Difference between pages "Character traits" and "Convenience store"

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| nav=[[Main Page]] '''→''' [[Civilized Areas]] '''→''' [[Civilized Areas#Town facilities|Facilities]] '''→''' [[Individual shop]] '''→''' [[{{PAGENAME}}]]
 
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This page contains the full list of '''character traits''' you can assign to a player character.
+
A '''convenience store''' is a type of [[individual shop]]. In Youkai-go, a convenience store is called a '''konbini''' ('''コンビニ'''). Convenience stores sell a variety of common, everyday supplies, such as [[food]], [[ammunition]], [[meds|first aid]], and various other items.
  
=== List of traits ===
+
Convenience stores are guaranteed in each town and are found in the Social Square Center instead of the Shop Hub.
  
* Positive traits are listed in green. Negative traits are listed in red.
+
Like with weapon retailers ([[Forge|Forges]], [[Gun shop|gun shops]] and [[Weapon shop|weapon shops]]), convenience stores may belong to one of five different chains. Each chain offers different services, such as raffle tickets, additional items, or donation boxes.
  
{| class="wikitable sortable" style="font-size:10pt; text-align:center"
+
 
 +
= Shop rules =
 +
 
 +
Opening hours:
 +
* [[Towns]]: 24 hours a day, six days per week. '''Closed on Breakday''' for inventory.
 +
* [[Intersections]]: 12 hours a day ('''night shift only'''), six days per week. '''Closed on Breakday''' for inventory.
 +
Convenience stores sell the following items:
 +
* A fixed assortment of various items. See the [[Convenience store#Inventory|section below]].
 +
Convenience stores may also:
 +
* '''Does not buy back items'''. All sales are final.
 +
* Accept payment in '''[[valuables|cash or appraised valuables]]'''
 +
* Provide '''store credit''' (valid at all stores of the same chain)
 +
** Shops do not normally return change; it is automatically converted into store credit instead.
 +
* '''Transfer''' store credit into a customer's '''bank account''' (for a fee, see [[Bank]]).
 +
* Provide a '''delivery service''' into a customer's '''bank vault''' (for a fee and if the vault has enough space remaining, see [[Bank]])
 +
 
 +
= Inventory =
 +
 
 +
Convenience stores sell a fixed assortment of items divided into four aisles:
 +
* [[Convenience store#Food aisle|Food aisle]]
 +
* [[Convenience store#Ammo aisle|Ammo aisle]]
 +
* [[Convenience store#Meds aisle|Meds aisle]]
 +
* [[Convenience store#Misc aisle|Misc aisle]]
 +
 
 +
== Food aisle ==
 +
Fixed selection of [[food]] items in four rows, 1d20 of each:
 +
 
 +
=== Row 1 ===
 +
 
 +
{| class="wikitable sortable" style="font-size:10pt"
 
|-
 
|-
! Trait name !! Point gain/cost !! Effects !! Description !! Incompatible with
+
! Name !! Type !! '''ntri''' !! '''wtr''' !! Effects !! Wgt !! Cost (in [[File:Parallar symbol.png|10px]]) !! Notes
 
|-
 
|-
| <span style="color:#AA0000">'''Addiction-prone'''</span> || '''+2''' || '''Doubled''' chances of [[addiction]] with all substances. || ''You have what some would call an addictive personality.'' || '''Substance resilient'''
+
| '''Bag of potato chips''' || Fast-food || '''<span style="color:#228B22">1064</span>''' || '''<span style="color:#CE2029">-104</span>''' || None || 2 || 10.00 ||
 
|-
 
|-
| <span style="color:#00AA00">'''Agile 1'''</span><br/><span style="color:#00AA00">'''Agile 2'''</span> || '''-2'''<br/>'''-4''' || Natural '''[[Agility]] +1'''<br/>Natural '''[[Agility]] +2''' || ''You've always been quicker on your feet than most other people you know.'' || '''Clumsy'''
+
| '''Box of nuggets, <span style=font-size:80%>6</span>''' || Fast-food || '''<span style="color:#228B22">288</span>''' || '''<span style="color:#CE2029">-42</span>''' || None || 0.5 || 7.50 ||  
 
|-
 
|-
| <span style="color:#00AA00">'''Ambidextrous'''</span> || '''-1''' || This character can [[Dual wielding|dual-wield]] '''without the FT+1 accuracy malus'''. || ''Right-handed? Left-handed? This was never a problem to you.'' ||  
+
| '''Hamburger''' || Fast-food || '''<span style="color:#228B22">251</span>''' || '''<span style="color:#CE2029">-56</span>''' || None || 1 || 6.50 ||
 
|-
 
|-
| <span style="color:#AA0000">'''Big eater 1'''</span><br/><span style="color:#AA0000">'''Big eater 2'''</span><br/><span style="color:#AA0000">'''Big eater 3'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3''' || This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 1.25'''.<br/>This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 1.5'''.<br/>This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 2'''. || ''You were always a ravenous eater and you've always had room for dessert.'' || '''Light eater'''
+
| '''Pizza, <span style=font-size:80%>packaged, pepperoni, 1 slice</span>''' || Fast-food || '''<span style="color:#228B22">174</span>''' || '''<span style="color:#CE2029">-38</span>''' || None || 0.5 || 2.50 ||
 
|-
 
|-
| <span style="color:#00AA00">'''Blood Knight'''</span> || '''-2''' || This character gains a '''Blood Knight''' counter in the special stats.<br/>The Blood Knight counter '''goes up by 1 for every creature killed'''.<br/>On [[Daily Reset]], this character '''heals 1.0% [[Stress]] for every Blood Knight point obtained'''. The counter is then reset. || ''Fighting isn't just a necessity to you. It's something you do for fun.'' || '''Scaredy-cat'''
+
| '''Sandwich, <span style=font-size:80%>packaged, ham cheddar salad</span>''' || Fast-food || '''<span style="color:#228B22">182</span>''' || '''<span style="color:#CE2029">-117</span>''' || None || 0.5 || 2.00 ||
 
|-
 
|-
| <span style="color:#AA0000">'''Brittle bones'''</span> || '''+4''' || [[Fracture|Fractured limbs]] are treated as '''disabled''' instead of damaged. || ''For some reason, your bones break very easily.'' || '''Sturdy bones'''
+
| '''Hot-dog''' || Fast-food || '''<span style="color:#228B22">296</span>''' || '''<span style="color:#CE2029">-60</span>''' || None || 1 || 5.00 ||  
 
|-
 
|-
| <span style="color:#AA0000">'''Can't get no sleep'''</span> || '''+2''' || When [[resting]], this character only heals '''8.0% [[Fatigue]] per day period slept''' (half the normal amount). || ''♪I can't sleep, something's all over me / ♪Greasy insomnia, please release me'' ||  
+
| '''Cup of noodles''' || Fast-food || '''<span style="color:#228B22">193</span>''' || '''<span style="color:#228B22">9</span>''' || None || 0.5 || 5.00 ||  
 +
|}
 +
 
 +
=== Row 2 ===
 +
 
 +
{| class="wikitable sortable" style="font-size:10pt"
 
|-
 
|-
| <span style="color:#AA0000">'''Chronic Fatigue 1'''</span><br/><span style="color:#AA0000">'''Chronic Fatigue 2'''</span> || '''+1'''<br/>'''+2''' || Permanent effect: '''[[Effect#Fatigue|Minimum Fatigue set to 25.0%]]'''.<br/>Permanent effect: '''[[Effect#Fatigue|Minimum Fatigue set to 40.0%]]'''. || ''Not an early bird, not a night owl. Just some kind of permanently exhausted pigeon.'' ||
+
! Name !! Type !! '''ntri''' !! '''wtr''' !! Effects !! Wgt !! Cost (in [[File:Parallar symbol.png|10px]]) !! Notes
 
|-
 
|-
| <span style="color:#AA0000">'''Chronic Stress 1'''</span><br/><span style="color:#AA0000">'''Chronic Stress 2'''</span> || '''+1'''<br/>'''+2''' || Permanent effect: '''[[Effect#Stress|Minimum Stress set to 25.0%]]'''.<br/>Permanent effect: '''[[Effect#Stress|Minimum Stress set to 40.0%]]'''. || ''The idea of a stress-free life is alien to you. You're always some degree of tense.'' ||  
+
| '''Bag of peanut chocolates, <span style=font-size:80%>small size (27)</span>''' || Snacks || '''<span style="color:#228B22">270</span>''' || '''<span style="color:#CE2029">-27</span>''' || None || 0.5 || 5.60 || Real quantity: 27 (10 ntri, -1 wtr per candy)
 
|-
 
|-
| <span style="color:#AA0000">'''Clumsy 1'''</span><br/><span style="color:#AA0000">'''Clumsy 2'''</span> || '''+2'''<br/>'''+4''' || Natural '''[[Agility]] -1'''<br/>Natural '''[[Agility]] -2''' || ''Being nimble is for cats, not you.'' || '''Agile'''
+
| '''Bag of popcorn, <span style=font-size:80%>plain</span>''' || Snacks || '''<span style="color:#228B22">387</span>''' || '''0''' || None || 1 || 9.00 ||  
 
|-
 
|-
| <span style="color:#00AA00">'''Combat veteran'''</span> || '''-3''' || The effects of '''[[Effect#Stress|combat stress]]''' are '''halved''' for this character. || ''♪Bad company / ♪'Til the day I die'' || '''Scaredy-cat'''
+
| '''Fortune cookie''' || Snacks || '''<span style="color:#228B22">30</span>''' || '''0''' || Contains a piece of paper with a random '''&rumor''' || 0.25 || 0.40 ||  
 
|-
 
|-
| <span style="color:#00AA00">'''Darkness adapted'''</span> || '''-1''' || Permanent effect: [[Effects#Accuracy|Darkness adapted]]. || ''You aren't scared about the monsters in the dark... because you are one.'' ||  
+
| '''Chocolate bar''' || Snacks || '''<span style="color:#228B22">266</span>''' || '''<span style="color:#CE2029">-5</span>''' || None || 0.25 || 5.50 ||  
 
|-
 
|-
| <span style="color:#AA0000">'''Directionless'''</span> || '''+1''' || When traveling in the [[UA]], the number of rooms to destination is '''increased by 5''' on all routes. || ''You're the sort of person who needs a map to find the bank down the street.'' || '''Navigator'''
+
| '''Granola bar''' || Snacks || '''<span style="color:#228B22">116</span>''' || '''<span style="color:#CE2029">-6</span>''' || None || 0.25 || 3.00 ||  
 
|-
 
|-
| <span style="color:#AA0000">'''Disorganized'''</span> || '''+2''' || The main capacity of any [[List of backpacks|backpack]] worn by this character is '''decreased by 20 units'''.<br/>If this trait would cause a backpack to have less than 5 units of main capacity, '''it becomes 5 units'''. || ''Organization schmorganization... You just stuff things in your bag and hope for the best.'' || '''Organized'''
+
| '''Fruit bar, <span style=font-size:80%>apple and raspberry</span>''' || Snacks || '''<span style="color:#228B22">150</span>''' || '''<span style="color:#CE2029">-1</span>''' || None || 0.25 || 3.00 ||
 
|-
 
|-
| <span style="color:#00AA00">'''Fit 1'''</span><br/><span style="color:#00AA00">'''Fit 2'''</span><br/><span style="color:#00AA00">'''Fit 3'''</span><br/><span style="color:#00AA00">'''Fit 4'''</span><br/><span style="color:#00AA00">'''Fit 5'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3'''<br/>'''-4'''<br/>'''-5''' || Natural '''[[Endurance]] +10%'''<br/>Natural '''[[Endurance]] +20%'''<br/>Natural '''[[Endurance]] +30%'''<br/>Natural '''[[Endurance]] +40%'''<br/>Natural '''[[Endurance]] +50%''' || ''You know that fitness is the first step of preparedness.'' || '''Out of shape'''
+
| '''Milk and cereal bar''' || Snacks || '''<span style="color:#228B22">413</span>''' || '''<span style="color:#CE2029">-29</span>''' || None || 0.25 || 6.50 ||
 
|-
 
|-
| <span style="color:#AA0000">'''Frail limbs 1'''</span><br/><span style="color:#AA0000">'''Frail limbs 2'''</span> || '''+1'''<br/>'''+2''' || Base '''[[limb health]] value x0.9'''<br/>Base '''[[limb health]] value x0.8''' || ''You've always bruised easily, and you doubt your body would last long in a real fight.'' || '''Tough limbs'''
+
| '''Peanut caramel bar''' || Snacks || '''<span style="color:#228B22">490</span>''' || '''<span style="color:#CE2029">-21</span>''' || None || 0.25 || 7.50 || "It's payday, fellas!"
 
|-
 
|-
| <span style="color:#00AA00">'''Gaged Connections'''</span> || '''-2''' || When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character may:<br/>Select weapons with a '''Rarity of up to 6''' (instead of 3).<br/>Select '''any [[clothing and armor]]''', except any form of Power Armor.<br/>At the GM's discretion, the character may also '''gain a friend or contact''' selling weapons or armor at preferential rates. || ''You know a guy who knows a guy... Point is, you know how to get the GOOD stuff.'' ||  
+
| '''Energy bar''' || Snacks || '''<span style="color:#228B22">200</span>''' || '''<span style="color:#CE2029">-23</span>''' || [[Strength]] +10% (10 turns), [[Fatigue]] -2.0%, [[Stress]] +0.2% || 0.25 || 10.00 ||  
 
|-
 
|-
| <span style="color:#00AA00">'''Galaxy brain'''</span> || '''-2''' || The player may '''directly ask the GM for ideas''' if they need it at any point during the game.<br/>You can use this effect no more than '''once per session''', unless permitted by the GM.<br/>The GM should embody the spirit of [[Hebizuka]]: Be helpful but be as mischievous as possible. || ''"Twitch-a-twitch! Twitch-a-twitch!!"'' ||
+
| '''Bag of honey-roasted nuts''' || Snacks || '''<span style="color:#228B22">683</span>''' || '''<span style="color:#CE2029">-14</span>''' || None || 1 || 12.00 ||
 +
|}
 +
 
 +
=== Row 3 ===
 +
 
 +
{| class="wikitable sortable" style="font-size:10pt"
 
|-
 
|-
| <span style="color:#AA0000">'''Greenhorn 1'''</span><br/><span style="color:#AA0000">'''Greenhorn 2'''</span><br/><span style="color:#AA0000">'''Greenhorn 3'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3''' || When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''9 points''' to spend (instead of 12).<br/>When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''6 points''' to spend (instead of 12).<br/>When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''3 points''' to spend (instead of 12). || ''You have less life experience than the average person.'' || '''Seasoned'''
+
! Name !! Type !! '''ntri''' !! '''wtr''' !! Effects !! Wgt !! Cost (in [[File:Parallar symbol.png|10px]]) !! Notes
 
|-
 
|-
| <span style="color:#AA0000">'''Heinous past (neutral town)'''</span><br/><span style="color:#AA0000">'''Heinous past (faction)'''</span> || '''+1'''<br/>'''+3''' || See [[Character traits#Heinous past|this section]] for details || ''You've done something in the past that you'd rather not talk about.'' ||
+
| '''Bottle of beer, <span style=font-size:80%>blonde ale</span>''' || Beverage || '''<span style="color:#228B22">40</span>''' || '''<span style="color:#228B22">31</span>''' || [[Inebriation]] +0.3, [[Addictions|Addictive]] (Alcohol) || 1 || 7.50 || Contains '''5''' parts (ntri/wtr and effects listed are per part).
 
|-
 
|-
| <span style="color:#00AA00">'''High Blood 1'''</span><br/><span style="color:#00AA00">'''High Blood 2'''</span><br/><span style="color:#00AA00">'''High Blood 3'''</span><br/><span style="color:#00AA00">'''High Blood 4'''</span><br/><span style="color:#00AA00">'''High Blood 5'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3'''<br/>'''-4'''<br/>'''-5''' || Natural '''Maximum [[Blood]] +1'''<br/>Natural '''Maximum [[Blood]] +2'''<br/>Natural '''Maximum [[Blood]] +3'''<br/>Natural '''Maximum [[Blood]] +4'''<br/>Natural '''Maximum [[Blood]] +5''' || ''♪Now I shall reign in blood!'' || '''Low Blood'''
+
| '''Bottle of red wine''' || Beverage || '''<span style="color:#228B22">85</span>''' || '''<span style="color:#228B22">29</span>''' || [[Inebriation]] +1.4, [[Addictions|Addictive]] (Alcohol) || 2 || 20.00  || Contains '''5''' parts (ntri/wtr and effects listed are per part).
 
|-
 
|-
| <span style="color:#00AA00">'''Horny'''</span> || '''-1''' || This character heals '''double [[Stress]]''' in the following situations:<br/>[[Strip club]]: Pole-dancing shows, private dances, special services<br/>[[Sanctum]]: Stress-relief chamber<br/>[[Cubus]]: Sex services<br/>Any sexual or intimate situation (at the GM's discretion) || ''You are simply unfathomably horny.'' ||
+
| '''Bottle of sake''' || Beverage || '''<span style="color:#228B22">134</span>''' || '''<span style="color:#228B22">26</span>''' || [[Inebriation]] +2.0, [[Addictions|Addictive]] (Alcohol) || 2 || 45.00 || Contains '''5''' parts (ntri/wtr and effects listed are per part).
 
|-
 
|-
| <span style="color:#00AA00">'''Improvised smith'''</span> || '''-3''' || The character gains the '''[[Improvised repairs]]''' ability. || ''You can keep your gear repaired in ways that make engineers blush.'' ||
+
| '''Bottle of mineral water''' || Beverage || '''0''' || '''<span style="color:#228B22">169</span>''' || None || 1 || 1.00 || Can also be '''crafted''' by using empty plastic bottles on sinks, showers, and other sources of water.
 
|-
 
|-
| <span style="color:#AA0000">'''Just can't use this 1'''</span><br/><span style="color:#AA0000">'''Just can't use this 2'''</span><br/><span style="color:#AA0000">'''Just can't use this 3'''</span><br/><span style="color:#AA0000">'''Just can't use this 4'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3'''<br/>'''+4''' || See [[Character traits#Just can't use this|this section]] for details. || ''Some of the weapons that are out there are just too hard for you to use.'' ||  
+
| '''Can of apple juice''' || Beverage || '''<span style="color:#228B22">152</span>''' || '''<span style="color:#228B22">97</span>''' || None || 0.5 || 6.00 ||
 
|-
 
|-
| <span style="color:#AA0000">'''Killjoy'''</span> || '''+1''' || The '''[[Stress]] healing''' effect of [[book|books]], [[radio|radio]] and [[television|TVs]] is '''halved'''. || ''Books are for nerds, radio sucks, and television fries the brain.'' || '''Vivid imagination'''
+
| '''Can of orange juice''' || Beverage || '''<span style="color:#228B22">148</span>''' || '''<span style="color:#228B22">98</span>''' || None || 0.5 || 6.00 ||  
 
|-
 
|-
| <span style="color:#00AA00">'''Light eater 1'''</span><br/><span style="color:#00AA00">'''Light eater 2'''</span><br/><span style="color:#00AA00">'''Light eater 3'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3''' || This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 0.9'''.<br/>This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 0.8'''.<br/>This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 0.7'''. || ''You content yourself with less than most others.'' || '''Big eater'''
+
| '''Can of grape juice''' || Beverage || '''<span style="color:#228B22">188</span>''' || '''<span style="color:#228B22">92</span>''' || None || 0.5 || 6.65 ||  
 
|-
 
|-
| <span style="color:#AA0000">'''Low Blood 1'''</span><br/><span style="color:#AA0000">'''Low Blood 2'''</span><br/><span style="color:#AA0000">'''Low Blood 3'''</span><br/><span style="color:#AA0000">'''Low Blood 4'''</span><br/><span style="color:#AA0000">'''Low Blood 5'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3'''<br/>'''+4'''<br/>'''+5''' || Natural '''Maximum [[Blood]] -1'''<br/>Natural '''Maximum [[Blood]] -2'''<br/>Natural '''Maximum [[Blood]] -3'''<br/>Natural '''Maximum [[Blood]] -4'''<br/>Natural '''Maximum [[Blood]] -5''' || ''♪I'd like to see / ♪How you would all bleed for me'' || '''High Blood'''
+
| '''Can of energy drink''' || Beverage || '''<span style="color:#228B22">235</span>''' || '''<span style="color:#228B22">110</span>''' || [[Agility]] +1, [[Effects|Alertness increase]] (20 turns), [[Fatigue]] -5.0%, [[Stress]] +0.5% || 0.5 || 16.50 ||  
 
|-
 
|-
| <span style="color:#AA0000">'''Murphy's Law'''</span> || '''+2''' || Condition loss on a [[Weapons#Firearm failure types|critical failure]] is '''quadrupled'''. Stacks with other multipliers (e.g., [[Ammunition#Pressure levels and powder quality|pressure levels, powder quality]]).<br/>At the GM's discretion, acts of spectacularly random bad luck may strike this character. See [[Character traits#Murphy's Law|this section]] for ideas. || ''If anything can go wrong for you, it usually will, often spectacularly.'' ||
+
| '''Cup of coffee, <span style=font-size:80%>black</span>''' || Beverage || '''<span style="color:#228B22">14</span>''' || '''<span style="color:#228B22">48</span>''' || [[Agility]] +1, [[Effects|Alertness increase]] (10 turns), [[Fatigue]] -4.0%, [[Stress]] +0.4% || 0.5 || 1.50 ||  
 
|-
 
|-
| <span style="color:#00AA00">'''Navigator'''</span> || '''-1''' || When traveling in the [[UA]], the number of rooms to destination is '''decreased by 5''' on all routes. || ''Finding your way is easy for you. You even know a couple shortcuts.'' || '''Directionless'''
+
| '''Cup of tea, <span style=font-size:80%>black</span>''' || Beverage || '''0''' || '''<span style="color:#228B22">49</span>''' || [[Agility]] +1, (8 turns), [[Fatigue]] -1.0%, [[Stress]] +0.1% || 0.5 || 3.30 ||  
 
|-
 
|-
| <span style="color:#00AA00">'''Ninja'''</span> || '''-3''' || The character gains the '''[[Danger close]]''' ability. || ''You have mastered the art of hiding in plain sight.'' ||  
+
| '''Cup of tea, <span style=font-size:80%>green</span>''' || Beverage || '''0''' || '''<span style="color:#228B22">50</span>''' || [[Agility]] +1, (5 turns), [[Fatigue]] -2.0%, [[Stress]] +0.2% || 0.5 || 3.30 ||
 +
|}
 +
 
 +
=== Row 4 ===
 +
 
 +
{| class="wikitable sortable" style="font-size:10pt"
 
|-
 
|-
| <span style="color:#00AA00">'''Organized'''</span> || '''-2''' || The main capacity of any [[List of backpacks|backpack]] worn by this character is '''increased by 20 units'''. || ''You could fit everything and the kitchen sink in your bag, and still close it.'' || '''Disorganized'''
+
! Name !! Type !! '''ntri''' !! '''wtr''' !! Effects !! Wgt !! Cost (in [[File:Parallar symbol.png|10px]]) !! Notes
 
|-
 
|-
| <span style="color:#AA0000">'''Out of shape 1'''</span><br/><span style="color:#AA0000">'''Out of shape 2'''</span><br/><span style="color:#AA0000">'''Out of shape 3'''</span><br/><span style="color:#AA0000">'''Out of shape 4'''</span><br/><span style="color:#AA0000">'''Out of shape 5'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3'''<br/>'''+4'''<br/>'''+5''' || Natural '''[[Endurance]] -10%'''<br/>Natural '''[[Endurance]] -20%'''<br/>Natural '''[[Endurance]] -30%'''<br/>Natural '''[[Endurance]] -40%'''<br/>Natural '''[[Endurance]] -50%''' || ''You're not really the fittest person you know.'' || '''Fit'''
+
| '''Bacon, <span style=font-size:80%>tactical, canned, 170g</span>''' || Canned goods || '''<span style="color:#228B22">1170</span>''' || '''<span style="color:#CE2029">-400</span>''' || None || 1 || 19.00 ||  
 
|-
 
|-
| <span style="color:#AA0000">'''Pain sensitive 1'''</span><br/><span style="color:#AA0000">'''Pain sensitive 2'''</span><br/><span style="color:#AA0000">'''Pain sensitive 3'''</span><br/><span style="color:#AA0000">'''Pain sensitive 4'''</span><br/><span style="color:#AA0000">'''Pain sensitive 5'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3'''<br/>'''+4'''<br/>'''+5''' || Natural '''[[Pain Sensitivity]] +10%'''<br/>Natural '''[[Pain Sensitivity]] +20%'''<br/>Natural '''[[Pain Sensitivity]] +30%'''<br/>Natural '''[[Pain Sensitivity]] +40%'''<br/>Natural '''[[Pain Sensitivity]] +50%''' || ''Unfortunately, you know firsthand what being in a world of pain means.'' || '''Pain tolerant'''
+
| '''Beans, <span style=font-size:80%>baked, canned, 700g</span>''' || Canned goods || '''<span style="color:#228B22">658</span>''' || '''<span style="color:#CE2029">-70</span>''' || None || 1 || 13.00 ||  
 
|-
 
|-
| <span style="color:#00AA00">'''Pain tolerant 1'''</span><br/><span style="color:#00AA00">'''Pain tolerant 2'''</span><br/><span style="color:#00AA00">'''Pain tolerant 3'''</span><br/><span style="color:#00AA00">'''Pain tolerant 4'''</span><br/><span style="color:#00AA00">'''Pain tolerant 5'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3'''<br/>'''-4'''<br/>'''-5''' || Natural '''[[Pain Sensitivity]] -10%'''<br/>Natural '''[[Pain Sensitivity]] -20%'''<br/>Natural '''[[Pain Sensitivity]] -30%'''<br/>Natural '''[[Pain Sensitivity]] -40%'''<br/>Natural '''[[Pain Sensitivity]] -50%''' || ''You are capable of enduring punishment that would break other people.'' || '''Pain sensitive'''
+
| '''Corned beef with potato, <span style=font-size:80%>canned, 400g</span>''' || Canned goods || '''<span style="color:#228B22">656</span>''' || '''<span style="color:#CE2029">-70</span>''' || None || 1 || 13.00 ||  
 
|-
 
|-
| <span style="color:#AA0000">'''Pauper 1'''</span><br/><span style="color:#AA0000">'''Pauper 2'''</span><br/><span style="color:#AA0000">'''Pauper 3'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3''' || When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''3500''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''.<br/>When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''2000''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''.<br/>When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''500''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''. || ''You might not have much money, but that's not going to stop you.'' || '''Wealthy'''
+
| '''Green peas, <span style=font-size:80%>canned, 700g</span>''' || Canned goods || '''<span style="color:#228B22">406</span>''' || '''<span style="color:#228B22">72</span>''' || None || 1 || 8.00 ||  
 
|-
 
|-
| <span style="color:#AA0000">'''Permanent addiction <span style=font-size:80%>(low tier)</span>'''</span><br/><span style="color:#AA0000">'''Permanent addiction <span style=font-size:80%>(medium tier)</span>'''</span><br/><span style="color:#AA0000">'''Permanent addiction <span style=font-size:80%>(high tier)</span>'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3''' || See [[Character traits#Permanent addiction|this section]] for details. || ''♪What's my drug of choice? / ♪Well, what have you got?'' ||  
+
| '''Chicken, <span style=font-size:80%>canned, 400g</span>''' || Canned goods || '''<span style="color:#228B22">740</span>''' || '''<span style="color:#CE2029">-105</span>''' || None || 1 || 15.00 ||  
 
|-
 
|-
| <span style="color:#AA0000">'''Phobia (single creature)'''</span><br/><span style="color:#AA0000">'''Phobia (category)'''</span> || '''+1'''<br/>'''+2''' || See [[Character traits#Phobia|this section]] for details. || ''There are things out there that scare you more than anything else.'' ||  
+
| '''Pork, <span style=font-size:80%>canned, 700g</span>''' || Canned goods || '''<span style="color:#228B22">1372</span>''' || '''<span style="color:#228B22">7</span>''' || None || 1 || 28.00 ||  
 
|-
 
|-
| <span style="color:#00AA00">'''Pretty'''</span><br/><span style="color:#00AA00">'''Very pretty'''</span> || '''-2'''<br/>'''-4''' || This character's base [[Negotiation]] roll is '''2d7''' instead of 2d6.<br/>This character's base [[Negotiation]] roll is '''2d8''' instead of 2d6. || ''Everyone's always told you that you're pretty, handsome, or good-looking.'' || '''Ugly'''<br/>'''Very ugly'''
+
| '''Ravioli with tomato sauce, <span style=font-size:80%>canned, 400g</span>''' || Canned goods || '''<span style="color:#228B22">388</span>''' || '''<span style="color:#CE2029">-6</span>''' || None || 1 || 8.00 ||  
 
|-
 
|-
| <span style="color:#AA0000">'''Scaredy-cat'''</span> || '''+1''' || The effects of '''[[Effect#Stress|combat stress]]''' are '''doubled''' for this character. || ''You were never made for combat and you'd rather avoid confrontations.'' || '''Blood Knight'''<br/>'''Combat veteran'''
+
| '''Rice, <span style=font-size:80%>short-grain, cooked, canned, 700g</span>''' || Canned goods || '''<span style="color:#228B22">910</span>''' || '''<span style="color:#228B22">162</span>''' || None || 1 || 18.00 ||
 
|-
 
|-
| <span style="color:#00AA00">'''Seasoned 1'''</span><br/><span style="color:#00AA00">'''Seasoned 2'''</span><br/><span style="color:#00AA00">'''Seasoned 3'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3''' || When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''15 points''' to spend (instead of 12).<br/>When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''18 points''' to spend (instead of 12).<br/>When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''21 points''' to spend (instead of 12). || ''You have a wealth of skills and life experiences at your disposal.'' || '''Greenhorn'''
+
| '''Tuna, <span style=font-size:80%>canned, 170g</span>''' || Canned goods || '''<span style="color:#228B22">218</span>''' || '''<span style="color:#CE2029">-22</span>''' || None || 1 || 4.00 ||  
 
|-
 
|-
| <span style="color:#00AA00">'''Strong 1'''</span><br/><span style="color:#00AA00">'''Strong 2'''</span><br/><span style="color:#00AA00">'''Strong 3'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3''' || Natural '''[[Strength]] +20%''' ('''+10%''' if this character is an [[oni]])<br/>Natural '''[[Strength]] +40%''' ('''+20%''' if this character is an [[oni]])<br/>Natural '''[[Strength]] +60%''' ('''+30%''' if this character is an [[oni]]) || ''You could get into the Salty Spitoon just by staring at the bouncer.'' || '''Weak'''
+
| '''Chicken noodle soup, <span style=font-size:80%>chunky, canned, 400g</span>''' || Canned goods || '''<span style="color:#228B22">164</span>''' || '''<span style="color:#CE2029">-1</span>''' || None || 1 || 3.30 ||  
 
|-
 
|-
| <span style="color:#00AA00">'''Sturdy bones'''</span> || '''-2''' || This character is considered to have '''[[Limb health#Skeleton types|sturdy bones]]''' even if their species normally doesn't. || ''Nothing breaks your bones. Lots of things break on you, though.'' || '''Brittle bones'''
+
| '''Spam, <span style=font-size:80%>canned, 170g</span>''' || Canned goods || '''<span style="color:#228B22">546</span>''' || '''<span style="color:#CE2029">-240</span>''' || None || 1 || 10.00 ||  
 +
|}
 +
 
 +
== Ammo aisle ==
 +
Fixed selection of [[ammunition]] boxes (1d10 boxes of each) and hand grenades (1d8 of each):
 +
 
 +
==== Ammunition ====
 +
{| class="wikitable sortable" style="font-size:10pt"
 
|-
 
|-
| <span style="color:#00AA00">'''Substance resilient'''</span> || '''-2''' || '''Halved''' chances of [[addiction]] with all substances. || ''You are surprisingly resistant to addiction. It's hard for you to get hooked.'' || '''Addiction-prone'''
+
! Caliber !! Ammunition type !! Rounds per box !! Cost (in [[File:Parallar symbol.png|10px]])
 
|-
 
|-
| <span style="color:#AA0000">'''Sworn Nemesis'''</span> || '''+2''' || See [[Character traits#Sworn Nemesis|this section]] for details || ''"This world ain't big enough for the two of us."'' ||
+
| '''[[.22 Long Rifle]]''' || Standard FMJ || 50 || '''5'''
 
|-
 
|-
| <span style="color:#00AA00">'''Tough limbs 1'''</span><br/><span style="color:#00AA00">'''Tough limbs 2'''</span> || '''-1'''<br/>'''-2''' || Base '''[[limb health]] value x1.1'''<br/>Base '''[[limb health]] value x1.2''' || ''You are tough and resilient to injuries.'' || '''Frail limbs'''
+
| '''[[9x19mm Parabellum]]''' || Standard FMJ || 50 || '''50'''
 
|-
 
|-
| <span style="color:#AA0000">'''Ugly'''</span><br/><span style="color:#AA0000">'''Very ugly'''</span> || '''+2'''<br/>'''+4''' || This character's base [[Negotiation]] roll is '''2d5''' instead of 2d6.<br/>This character's base [[Negotiation]] roll is '''2d4''' instead of 2d6. || ''They say beauty is in the eye of the beholder. You're not convinced.'' || '''Pretty'''<br/>'''Very pretty'''
+
| '''[[.38 Special]]''' || Standard FMJ || 50 || '''50'''
 
|-
 
|-
| <span style="color:#00AA00">'''Vivid imagination'''</span> || '''-1''' || The '''[[Stress]] healing''' effect of [[book|books]], [[radio|radio]] and [[television|TVs]] is '''doubled'''. || ''All it takes to forget your worries is one good song, book, or show.'' || '''Killjoy'''
+
| '''[[.357 Magnum]]''' || Standard FMJ || 50 || '''100'''
 
|-
 
|-
| <span style="color:#AA0000">'''Weak 1'''</span><br/><span style="color:#AA0000">'''Weak 2'''</span><br/><span style="color:#AA0000">'''Weak 3'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3''' || Natural '''[[Strength]] -20%''' ('''-40%''' if this character is an [[oni]])<br/>Natural '''[[Strength]] -40%''' ('''-80%''' if this character is an [[oni]])<br/>Natural '''[[Strength]] -60%''' ('''-120%''' if this character is an [[oni]]) || ''You don't want to admit it, but maybe you do belong at Super Weenie Hut Jr...'' || '''Strong'''
+
| '''[[.40 S&W]]''' || Standard FMJ || 50 || '''75'''
 
|-
 
|-
| <span style="color:#00AA00">'''Wealthy 1'''</span><br/><span style="color:#00AA00">'''Wealthy 2'''</span><br/><span style="color:#00AA00">'''Wealthy 3'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3''' || When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''6500''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''.<br/>When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''8000''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''.<br/>When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''9500''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''. || ''Money was never a problem for you.'' || '''Pauper'''
+
| '''[[.45 ACP]]''' || Standard FMJ || 50 || '''100'''
 
|-
 
|-
| <span style="color:#00AA00">'''Wherever I may roam'''</span> || '''-2''' || The effects of '''[[Effect#Fatigue|travel fatigue]]''' are '''halved''' for this character. || ''♪And the road becomes my bride!'' ||  
+
| '''[[12 gauge]]''' || Standard P-Buck || 10 || '''70'''
 +
|-
 +
| '''[[20 gauge]]''' || Standard P-Buck || 10 || '''55'''
 +
|-
 +
| '''[[5.45x39mm]]''' || Standard FMJ || 20 || '''50'''
 +
|-
 +
| '''[[5.56x45mm NATO]]''' || Standard FMJ || 20 || '''60'''
 +
|-
 +
| '''[[7.62x39mm]]''' || Standard FMJ || 20 || '''70'''
 +
|-
 +
| '''[[7.62x51mm NATO]]''' || Standard FMJ || 20 || '''100'''
 +
|-
 +
| '''[[7.62x54mm R]]''' || Standard FMJ || 20 || '''120'''
 
|}
 
|}
  
=== Heinous past ===
+
==== Hand grenades ====
 +
{| class="wikitable sortable" style="font-size:10pt"
 +
|-
 +
! Weapon !! Cost (in [[File:Parallar symbol.png|10px]])
 +
|-
 +
| '''[[M18 smoke grenade|M18 smoke]]''' || '''300'''
 +
|-
 +
| '''[[M67|M67 frag]]''' || '''300'''
 +
|-
 +
| '''[[M84|M84 flashbang]]''' || '''300'''
 +
|}
  
This subsection details how the '''Heinous past''' traits function.
+
== Meds aisle ==
 +
Fixed selection of [[meds]] 1d20 of each:
  
* '''Heinous past (neutral town):''' This character is '''banned''' from one [[Civilized Areas|neutral town]] (specify which, subject to GM approval), attempting to re-enter that town will result in an attempt to '''arrest or kill the character'''. At the GM’s discretion, people affiliated with that town may hire mercenaries to form a death squad specifically targeting the character which can appear at random moments.
+
{| class="wikitable sortable" style="font-size:10pt"
* '''Heinous past (faction):''' As above, but applies to '''an entire [[faction]]''' and '''every town controlled by that faction'''. Members of that faction will '''attack the character on sight''' when met in the [[UA]], and that faction may form a death squad specifically targeting the character which can appear at random moments.
+
|-
** Although this trait is intended to be used with a major faction, you may ask the GM to take the trait with a minor faction if it makes sense for your character. As minor factions do not control any towns, it is up to the GM to make the difference in one way or another (e.g., reducing the point gain to +2, increasing the amount of death squads, etc.)
+
! Name !! Appearance !! Effects !! Wgt !! Cost (in [[File:Parallar symbol.png|10px]]) !! Notes
 +
|-
 +
| '''Individual Bandage <span style=font-size:80%>(IB)</span>''' || N/A || Cures 1 wound. || 0.1 || 25 ||
 +
|-
 +
| '''Cigarette''' || N/A || Agility +1, FT -1 for 10 turns<br/>Addictive (Nicotine) || 0.1 || 10 || Requires 1 unit of lighter fuel, or 1 match, or a suitable fire source, to use.
 +
|-
 +
| '''Cannabis joint''' || N/A || Agility -1, Pain Regeneration Rate +2% /turn for 20 turns, Stress -1.0%<br/>Addictive (Cannabis) || 0.1 || 15 || Requires 1 unit of lighter fuel, or 1 match, or a suitable fire source, to use.
 +
|-
 +
| '''Epoetin-alfa''' || <span style="color:#11d711">Syringe</span> || Blood +0.2/turn, -30 ntri/turn, +0.4% Fatigue/turn for 20 turns || 0.1 || 100 ||
 +
|-
 +
| '''Paracetamol''' || <span style="color:#383838">White tablet</span> || Pain -15% || 0.1 || 50 ||
 +
|}
 +
 
 +
== Misc aisle ==
 +
Fixed selection of various other items, including [[trauma plates]],[[Crafting items#Ingredient items|crafting items]], and [[books]], 1d10 of each:
 +
 
 +
{| class="wikitable sortable" style="font-size:10pt"
 +
|-
 +
! Item name !! [[File:Parallar symbol.png|10px]] !! Wgt !! Notes
 +
|-
 +
| [[Lighter]] || '''25''' || 1 || Also counts as a [[key item]].
 +
|-
 +
| Mobile phone battery || '''50''' || 0.1 ||
 +
|-
 +
| Box of 250 safety matches || '''5''' || 1 || Strike-anywhere matches that can be used as a consumable source of fire for a variety of items (lighting [[Meds|cigarettes]], [[Molotov cocktail|Molotov cocktails]]...)
 +
|-
 +
| Mini-bag of 5 safety matches || '''0.10''' || 1 || Small version of the box of 250.
 +
|-
 +
| Portable Stove Kit <span style=font-size:80%>(PSK)</span> || '''200''' || 2 || Shortened to PSK. Requires a butane gas canister to use. Can be used to [[Hunting|cook raw meat]].
 +
|-
 +
| Butane gas canister || '''200''' || 1 || Holds up to 200 gas fuel units. Fuel for the PSK.
 +
|-
 +
| Roll of duct tape || '''25''' || 1 || Holds up to 10 units of duct tape. Found in various colors (use '''[[Tsuchinoko (bot)|&color]]''' to determine)
 +
|-
 +
| Empty plastic bottle || '''0.10''' || 1 || Can also be obtained by emptying '''bottles''' of [[Food|certain drinks]] (water, milk, coffee, tea, chocolate drink, lemonade, orange drink, vanilla drink, cola drink)
 +
|-
 +
| Rag || '''1''' || 1 || See below for [[Crafting items#Long-form notes|long-form notes on the crafting items page]].
 +
|-
 +
| Book || '''10''' || 1 || Each book on the shelf has a different title
 +
|}
  
If your character also has the '''Sworn Nemesis''' trait, the Sworn Nemesis may be part of (or be) the death squad.
 
  
=== Just can't use this ===
+
= Convenience store chains =
  
For every level of this trait taken, you must select '''two [[combat skills]]'''. The selected skills become '''restricted'''. You may take up to 4 levels in this trait, resulting in up to '''8 restricted combat skills'''. All restricted combat skills must be marked as such on your character sheet.
+
Each chain has a particular extra service or gimmick differentiating them from the others.
  
A '''restricted combat skill''' cannot receive any '''Training Points''' or any '''Skill Points''', effectively permanently locking it at '''Unskilled''' level.
+
'''24-Seven''': The original convenience store chain in the Mazes. Customers get 1 free raffle ticket for every [[File:Parallar symbol.png|10px]]'''250''' spent per visit at their stores. (e.g. if the total purchases total [[File:Parallar symbol.png|10px]]'''307''', the customer gets 1 ticket). Roll a 1d100 per ticket:
 +
* 1-60: Losing ticket
 +
* 61-65: [[File:Parallar symbol.png|10px]]'''25''' 24-Seven store credit
 +
* 66-70: [[File:Parallar symbol.png|10px]]'''50''' 24-Seven store credit
 +
* 71-75: [[File:Parallar symbol.png|10px]]'''100''' 24-Seven store credit
 +
* 76-80: [[File:Parallar symbol.png|10px]]'''150''' 24-Seven store credit
 +
* 81-85: [[File:Parallar symbol.png|10px]]'''250''' 24-Seven store credit
 +
* 86-90: [[File:Parallar symbol.png|10px]]'''500''' 24-Seven store credit
 +
* 91-95: [[File:Parallar symbol.png|10px]]'''1000''' 24-Seven store credit
 +
* 96-99: ''Jackpot prize'' (usually [[File:Parallar symbol.png|10px]]'''2000''' 24-Seven store credit, some stores may offer special items with an equivalent value instead)
 +
* 100: ''Super Jackpot prize'' (usually [[File:Parallar symbol.png|10px]]'''5000''' 24-Seven store credit, some stores may offer special items with an equivalent value instead)
  
=== Murphy's Law ===
+
'''Fusco's Bodega''': A convenience store chain opened by a former member of the [[Maze Police|Police]]. Sells extra items oriented towards Police officers.
 +
* 1d20 [[Taser cartridge|Taser cartridges]], 1d6 [[M18]] smoke grenades, 1d6 [[M84]] flashbang grenades, 1d6 [[M7A3]] tear gas grenades
  
A character with this trait is phenomenally unlucky, and it is up to the GM to manifest these bouts of bad luck. They can be inconvenient and annoying (but ultimately harmless), or they can have real and serious effects (imparting damage or [[Effects]] to the character). It's all up to the GM.
+
'''Tomato Konbini''' (Youkai-go: '''トマト・コンビニ'''): A youkai-owned and operated convenience store chain, first launched in [[Yurai]]. Customers get 1 free raffle ticket for every [[File:Parallar symbol.png|10px]]'''250''' spent per visit at their stores. Roll a 1d100 per ticket:
 +
* 1-60: Losing ticket
 +
* 61-65: [[File:Parallar symbol.png|10px]]'''25''' Tomato Konbini store credit
 +
* 66-70: 1 free item from the food aisle (while supplies last) or [[File:Parallar symbol.png|10px]]'''50''' Tomato Konbini store credit
 +
* 71-75: [[File:Parallar symbol.png|10px]]'''100''' Tomato Konbini store credit
 +
* 76-80: 1 free item from the first aid aisle (while supplies last) or [[File:Parallar symbol.png|10px]]'''150''' Tomato Konbini store credit
 +
* 81-85: [[File:Parallar symbol.png|10px]]'''250''' Tomato Konbini store credit
 +
* 86-90: 1 free box of ammunition from the ammo aisle (while supplies last) or [[File:Parallar symbol.png|10px]]'''500''' Tomato Konbini store credit
 +
* 91-95: 1 free [[list of youkai outfits|Activist Recon Outfit]] (body type of the customer's choice) or [[File:Parallar symbol.png|10px]]'''1000''' Tomato Konbini store credit
 +
* 96-99: ''Jackpot prize'' (usually a free [[list of youkai outfits|Activist Combat Outfit]], body type of the customer's choice, or [[File:Parallar symbol.png|10px]]'''1500''' Tomato Konbini store credit)
 +
* 100: ''Super Jackpot prize'' (usually a free [[list of youkai outfits|Maximum Defense Outfit]], body type of the customer's choice except Type U, or [[File:Parallar symbol.png|10px]]'''2500''' Tomato Konbini store credit)
  
Suggestions:
+
'''Angelstop''': The convenience store chain operated by [[Heaven, Ltd.]], featuring [[shrine maiden]] staff.
* Lights going out in a [[UA]] room without warning, plunging the character into [[Effects#Accuracy|environmental darkness]]
+
* Features a donation box and access to all of the regular services offered by shrine maidens at the [[shrine]].
* [[Radio|Radios]] or [[television|TVs]] failing when operated by the character, possibly shocking them and delivering [[Pain]]
+
* [[Sink|Sinks]], [[Shower|showers]], [[toilet|toilets]] suddenly failing and bursting a pipe, coating the character in sewage water and giving them a [[Effects#Elemental|water-soaked effect]]
+
* And anything else you can come up with...
+
  
=== Permanent addiction ===
+
'''Circle H''': The convenience store chain operated by [[Hell, Inc.]], featuring [[dark maiden]] personnel.
 +
* Features a donation box and access to all of the regular services offered by dark maidens at the [[sanctum]].
  
For the purposes of this trait, all [[addictions]] are categorized into tiers:
+
'''Special: Diamond Hot Dogs''': This unique store has a hot-dog themed interior. The food aisle here only sells four types of [[food]] items (three of which are unique to this location), alongside three types of drinks. The store carries 3d20 of each item.
* '''Low tier:''' Nicotine, Alcohol, Cannabis
+
* '''Food''': Hot-dog, Chili-dog, Corn-dog, Hot-gon
* '''Medium tier:''' Amphetamine, Benzo, MDMA, Opioid
+
* '''Drinks''': Bottle of mineral water, Can of cola, Can of lemonade
* '''High tier:''' Anabolic steroids, Cocaine, PCP, Magic mushrooms
+
  
A character may have up to 3 permanent addictions of any tier. The amount of points granted depends on the tier.
+
'''Special: Tin Can Emporium''': A unique store which doubles as a museum on the history of canned food in the Mazes. The food aisle here sells a selection of canned or powdered [[food]] items, carrying 2d20 of each:
 +
* '''Food''': Every item in the ''Canned goods'' category, every item in the ''Powdered drinks'' category, Can of candied fruit
 +
* '''Drinks''': Bottle of mineral water, every type of canned drink (Apple juice, cola drink, energy drink, grape juice, lemonade, orange juice)
  
When taking the trait, you must specify which substance family you wish your character to be permanently addicted to. A permanent addiction '''removes the possibility of treatment''' at a [[hospital]].
 
  
=== Phobia ===
+
= Chain locations =
  
A character may have up to 3 phobias of any kind.
+
Convenience stores are available in every [[town]] and [[intersection]].
  
The two phobia types are as follows:
+
Store chains in [[towns]]:
* '''Phobia (single creature)''': Select a particular [[creature]]. If your character enters [[Combat mode]] against at least one individual of that species, your character gains an '''FT +1''' effect.
+
* '''24-Seven''': Can be found in all neutral, [[Military]] and [[Syndicate]] towns, except [[Ellen Sector]] and [[Ovis City]].
* '''Phobia (category)''': Select an entire [[creature]] category. If your character enters [[Combat mode]] against at least one member of this category, your character gains an '''FT +1''' effect.
+
* '''Tomato Konbini''': All [[Youkai Nation]] towns.
 +
* '''Fusco's Bodega''': All [[Police]] towns.
 +
* '''Angelstop''': All [[Angelic]] towns.
 +
* '''Circle H''': All [[Demonic]] towns.
 +
* '''Diamond Hot Dogs''': [[Ellen Sector]].
 +
* '''Tin Can Emporium''': [[Ovis City]].
  
Restrictions: You cannot select the '''Humans, Halflings, Youkai, Angelic, Demonic''' or any of their members to be the subject of a Phobia.
+
Store chains in [[list of intersections|intersections]]:
 +
* '''24-Seven''': 01, 04, 05, 07, 10, 11, 12, 13, 14, 16, 19, 21, 22, 23, 24, 26, 27, 28, 29
 +
* '''Tomato Konbini''': 02, 03, 06
 +
* '''Fusco's Bodega''': 08, 09, 15, 17, 18, 20, 25
 +
* '''Angelstop''': N/A
 +
* '''Circle H''': N/A
  
=== Sworn Nemesis ===
 
  
If your character possesses this trait, your character is hunted by a '''nemesis''' of some kind. The nemesis's apparent sole purpose in life is to kill the player character. The exact reasons, details, and backstory regarding that nemesis should be discussed between the GM and the player, with the following considerations and recommendations:
+
= Shop generation =
 +
'''''This section is intended for GMs.'''''
  
* The nemesis's reasons should be reasonably unshakeable (it shouldn't be possible to convince them with a single check)
+
The inventory of convenience stores is fixed, there are no special generation rules other than available stock for each item type.
* The nemesis's reasons should make sense with the player character's backstory and motivations
+
* The nemesis may show up '''at any moment the GM deems necessary.'''
+
* The nemesis should be '''appropriately armed, skilled, equipped, and prepared to kill the player character.'''
+
* If there is an agreement between the GM and the player on the matter, the nemesis '''may share the same death system as the player character''', potentially allowing the nemesis to '''come back regularly'''.
+
* If the player character also has the '''Heinous Past''' trait, this may play into the nemesis's backstory, and he may even be part of the death squads (or even ''be'' the death squads).
+
  
[[Category:Getting started]]
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[[Category:Individual shops]]

Revision as of 22:57, 18 September 2022

Navigation: Main Page Civilized Areas Facilities Individual shop Convenience store




A convenience store is a type of individual shop. In Youkai-go, a convenience store is called a konbini (コンビニ). Convenience stores sell a variety of common, everyday supplies, such as food, ammunition, first aid, and various other items.

Convenience stores are guaranteed in each town and are found in the Social Square Center instead of the Shop Hub.

Like with weapon retailers (Forges, gun shops and weapon shops), convenience stores may belong to one of five different chains. Each chain offers different services, such as raffle tickets, additional items, or donation boxes.


Shop rules

Opening hours:

  • Towns: 24 hours a day, six days per week. Closed on Breakday for inventory.
  • Intersections: 12 hours a day (night shift only), six days per week. Closed on Breakday for inventory.

Convenience stores sell the following items:

Convenience stores may also:

  • Does not buy back items. All sales are final.
  • Accept payment in cash or appraised valuables
  • Provide store credit (valid at all stores of the same chain)
    • Shops do not normally return change; it is automatically converted into store credit instead.
  • Transfer store credit into a customer's bank account (for a fee, see Bank).
  • Provide a delivery service into a customer's bank vault (for a fee and if the vault has enough space remaining, see Bank)

Inventory

Convenience stores sell a fixed assortment of items divided into four aisles:

Food aisle

Fixed selection of food items in four rows, 1d20 of each:

Row 1

Name Type ntri wtr Effects Wgt Cost (in Parallar symbol.png) Notes
Bag of potato chips Fast-food 1064 -104 None 2 10.00
Box of nuggets, 6 Fast-food 288 -42 None 0.5 7.50
Hamburger Fast-food 251 -56 None 1 6.50
Pizza, packaged, pepperoni, 1 slice Fast-food 174 -38 None 0.5 2.50
Sandwich, packaged, ham cheddar salad Fast-food 182 -117 None 0.5 2.00
Hot-dog Fast-food 296 -60 None 1 5.00
Cup of noodles Fast-food 193 9 None 0.5 5.00

Row 2

Name Type ntri wtr Effects Wgt Cost (in Parallar symbol.png) Notes
Bag of peanut chocolates, small size (27) Snacks 270 -27 None 0.5 5.60 Real quantity: 27 (10 ntri, -1 wtr per candy)
Bag of popcorn, plain Snacks 387 0 None 1 9.00
Fortune cookie Snacks 30 0 Contains a piece of paper with a random &rumor 0.25 0.40
Chocolate bar Snacks 266 -5 None 0.25 5.50
Granola bar Snacks 116 -6 None 0.25 3.00
Fruit bar, apple and raspberry Snacks 150 -1 None 0.25 3.00
Milk and cereal bar Snacks 413 -29 None 0.25 6.50
Peanut caramel bar Snacks 490 -21 None 0.25 7.50 "It's payday, fellas!"
Energy bar Snacks 200 -23 Strength +10% (10 turns), Fatigue -2.0%, Stress +0.2% 0.25 10.00
Bag of honey-roasted nuts Snacks 683 -14 None 1 12.00

Row 3

Name Type ntri wtr Effects Wgt Cost (in Parallar symbol.png) Notes
Bottle of beer, blonde ale Beverage 40 31 Inebriation +0.3, Addictive (Alcohol) 1 7.50 Contains 5 parts (ntri/wtr and effects listed are per part).
Bottle of red wine Beverage 85 29 Inebriation +1.4, Addictive (Alcohol) 2 20.00 Contains 5 parts (ntri/wtr and effects listed are per part).
Bottle of sake Beverage 134 26 Inebriation +2.0, Addictive (Alcohol) 2 45.00 Contains 5 parts (ntri/wtr and effects listed are per part).
Bottle of mineral water Beverage 0 169 None 1 1.00 Can also be crafted by using empty plastic bottles on sinks, showers, and other sources of water.
Can of apple juice Beverage 152 97 None 0.5 6.00
Can of orange juice Beverage 148 98 None 0.5 6.00
Can of grape juice Beverage 188 92 None 0.5 6.65
Can of energy drink Beverage 235 110 Agility +1, Alertness increase (20 turns), Fatigue -5.0%, Stress +0.5% 0.5 16.50
Cup of coffee, black Beverage 14 48 Agility +1, Alertness increase (10 turns), Fatigue -4.0%, Stress +0.4% 0.5 1.50
Cup of tea, black Beverage 0 49 Agility +1, (8 turns), Fatigue -1.0%, Stress +0.1% 0.5 3.30
Cup of tea, green Beverage 0 50 Agility +1, (5 turns), Fatigue -2.0%, Stress +0.2% 0.5 3.30

Row 4

Name Type ntri wtr Effects Wgt Cost (in Parallar symbol.png) Notes
Bacon, tactical, canned, 170g Canned goods 1170 -400 None 1 19.00
Beans, baked, canned, 700g Canned goods 658 -70 None 1 13.00
Corned beef with potato, canned, 400g Canned goods 656 -70 None 1 13.00
Green peas, canned, 700g Canned goods 406 72 None 1 8.00
Chicken, canned, 400g Canned goods 740 -105 None 1 15.00
Pork, canned, 700g Canned goods 1372 7 None 1 28.00
Ravioli with tomato sauce, canned, 400g Canned goods 388 -6 None 1 8.00
Rice, short-grain, cooked, canned, 700g Canned goods 910 162 None 1 18.00
Tuna, canned, 170g Canned goods 218 -22 None 1 4.00
Chicken noodle soup, chunky, canned, 400g Canned goods 164 -1 None 1 3.30
Spam, canned, 170g Canned goods 546 -240 None 1 10.00

Ammo aisle

Fixed selection of ammunition boxes (1d10 boxes of each) and hand grenades (1d8 of each):

Ammunition

Caliber Ammunition type Rounds per box Cost (in Parallar symbol.png)
.22 Long Rifle Standard FMJ 50 5
9x19mm Parabellum Standard FMJ 50 50
.38 Special Standard FMJ 50 50
.357 Magnum Standard FMJ 50 100
.40 S&W Standard FMJ 50 75
.45 ACP Standard FMJ 50 100
12 gauge Standard P-Buck 10 70
20 gauge Standard P-Buck 10 55
5.45x39mm Standard FMJ 20 50
5.56x45mm NATO Standard FMJ 20 60
7.62x39mm Standard FMJ 20 70
7.62x51mm NATO Standard FMJ 20 100
7.62x54mm R Standard FMJ 20 120

Hand grenades

Weapon Cost (in Parallar symbol.png)
M18 smoke 300
M67 frag 300
M84 flashbang 300

Meds aisle

Fixed selection of meds 1d20 of each:

Name Appearance Effects Wgt Cost (in Parallar symbol.png) Notes
Individual Bandage (IB) N/A Cures 1 wound. 0.1 25
Cigarette N/A Agility +1, FT -1 for 10 turns
Addictive (Nicotine)
0.1 10 Requires 1 unit of lighter fuel, or 1 match, or a suitable fire source, to use.
Cannabis joint N/A Agility -1, Pain Regeneration Rate +2% /turn for 20 turns, Stress -1.0%
Addictive (Cannabis)
0.1 15 Requires 1 unit of lighter fuel, or 1 match, or a suitable fire source, to use.
Epoetin-alfa Syringe Blood +0.2/turn, -30 ntri/turn, +0.4% Fatigue/turn for 20 turns 0.1 100
Paracetamol White tablet Pain -15% 0.1 50

Misc aisle

Fixed selection of various other items, including trauma plates,crafting items, and books, 1d10 of each:

Item name Parallar symbol.png Wgt Notes
Lighter 25 1 Also counts as a key item.
Mobile phone battery 50 0.1
Box of 250 safety matches 5 1 Strike-anywhere matches that can be used as a consumable source of fire for a variety of items (lighting cigarettes, Molotov cocktails...)
Mini-bag of 5 safety matches 0.10 1 Small version of the box of 250.
Portable Stove Kit (PSK) 200 2 Shortened to PSK. Requires a butane gas canister to use. Can be used to cook raw meat.
Butane gas canister 200 1 Holds up to 200 gas fuel units. Fuel for the PSK.
Roll of duct tape 25 1 Holds up to 10 units of duct tape. Found in various colors (use &color to determine)
Empty plastic bottle 0.10 1 Can also be obtained by emptying bottles of certain drinks (water, milk, coffee, tea, chocolate drink, lemonade, orange drink, vanilla drink, cola drink)
Rag 1 1 See below for long-form notes on the crafting items page.
Book 10 1 Each book on the shelf has a different title


Convenience store chains

Each chain has a particular extra service or gimmick differentiating them from the others.

24-Seven: The original convenience store chain in the Mazes. Customers get 1 free raffle ticket for every Parallar symbol.png250 spent per visit at their stores. (e.g. if the total purchases total Parallar symbol.png307, the customer gets 1 ticket). Roll a 1d100 per ticket:

  • 1-60: Losing ticket
  • 61-65: Parallar symbol.png25 24-Seven store credit
  • 66-70: Parallar symbol.png50 24-Seven store credit
  • 71-75: Parallar symbol.png100 24-Seven store credit
  • 76-80: Parallar symbol.png150 24-Seven store credit
  • 81-85: Parallar symbol.png250 24-Seven store credit
  • 86-90: Parallar symbol.png500 24-Seven store credit
  • 91-95: Parallar symbol.png1000 24-Seven store credit
  • 96-99: Jackpot prize (usually Parallar symbol.png2000 24-Seven store credit, some stores may offer special items with an equivalent value instead)
  • 100: Super Jackpot prize (usually Parallar symbol.png5000 24-Seven store credit, some stores may offer special items with an equivalent value instead)

Fusco's Bodega: A convenience store chain opened by a former member of the Police. Sells extra items oriented towards Police officers.

Tomato Konbini (Youkai-go: トマト・コンビニ): A youkai-owned and operated convenience store chain, first launched in Yurai. Customers get 1 free raffle ticket for every Parallar symbol.png250 spent per visit at their stores. Roll a 1d100 per ticket:

  • 1-60: Losing ticket
  • 61-65: Parallar symbol.png25 Tomato Konbini store credit
  • 66-70: 1 free item from the food aisle (while supplies last) or Parallar symbol.png50 Tomato Konbini store credit
  • 71-75: Parallar symbol.png100 Tomato Konbini store credit
  • 76-80: 1 free item from the first aid aisle (while supplies last) or Parallar symbol.png150 Tomato Konbini store credit
  • 81-85: Parallar symbol.png250 Tomato Konbini store credit
  • 86-90: 1 free box of ammunition from the ammo aisle (while supplies last) or Parallar symbol.png500 Tomato Konbini store credit
  • 91-95: 1 free Activist Recon Outfit (body type of the customer's choice) or Parallar symbol.png1000 Tomato Konbini store credit
  • 96-99: Jackpot prize (usually a free Activist Combat Outfit, body type of the customer's choice, or Parallar symbol.png1500 Tomato Konbini store credit)
  • 100: Super Jackpot prize (usually a free Maximum Defense Outfit, body type of the customer's choice except Type U, or Parallar symbol.png2500 Tomato Konbini store credit)

Angelstop: The convenience store chain operated by Heaven, Ltd., featuring shrine maiden staff.

  • Features a donation box and access to all of the regular services offered by shrine maidens at the shrine.

Circle H: The convenience store chain operated by Hell, Inc., featuring dark maiden personnel.

  • Features a donation box and access to all of the regular services offered by dark maidens at the sanctum.

Special: Diamond Hot Dogs: This unique store has a hot-dog themed interior. The food aisle here only sells four types of food items (three of which are unique to this location), alongside three types of drinks. The store carries 3d20 of each item.

  • Food: Hot-dog, Chili-dog, Corn-dog, Hot-gon
  • Drinks: Bottle of mineral water, Can of cola, Can of lemonade

Special: Tin Can Emporium: A unique store which doubles as a museum on the history of canned food in the Mazes. The food aisle here sells a selection of canned or powdered food items, carrying 2d20 of each:

  • Food: Every item in the Canned goods category, every item in the Powdered drinks category, Can of candied fruit
  • Drinks: Bottle of mineral water, every type of canned drink (Apple juice, cola drink, energy drink, grape juice, lemonade, orange juice)


Chain locations

Convenience stores are available in every town and intersection.

Store chains in towns:

Store chains in intersections:

  • 24-Seven: 01, 04, 05, 07, 10, 11, 12, 13, 14, 16, 19, 21, 22, 23, 24, 26, 27, 28, 29
  • Tomato Konbini: 02, 03, 06
  • Fusco's Bodega: 08, 09, 15, 17, 18, 20, 25
  • Angelstop: N/A
  • Circle H: N/A


Shop generation

This section is intended for GMs.

The inventory of convenience stores is fixed, there are no special generation rules other than available stock for each item type.