creature is immune to the effects of damaged and disabled limbs (including the effect normally induced by a fracture). To destroy a skeleton, the head, upper body or lower body must be severed.


Overview

Lorebook.png
This article or section contains lore-related information.
Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe.


One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as necromancy.

Skeletons are exactly what the name implies; the skeletons of humanoid corpses. They are considered an intermediate threat and a far more dangerous type of undead creature than the zombie or the ghoul. Usually raised from human or halfling bodies, skeletons can be formed from corpses of virtually any age, unlike zombies or ghouls which require the remains to still possess flesh and not be in too advanced a state of decay.

An animated skeleton has, on its own, few methods to fight. It cannot effectively deliver punches, so it instead relies on the sharpness of its fingertips, using them as claws. Fortunately for them and unfortunately for their opponents, the necromantic magic animating them has also restored their original dexterity; most skeletons therefore arm themselves. It is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms.

In fact, skeletons don't just use weapons, they can wear full sets of human clothing and armor. They even have a preference for medieval style plate armor, which provides efficient protection to their bodies. This is not without reason; the greatest threat to a skeleton is blunt damage, and more specifically, bone fractures. As they are all bone, skeletons are particularly vulnerable to anything that could fracture their bodies. Much like with zombies and ghouls, excessive damage to a critical part of their body (head, torso or hips) will dispel the necromantic grip and revert them back to a pile of inert bones.

Despite the advanced dexterity and capability to use weapons compared to weaker undead creatures, skeletons are no more intelligent, only capable of following very simple orders.

The best way to deal with a skeleton is to use the heaviest, most powerful melee weapon at your disposal, preferably one that can deal blunt-type damage, and wail on their bodies to shatter as many of their bones as possible. Strong, melee focused adventurers are walking skeleton-banes. If you prefer to use firearms, and your skills and weapon capabilities allow it, you should prioritize attacking the head and destroy the skull. If you can't, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead.