Difference between pages "Style shop" and "Convenience store"

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A '''style shop''' is a type of [[individual shop]] which specializes in creating custom [[clothing and armor]] and custom [[load-bearing equipment]].
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A '''convenience store''' is a type of [[individual shop]]. In Youkai-go, a convenience store is called a '''konbini''' ('''コンビニ'''). Convenience stores sell a variety of common, everyday supplies, such as [[food]], [[ammunition]], [[meds|first aid]], and various other items.
 +
 
 +
Convenience stores are guaranteed in each town and are found in the Social Square Center instead of the Shop Hub.
 +
 
 +
Like with weapon retailers ([[Forge|Forges]], [[Gun shop|gun shops]] and [[Weapon shop|weapon shops]]), convenience stores may belong to one of five different chains. Each chain offers different services, such as raffle tickets, additional items, or donation boxes.
  
  
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Opening hours:
 
Opening hours:
* [[Towns]]: 24 hours a day, six days per week. '''Closed on Watersday''' for inventory.  
+
* [[Towns]]: 24 hours a day, six days per week. '''Closed on Breakday''' for inventory.  
* [[Intersections]]: 12 hours a day ('''day shift only'''), six days per week. '''Closed on Watersday''' for inventory.
+
* [[Intersections]]: 12 hours a day ('''night shift only'''), six days per week. '''Closed on Breakday''' for inventory.
 
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Convenience stores sell the following items:
Style shops sell the following:
+
* A fixed assortment of various items. See the [[Convenience store#Inventory|section below]].
* '''Clothing customization service'''
+
Convenience stores may also:
 
+
Style shops may also:
+
 
* '''Does not buy back items'''. All sales are final.
 
* '''Does not buy back items'''. All sales are final.
 
* Accept payment in '''[[valuables|cash or appraised valuables]]'''
 
* Accept payment in '''[[valuables|cash or appraised valuables]]'''
* Provide '''store credit''' (valid only at the specific location you obtained credit from - each store is independent)
+
* Provide '''store credit''' (valid at all stores of the same chain)
 
** Shops do not normally return change; it is automatically converted into store credit instead.
 
** Shops do not normally return change; it is automatically converted into store credit instead.
 
* '''Transfer''' store credit into a customer's '''bank account''' (for a fee, see [[Bank]]).  
 
* '''Transfer''' store credit into a customer's '''bank account''' (for a fee, see [[Bank]]).  
 
* Provide a '''delivery service''' into a customer's '''bank vault''' (for a fee and if the vault has enough space remaining, see [[Bank]])
 
* Provide a '''delivery service''' into a customer's '''bank vault''' (for a fee and if the vault has enough space remaining, see [[Bank]])
  
 +
= Inventory =
  
= Clothing customization service =
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Convenience stores sell a fixed assortment of items divided into four aisles:
 
+
* [[Convenience store#Food aisle|Food aisle]]
This service creates two categories of items: Custom clothing for humans/halflings, and custom youkai outfits. There is no need to bring an existing item to modify; the style shop creates new, completely unique items and outfits from scratch.
+
* [[Convenience store#Ammo aisle|Ammo aisle]]
 
+
* [[Convenience store#Meds aisle|Meds aisle]]
After ordering an item, it takes '''1d6 [[time]] periods''' for the style shop to complete it, at which point it can be picked up if it hasn't been delivered to the item vault.
+
* [[Convenience store#Misc aisle|Misc aisle]]
 
+
== Custom human clothing ==
+
 
+
When ordering a new custom piece of clothing, you will be asked to fill out the following details:
+
 
+
* '''Name:''' Give your item a name.
+
* '''Clothing slot:''' Select a clothing slot in which your piece of clothing is intended to be worn: '''Headgear, Top, Body armor, Arms addon, Bottom, Legs addon, Footwear'''.
+
* '''Description:''' Describe the item with as much detail as possible.
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* '''Body parts protected:''' See the relevant section below.
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* '''Armor Class:''' Select the [[Armor Class]] of your custom piece of clothing: '''C1, C2, A1, A2, A3, A4, A5'''
+
** If the selected AC is C1 or C2, the item is considered '''unarmored'''. Otherwise, it is considered '''armored'''.
+
* '''Proof ratings:''' Select the [[Proof ratings]] of your custom piece of clothing: whether it protects against '''Blunt, Sharp, Piercing''' damage, and at '''-resistant''' or '''-PROOF''' level.
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* '''Additional effects:''' See the relevant section below.
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* '''Weight:''' A base Weight is determined by a combination of your selected Clothing slot and Armor Class. Increasing the item's Weight may reduce the price, decreasing it may increase it. See the Pricing section for details.
+
 
+
The exact set of traits and details should be discussed between the GM and players. Custom clothing is ultimately subject to the GM's approval. They also have the power to add effects they feel would be appropriate.
+
* Example 1: If the piece of clothing is very revealing or does nothing to protect the wearer's modesty, it could [[Standard Law|violate exhibitionism laws]].
+
* Example 2: If the piece of clothing has written statements, particularly if they're aimed at a particular major figure or a faction, such as "I shit on Colonel Wight", it could piss off members of the [[Military]] angry on sight.
+
 
+
=== Custom human clothing: Body parts protected and base weight ===
+
 
+
Depending on the clothing slot the item belongs to, the list of body parts a custom piece of clothing can protect may vary, as long as the GM approves. Each clothing slot has a mandatory body part (it ''must'' protect at least this part) and a list of optional body parts, which can be added.
+
 
+
Certain specific body parts can be specified separately from the limb they belong to (e.g. elbows separately from the full arm, if you want a piece of clothing to only protect the elbows). These body parts are listed in parentheses.
+
 
+
'''Headgear'''
+
* Mandatory body parts: Head
+
* Optional body parts: N/A
+
* Base weight (unarmored): 3
+
* Base weight (armored): 14
+
 
+
'''Top'''
+
* Mandatory body parts: Torso
+
* Optional body parts: Arms (Shoulders, Elbows), Crotch, Hips, Legs (Knees), Feet
+
* Base weight (unarmored): 3
+
* Base weight (armored): 9
+
 
+
'''Body armor'''
+
* Mandatory body parts: Torso
+
* Optional body parts: Arms (Shoulders, Elbows), Crotch, Hips, Legs (Knees), Feet
+
* Base weight (unarmored): 5
+
* Base weight (armored): 14
+
 
+
'''Arms add-ons'''
+
* Mandatory body parts: Arms OR any one or both of: Shoulders, Elbows
+
* Base weight (unarmored): 5
+
* Base weight (armored): 9
+
 
+
'''Bottom'''
+
* Mandatory body parts: Crotch
+
* Optional body parts: Hips, Legs (Knees), Feet
+
* Base weight (unarmored): 3
+
* Base weight (armored): 9
+
 
+
'''Legs add-ons'''
+
* Mandatory body parts: Legs OR Knees
+
* Base weight (unarmored): 3
+
* Base weight (armored): 9
+
 
+
'''Footwear'''
+
* Mandatory body parts: Feet
+
* Optional body parts: N/A
+
* Base weight (unarmored): 3
+
* Base weight (armored): 9
+
 
+
=== Custom human clothing: Additional effects ===
+
 
+
A custom piece of clothing may be given one of many [[effects]] for additional traits and protection, subject to GM approval as well. Depending on the clothing slot the item belongs to, the list of compatible effects may vary.
+
 
+
Certain effects have variants; your item can only have one variant at a time. Variants are listed offset under a relevant effect. E.g.: "Powered, large battery" is a variant of "Powered, standard battery". You cannot select both on the same item, you can only have either one or neither.
+
 
+
'''Headgear'''
+
* Ballistic protective (Armored only)
+
* Blast protective (Armored only, minimum AC A2, all clothing proofs must be at least -Resistant)
+
* Can be torn into 1d2 rags (Unarmored only)
+
* Classy
+
* Face concealment (also adds Blocks face gear)
+
* Fire-retardant
+
* Half melee damage (at least one proof rating must be -PROOF)
+
* Immunity to gases (must have Face concealment)
+
* Integrated night vision (must have Fae concealment)
+
* Powered, standard battery (makes the AC variable depending on battery charge. Max battery charge: 4.)
+
** Powered, large battery. (makes the AC variable depending on battery charge. Max battery charge: 6.)
+
 
+
'''Top'''
+
* Can be torn into 1d2 rags (Unarmored only)
+
** Can be torn into 1d4 rags (Unarmored only)
+
** Can be torn into 1d8 rags (Unarmored only)
+
* Classy
+
* Fire-retardant
+
 
+
'''Body armor'''
+
* Blast protective (Armored only, minimum AC A2, all clothing proofs must be at least -Resistant)
+
* Classy
+
* Fire-retardant
+
* Half melee damage (at least one proof rating must be -PROOF)
+
* Plate carrier
+
* Powered, standard battery (makes the AC variable depending on battery charge. Max battery charge: 4.)
+
** Powered, large battery. (makes the AC variable depending on battery charge. Max battery charge: 6.)
+
 
+
'''Arms addons'''
+
* Classy
+
* Fire-retardant
+
* Half melee damage (at least one proof rating must be -PROOF)
+
 
+
'''Bottom'''
+
* Can be torn into 1d2 rags (Unarmored only)
+
** Can be torn into 1d4 rags (Unarmored only)
+
** Can be torn into 1d8 rags (Unarmored only)
+
* Classy
+
* Fire-retardant
+
 
+
'''Legs addons'''
+
* Classy
+
* Fire-retardant
+
* Half melee damage (at least one proof rating must be -PROOF)
+
 
+
'''Footwear'''
+
* Classy
+
* Fire-retardant
+
* Half melee damage (at least one proof rating must be -PROOF)
+
 
+
=== Custom human clothing: Pricing ===
+
  
The sections below will help you calculate the price of a custom piece of clothing.
+
== Food aisle ==
 +
Fixed selection of [[food]] items in four rows, 1d20 of each:
  
==== Custom human clothing: Base price ====
+
=== Row 1 ===
The base pricing depends on the [[Armor Class]] selected.
+
  
{| class="wikitable" style="font-size:10pt"
+
{| class="wikitable sortable" style="font-size:10pt"
 
|-
 
|-
| '''[[Armor Class]]''' || C1 || C2 || A1 || A2 || A3 || A4 || A5
+
! Name !! Type !! '''ntri''' !! '''wtr''' !! Effects !! Wgt !! Cost (in [[File:Parallar symbol.png|10px]]) !! Notes
 
|-
 
|-
| '''Cost''' (in [[File:Parallar symbol.png|10px]]) || '''50''' || '''100''' || '''250''' || '''500''' || '''1000''' || '''2000''' || '''5000'''
+
| '''Bag of potato chips''' || Fast-food || '''<span style="color:#228B22">1064</span>''' || '''<span style="color:#CE2029">-104</span>''' || None || 2 || 10.00 ||
|}
+
 
+
==== Custom human clothing: Price modifiers ====
+
 
+
This base price is modified by all of the other traits and effects selected:
+
 
+
'''Clothing proofs'''
+
 
+
The base price is modified by flat rates, depending on the clothing proofs selected.
+
 
+
{| class="wikitable" style="font-size:10pt"
+
 
|-
 
|-
| '''''Type / Level''''' || '''-resistant''' || '''-PROOF'''
+
| '''Box of nuggets, <span style=font-size:80%>6</span>''' || Fast-food || '''<span style="color:#228B22">288</span>''' || '''<span style="color:#CE2029">-42</span>''' || None || 0.5 || 7.50 ||
 
|-
 
|-
| '''Blunt-''' || [[File:Parallar symbol.png|10px]]'''+200''' || [[File:Parallar symbol.png|10px]]'''+800'''
+
| '''Hamburger''' || Fast-food || '''<span style="color:#228B22">251</span>''' || '''<span style="color:#CE2029">-56</span>''' || None || 1 || 6.50 ||
 
|-
 
|-
| '''Sharp-''' || [[File:Parallar symbol.png|10px]]'''+300''' || [[File:Parallar symbol.png|10px]]'''+1200'''
+
| '''Pizza, <span style=font-size:80%>packaged, pepperoni, 1 slice</span>''' || Fast-food || '''<span style="color:#228B22">174</span>''' || '''<span style="color:#CE2029">-38</span>''' || None || 0.5 || 2.50 ||
 
|-
 
|-
| '''Piercing-''' || [[File:Parallar symbol.png|10px]]'''+400''' || [[File:Parallar symbol.png|10px]]'''+1600'''
+
| '''Sandwich, <span style=font-size:80%>packaged, ham cheddar salad</span>''' || Fast-food || '''<span style="color:#228B22">182</span>''' || '''<span style="color:#CE2029">-117</span>''' || None || 0.5 || 2.00 ||
|}
+
 
+
'''Body parts protected'''
+
 
+
The price is multiplied by a certain amount depending on the number of body parts protected. Note that "Arms" count as 3 parts, and "Legs" count as 2 parts.
+
 
+
{| class="wikitable" style="font-size:10pt"
+
 
|-
 
|-
| '''1''' || '''x1.0'''
+
| '''Hot-dog''' || Fast-food || '''<span style="color:#228B22">296</span>''' || '''<span style="color:#CE2029">-60</span>''' || None || 1 || 5.00 ||
 
|-
 
|-
| '''2''' || '''x1.05'''
+
| '''Cup of noodles''' || Fast-food || '''<span style="color:#228B22">193</span>''' || '''<span style="color:#228B22">9</span>''' || None || 0.5 || 5.00 ||  
|-
+
| '''3''' || '''x1.1'''
+
|-
+
| '''4''' || '''x1.15'''
+
|-
+
| '''5''' || '''x1.2'''
+
|-
+
| '''6+''' || '''x1.25'''
+
 
|}
 
|}
  
'''Weight rating'''
+
=== Row 2 ===
 
+
The price is further multiplied depending on the item's [[weight tier]] modifications.
+
  
{| class="wikitable" style="font-size:10pt"
+
{| class="wikitable sortable" style="font-size:10pt"
 
|-
 
|-
| '''+5''' tiers or more || '''x0.5'''
+
! Name !! Type !! '''ntri''' !! '''wtr''' !! Effects !! Wgt !! Cost (in [[File:Parallar symbol.png|10px]]) !! Notes
 
|-
 
|-
| '''+4''' tiers || '''x0.6'''
+
| '''Bag of peanut chocolates, <span style=font-size:80%>small size (27)</span>''' || Snacks || '''<span style="color:#228B22">270</span>''' || '''<span style="color:#CE2029">-27</span>''' || None || 0.5 || 5.60 || Real quantity: 27 (10 ntri, -1 wtr per candy)
 
|-
 
|-
| '''+3''' tiers || '''x0.7'''
+
| '''Bag of popcorn, <span style=font-size:80%>plain</span>''' || Snacks || '''<span style="color:#228B22">387</span>''' || '''0''' || None || 1 || 9.00 ||
 
|-
 
|-
| '''+2''' tiers || '''x0.8'''
+
| '''Fortune cookie''' || Snacks || '''<span style="color:#228B22">30</span>''' || '''0''' || Contains a piece of paper with a random '''&rumor''' || 0.25 || 0.40 ||
 
|-
 
|-
| '''+1''' tier || '''x0.9'''
+
| '''Chocolate bar''' || Snacks || '''<span style="color:#228B22">266</span>''' || '''<span style="color:#CE2029">-5</span>''' || None || 0.25 || 5.50 ||
 
|-
 
|-
| '''±0''' tiers (base weight) || '''x1.0'''
+
| '''Granola bar''' || Snacks || '''<span style="color:#228B22">116</span>''' || '''<span style="color:#CE2029">-6</span>''' || None || 0.25 || 3.00 ||
 
|-
 
|-
| '''-1''' tier || '''x1.1'''
+
| '''Fruit bar, <span style=font-size:80%>apple and raspberry</span>''' || Snacks || '''<span style="color:#228B22">150</span>''' || '''<span style="color:#CE2029">-1</span>''' || None || 0.25 || 3.00 ||
 
|-
 
|-
| '''-2''' tiers || '''x1.2'''
+
| '''Milk and cereal bar''' || Snacks || '''<span style="color:#228B22">413</span>''' || '''<span style="color:#CE2029">-29</span>''' || None || 0.25 || 6.50 ||
 
|-
 
|-
| '''-3''' tiers || '''x1.3'''
+
| '''Peanut caramel bar''' || Snacks || '''<span style="color:#228B22">490</span>''' || '''<span style="color:#CE2029">-21</span>''' || None || 0.25 || 7.50 || "It's payday, fellas!"
 
|-
 
|-
| '''-4''' tiers || '''x1.4'''
+
| '''Energy bar''' || Snacks || '''<span style="color:#228B22">200</span>''' || '''<span style="color:#CE2029">-23</span>''' || [[Strength]] +10% (10 turns), [[Fatigue]] -2.0%, [[Stress]] +0.2% || 0.25 || 10.00 ||
 
|-
 
|-
| '''-5''' tiers or more || '''x1.5'''
+
| '''Bag of honey-roasted nuts''' || Snacks || '''<span style="color:#228B22">683</span>''' || '''<span style="color:#CE2029">-14</span>''' || None || 1 || 12.00 ||
 
|}
 
|}
  
'''Effects'''
+
=== Row 3 ===
  
Additional effects may further influence the price, either by a flat rate or a multiplier.
+
{| class="wikitable sortable" style="font-size:10pt"
 
+
{| class="wikitable" style="font-size:10pt"
+
 
|-
 
|-
| '''Ballistic protective''' || [[File:Parallar symbol.png|10px]]'''+250'''
+
! Name !! Type !! '''ntri''' !! '''wtr''' !! Effects !! Wgt !! Cost (in [[File:Parallar symbol.png|10px]]) !! Notes
 
|-
 
|-
| '''Blast protective''' || [[File:Parallar symbol.png|10px]]'''+1500'''
+
| '''Bottle of beer, <span style=font-size:80%>blonde ale</span>''' || Beverage || '''<span style="color:#228B22">40</span>''' || '''<span style="color:#228B22">31</span>''' || [[Inebriation]] +0.3, [[Addictions|Addictive]] (Alcohol) || 1 || 7.50 || Contains '''5''' parts (ntri/wtr and effects listed are per part).
 
|-
 
|-
| '''Can be torn into x rags''' || No change
+
| '''Bottle of red wine''' || Beverage || '''<span style="color:#228B22">85</span>''' || '''<span style="color:#228B22">29</span>''' || [[Inebriation]] +1.4, [[Addictions|Addictive]] (Alcohol) || 2 || 20.00  || Contains '''5''' parts (ntri/wtr and effects listed are per part).
 
|-
 
|-
| '''Classy''' || '''x3.0'''
+
| '''Bottle of sake''' || Beverage || '''<span style="color:#228B22">134</span>''' || '''<span style="color:#228B22">26</span>''' || [[Inebriation]] +2.0, [[Addictions|Addictive]] (Alcohol) || 2 || 45.00 || Contains '''5''' parts (ntri/wtr and effects listed are per part).
 
|-
 
|-
| '''Face concealment''' || [[File:Parallar symbol.png|10px]]'''+200'''
+
| '''Bottle of mineral water''' || Beverage || '''0''' || '''<span style="color:#228B22">169</span>''' || None || 1 || 1.00 || Can also be '''crafted''' by using empty plastic bottles on sinks, showers, and other sources of water.
 
|-
 
|-
| '''Fire-retardant''' || [[File:Parallar symbol.png|10px]]'''+500'''
+
| '''Can of apple juice''' || Beverage || '''<span style="color:#228B22">152</span>''' || '''<span style="color:#228B22">97</span>''' || None || 0.5 || 6.00 ||
 
|-
 
|-
| '''Half melee damage''' || [[File:Parallar symbol.png|10px]]'''+1000'''
+
| '''Can of orange juice''' || Beverage || '''<span style="color:#228B22">148</span>''' || '''<span style="color:#228B22">98</span>''' || None || 0.5 || 6.00 ||
 
|-
 
|-
| '''Immunity to gases''' || [[File:Parallar symbol.png|10px]]'''+1000'''
+
| '''Can of grape juice''' || Beverage || '''<span style="color:#228B22">188</span>''' || '''<span style="color:#228B22">92</span>''' || None || 0.5 || 6.65 ||
 
|-
 
|-
| '''Integrated night vision''' || [[File:Parallar symbol.png|10px]]'''+1000'''
+
| '''Can of energy drink''' || Beverage || '''<span style="color:#228B22">235</span>''' || '''<span style="color:#228B22">110</span>''' || [[Agility]] +1, [[Effects|Alertness increase]] (20 turns), [[Fatigue]] -5.0%, [[Stress]] +0.5% || 0.5 || 16.50 ||
 
|-
 
|-
| '''Plate carrier''' || [[File:Parallar symbol.png|10px]]'''+250'''
+
| '''Cup of coffee, <span style=font-size:80%>black</span>''' || Beverage || '''<span style="color:#228B22">14</span>''' || '''<span style="color:#228B22">48</span>''' || [[Agility]] +1, [[Effects|Alertness increase]] (10 turns), [[Fatigue]] -4.0%, [[Stress]] +0.4% || 0.5 || 1.50 ||
 
|-
 
|-
| '''Powered''' || ''See [[Style shop#Notes|notes]]''
+
| '''Cup of tea, <span style=font-size:80%>black</span>''' || Beverage || '''0''' || '''<span style="color:#228B22">49</span>''' || [[Agility]] +1, (8 turns), [[Fatigue]] -1.0%, [[Stress]] +0.1% || 0.5 || 3.30 ||  
|}
+
 
+
'''Final pricing'''
+
 
+
If the total cost of any item were to be less than [[File:Parallar symbol.png|10px]]'''25''' after calculation, it is set to [[File:Parallar symbol.png|10px]]'''25'''.
+
 
+
== Custom youkai outfits ==
+
 
+
When ordering a new custom youkai outfit, you will be asked to fill out the following details:
+
 
+
* '''Name:''' Give your item a name.
+
* '''Description:''' Describe the item with as much detail as possible.
+
* '''Youkai body type:''' Determine which youkai body type this outfit is intended for: '''Type H, Type S, Type T, Type U, Type W'''. Type H clothing is more expensive.
+
* '''Armor Class tier modifier:''' Select the number of [[Armor Class]] tiers this custom outfit will give, from '''+0''' to '''+7'''.
+
* '''Proof ratings:''' Select the [[Proof ratings]] of your custom piece of clothing: whether it protects against '''Blunt, Sharp, Piercing''' damage, and at '''-resistant''' or '''-PROOF''' level.
+
* '''Additional effects:''' See the relevant section below.
+
* '''Weight:''' The base Weight for all custom youkai outfits is 9 (or 14 for Type H clothes). Increasing the item's Weight may reduce the price, decreasing it may increase it. See the Pricing section for details.
+
 
+
As with human clothing, the exact set of traits and details should be discussed between the GM and players. Custom clothing is ultimately subject to the GM's approval. They also have the power to add effects they feel would be appropriate.
+
 
+
=== Custom youkai outfits: Additional effects ===
+
 
+
A custom youkai outfit may be given one of many [[effects]] for additional traits and protection, subject to GM approval as well.
+
 
+
Certain effects have variants; your item can only have one variant at a time. Variants are listed offset under a relevant effect. E.g.: "Powered, large battery" is a variant of "Powered, standard battery". You cannot select both on the same item, you can only have either one or neither.
+
 
+
'''Applicable effects:'''
+
* [[Agility]] modifier
+
** Select one: -3, -2, -1, +1, +2, +3
+
* Blast protective (AC tier modifier must be +3 or more, all clothing proofs must be at least -Resistant)
+
* Can be torn into 1d2 rags (AC tier modifier must be +0)
+
** Can be torn into 1d4 rags (AC tier modifier must be +0)
+
** Can be torn into 1d8 rags (AC tier modifier must be +0)
+
* Classy
+
* Face concealment (also adds Blocks face gear)
+
* Fire-retardant
+
* Half melee damage (at least one proof rating must be -PROOF)
+
* Immunity to gases (must have Face concealment)
+
* Integrated night vision (must have Fae concealment)
+
* [[Pain Sensitivity]] modifier
+
** Acceptable range: -5% to -70% in increments of 5% (if Type H, the acceptable range is -5% to -50% instead)
+
* Powered, standard battery (makes the AC variable depending on battery charge. Max battery charge: 4.)
+
** Powered, large battery. (makes the AC variable depending on battery charge. Max battery charge: 6.)
+
* [[Strength]] modifier
+
** Acceptable range: -50% to +50% in increments of 5%
+
 
+
=== Custom youkai outfits: Pricing ===
+
 
+
The sections below will help you calculate the price of a custom outfit.
+
 
+
==== Custom youkai outfits: Base price ====
+
 
+
The base price of any youkai outfit is [[File:Parallar symbol.png|10px]]'''100'''.
+
 
+
==== Custom youkai outfits: Price modifiers ====
+
 
+
This base price is modified by all of the other traits and effects selected:
+
 
+
'''AC tier modifier'''
+
 
+
The more an outfit increases the wearer's AC, the higher the cost multiplier. Type H clothing imparts a further '''x2.0''' multiplier.
+
 
+
{| class="wikitable" style="font-size:10pt"
+
 
|-
 
|-
| '''AC tier modifier''' || +0 || +1 || +2 || +3 || +4 || +5 || +6 or more
+
| '''Cup of tea, <span style=font-size:80%>green</span>''' || Beverage || '''0''' || '''<span style="color:#228B22">50</span>''' || [[Agility]] +1, (5 turns), [[Fatigue]] -2.0%, [[Stress]] +0.2% || 0.5 || 3.30 ||  
|-
+
| '''Type H outfits''' || '''x1.0''' || '''x1.25''' || '''x1.5''' || '''x2.0''' || '''x2.5''' || '''x3.0''' || '''x4.0'''
+
|-
+
| '''Type S/T/U/W outfits''' || '''x2.0''' || '''x2.50''' || '''x3.0''' || '''x4.0''' || '''x5.0''' || '''x6.0''' || '''x8.0'''
+
 
|}
 
|}
  
'''Clothing proofs'''
+
=== Row 4 ===
  
The base price is modified by flat rates, depending on the clothing proofs selected.
+
{| class="wikitable sortable" style="font-size:10pt"
 
+
{| class="wikitable" style="font-size:10pt"
+
 
|-
 
|-
| '''''Type / Level''''' || '''-resistant''' || '''-PROOF'''
+
! Name !! Type !! '''ntri''' !! '''wtr''' !! Effects !! Wgt !! Cost (in [[File:Parallar symbol.png|10px]]) !! Notes
 
|-
 
|-
| '''Blunt-''' || [[File:Parallar symbol.png|10px]]'''+200''' || [[File:Parallar symbol.png|10px]]'''+800'''
+
| '''Bacon, <span style=font-size:80%>tactical, canned, 170g</span>''' || Canned goods || '''<span style="color:#228B22">1170</span>''' || '''<span style="color:#CE2029">-400</span>''' || None || 1 || 19.00 ||
 
|-
 
|-
| '''Sharp-''' || [[File:Parallar symbol.png|10px]]'''+300''' || [[File:Parallar symbol.png|10px]]'''+1200'''
+
| '''Beans, <span style=font-size:80%>baked, canned, 700g</span>''' || Canned goods || '''<span style="color:#228B22">658</span>''' || '''<span style="color:#CE2029">-70</span>''' || None || 1 || 13.00 ||
 
|-
 
|-
| '''Piercing-''' || [[File:Parallar symbol.png|10px]]'''+400''' || [[File:Parallar symbol.png|10px]]'''+1600'''
+
| '''Corned beef with potato, <span style=font-size:80%>canned, 400g</span>''' || Canned goods || '''<span style="color:#228B22">656</span>''' || '''<span style="color:#CE2029">-70</span>''' || None || 1 || 13.00 ||  
|}
+
 
+
'''Weight rating'''
+
 
+
The price is further multiplied depending on the item's [[weight tier]] modifications.  
+
 
+
{| class="wikitable" style="font-size:10pt"
+
 
|-
 
|-
| '''+5''' tiers or more || '''x0.5'''
+
| '''Green peas, <span style=font-size:80%>canned, 700g</span>''' || Canned goods || '''<span style="color:#228B22">406</span>''' || '''<span style="color:#228B22">72</span>''' || None || 1 || 8.00 ||
 
|-
 
|-
| '''+4''' tiers || '''x0.6'''
+
| '''Chicken, <span style=font-size:80%>canned, 400g</span>''' || Canned goods || '''<span style="color:#228B22">740</span>''' || '''<span style="color:#CE2029">-105</span>''' || None || 1 || 15.00 ||
 
|-
 
|-
| '''+3''' tiers || '''x0.7'''
+
| '''Pork, <span style=font-size:80%>canned, 700g</span>''' || Canned goods || '''<span style="color:#228B22">1372</span>''' || '''<span style="color:#228B22">7</span>''' || None || 1 || 28.00 ||
 
|-
 
|-
| '''+2''' tiers || '''x0.8'''
+
| '''Ravioli with tomato sauce, <span style=font-size:80%>canned, 400g</span>''' || Canned goods || '''<span style="color:#228B22">388</span>''' || '''<span style="color:#CE2029">-6</span>''' || None || 1 || 8.00 ||
 
|-
 
|-
| '''+1''' tier || '''x0.9'''
+
| '''Rice, <span style=font-size:80%>short-grain, cooked, canned, 700g</span>''' || Canned goods || '''<span style="color:#228B22">910</span>''' || '''<span style="color:#228B22">162</span>''' || None || 1 || 18.00 ||
 
|-
 
|-
| '''±0''' tiers (base weight) || '''x1.0'''
+
| '''Tuna, <span style=font-size:80%>canned, 170g</span>''' || Canned goods || '''<span style="color:#228B22">218</span>''' || '''<span style="color:#CE2029">-22</span>''' || None || 1 || 4.00 ||
 
|-
 
|-
| '''-1''' tier || '''x1.1'''
+
| '''Chicken noodle soup, <span style=font-size:80%>chunky, canned, 400g</span>''' || Canned goods || '''<span style="color:#228B22">164</span>''' || '''<span style="color:#CE2029">-1</span>''' || None || 1 || 3.30 ||
 
|-
 
|-
| '''-2''' tiers || '''x1.2'''
+
| '''Spam, <span style=font-size:80%>canned, 170g</span>''' || Canned goods || '''<span style="color:#228B22">546</span>''' || '''<span style="color:#CE2029">-240</span>''' || None || 1 || 10.00 ||  
|-
+
| '''-3''' tiers || '''x1.3'''
+
|-
+
| '''-4''' tiers || '''x1.4'''
+
|-
+
| '''-5''' tiers or more || '''x1.5'''
+
 
|}
 
|}
  
'''Effects'''
+
== Ammo aisle ==
 
+
Fixed selection of [[ammunition]] boxes (1d10 boxes of each) and hand grenades (1d8 of each):
Additional effects may further influence the price, either by a flat rate or a multiplier.
+
  
{| class="wikitable" style="font-size:10pt"
+
==== Ammunition ====
 +
{| class="wikitable sortable" style="font-size:10pt"
 
|-
 
|-
| '''Agility modifier''' || [[File:Parallar symbol.png|10px]]'''+450''' per level over +0<br/>[[File:Parallar symbol.png|10px]]'''-100''' per level under +0
+
! Caliber !! Ammunition type !! Rounds per box !! Cost (in [[File:Parallar symbol.png|10px]])
 
|-
 
|-
| '''Blast protective''' || [[File:Parallar symbol.png|10px]]'''+1500'''
+
| '''[[.22 Long Rifle]]''' || Standard FMJ || 50 || '''5'''
 
|-
 
|-
| '''Can be torn into x rags''' || No change
+
| '''[[9x19mm Parabellum]]''' || Standard FMJ || 50 || '''50'''
 
|-
 
|-
| '''Classy''' || '''x3.0'''
+
| '''[[.38 Special]]''' || Standard FMJ || 50 || '''50'''
 
|-
 
|-
| '''Face concealment''' || [[File:Parallar symbol.png|10px]]'''+200'''
+
| '''[[.357 Magnum]]''' || Standard FMJ || 50 || '''100'''
 
|-
 
|-
| '''Fire-retardant''' || [[File:Parallar symbol.png|10px]]'''+500'''
+
| '''[[.40 S&W]]''' || Standard FMJ || 50 || '''75'''
 
|-
 
|-
| '''Half melee damage''' || [[File:Parallar symbol.png|10px]]'''+1000'''
+
| '''[[.45 ACP]]''' || Standard FMJ || 50 || '''100'''
 
|-
 
|-
| '''Immunity to gases''' || [[File:Parallar symbol.png|10px]]'''+1000'''
+
| '''[[12 gauge]]''' || Standard P-Buck || 10 || '''70'''
 
|-
 
|-
| '''Integrated night vision''' || [[File:Parallar symbol.png|10px]]'''+1000'''
+
| '''[[20 gauge]]''' || Standard P-Buck || 10 || '''55'''
 
|-
 
|-
| '''Pain sensitivity modifier''' || Type H outfits: [[File:Parallar symbol.png|10px]]'''+200''' per -5%<br/>Type S/T/U/W outfits: [[File:Parallar symbol.png|10px]]'''+100''' per -5%
+
| '''[[5.45x39mm]]''' || Standard FMJ || 20 || '''50'''
 
|-
 
|-
| '''Plate carrier''' || [[File:Parallar symbol.png|10px]]'''+250'''
+
| '''[[5.56x45mm NATO]]''' || Standard FMJ || 20 || '''60'''
 
|-
 
|-
| '''Powered''' || ''See [[Style shop#Notes|notes]]''
+
| '''[[7.62x39mm]]''' || Standard FMJ || 20 || '''70'''
 
|-
 
|-
| '''Strength modifier''' || [[File:Parallar symbol.png|10px]]'''+200''' per +5%<br/>[[File:Parallar symbol.png|10px]]'''-100''' per -5%
+
| '''[[7.62x51mm NATO]]''' || Standard FMJ || 20 || '''100'''
 +
|-
 +
| '''[[7.62x54mm R]]''' || Standard FMJ || 20 || '''120'''
 
|}
 
|}
  
'''Final pricing'''
+
==== Hand grenades ====
 
+
{| class="wikitable sortable" style="font-size:10pt"
If the total cost of any item were to be less than [[File:Parallar symbol.png|10px]]'''25''' after calculation, it is set to [[File:Parallar symbol.png|10px]]'''25'''.
+
 
+
== Custom load-bearing equipment ==
+
When ordering a new custom piece of LBE, you will be asked to fill out the following details:
+
 
+
* '''Name:''' Give your item a name.
+
* '''LBE type:''' Select the type of LBE you want to have made: '''Tactical vest, Backpack, Utility belt, Leg rig'''.
+
* '''Description:''' Describe the item with as much detail as possible.
+
 
+
=== LBE capacities ===
+
Your custom LBE's carrying capacity and traits vary depending on the type and the options you select. [[LBE#Folding down|All LBE items are foldable]], and their storage weight depends on their type (and, for backpacks, their general capacity). In addition, all backpacks come with a money pouch, and all utility belts come with a key item pouch.
+
 
+
Besides these permanent traits, all other aspects of a custom LBE item can be customized. For any values listed under '''Variables''', the customer must select a number within the range listed. For example, if ordering '''pistol magazines''' for your tactical vest, you can choose the number of magazines it can hold according to the values under '''Variables'''; in this case, any number between 1 and 12.
+
 
+
Pricing is equal to the item's base price plus the general and special capacity costs.
+
 
+
==== Tactical vests ====
+
The base price of a tactical vest is [[File:Parallar symbol.png|10px]]'''100'''.
+
 
+
'''General capacity:''' Minimum 0 units, maximum 8 units.
+
* Add [[File:Parallar symbol.png|10px]]'''100''' for every 1 unit of general capacity.
+
 
+
'''Special capacities:''' Minimum 0, maximum 3, among the choices listed below:
+
{| class="wikitable sortable" style="font-size:9pt"
+
 
|-
 
|-
! Capacity name !! Conditions and effects !! Variables !! Pricing
+
! Weapon !! Cost (in [[File:Parallar symbol.png|10px]])
 
|-
 
|-
| '''Extra storage''' || Any items || Max weight: 1-6 units || [[File:Parallar symbol.png|10px]]'''100''' per 1 weight of capacity
+
| '''[[M18 smoke grenade|M18 smoke]]''' || '''300'''
 
|-
 
|-
| '''Ammunition / Pistol magazines''' || Pistol magazines only, max size tier: Medium || Max items: 1-12 || [[File:Parallar symbol.png|10px]]'''20''' per magazine pouch
+
| '''[[M67|M67 frag]]''' || '''300'''
 
|-
 
|-
| '''Ammunition / SMG magazines''' || Pistol magazines only, max size tier: Lean || Max items: 1-10 || [[File:Parallar symbol.png|10px]]'''25''' per magazine pouch
+
| '''[[M84|M84 flashbang]]''' || '''300'''
|-
+
| '''Ammunition / PDW magazines''' || Pistol magazines only, max size tier: Large || Max items: 1-10 || [[File:Parallar symbol.png|10px]]'''30''' per magazine pouch
+
|-
+
| '''Ammunition / Medium magazines''' || Max size tier: Medium || Max items: 1-10 || [[File:Parallar symbol.png|10px]]'''40''' per magazine pouch
+
|-
+
| '''Ammunition / Large magazines''' || Max size tier: Large || Max items: 1-8 || [[File:Parallar symbol.png|10px]]'''50''' per magazine pouch
+
|-
+
| '''Ammunition / Very Large magazines''' || Max size tier: V.Large, does not accept drum magazines || Max items: 1-6 || [[File:Parallar symbol.png|10px]]'''75''' per magazine pouch
+
|-
+
| '''Ammunition / AMR magazines''' || Max size tier: X.Large, does not accept drum magazines || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''100''' per magazine pouch
+
|-
+
| '''Ammunition / Drum magazines''' || Any size tier, accepts drum magazines only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''100''' per magazine pouch
+
|-
+
| '''Ammunition / Ammo belt boxes''' || Ammo belt boxes only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''100''' per box pouch
+
|-
+
| '''Ammunition / Revolver loaders''' || Speedloaders or speed strips only || Max items: 1-12 || [[File:Parallar symbol.png|10px]]'''25''' per loader pouch
+
|-
+
| '''Ammunition / Grenade launcher bandolier''' || Grenade launcher rounds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
+
|-
+
| '''Ammunition / Pistol and rifle bandolier''' || Pistol and rifle cartridges only || Max items: 1-60 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
+
|-
+
| '''Ammunition / Shotgun bandolier''' || Shotgun shells only || Max items: 1-40 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
+
|-
+
| '''Weapons / Small grenade pouch''' || Class 4 weapons only, max weight per item: 2 || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch
+
|-
+
| '''Weapons / Medium grenade pouch''' || Class 4 weapons only, max weight per item: 3 || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''40''' per item pouch
+
|-
+
| '''Weapons / Large grenade pouch''' || Class 4 weapons only, any weight || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''60''' per item pouch
+
|-
+
| '''Weapons / Knife scabbard''' || Knives or Knife-bayonets only || Max items: 1 || [[File:Parallar symbol.png|10px]]'''50'''
+
|-
+
| '''Weapons / Dual knife scabbard''' || Knives or Knife-bayonets only || Max items: 2 || [[File:Parallar symbol.png|10px]]'''100'''
+
|-
+
| '''Weapons / Handgun holster''' || Class 3 weapons only, max weight per item: 3 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''50'''
+
|-
+
| '''Weapons / Dual handgun holster''' || Class 3 weapons only, max weight per item: 3 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''100'''
+
|-
+
| '''Weapons / Large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''75'''
+
|-
+
| '''Weapons / Dual large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''150'''
+
|-
+
| '''Medical / FAK pouch''' || 1-unit meds only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch
+
|-
+
| '''Medical / Meds pouch''' || 0.1-unit meds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''2''' per item pouch
+
|-
+
| '''Misc / Food pouch''' || Food items only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch
+
|-
+
| '''Misc / Mushroom container''' || Mushrooms only || Max items: 200 || [[File:Parallar symbol.png|10px]]'''20'''
+
 
|}
 
|}
  
==== Backpacks ====
+
== Meds aisle ==
The base price of a backpack is [[File:Parallar symbol.png|10px]]'''100'''.
+
Fixed selection of [[meds]] 1d20 of each:
 
+
'''General capacity:''' Minimum 10 units, maximum 125 units.
+
* Add [[File:Parallar symbol.png|10px]]'''10''' for every 1 unit of general capacity over the first 10.
+
  
'''Special capacities:''' Minimum 0, maximum 3, among the choices listed below:
+
{| class="wikitable sortable" style="font-size:10pt"
{| class="wikitable sortable" style="font-size:9pt"
+
 
|-
 
|-
! Capacity name !! Conditions and effects !! Variables !! Pricing
+
! Name !! Appearance !! Effects !! Wgt !! Cost (in [[File:Parallar symbol.png|10px]]) !! Notes
 
|-
 
|-
| '''Extra storage''' || Any items || Max weight: 5, 10, 15, 20, or 25 units || [[File:Parallar symbol.png|10px]]'''10''' per 1 weight of capacity
+
| '''Individual Bandage <span style=font-size:80%>(IB)</span>''' || N/A || Cures 1 wound. || 0.1 || 25 ||  
 
|-
 
|-
| '''Ammunition / Magazines''' || Any size tier || Max items: 1-8 || [[File:Parallar symbol.png|10px]]'''150''' per magazine pouch
+
| '''Cigarette''' || N/A || Agility +1, FT -1 for 10 turns<br/>Addictive (Nicotine) || 0.1 || 10 || Requires 1 unit of lighter fuel, or 1 match, or a suitable fire source, to use.
 
|-
 
|-
| '''Ammunition / Ammo belt boxes''' || Ammo belt boxes only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''100''' per box pouch
+
| '''Cannabis joint''' || N/A || Agility -1, Pain Regeneration Rate +2% /turn for 20 turns, Stress -1.0%<br/>Addictive (Cannabis) || 0.1 || 15 || Requires 1 unit of lighter fuel, or 1 match, or a suitable fire source, to use.
 
|-
 
|-
| '''Ammunition / Grenade launcher bandolier''' || Grenade launcher rounds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
+
| '''Epoetin-alfa''' || <span style="color:#11d711">Syringe</span> || Blood +0.2/turn, -30 ntri/turn, +0.4% Fatigue/turn for 20 turns || 0.1 || 100 ||
 
|-
 
|-
| '''Ammunition / Rocket launcher bandolier''' || Rocket launcher rounds only || Max items: 1-8 || [[File:Parallar symbol.png|10px]]'''20''' per rocket holder
+
| '''Paracetamol''' || <span style="color:#383838">White tablet</span> || Pain -15% || 0.1 || 50 ||  
|-
+
| '''Weapons / Gun scabbard''' || Class 1 or Class 2 weapons only || Max items: 1 || [[File:Parallar symbol.png|10px]]'''500'''
+
|-
+
| '''Weapons / Large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''75'''
+
|-
+
| '''Weapons / Dual large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''150'''
+
|-
+
| '''Weapons / Huge handgun holster''' || Class 3 weapons only, max weight per item: 9 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''100'''
+
|-
+
| '''Weapons / Dual huge handgun holster''' || Class 3 weapons only, max weight per item: 9 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''200'''
+
|-
+
| '''Weapons / Explosives pouch''' || Class 4 weapons only, any weight || Max items: 1-8 || [[File:Parallar symbol.png|10px]]'''80''' per item pouch
+
|-
+
| '''Weapons / Launcher straps''' || Disposable rocket launchers only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''100''' per launcher strap
+
|-
+
| '''Medical / FSK pouch''' || 2-unit meds only || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''80''' per item pouch
+
|-
+
| '''Medical / FAK pouch''' || 1-unit meds only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch
+
|-
+
| '''Medical / Meds pouch''' || 0.1-unit meds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''2''' per item pouch
+
|-
+
| '''Misc / Food pouch''' || Food items only || Max items: 1-8 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch
+
|-
+
| '''Misc / Kit pouch''' || Toolkits only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch
+
|-
+
| '''Misc / Big mushroom container''' || Mushrooms only || Max items: 400 || [[File:Parallar symbol.png|10px]]'''40'''
+
 
|}
 
|}
  
==== Utility belts ====
+
== Misc aisle ==
The base price of an utility belt is [[File:Parallar symbol.png|10px]]'''50'''.
+
Fixed selection of various other items, including [[trauma plates]],[[Crafting items#Ingredient items|crafting items]], and [[books]], 1d10 of each:
  
'''General capacity:''' Minimum 0 units, maximum 8 units.
+
{| class="wikitable sortable" style="font-size:10pt"
* Add [[File:Parallar symbol.png|10px]]'''50''' for every 1 unit of general capacity.
+
 
+
'''Special capacities:''' Minimum 0, maximum 3, among the choices listed below:
+
{| class="wikitable sortable" style="font-size:9pt"
+
|-
+
! Capacity name !! Conditions and effects !! Variables !! Pricing
+
|-
+
| '''Extra storage''' || Any items || Max weight: 1-6 units || [[File:Parallar symbol.png|10px]]'''100''' per 1 weight of capacity
+
|-
+
| '''Ammunition / Pistol magazines''' || Pistol magazines only, max size tier: Medium || Max items: 1-6 || [[File:Parallar symbol.png|10px]]'''20''' per magazine pouch
+
|-
+
| '''Ammunition / SMG magazines''' || Pistol magazines only, max size tier: Lean || Max items: 1-6 || [[File:Parallar symbol.png|10px]]'''25''' per magazine pouch
+
|-
+
| '''Ammunition / PDW magazines''' || Pistol magazines only, max size tier: Large || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''30''' per magazine pouch
+
|-
+
| '''Ammunition / Medium magazines''' || Max size tier: Medium || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''40''' per magazine pouch
+
|-
+
| '''Ammunition / Large magazines''' || Max size tier: Large || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''50''' per magazine pouch
+
|-
+
| '''Ammunition / Revolver loaders''' || Speedloaders or speed strips only || Max items: 1-6 || [[File:Parallar symbol.png|10px]]'''25''' per loader pouch
+
|-
+
| '''Ammunition / Grenade launcher bandolier''' || Grenade launcher rounds only || Max items: 1-16 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
+
|-
+
| '''Ammunition / Pistol and rifle bandolier''' || Pistol and rifle cartridges only || Max items: 1-30 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
+
|-
+
| '''Ammunition / Shotgun bandolier''' || Shotgun shells only || Max items: 1-30 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
+
|-
+
| '''Weapons / Small grenade pouch''' || Class 4 weapons only, max weight per item: 2 || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch
+
|-
+
| '''Weapons / Medium grenade pouch''' || Class 4 weapons only, max weight per item: 3 || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''40''' per item pouch
+
|-
+
| '''Weapons / Large grenade pouch''' || Class 4 weapons only, any weight || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''60''' per item pouch
+
|-
+
| '''Weapons / Knife scabbard''' || Knives or Knife-bayonets only || Max items: 1 || [[File:Parallar symbol.png|10px]]'''50'''
+
|-
+
| '''Weapons / Dual knife scabbard''' || Knives or Knife-bayonets only || Max items: 2 || [[File:Parallar symbol.png|10px]]'''100'''
+
 
|-
 
|-
| '''Weapons / Handgun holster''' || Class 3 weapons only, max weight per item: 3 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''50'''
+
! Item name !! [[File:Parallar symbol.png|10px]] !! Wgt !! Notes
 
|-
 
|-
| '''Weapons / Dual handgun holster''' || Class 3 weapons only, max weight per item: 3 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''100'''
+
| [[Lighter]] || '''25''' || 1 || Also counts as a [[key item]].
 
|-
 
|-
| '''Weapons / Large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''75'''
+
| Mobile phone battery || '''50''' || 0.1 ||  
 
|-
 
|-
| '''Weapons / Dual large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''150'''
+
| Box of 250 safety matches || '''5''' || 1 || Strike-anywhere matches that can be used as a consumable source of fire for a variety of items (lighting [[Meds|cigarettes]], [[Molotov cocktail|Molotov cocktails]]...)
 
|-
 
|-
| '''Weapons / Huge handgun holster''' || Class 3 weapons only, max weight per item: 9 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''100'''
+
| Mini-bag of 5 safety matches || '''0.10''' || 1 || Small version of the box of 250.
 
|-
 
|-
| '''Weapons / Dual huge handgun holster''' || Class 3 weapons only, max weight per item: 9 || Max items: 2 || [[File:Parallar symbol.png|10px]]'''200'''
+
| Portable Stove Kit <span style=font-size:80%>(PSK)</span> || '''200''' || 2 || Shortened to PSK. Requires a butane gas canister to use. Can be used to [[Hunting|cook raw meat]].
 
|-
 
|-
| '''Medical / FAK pouch''' || 1-unit meds only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch
+
| Butane gas canister || '''200''' || 1 || Holds up to 200 gas fuel units. Fuel for the PSK.
 
|-
 
|-
| '''Medical / Meds pouch''' || 0.1-unit meds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''2''' per item pouch
+
| Roll of duct tape || '''25''' || 1 || Holds up to 10 units of duct tape. Found in various colors (use '''[[Tsuchinoko (bot)|&color]]''' to determine)
 
|-
 
|-
| '''Misc / Food pouch''' || Food items only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch
+
| Empty plastic bottle || '''0.10''' || 1 || Can also be obtained by emptying '''bottles''' of [[Food|certain drinks]] (water, milk, coffee, tea, chocolate drink, lemonade, orange drink, vanilla drink, cola drink)
 
|-
 
|-
| '''Misc / Kit pouch''' || Toolkits only || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch
+
| Rag || '''1''' || 1 || See below for [[Crafting items#Long-form notes|long-form notes on the crafting items page]].
 
|-
 
|-
| '''Misc / Mushroom container''' || Mushrooms only || Max items: 200 || [[File:Parallar symbol.png|10px]]'''20'''
+
| Book || '''10''' || 1 || Each book on the shelf has a different title
 
|}
 
|}
  
==== Leg rigs ====
 
The base price of a leg rig is [[File:Parallar symbol.png|10px]]'''25'''.
 
  
'''General capacity:''' Minimum 0 units, maximum 4 units.
+
= Convenience store chains =
* Add [[File:Parallar symbol.png|10px]]'''50''' for every 1 unit of general capacity.
+
  
'''Special capacities:''' Minimum 0, maximum 2, among the choices listed below:
+
Each chain has a particular extra service or gimmick differentiating them from the others.
{| class="wikitable sortable" style="font-size:9pt"
+
|-
+
! Capacity name !! Conditions and effects !! Variables !! Pricing
+
|-
+
| '''Extra storage''' || Any items || Max weight: 1-4 units || [[File:Parallar symbol.png|10px]]'''100''' per 1 weight of capacity
+
|-
+
| '''Ammunition / Pistol magazines''' || Pistol magazines only, max size tier: Medium || Max items: 1-6 || [[File:Parallar symbol.png|10px]]'''20''' per magazine pouch
+
|-
+
| '''Ammunition / SMG magazines''' || Pistol magazines only, max size tier: Lean || Max items: 1-6 || [[File:Parallar symbol.png|10px]]'''25''' per magazine pouch
+
|-
+
| '''Ammunition / PDW magazines''' || Pistol magazines only, max size tier: Large || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''30''' per magazine pouch
+
|-
+
| '''Ammunition / Medium magazines''' || Max size tier: Medium || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''40''' per magazine pouch
+
|-
+
| '''Ammunition / Large magazines''' || Max size tier: Large || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''50''' per magazine pouch
+
|-
+
| '''Ammunition / Very Large magazines''' || Max size tier: V.Large, does not accept drum magazines || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''75''' per magazine pouch
+
|-
+
| '''Ammunition / AMR magazines''' || Max size tier: X.Large, does not accept drum magazines || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''100''' per magazine pouch
+
|-
+
| '''Ammunition / Drum magazines''' || Any size tier, accepts drum magazines only || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''100''' per magazine pouch
+
|-
+
| '''Ammunition / Ammo belt boxes''' || Ammo belt boxes only || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''100''' per box pouch
+
|-
+
| '''Ammunition / Revolver loaders''' || Speedloaders or speed strips only || Max items: 1-8 || [[File:Parallar symbol.png|10px]]'''25''' per loader pouch
+
|-
+
| '''Ammunition / Grenade launcher bandolier''' || Grenade launcher rounds only || Max items: 1-10 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
+
|-
+
| '''Ammunition / Pistol and rifle bandolier''' || Pistol and rifle cartridges only || Max items: 1-30 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
+
|-
+
| '''Ammunition / Shotgun bandolier''' || Shotgun shells only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''10''' per cartridge holder
+
|-
+
| '''Weapons / Small grenade pouch''' || Class 4 weapons only, max weight per item: 2 || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch
+
|-
+
| '''Weapons / Medium grenade pouch''' || Class 4 weapons only, max weight per item: 3 || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''40''' per item pouch
+
|-
+
| '''Weapons / Large grenade pouch''' || Class 4 weapons only, any weight || Max items: 1 || [[File:Parallar symbol.png|10px]]'''60''' per item pouch
+
|-
+
| '''Weapons / Knife scabbard''' || Knives or Knife-bayonets only || Max items: 1 || [[File:Parallar symbol.png|10px]]'''50'''
+
|-
+
| '''Weapons / Handgun holster''' || Class 3 weapons only, max weight per item: 3 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''50'''
+
|-
+
| '''Weapons / Large handgun holster''' || Class 3 weapons only, max weight per item: 5 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''75'''
+
|-
+
| '''Weapons / Huge handgun holster''' || Class 3 weapons only, max weight per item: 9 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''100'''
+
|-
+
| '''Medical / FAK pouch''' || 1-unit meds only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch
+
|-
+
| '''Medical / Meds pouch''' || 0.1-unit meds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''2''' per item pouch
+
|-
+
| '''Misc / Food pouch''' || Food items only || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch
+
|-
+
| '''Misc / Mushroom container''' || Mushrooms only || Max items: 200 || [[File:Parallar symbol.png|10px]]'''20'''
+
|}
+
  
 +
'''24-Seven''': The original convenience store chain in the Mazes. Customers get 1 free raffle ticket for every [[File:Parallar symbol.png|10px]]'''250''' spent per visit at their stores. (e.g. if the total purchases total [[File:Parallar symbol.png|10px]]'''307''', the customer gets 1 ticket). Roll a 1d100 per ticket:
 +
* 1-60: Losing ticket
 +
* 61-65: [[File:Parallar symbol.png|10px]]'''25''' 24-Seven store credit
 +
* 66-70: [[File:Parallar symbol.png|10px]]'''50''' 24-Seven store credit
 +
* 71-75: [[File:Parallar symbol.png|10px]]'''100''' 24-Seven store credit
 +
* 76-80: [[File:Parallar symbol.png|10px]]'''150''' 24-Seven store credit
 +
* 81-85: [[File:Parallar symbol.png|10px]]'''250''' 24-Seven store credit
 +
* 86-90: [[File:Parallar symbol.png|10px]]'''500''' 24-Seven store credit
 +
* 91-95: [[File:Parallar symbol.png|10px]]'''1000''' 24-Seven store credit
 +
* 96-99: ''Jackpot prize'' (usually [[File:Parallar symbol.png|10px]]'''2000''' 24-Seven store credit, some stores may offer special items with an equivalent value instead)
 +
* 100: ''Super Jackpot prize'' (usually [[File:Parallar symbol.png|10px]]'''5000''' 24-Seven store credit, some stores may offer special items with an equivalent value instead)
  
= Notes =
+
'''Fusco's Bodega''': A convenience store chain opened by a former member of the [[Maze Police|Police]]. Sells extra items oriented towards Police officers.
'''''This section is intended for GMs.'''''
+
* 1d20 [[Taser cartridge|Taser cartridges]], 1d6 [[M18]] smoke grenades, 1d6 [[M84]] flashbang grenades, 1d6 [[M7A3]] tear gas grenades
  
=== Shop generation ===
+
'''Tomato Konbini''' (Youkai-go: '''トマト・コンビニ'''): A youkai-owned and operated convenience store chain, first launched in [[Yurai]]. Customers get 1 free raffle ticket for every [[File:Parallar symbol.png|10px]]'''250''' spent per visit at their stores. Roll a 1d100 per ticket:
Style shops do not carry any inventory (all items sold are made to order), there are no special generation rules for this shop.  
+
* 1-60: Losing ticket
 +
* 61-65: [[File:Parallar symbol.png|10px]]'''25''' Tomato Konbini store credit
 +
* 66-70: 1 free item from the food aisle (while supplies last) or [[File:Parallar symbol.png|10px]]'''50''' Tomato Konbini store credit
 +
* 71-75: [[File:Parallar symbol.png|10px]]'''100''' Tomato Konbini store credit
 +
* 76-80: 1 free item from the first aid aisle (while supplies last) or [[File:Parallar symbol.png|10px]]'''150''' Tomato Konbini store credit
 +
* 81-85: [[File:Parallar symbol.png|10px]]'''250''' Tomato Konbini store credit
 +
* 86-90: 1 free box of ammunition from the ammo aisle (while supplies last) or [[File:Parallar symbol.png|10px]]'''500''' Tomato Konbini store credit
 +
* 91-95: 1 free [[list of youkai outfits|Activist Recon Outfit]] (body type of the customer's choice) or [[File:Parallar symbol.png|10px]]'''1000''' Tomato Konbini store credit
 +
* 96-99: ''Jackpot prize'' (usually a free [[list of youkai outfits|Activist Combat Outfit]], body type of the customer's choice, or [[File:Parallar symbol.png|10px]]'''1500''' Tomato Konbini store credit)
 +
* 100: ''Super Jackpot prize'' (usually a free [[list of youkai outfits|Maximum Defense Outfit]], body type of the customer's choice except Type U, or [[File:Parallar symbol.png|10px]]'''2500''' Tomato Konbini store credit)
  
=== Recommendations ===
+
'''Angelstop''': The convenience store chain operated by [[Heaven, Ltd.]], featuring [[shrine maiden]] staff.
 +
* Features a donation box and access to all of the regular services offered by shrine maidens at the [[shrine]].
  
If you're unsure whether a custom clothing item or outfit is unbalanced, read these recommendations.
+
'''Circle H''': The convenience store chain operated by [[Hell, Inc.]], featuring [[dark maiden]] personnel.
 +
* Features a donation box and access to all of the regular services offered by dark maidens at the [[sanctum]].
 +
 
 +
'''Special: Diamond Hot Dogs''': This unique store has a hot-dog themed interior. The food aisle here only sells four types of [[food]] items (three of which are unique to this location), alongside three types of drinks. The store carries 3d20 of each item.
 +
* '''Food''': Hot-dog, Chili-dog, Corn-dog, Hot-gon
 +
* '''Drinks''': Bottle of mineral water, Can of cola, Can of lemonade
 +
 
 +
'''Special: Tin Can Emporium''': A unique store which doubles as a museum on the history of canned food in the Mazes. The food aisle here sells a selection of canned or powdered [[food]] items, carrying 2d20 of each:
 +
* '''Food''': Every item in the ''Canned goods'' category, every item in the ''Powdered drinks'' category, Can of candied fruit
 +
* '''Drinks''': Bottle of mineral water, every type of canned drink (Apple juice, cola drink, energy drink, grape juice, lemonade, orange juice)
 +
 
 +
 
 +
= Chain locations =
 +
 
 +
Convenience stores are available in every [[town]] and [[intersection]].
 +
 
 +
Store chains in [[towns]]:
 +
* '''24-Seven''': Can be found in all neutral, [[Military]] and [[Syndicate]] towns, except [[Ellen Sector]] and [[Ovis City]].
 +
* '''Tomato Konbini''': All [[Youkai Nation]] towns.
 +
* '''Fusco's Bodega''': All [[Police]] towns.
 +
* '''Angelstop''': All [[Angelic]] towns.
 +
* '''Circle H''': All [[Demonic]] towns.
 +
* '''Diamond Hot Dogs''': [[Ellen Sector]].
 +
* '''Tin Can Emporium''': [[Ovis City]].
 +
 
 +
Store chains in [[list of intersections|intersections]]:
 +
* '''24-Seven''': 01, 04, 05, 07, 10, 11, 12, 13, 14, 16, 19, 21, 22, 23, 24, 26, 27, 28, 29
 +
* '''Tomato Konbini''': 02, 03, 06
 +
* '''Fusco's Bodega''': 08, 09, 15, 17, 18, 20, 25
 +
* '''Angelstop''': N/A
 +
* '''Circle H''': N/A
 +
 
 +
 
 +
= Shop generation =
 +
'''''This section is intended for GMs.'''''
  
* If it looks like the player is trying to build something silly or is attempting to min-max, you have the right to say no!
+
The inventory of convenience stores is fixed, there are no special generation rules other than available stock for each item type.
* Tops, bottoms, and footwear with an Armor Class of A2 or more should be either refused or made extra expensive.
+
* Clothing with the ''Powered'' effect should not be made available immediately; it is recommended to make unlocking this a quest reward, or at the very least make it very expensive (adding several tens of thousands to the price should be fair)
+
  
 
[[Category:Individual shops]]
 
[[Category:Individual shops]]

Revision as of 22:57, 18 September 2022

Navigation: Main Page Civilized Areas Facilities Individual shop Convenience store




A convenience store is a type of individual shop. In Youkai-go, a convenience store is called a konbini (コンビニ). Convenience stores sell a variety of common, everyday supplies, such as food, ammunition, first aid, and various other items.

Convenience stores are guaranteed in each town and are found in the Social Square Center instead of the Shop Hub.

Like with weapon retailers (Forges, gun shops and weapon shops), convenience stores may belong to one of five different chains. Each chain offers different services, such as raffle tickets, additional items, or donation boxes.


Shop rules

Opening hours:

  • Towns: 24 hours a day, six days per week. Closed on Breakday for inventory.
  • Intersections: 12 hours a day (night shift only), six days per week. Closed on Breakday for inventory.

Convenience stores sell the following items:

Convenience stores may also:

  • Does not buy back items. All sales are final.
  • Accept payment in cash or appraised valuables
  • Provide store credit (valid at all stores of the same chain)
    • Shops do not normally return change; it is automatically converted into store credit instead.
  • Transfer store credit into a customer's bank account (for a fee, see Bank).
  • Provide a delivery service into a customer's bank vault (for a fee and if the vault has enough space remaining, see Bank)

Inventory

Convenience stores sell a fixed assortment of items divided into four aisles:

Food aisle

Fixed selection of food items in four rows, 1d20 of each:

Row 1

Name Type ntri wtr Effects Wgt Cost (in Parallar symbol.png) Notes
Bag of potato chips Fast-food 1064 -104 None 2 10.00
Box of nuggets, 6 Fast-food 288 -42 None 0.5 7.50
Hamburger Fast-food 251 -56 None 1 6.50
Pizza, packaged, pepperoni, 1 slice Fast-food 174 -38 None 0.5 2.50
Sandwich, packaged, ham cheddar salad Fast-food 182 -117 None 0.5 2.00
Hot-dog Fast-food 296 -60 None 1 5.00
Cup of noodles Fast-food 193 9 None 0.5 5.00

Row 2

Name Type ntri wtr Effects Wgt Cost (in Parallar symbol.png) Notes
Bag of peanut chocolates, small size (27) Snacks 270 -27 None 0.5 5.60 Real quantity: 27 (10 ntri, -1 wtr per candy)
Bag of popcorn, plain Snacks 387 0 None 1 9.00
Fortune cookie Snacks 30 0 Contains a piece of paper with a random &rumor 0.25 0.40
Chocolate bar Snacks 266 -5 None 0.25 5.50
Granola bar Snacks 116 -6 None 0.25 3.00
Fruit bar, apple and raspberry Snacks 150 -1 None 0.25 3.00
Milk and cereal bar Snacks 413 -29 None 0.25 6.50
Peanut caramel bar Snacks 490 -21 None 0.25 7.50 "It's payday, fellas!"
Energy bar Snacks 200 -23 Strength +10% (10 turns), Fatigue -2.0%, Stress +0.2% 0.25 10.00
Bag of honey-roasted nuts Snacks 683 -14 None 1 12.00

Row 3

Name Type ntri wtr Effects Wgt Cost (in Parallar symbol.png) Notes
Bottle of beer, blonde ale Beverage 40 31 Inebriation +0.3, Addictive (Alcohol) 1 7.50 Contains 5 parts (ntri/wtr and effects listed are per part).
Bottle of red wine Beverage 85 29 Inebriation +1.4, Addictive (Alcohol) 2 20.00 Contains 5 parts (ntri/wtr and effects listed are per part).
Bottle of sake Beverage 134 26 Inebriation +2.0, Addictive (Alcohol) 2 45.00 Contains 5 parts (ntri/wtr and effects listed are per part).
Bottle of mineral water Beverage 0 169 None 1 1.00 Can also be crafted by using empty plastic bottles on sinks, showers, and other sources of water.
Can of apple juice Beverage 152 97 None 0.5 6.00
Can of orange juice Beverage 148 98 None 0.5 6.00
Can of grape juice Beverage 188 92 None 0.5 6.65
Can of energy drink Beverage 235 110 Agility +1, Alertness increase (20 turns), Fatigue -5.0%, Stress +0.5% 0.5 16.50
Cup of coffee, black Beverage 14 48 Agility +1, Alertness increase (10 turns), Fatigue -4.0%, Stress +0.4% 0.5 1.50
Cup of tea, black Beverage 0 49 Agility +1, (8 turns), Fatigue -1.0%, Stress +0.1% 0.5 3.30
Cup of tea, green Beverage 0 50 Agility +1, (5 turns), Fatigue -2.0%, Stress +0.2% 0.5 3.30

Row 4

Name Type ntri wtr Effects Wgt Cost (in Parallar symbol.png) Notes
Bacon, tactical, canned, 170g Canned goods 1170 -400 None 1 19.00
Beans, baked, canned, 700g Canned goods 658 -70 None 1 13.00
Corned beef with potato, canned, 400g Canned goods 656 -70 None 1 13.00
Green peas, canned, 700g Canned goods 406 72 None 1 8.00
Chicken, canned, 400g Canned goods 740 -105 None 1 15.00
Pork, canned, 700g Canned goods 1372 7 None 1 28.00
Ravioli with tomato sauce, canned, 400g Canned goods 388 -6 None 1 8.00
Rice, short-grain, cooked, canned, 700g Canned goods 910 162 None 1 18.00
Tuna, canned, 170g Canned goods 218 -22 None 1 4.00
Chicken noodle soup, chunky, canned, 400g Canned goods 164 -1 None 1 3.30
Spam, canned, 170g Canned goods 546 -240 None 1 10.00

Ammo aisle

Fixed selection of ammunition boxes (1d10 boxes of each) and hand grenades (1d8 of each):

Ammunition

Caliber Ammunition type Rounds per box Cost (in Parallar symbol.png)
.22 Long Rifle Standard FMJ 50 5
9x19mm Parabellum Standard FMJ 50 50
.38 Special Standard FMJ 50 50
.357 Magnum Standard FMJ 50 100
.40 S&W Standard FMJ 50 75
.45 ACP Standard FMJ 50 100
12 gauge Standard P-Buck 10 70
20 gauge Standard P-Buck 10 55
5.45x39mm Standard FMJ 20 50
5.56x45mm NATO Standard FMJ 20 60
7.62x39mm Standard FMJ 20 70
7.62x51mm NATO Standard FMJ 20 100
7.62x54mm R Standard FMJ 20 120

Hand grenades

Weapon Cost (in Parallar symbol.png)
M18 smoke 300
M67 frag 300
M84 flashbang 300

Meds aisle

Fixed selection of meds 1d20 of each:

Name Appearance Effects Wgt Cost (in Parallar symbol.png) Notes
Individual Bandage (IB) N/A Cures 1 wound. 0.1 25
Cigarette N/A Agility +1, FT -1 for 10 turns
Addictive (Nicotine)
0.1 10 Requires 1 unit of lighter fuel, or 1 match, or a suitable fire source, to use.
Cannabis joint N/A Agility -1, Pain Regeneration Rate +2% /turn for 20 turns, Stress -1.0%
Addictive (Cannabis)
0.1 15 Requires 1 unit of lighter fuel, or 1 match, or a suitable fire source, to use.
Epoetin-alfa Syringe Blood +0.2/turn, -30 ntri/turn, +0.4% Fatigue/turn for 20 turns 0.1 100
Paracetamol White tablet Pain -15% 0.1 50

Misc aisle

Fixed selection of various other items, including trauma plates,crafting items, and books, 1d10 of each:

Item name Parallar symbol.png Wgt Notes
Lighter 25 1 Also counts as a key item.
Mobile phone battery 50 0.1
Box of 250 safety matches 5 1 Strike-anywhere matches that can be used as a consumable source of fire for a variety of items (lighting cigarettes, Molotov cocktails...)
Mini-bag of 5 safety matches 0.10 1 Small version of the box of 250.
Portable Stove Kit (PSK) 200 2 Shortened to PSK. Requires a butane gas canister to use. Can be used to cook raw meat.
Butane gas canister 200 1 Holds up to 200 gas fuel units. Fuel for the PSK.
Roll of duct tape 25 1 Holds up to 10 units of duct tape. Found in various colors (use &color to determine)
Empty plastic bottle 0.10 1 Can also be obtained by emptying bottles of certain drinks (water, milk, coffee, tea, chocolate drink, lemonade, orange drink, vanilla drink, cola drink)
Rag 1 1 See below for long-form notes on the crafting items page.
Book 10 1 Each book on the shelf has a different title


Convenience store chains

Each chain has a particular extra service or gimmick differentiating them from the others.

24-Seven: The original convenience store chain in the Mazes. Customers get 1 free raffle ticket for every Parallar symbol.png250 spent per visit at their stores. (e.g. if the total purchases total Parallar symbol.png307, the customer gets 1 ticket). Roll a 1d100 per ticket:

  • 1-60: Losing ticket
  • 61-65: Parallar symbol.png25 24-Seven store credit
  • 66-70: Parallar symbol.png50 24-Seven store credit
  • 71-75: Parallar symbol.png100 24-Seven store credit
  • 76-80: Parallar symbol.png150 24-Seven store credit
  • 81-85: Parallar symbol.png250 24-Seven store credit
  • 86-90: Parallar symbol.png500 24-Seven store credit
  • 91-95: Parallar symbol.png1000 24-Seven store credit
  • 96-99: Jackpot prize (usually Parallar symbol.png2000 24-Seven store credit, some stores may offer special items with an equivalent value instead)
  • 100: Super Jackpot prize (usually Parallar symbol.png5000 24-Seven store credit, some stores may offer special items with an equivalent value instead)

Fusco's Bodega: A convenience store chain opened by a former member of the Police. Sells extra items oriented towards Police officers.

Tomato Konbini (Youkai-go: トマト・コンビニ): A youkai-owned and operated convenience store chain, first launched in Yurai. Customers get 1 free raffle ticket for every Parallar symbol.png250 spent per visit at their stores. Roll a 1d100 per ticket:

  • 1-60: Losing ticket
  • 61-65: Parallar symbol.png25 Tomato Konbini store credit
  • 66-70: 1 free item from the food aisle (while supplies last) or Parallar symbol.png50 Tomato Konbini store credit
  • 71-75: Parallar symbol.png100 Tomato Konbini store credit
  • 76-80: 1 free item from the first aid aisle (while supplies last) or Parallar symbol.png150 Tomato Konbini store credit
  • 81-85: Parallar symbol.png250 Tomato Konbini store credit
  • 86-90: 1 free box of ammunition from the ammo aisle (while supplies last) or Parallar symbol.png500 Tomato Konbini store credit
  • 91-95: 1 free Activist Recon Outfit (body type of the customer's choice) or Parallar symbol.png1000 Tomato Konbini store credit
  • 96-99: Jackpot prize (usually a free Activist Combat Outfit, body type of the customer's choice, or Parallar symbol.png1500 Tomato Konbini store credit)
  • 100: Super Jackpot prize (usually a free Maximum Defense Outfit, body type of the customer's choice except Type U, or Parallar symbol.png2500 Tomato Konbini store credit)

Angelstop: The convenience store chain operated by Heaven, Ltd., featuring shrine maiden staff.

  • Features a donation box and access to all of the regular services offered by shrine maidens at the shrine.

Circle H: The convenience store chain operated by Hell, Inc., featuring dark maiden personnel.

  • Features a donation box and access to all of the regular services offered by dark maidens at the sanctum.

Special: Diamond Hot Dogs: This unique store has a hot-dog themed interior. The food aisle here only sells four types of food items (three of which are unique to this location), alongside three types of drinks. The store carries 3d20 of each item.

  • Food: Hot-dog, Chili-dog, Corn-dog, Hot-gon
  • Drinks: Bottle of mineral water, Can of cola, Can of lemonade

Special: Tin Can Emporium: A unique store which doubles as a museum on the history of canned food in the Mazes. The food aisle here sells a selection of canned or powdered food items, carrying 2d20 of each:

  • Food: Every item in the Canned goods category, every item in the Powdered drinks category, Can of candied fruit
  • Drinks: Bottle of mineral water, every type of canned drink (Apple juice, cola drink, energy drink, grape juice, lemonade, orange juice)


Chain locations

Convenience stores are available in every town and intersection.

Store chains in towns:

Store chains in intersections:

  • 24-Seven: 01, 04, 05, 07, 10, 11, 12, 13, 14, 16, 19, 21, 22, 23, 24, 26, 27, 28, 29
  • Tomato Konbini: 02, 03, 06
  • Fusco's Bodega: 08, 09, 15, 17, 18, 20, 25
  • Angelstop: N/A
  • Circle H: N/A


Shop generation

This section is intended for GMs.

The inventory of convenience stores is fixed, there are no special generation rules other than available stock for each item type.