Difference between pages "PP-19" and "Character traits"

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#REDIRECT [[Bizon]]
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{{Navigation
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| nav=[[Main Page]] '''→''' Getting started, step 4: [[Character customization]] '''→''' [[{{PAGENAME}}]]
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This page contains the full list of '''character traits''' you can assign to a player character.
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=== List of traits ===
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* Positive traits are listed in green. Negative traits are listed in red.
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{| class="wikitable sortable" style="font-size:10pt; text-align:center"
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|-
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! Trait name !! Point gain/cost !! Effects !! Description !! Incompatible with
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|-
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| <span style="color:#AA0000">'''Addiction-prone'''</span> || '''+2''' || '''Doubled''' chances of [[addiction]] with all substances. || ''You have what some would call an addictive personality.'' || '''Substance resilient'''
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|-
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| <span style="color:#00AA00">'''Agile 1'''</span><br/><span style="color:#00AA00">'''Agile 2'''</span> || '''-2'''<br/>'''-4''' || Natural '''[[Agility]] +1'''<br/>Natural '''[[Agility]] +2''' || ''You've always been quicker on your feet than most other people you know.'' || '''Clumsy'''
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|-
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| <span style="color:#00AA00">'''Ambidextrous'''</span> || '''-1''' || This character can [[Dual wielding|dual-wield]] '''without the FT+1 accuracy malus'''. || ''Right-handed? Left-handed? This was never a problem to you.'' ||
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|-
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| <span style="color:#AA0000">'''Big eater 1'''</span><br/><span style="color:#AA0000">'''Big eater 2'''</span><br/><span style="color:#AA0000">'''Big eater 3'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3''' || This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 1.25'''.<br/>This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 1.5'''.<br/>This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 2'''. || ''You were always a ravenous eater and you've always had room for dessert.'' || '''Light eater'''
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|-
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| <span style="color:#00AA00">'''Blood Knight'''</span> || '''-2''' || This character gains a '''Blood Knight''' counter in the special stats.<br/>The Blood Knight counter '''goes up by 1 for every creature killed'''.<br/>On [[Daily Reset]], this character '''heals 1.0% [[Stress]] for every Blood Knight point obtained'''. The counter is then reset. || ''Fighting isn't just a necessity to you. It's something you do for fun.'' || '''Scaredy-cat'''
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|-
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| <span style="color:#AA0000">'''Brittle bones'''</span> || '''+4''' || [[Fracture|Fractured limbs]] are treated as '''disabled''' instead of damaged. || ''For some reason, your bones break very easily.'' || '''Sturdy bones'''
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|-
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| <span style="color:#AA0000">'''Can't get no sleep'''</span> || '''+2''' || When [[resting]], this character only heals '''8.0% [[Fatigue]] per day period slept''' (half the normal amount). || ''♪I can't sleep, something's all over me / ♪Greasy insomnia, please release me'' ||
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|-
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| <span style="color:#AA0000">'''Chronic Fatigue 1'''</span><br/><span style="color:#AA0000">'''Chronic Fatigue 2'''</span> || '''+1'''<br/>'''+2''' || Permanent effect: '''[[Effect#Fatigue|Minimum Fatigue set to 25.0%]]'''.<br/>Permanent effect: '''[[Effect#Fatigue|Minimum Fatigue set to 40.0%]]'''. || ''Not an early bird, not a night owl. Just some kind of permanently exhausted pigeon.'' ||
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|-
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| <span style="color:#AA0000">'''Chronic Stress 1'''</span><br/><span style="color:#AA0000">'''Chronic Stress 2'''</span> || '''+1'''<br/>'''+2''' || Permanent effect: '''[[Effect#Stress|Minimum Stress set to 25.0%]]'''.<br/>Permanent effect: '''[[Effect#Stress|Minimum Stress set to 40.0%]]'''. || ''The idea of a stress-free life is alien to you. You're always some degree of tense.'' ||
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|-
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| <span style="color:#AA0000">'''Clumsy 1'''</span><br/><span style="color:#AA0000">'''Clumsy 2'''</span> || '''+2'''<br/>'''+4''' || Natural '''[[Agility]] -1'''<br/>Natural '''[[Agility]] -2''' || ''Being nimble is for cats, not you.'' || '''Agile'''
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|-
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| <span style="color:#00AA00">'''Combat veteran'''</span> || '''-3''' || The effects of '''[[Effect#Stress|combat stress]]''' are '''halved''' for this character. || ''♪Bad company / ♪'Til the day I die'' || '''Scaredy-cat'''
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|-
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| <span style="color:#00AA00">'''Darkness adapted'''</span> || '''-1''' || Permanent effect: [[Effects#Accuracy|Darkness adapted]]. || ''You aren't scared about the monsters in the dark... because you are one.'' ||
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|-
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| <span style="color:#AA0000">'''Directionless'''</span> || '''+1''' || When traveling in the [[UA]], the number of rooms to destination is '''increased by 5''' on all routes. || ''You're the sort of person who needs a map to find the bank down the street.'' || '''Navigator'''
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|-
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| <span style="color:#AA0000">'''Disorganized'''</span> || '''+2''' || The main capacity of any [[List of backpacks|backpack]] worn by this character is '''decreased by 20 units'''.<br/>If this trait would cause a backpack to have less than 5 units of main capacity, '''it becomes 5 units'''. || ''Organization schmorganization... You just stuff things in your bag and hope for the best.'' || '''Organized'''
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|-
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| <span style="color:#00AA00">'''Fit 1'''</span><br/><span style="color:#00AA00">'''Fit 2'''</span><br/><span style="color:#00AA00">'''Fit 3'''</span><br/><span style="color:#00AA00">'''Fit 4'''</span><br/><span style="color:#00AA00">'''Fit 5'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3'''<br/>'''-4'''<br/>'''-5''' || Natural '''[[Endurance]] +10%'''<br/>Natural '''[[Endurance]] +20%'''<br/>Natural '''[[Endurance]] +30%'''<br/>Natural '''[[Endurance]] +40%'''<br/>Natural '''[[Endurance]] +50%''' || ''You know that fitness is the first step of preparedness.'' || '''Out of shape'''
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|-
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| <span style="color:#AA0000">'''Frail limbs 1'''</span><br/><span style="color:#AA0000">'''Frail limbs 2'''</span> || '''+1'''<br/>'''+2''' || Base '''[[limb health]] value x0.9'''<br/>Base '''[[limb health]] value x0.8''' || ''You've always bruised easily, and you doubt your body would last long in a real fight.'' || '''Tough limbs'''
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|-
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| <span style="color:#00AA00">'''Gaged Connections'''</span> || '''-2''' || When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character may:<br/>Select weapons with a '''Rarity of up to 6''' (instead of 3).<br/>Select '''any [[clothing and armor]]''', except any form of Power Armor.<br/>At the GM's discretion, the character may also '''gain a friend or contact''' selling weapons or armor at preferential rates. || ''You know a guy who knows a guy... Point is, you know how to get the GOOD stuff.'' ||
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|-
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| <span style="color:#00AA00">'''Galaxy brain'''</span> || '''-2''' || The player may '''directly ask the GM for ideas''' if they need it at any point during the game.<br/>You can use this effect no more than '''once per session''', unless permitted by the GM.<br/>The GM should embody the spirit of [[Hebizuka]]: Be helpful but be as mischievous as possible. || ''"Twitch-a-twitch! Twitch-a-twitch!!"'' ||
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|-
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| <span style="color:#AA0000">'''Greenhorn 1'''</span><br/><span style="color:#AA0000">'''Greenhorn 2'''</span><br/><span style="color:#AA0000">'''Greenhorn 3'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3''' || When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''9 points''' to spend (instead of 12).<br/>When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''6 points''' to spend (instead of 12).<br/>When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''3 points''' to spend (instead of 12). || ''You have less life experience than the average person.'' || '''Seasoned'''
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|-
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| <span style="color:#AA0000">'''Heinous past (neutral town)'''</span><br/><span style="color:#AA0000">'''Heinous past (faction)'''</span> || '''+1'''<br/>'''+3''' || See [[Character traits#Heinous past|this section]] for details || ''You've done something in the past that you'd rather not talk about.'' ||
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|-
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| <span style="color:#00AA00">'''High Blood 1'''</span><br/><span style="color:#00AA00">'''High Blood 2'''</span><br/><span style="color:#00AA00">'''High Blood 3'''</span><br/><span style="color:#00AA00">'''High Blood 4'''</span><br/><span style="color:#00AA00">'''High Blood 5'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3'''<br/>'''-4'''<br/>'''-5''' || Natural '''Maximum [[Blood]] +1'''<br/>Natural '''Maximum [[Blood]] +2'''<br/>Natural '''Maximum [[Blood]] +3'''<br/>Natural '''Maximum [[Blood]] +4'''<br/>Natural '''Maximum [[Blood]] +5''' || ''♪Now I shall reign in blood!'' || '''Low Blood'''
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|-
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| <span style="color:#00AA00">'''Horny'''</span> || '''-1''' || This character heals '''double [[Stress]]''' in the following situations:<br/>[[Strip club]]: Pole-dancing shows, private dances, special services<br/>[[Sanctum]]: Stress-relief chamber<br/>[[Cubus]]: Sex services<br/>Any sexual or intimate situation (at the GM's discretion) || ''You are simply unfathomably horny.'' ||
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|-
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| <span style="color:#00AA00">'''Improvised smith'''</span> || '''-3''' || The character gains the '''[[Improvised repairs]]''' ability. || ''You can keep your gear repaired in ways that make engineers blush.'' ||
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|-
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| <span style="color:#AA0000">'''Just can't use this 1'''</span><br/><span style="color:#AA0000">'''Just can't use this 2'''</span><br/><span style="color:#AA0000">'''Just can't use this 3'''</span><br/><span style="color:#AA0000">'''Just can't use this 4'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3'''<br/>'''+4''' || See [[Character traits#Just can't use this|this section]] for details. || ''Some of the weapons that are out there are just too hard for you to use.'' ||
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|-
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| <span style="color:#AA0000">'''Killjoy'''</span> || '''+1''' || The '''[[Stress]] healing''' effect of [[book|books]], [[radio|radio]] and [[television|TVs]] is '''halved'''. || ''Books are for nerds, radio sucks, and television fries the brain.'' || '''Vivid imagination'''
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|-
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| <span style="color:#00AA00">'''Light eater 1'''</span><br/><span style="color:#00AA00">'''Light eater 2'''</span><br/><span style="color:#00AA00">'''Light eater 3'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3''' || This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 0.9'''.<br/>This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 0.8'''.<br/>This character's '''[[nutrition]] and [[hydration]]''' requirements at [[Daily Reset]] are '''multiplied by 0.7'''. || ''You content yourself with less than most others.'' || '''Big eater'''
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|-
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| <span style="color:#AA0000">'''Low Blood 1'''</span><br/><span style="color:#AA0000">'''Low Blood 2'''</span><br/><span style="color:#AA0000">'''Low Blood 3'''</span><br/><span style="color:#AA0000">'''Low Blood 4'''</span><br/><span style="color:#AA0000">'''Low Blood 5'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3'''<br/>'''+4'''<br/>'''+5''' || Natural '''Maximum [[Blood]] -1'''<br/>Natural '''Maximum [[Blood]] -2'''<br/>Natural '''Maximum [[Blood]] -3'''<br/>Natural '''Maximum [[Blood]] -4'''<br/>Natural '''Maximum [[Blood]] -5''' || ''♪I'd like to see / ♪How you would all bleed for me'' || '''High Blood'''
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|-
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| <span style="color:#AA0000">'''Murphy's Law'''</span> || '''+2''' || Condition loss on a [[Weapons#Firearm failure types|critical failure]] is '''quadrupled'''. Stacks with other multipliers (e.g., [[Ammunition#Pressure levels and powder quality|pressure levels, powder quality]]).<br/>At the GM's discretion, acts of spectacularly random bad luck may strike this character. See [[Character traits#Murphy's Law|this section]] for ideas. || ''If anything can go wrong for you, it usually will, often spectacularly.'' ||
 +
|-
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| <span style="color:#00AA00">'''Navigator'''</span> || '''-1''' || When traveling in the [[UA]], the number of rooms to destination is '''decreased by 5''' on all routes. || ''Finding your way is easy for you. You even know a couple shortcuts.'' || '''Directionless'''
 +
|-
 +
| <span style="color:#00AA00">'''Ninja'''</span> || '''-3''' || The character gains the '''[[Danger close]]''' ability. || ''You have mastered the art of hiding in plain sight.'' ||
 +
|-
 +
| <span style="color:#00AA00">'''Organized'''</span> || '''-2''' || The main capacity of any [[List of backpacks|backpack]] worn by this character is '''increased by 20 units'''. || ''You could fit everything and the kitchen sink in your bag, and still close it.'' || '''Disorganized'''
 +
|-
 +
| <span style="color:#AA0000">'''Out of shape 1'''</span><br/><span style="color:#AA0000">'''Out of shape 2'''</span><br/><span style="color:#AA0000">'''Out of shape 3'''</span><br/><span style="color:#AA0000">'''Out of shape 4'''</span><br/><span style="color:#AA0000">'''Out of shape 5'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3'''<br/>'''+4'''<br/>'''+5''' || Natural '''[[Endurance]] -10%'''<br/>Natural '''[[Endurance]] -20%'''<br/>Natural '''[[Endurance]] -30%'''<br/>Natural '''[[Endurance]] -40%'''<br/>Natural '''[[Endurance]] -50%''' || ''You're not really the fittest person you know.'' || '''Fit'''
 +
|-
 +
| <span style="color:#AA0000">'''Pain sensitive 1'''</span><br/><span style="color:#AA0000">'''Pain sensitive 2'''</span><br/><span style="color:#AA0000">'''Pain sensitive 3'''</span><br/><span style="color:#AA0000">'''Pain sensitive 4'''</span><br/><span style="color:#AA0000">'''Pain sensitive 5'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3'''<br/>'''+4'''<br/>'''+5''' || Natural '''[[Pain Sensitivity]] +10%'''<br/>Natural '''[[Pain Sensitivity]] +20%'''<br/>Natural '''[[Pain Sensitivity]] +30%'''<br/>Natural '''[[Pain Sensitivity]] +40%'''<br/>Natural '''[[Pain Sensitivity]] +50%''' || ''Unfortunately, you know firsthand what being in a world of pain means.'' || '''Pain tolerant'''
 +
|-
 +
| <span style="color:#00AA00">'''Pain tolerant 1'''</span><br/><span style="color:#00AA00">'''Pain tolerant 2'''</span><br/><span style="color:#00AA00">'''Pain tolerant 3'''</span><br/><span style="color:#00AA00">'''Pain tolerant 4'''</span><br/><span style="color:#00AA00">'''Pain tolerant 5'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3'''<br/>'''-4'''<br/>'''-5''' || Natural '''[[Pain Sensitivity]] -10%'''<br/>Natural '''[[Pain Sensitivity]] -20%'''<br/>Natural '''[[Pain Sensitivity]] -30%'''<br/>Natural '''[[Pain Sensitivity]] -40%'''<br/>Natural '''[[Pain Sensitivity]] -50%''' || ''You are capable of enduring punishment that would break other people.'' || '''Pain sensitive'''
 +
|-
 +
| <span style="color:#AA0000">'''Pauper 1'''</span><br/><span style="color:#AA0000">'''Pauper 2'''</span><br/><span style="color:#AA0000">'''Pauper 3'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3''' || When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''3500''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''.<br/>When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''2000''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''.<br/>When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''500''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''. || ''You might not have much money, but that's not going to stop you.'' || '''Wealthy'''
 +
|-
 +
| <span style="color:#AA0000">'''Permanent addiction <span style=font-size:80%>(low tier)</span>'''</span><br/><span style="color:#AA0000">'''Permanent addiction <span style=font-size:80%>(medium tier)</span>'''</span><br/><span style="color:#AA0000">'''Permanent addiction <span style=font-size:80%>(high tier)</span>'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3''' || See [[Character traits#Permanent addiction|this section]] for details. || ''♪What's my drug of choice? / ♪Well, what have you got?'' ||
 +
|-
 +
| <span style="color:#AA0000">'''Phobia (single creature)'''</span><br/><span style="color:#AA0000">'''Phobia (category)'''</span> || '''+1'''<br/>'''+2''' || See [[Character traits#Phobia|this section]] for details. || ''There are things out there that scare you more than anything else.'' ||
 +
|-
 +
| <span style="color:#00AA00">'''Pretty'''</span><br/><span style="color:#00AA00">'''Very pretty'''</span> || '''-2'''<br/>'''-4''' || This character's base [[Negotiation]] roll is '''2d7''' instead of 2d6.<br/>This character's base [[Negotiation]] roll is '''2d8''' instead of 2d6. || ''Everyone's always told you that you're pretty, handsome, or good-looking.'' || '''Ugly'''<br/>'''Very ugly'''
 +
|-
 +
| <span style="color:#AA0000">'''Scaredy-cat'''</span> || '''+1''' || The effects of '''[[Effect#Stress|combat stress]]''' are '''doubled''' for this character. || ''You were never made for combat and you'd rather avoid confrontations.'' || '''Blood Knight'''<br/>'''Combat veteran'''
 +
|-
 +
| <span style="color:#00AA00">'''Seasoned 1'''</span><br/><span style="color:#00AA00">'''Seasoned 2'''</span><br/><span style="color:#00AA00">'''Seasoned 3'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3''' || When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''15 points''' to spend (instead of 12).<br/>When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''18 points''' to spend (instead of 12).<br/>When [[Character customization#Spending points on skills|attributing skills]] during character creation, this character starts with '''21 points''' to spend (instead of 12). || ''You have a wealth of skills and life experiences at your disposal.'' || '''Greenhorn'''
 +
|-
 +
| <span style="color:#00AA00">'''Strong 1'''</span><br/><span style="color:#00AA00">'''Strong 2'''</span><br/><span style="color:#00AA00">'''Strong 3'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3''' || Natural '''[[Strength]] +20%''' ('''+10%''' if this character is an [[oni]])<br/>Natural '''[[Strength]] +40%''' ('''+20%''' if this character is an [[oni]])<br/>Natural '''[[Strength]] +60%''' ('''+30%''' if this character is an [[oni]]) || ''You could get into the Salty Spitoon just by staring at the bouncer.'' || '''Weak'''
 +
|-
 +
| <span style="color:#00AA00">'''Sturdy bones'''</span> || '''-2''' || This character is considered to have '''[[Limb health#Skeleton types|sturdy bones]]''' even if their species normally doesn't. || ''Nothing breaks your bones. Lots of things break on you, though.'' || '''Brittle bones'''
 +
|-
 +
| <span style="color:#00AA00">'''Substance resilient'''</span> || '''-2''' || '''Halved''' chances of [[addiction]] with all substances. || ''You are surprisingly resistant to addiction. It's hard for you to get hooked.'' || '''Addiction-prone'''
 +
|-
 +
| <span style="color:#AA0000">'''Sworn Nemesis'''</span> || '''+2''' || See [[Character traits#Sworn Nemesis|this section]] for details || ''"This world ain't big enough for the two of us."'' ||
 +
|-
 +
| <span style="color:#00AA00">'''Tough limbs 1'''</span><br/><span style="color:#00AA00">'''Tough limbs 2'''</span> || '''-1'''<br/>'''-2''' || Base '''[[limb health]] value x1.1'''<br/>Base '''[[limb health]] value x1.2''' || ''You are tough and resilient to injuries.'' || '''Frail limbs'''
 +
|-
 +
| <span style="color:#AA0000">'''Ugly'''</span><br/><span style="color:#AA0000">'''Very ugly'''</span> || '''+2'''<br/>'''+4''' || This character's base [[Negotiation]] roll is '''2d5''' instead of 2d6.<br/>This character's base [[Negotiation]] roll is '''2d4''' instead of 2d6. || ''They say beauty is in the eye of the beholder. You're not convinced.'' || '''Pretty'''<br/>'''Very pretty'''
 +
|-
 +
| <span style="color:#00AA00">'''Vivid imagination'''</span> || '''-1''' || The '''[[Stress]] healing''' effect of [[book|books]], [[radio|radio]] and [[television|TVs]] is '''doubled'''. || ''All it takes to forget your worries is one good song, book, or show.'' || '''Killjoy'''
 +
|-
 +
| <span style="color:#AA0000">'''Weak 1'''</span><br/><span style="color:#AA0000">'''Weak 2'''</span><br/><span style="color:#AA0000">'''Weak 3'''</span> || '''+1'''<br/>'''+2'''<br/>'''+3''' || Natural '''[[Strength]] -20%''' ('''-40%''' if this character is an [[oni]])<br/>Natural '''[[Strength]] -40%''' ('''-80%''' if this character is an [[oni]])<br/>Natural '''[[Strength]] -60%''' ('''-120%''' if this character is an [[oni]]) || ''You don't want to admit it, but maybe you do belong at Super Weenie Hut Jr...'' || '''Strong'''
 +
|-
 +
| <span style="color:#00AA00">'''Wealthy 1'''</span><br/><span style="color:#00AA00">'''Wealthy 2'''</span><br/><span style="color:#00AA00">'''Wealthy 3'''</span> || '''-1'''<br/>'''-2'''<br/>'''-3''' || When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''6500''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''.<br/>When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''8000''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''.<br/>When [[Character customization#Equipment selection|selecting equipment]] during character creation, this character has access to a [[File:Parallar symbol.png|10px]]'''9500''' budget instead of [[File:Parallar symbol.png|10px]]'''5000'''. || ''Money was never a problem for you.'' || '''Pauper'''
 +
|-
 +
| <span style="color:#00AA00">'''Wherever I may roam'''</span> || '''-2''' || The effects of '''[[Effect#Fatigue|travel fatigue]]''' are '''halved''' for this character. || ''♪And the road becomes my bride / ♪I have stripped of all but pride'' ||
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|}
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 +
=== Heinous past ===
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 +
This subsection details how the '''Heinous past''' traits function.
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 +
* '''Heinous past (neutral town):''' This character is '''banned''' from one [[Civilized Areas|neutral town]] (specify which, subject to GM approval), attempting to re-enter that town will result in an attempt to '''arrest or kill the character'''. At the GM’s discretion, people affiliated with that town may hire mercenaries to form a death squad specifically targeting the character which can appear at random moments.
 +
* '''Heinous past (faction):''' As above, but applies to '''an entire [[faction]]''' and '''every town controlled by that faction'''. Members of that faction will '''attack the character on sight''' when met in the [[UA]], and that faction may form a death squad specifically targeting the character which can appear at random moments.
 +
** Although this trait is intended to be used with a major faction, you may ask the GM to take the trait with a minor faction if it makes sense for your character. As minor factions do not control any towns, it is up to the GM to make the difference in one way or another (e.g., reducing the point gain to +2, increasing the amount of death squads, etc.)
 +
 
 +
If your character also has the '''Sworn Nemesis''' trait, the Sworn Nemesis may be part of (or be) the death squad.
 +
 
 +
=== Just can't use this ===
 +
 
 +
For every level of this trait taken, you must select '''two [[combat skills]]'''. The selected skills become '''restricted'''. You may take up to 4 levels in this trait, resulting in up to '''8 restricted combat skills'''. All restricted combat skills must be marked as such on your character sheet.
 +
 
 +
A '''restricted combat skill''' cannot receive any '''Training Points''' or any '''Skill Points''', effectively permanently locking it at '''Unskilled''' level.
 +
 
 +
=== Murphy's Law ===
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 +
A character with this trait is phenomenally unlucky, and it is up to the GM to manifest these bouts of bad luck. They can be inconvenient and annoying (but ultimately harmless), or they can have real and serious effects (imparting damage or [[Effects]] to the character). It's all up to the GM.
 +
 
 +
Suggestions:
 +
* Lights going out in a [[UA]] room without warning, plunging the character into [[Effects#Accuracy|environmental darkness]]
 +
* [[Radio|Radios]] or [[television|TVs]] failing when operated by the character, possibly shocking them and delivering [[Pain]]
 +
* [[Sink|Sinks]], [[Shower|showers]], [[toilet|toilets]] suddenly failing and bursting a pipe, coating the character in sewage water and giving them a [[Effects#Elemental|water-soaked effect]]
 +
* And anything else you can come up with...
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 +
=== Permanent addiction ===
 +
 
 +
For the purposes of this trait, all [[addictions]] are categorized into tiers:
 +
* '''Low tier:''' Nicotine, Alcohol, Cannabis
 +
* '''Medium tier:''' Amphetamine, Benzo, MDMA, Opioid
 +
* '''High tier:''' Anabolic steroids, Cocaine, PCP, Magic mushrooms
 +
 
 +
A character may have up to 3 permanent addictions of any tier. The amount of points granted depends on the tier.
 +
 
 +
When taking the trait, you must specify which substance family you wish your character to be permanently addicted to. A permanent addiction '''removes the possibility of treatment''' at a [[hospital]].
 +
 
 +
=== Phobia ===
 +
 
 +
A character may have up to 3 phobias of any kind.
 +
 
 +
The two phobia types are as follows:
 +
* '''Phobia (single creature)''': Select a particular [[creature]]. If your character enters [[Combat mode]] against at least one individual of that species, your character gains an '''FT +1''' effect.
 +
* '''Phobia (category)''': Select an entire [[creature]] category. If your character enters [[Combat mode]] against at least one member of this category, your character gains an '''FT +1''' effect.
 +
 
 +
Restrictions: You cannot select the '''Humans, Halflings, Youkai, Angelic, Demonic''' or any of their members to be the subject of a Phobia.
 +
 
 +
=== Sworn Nemesis ===
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 +
If your character possesses this trait, your character is hunted by a '''nemesis''' of some kind. The nemesis's apparent sole purpose in life is to kill the player character. The exact reasons, details, and backstory regarding that nemesis should be discussed between the GM and the player, with the following considerations and recommendations:
 +
 
 +
* The nemesis's reasons should be reasonably unshakeable (it shouldn't be possible to convince them with a single check)
 +
* The nemesis's reasons should make sense with the player character's backstory and motivations
 +
* The nemesis may show up '''at any moment the GM deems necessary.'''
 +
* The nemesis should be '''appropriately armed, skilled, equipped, and prepared to kill the player character.'''
 +
* If there is an agreement between the GM and the player on the matter, the nemesis '''may share the same death system as the player character''', potentially allowing the nemesis to '''come back regularly'''.
 +
* If the player character also has the '''Heinous Past''' trait, this may play into the nemesis's backstory, and he may even be part of the death squads (or even ''be'' the death squads).
 +
 
 +
[[Category:Getting started]]

Revision as of 01:33, 12 February 2022

Navigation: Main Page Getting started, step 4: Character customization Character traits




This page contains the full list of character traits you can assign to a player character.

List of traits

  • Positive traits are listed in green. Negative traits are listed in red.
Trait name Point gain/cost Effects Description Incompatible with
Addiction-prone +2 Doubled chances of addiction with all substances. You have what some would call an addictive personality. Substance resilient
Agile 1
Agile 2
-2
-4
Natural Agility +1
Natural Agility +2
You've always been quicker on your feet than most other people you know. Clumsy
Ambidextrous -1 This character can dual-wield without the FT+1 accuracy malus. Right-handed? Left-handed? This was never a problem to you.
Big eater 1
Big eater 2
Big eater 3
+1
+2
+3
This character's nutrition and hydration requirements at Daily Reset are multiplied by 1.25.
This character's nutrition and hydration requirements at Daily Reset are multiplied by 1.5.
This character's nutrition and hydration requirements at Daily Reset are multiplied by 2.
You were always a ravenous eater and you've always had room for dessert. Light eater
Blood Knight -2 This character gains a Blood Knight counter in the special stats.
The Blood Knight counter goes up by 1 for every creature killed.
On Daily Reset, this character heals 1.0% Stress for every Blood Knight point obtained. The counter is then reset.
Fighting isn't just a necessity to you. It's something you do for fun. Scaredy-cat
Brittle bones +4 Fractured limbs are treated as disabled instead of damaged. For some reason, your bones break very easily. Sturdy bones
Can't get no sleep +2 When resting, this character only heals 8.0% Fatigue per day period slept (half the normal amount). ♪I can't sleep, something's all over me / ♪Greasy insomnia, please release me
Chronic Fatigue 1
Chronic Fatigue 2
+1
+2
Permanent effect: Minimum Fatigue set to 25.0%.
Permanent effect: Minimum Fatigue set to 40.0%.
Not an early bird, not a night owl. Just some kind of permanently exhausted pigeon.
Chronic Stress 1
Chronic Stress 2
+1
+2
Permanent effect: Minimum Stress set to 25.0%.
Permanent effect: Minimum Stress set to 40.0%.
The idea of a stress-free life is alien to you. You're always some degree of tense.
Clumsy 1
Clumsy 2
+2
+4
Natural Agility -1
Natural Agility -2
Being nimble is for cats, not you. Agile
Combat veteran -3 The effects of combat stress are halved for this character. ♪Bad company / ♪'Til the day I die Scaredy-cat
Darkness adapted -1 Permanent effect: Darkness adapted. You aren't scared about the monsters in the dark... because you are one.
Directionless +1 When traveling in the UA, the number of rooms to destination is increased by 5 on all routes. You're the sort of person who needs a map to find the bank down the street. Navigator
Disorganized +2 The main capacity of any backpack worn by this character is decreased by 20 units.
If this trait would cause a backpack to have less than 5 units of main capacity, it becomes 5 units.
Organization schmorganization... You just stuff things in your bag and hope for the best. Organized
Fit 1
Fit 2
Fit 3
Fit 4
Fit 5
-1
-2
-3
-4
-5
Natural Endurance +10%
Natural Endurance +20%
Natural Endurance +30%
Natural Endurance +40%
Natural Endurance +50%
You know that fitness is the first step of preparedness. Out of shape
Frail limbs 1
Frail limbs 2
+1
+2
Base limb health value x0.9
Base limb health value x0.8
You've always bruised easily, and you doubt your body would last long in a real fight. Tough limbs
Gaged Connections -2 When selecting equipment during character creation, this character may:
Select weapons with a Rarity of up to 6 (instead of 3).
Select any clothing and armor, except any form of Power Armor.
At the GM's discretion, the character may also gain a friend or contact selling weapons or armor at preferential rates.
You know a guy who knows a guy... Point is, you know how to get the GOOD stuff.
Galaxy brain -2 The player may directly ask the GM for ideas if they need it at any point during the game.
You can use this effect no more than once per session, unless permitted by the GM.
The GM should embody the spirit of Hebizuka: Be helpful but be as mischievous as possible.
"Twitch-a-twitch! Twitch-a-twitch!!"
Greenhorn 1
Greenhorn 2
Greenhorn 3
+1
+2
+3
When attributing skills during character creation, this character starts with 9 points to spend (instead of 12).
When attributing skills during character creation, this character starts with 6 points to spend (instead of 12).
When attributing skills during character creation, this character starts with 3 points to spend (instead of 12).
You have less life experience than the average person. Seasoned
Heinous past (neutral town)
Heinous past (faction)
+1
+3
See this section for details You've done something in the past that you'd rather not talk about.
High Blood 1
High Blood 2
High Blood 3
High Blood 4
High Blood 5
-1
-2
-3
-4
-5
Natural Maximum Blood +1
Natural Maximum Blood +2
Natural Maximum Blood +3
Natural Maximum Blood +4
Natural Maximum Blood +5
♪Now I shall reign in blood! Low Blood
Horny -1 This character heals double Stress in the following situations:
Strip club: Pole-dancing shows, private dances, special services
Sanctum: Stress-relief chamber
Cubus: Sex services
Any sexual or intimate situation (at the GM's discretion)
You are simply unfathomably horny.
Improvised smith -3 The character gains the Improvised repairs ability. You can keep your gear repaired in ways that make engineers blush.
Just can't use this 1
Just can't use this 2
Just can't use this 3
Just can't use this 4
+1
+2
+3
+4
See this section for details. Some of the weapons that are out there are just too hard for you to use.
Killjoy +1 The Stress healing effect of books, radio and TVs is halved. Books are for nerds, radio sucks, and television fries the brain. Vivid imagination
Light eater 1
Light eater 2
Light eater 3
-1
-2
-3
This character's nutrition and hydration requirements at Daily Reset are multiplied by 0.9.
This character's nutrition and hydration requirements at Daily Reset are multiplied by 0.8.
This character's nutrition and hydration requirements at Daily Reset are multiplied by 0.7.
You content yourself with less than most others. Big eater
Low Blood 1
Low Blood 2
Low Blood 3
Low Blood 4
Low Blood 5
+1
+2
+3
+4
+5
Natural Maximum Blood -1
Natural Maximum Blood -2
Natural Maximum Blood -3
Natural Maximum Blood -4
Natural Maximum Blood -5
♪I'd like to see / ♪How you would all bleed for me High Blood
Murphy's Law +2 Condition loss on a critical failure is quadrupled. Stacks with other multipliers (e.g., pressure levels, powder quality).
At the GM's discretion, acts of spectacularly random bad luck may strike this character. See this section for ideas.
If anything can go wrong for you, it usually will, often spectacularly.
Navigator -1 When traveling in the UA, the number of rooms to destination is decreased by 5 on all routes. Finding your way is easy for you. You even know a couple shortcuts. Directionless
Ninja -3 The character gains the Danger close ability. You have mastered the art of hiding in plain sight.
Organized -2 The main capacity of any backpack worn by this character is increased by 20 units. You could fit everything and the kitchen sink in your bag, and still close it. Disorganized
Out of shape 1
Out of shape 2
Out of shape 3
Out of shape 4
Out of shape 5
+1
+2
+3
+4
+5
Natural Endurance -10%
Natural Endurance -20%
Natural Endurance -30%
Natural Endurance -40%
Natural Endurance -50%
You're not really the fittest person you know. Fit
Pain sensitive 1
Pain sensitive 2
Pain sensitive 3
Pain sensitive 4
Pain sensitive 5
+1
+2
+3
+4
+5
Natural Pain Sensitivity +10%
Natural Pain Sensitivity +20%
Natural Pain Sensitivity +30%
Natural Pain Sensitivity +40%
Natural Pain Sensitivity +50%
Unfortunately, you know firsthand what being in a world of pain means. Pain tolerant
Pain tolerant 1
Pain tolerant 2
Pain tolerant 3
Pain tolerant 4
Pain tolerant 5
-1
-2
-3
-4
-5
Natural Pain Sensitivity -10%
Natural Pain Sensitivity -20%
Natural Pain Sensitivity -30%
Natural Pain Sensitivity -40%
Natural Pain Sensitivity -50%
You are capable of enduring punishment that would break other people. Pain sensitive
Pauper 1
Pauper 2
Pauper 3
+1
+2
+3
When selecting equipment during character creation, this character has access to a Parallar symbol.png3500 budget instead of Parallar symbol.png5000.
When selecting equipment during character creation, this character has access to a Parallar symbol.png2000 budget instead of Parallar symbol.png5000.
When selecting equipment during character creation, this character has access to a Parallar symbol.png500 budget instead of Parallar symbol.png5000.
You might not have much money, but that's not going to stop you. Wealthy
Permanent addiction (low tier)
Permanent addiction (medium tier)
Permanent addiction (high tier)
+1
+2
+3
See this section for details. ♪What's my drug of choice? / ♪Well, what have you got?
Phobia (single creature)
Phobia (category)
+1
+2
See this section for details. There are things out there that scare you more than anything else.
Pretty
Very pretty
-2
-4
This character's base Negotiation roll is 2d7 instead of 2d6.
This character's base Negotiation roll is 2d8 instead of 2d6.
Everyone's always told you that you're pretty, handsome, or good-looking. Ugly
Very ugly
Scaredy-cat +1 The effects of combat stress are doubled for this character. You were never made for combat and you'd rather avoid confrontations. Blood Knight
Combat veteran
Seasoned 1
Seasoned 2
Seasoned 3
-1
-2
-3
When attributing skills during character creation, this character starts with 15 points to spend (instead of 12).
When attributing skills during character creation, this character starts with 18 points to spend (instead of 12).
When attributing skills during character creation, this character starts with 21 points to spend (instead of 12).
You have a wealth of skills and life experiences at your disposal. Greenhorn
Strong 1
Strong 2
Strong 3
-1
-2
-3
Natural Strength +20% (+10% if this character is an oni)
Natural Strength +40% (+20% if this character is an oni)
Natural Strength +60% (+30% if this character is an oni)
You could get into the Salty Spitoon just by staring at the bouncer. Weak
Sturdy bones -2 This character is considered to have sturdy bones even if their species normally doesn't. Nothing breaks your bones. Lots of things break on you, though. Brittle bones
Substance resilient -2 Halved chances of addiction with all substances. You are surprisingly resistant to addiction. It's hard for you to get hooked. Addiction-prone
Sworn Nemesis +2 See this section for details "This world ain't big enough for the two of us."
Tough limbs 1
Tough limbs 2
-1
-2
Base limb health value x1.1
Base limb health value x1.2
You are tough and resilient to injuries. Frail limbs
Ugly
Very ugly
+2
+4
This character's base Negotiation roll is 2d5 instead of 2d6.
This character's base Negotiation roll is 2d4 instead of 2d6.
They say beauty is in the eye of the beholder. You're not convinced. Pretty
Very pretty
Vivid imagination -1 The Stress healing effect of books, radio and TVs is doubled. All it takes to forget your worries is one good song, book, or show. Killjoy
Weak 1
Weak 2
Weak 3
+1
+2
+3
Natural Strength -20% (-40% if this character is an oni)
Natural Strength -40% (-80% if this character is an oni)
Natural Strength -60% (-120% if this character is an oni)
You don't want to admit it, but maybe you do belong at Super Weenie Hut Jr... Strong
Wealthy 1
Wealthy 2
Wealthy 3
-1
-2
-3
When selecting equipment during character creation, this character has access to a Parallar symbol.png6500 budget instead of Parallar symbol.png5000.
When selecting equipment during character creation, this character has access to a Parallar symbol.png8000 budget instead of Parallar symbol.png5000.
When selecting equipment during character creation, this character has access to a Parallar symbol.png9500 budget instead of Parallar symbol.png5000.
Money was never a problem for you. Pauper
Wherever I may roam -2 The effects of travel fatigue are halved for this character. ♪And the road becomes my bride / ♪I have stripped of all but pride

Heinous past

This subsection details how the Heinous past traits function.

  • Heinous past (neutral town): This character is banned from one neutral town (specify which, subject to GM approval), attempting to re-enter that town will result in an attempt to arrest or kill the character. At the GM’s discretion, people affiliated with that town may hire mercenaries to form a death squad specifically targeting the character which can appear at random moments.
  • Heinous past (faction): As above, but applies to an entire faction and every town controlled by that faction. Members of that faction will attack the character on sight when met in the UA, and that faction may form a death squad specifically targeting the character which can appear at random moments.
    • Although this trait is intended to be used with a major faction, you may ask the GM to take the trait with a minor faction if it makes sense for your character. As minor factions do not control any towns, it is up to the GM to make the difference in one way or another (e.g., reducing the point gain to +2, increasing the amount of death squads, etc.)

If your character also has the Sworn Nemesis trait, the Sworn Nemesis may be part of (or be) the death squad.

Just can't use this

For every level of this trait taken, you must select two combat skills. The selected skills become restricted. You may take up to 4 levels in this trait, resulting in up to 8 restricted combat skills. All restricted combat skills must be marked as such on your character sheet.

A restricted combat skill cannot receive any Training Points or any Skill Points, effectively permanently locking it at Unskilled level.

Murphy's Law

A character with this trait is phenomenally unlucky, and it is up to the GM to manifest these bouts of bad luck. They can be inconvenient and annoying (but ultimately harmless), or they can have real and serious effects (imparting damage or Effects to the character). It's all up to the GM.

Suggestions:

  • Lights going out in a UA room without warning, plunging the character into environmental darkness
  • Radios or TVs failing when operated by the character, possibly shocking them and delivering Pain
  • Sinks, showers, toilets suddenly failing and bursting a pipe, coating the character in sewage water and giving them a water-soaked effect
  • And anything else you can come up with...

Permanent addiction

For the purposes of this trait, all addictions are categorized into tiers:

  • Low tier: Nicotine, Alcohol, Cannabis
  • Medium tier: Amphetamine, Benzo, MDMA, Opioid
  • High tier: Anabolic steroids, Cocaine, PCP, Magic mushrooms

A character may have up to 3 permanent addictions of any tier. The amount of points granted depends on the tier.

When taking the trait, you must specify which substance family you wish your character to be permanently addicted to. A permanent addiction removes the possibility of treatment at a hospital.

Phobia

A character may have up to 3 phobias of any kind.

The two phobia types are as follows:

  • Phobia (single creature): Select a particular creature. If your character enters Combat mode against at least one individual of that species, your character gains an FT +1 effect.
  • Phobia (category): Select an entire creature category. If your character enters Combat mode against at least one member of this category, your character gains an FT +1 effect.

Restrictions: You cannot select the Humans, Halflings, Youkai, Angelic, Demonic or any of their members to be the subject of a Phobia.

Sworn Nemesis

If your character possesses this trait, your character is hunted by a nemesis of some kind. The nemesis's apparent sole purpose in life is to kill the player character. The exact reasons, details, and backstory regarding that nemesis should be discussed between the GM and the player, with the following considerations and recommendations:

  • The nemesis's reasons should be reasonably unshakeable (it shouldn't be possible to convince them with a single check)
  • The nemesis's reasons should make sense with the player character's backstory and motivations
  • The nemesis may show up at any moment the GM deems necessary.
  • The nemesis should be appropriately armed, skilled, equipped, and prepared to kill the player character.
  • If there is an agreement between the GM and the player on the matter, the nemesis may share the same death system as the player character, potentially allowing the nemesis to come back regularly.
  • If the player character also has the Heinous Past trait, this may play into the nemesis's backstory, and he may even be part of the death squads (or even be the death squads).