Magician

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Humanoids
Threat level 3
Magician
Unknown creature.png
Basic statistics
Disposition Neutral
Armor Class C2
Pain Sensitivity 70%
Max Blood 25
Agility +1
Limb groups
HEAD Head - 12 HP
BODY Upper body - 48 HP
Lower body - 36 HP
LIMB 2 arms - 24 HP
2 legs - 24 HP
EXTREMITY 2 hands - 18 HP
2 feet - 18 HP
WEAK POINTS 2 eyes (Head)
Crotch (Lower body)
Secondary statistics
Skeleton type Has bones.png
Can use Weapons/LBE? Yes box.png
Can use Clothing and armor? Human clothing.png


The magician (sometimes mature magician when differentiation from other types is needed) is a creature belonging to the Humanoids category. It is one of the sapient species of the Mazes, but it is not considered to be a civilized species.


Attacks and techniques

This creature has seven attacks: Punch, Kick, Force bolt, Fire beam, Frost beam, Energy shield, and Self-heal spell.

Punch and kick

Identical to the basic unarmed combat punch and kick. Maximum attacks per turn is determined by the Martial arts combat skill level.

Force bolt

Damage type Range MAPT IS LDV Pain (All ACs)
Special Ranged 1 14 +1 32%
  • On a successful hit, if the target has at least one equipped weapon, one random equipped weapon is blown off the target's body, and flung into a random Side of the room. That weapon also sustains damage, losing Condition equal to 1000 x the amount of Limb Damage this attack dealt to the target.

Fire beam

Damage type Range MAPT IS LDV Pain (All ACs)
Spec-Fire Ranged 3 14 +2 32%

Frost beam

Damage type Range MAPT IS LDV Pain (All ACs)
Spec-Ice Ranged 3 14 +1 26%

Energy shield

Damage type Range MAPT IS LDV Pain (All ACs)
Special Special 1 5 N N/A
  • Inflicts no Pain or Limb Damage.
  • Using this technique will burn 3.0 Blood.
  • Upon casting the shield, the creature becomes engulfed in a protective shield, which will block all incoming damage. It will break after sustaining a certain amount of limb damage. If an energy shield is already active, the technique can be used again to refill the existing shield's HP back to full.
    • The energy shield counts as Armored, with 30 HP and LDV-0.
    • The energy shield counts as a special shield (behind cover but in front of shields) in the defensive order of priority.
    • The energy shield is fully impenetrable until broken - there is no pass-through of damage until the shield is broken, which makes it possible to survive powerful hits without taking damage (other than the casting costs), even if they would destroy the shield in one hit.

Self-heal spell

Damage type Range MAPT IS LDV Pain (All ACs)
Special Special 1 5 N N/A


Equipment

Clothing and armor

This creature can wear human clothing and armor. Their default clothing is as follows:

  • Top: Hooded robe
  • Bottom: Boxer briefs
  • Footwear: Regular shoes

Load-bearing equipment

Equipment and inventory

Equipped weapons:

  • Primary 1: Iron-shod staff - IS 22
  • Holster 1: Astra Terminator (6 /6, 6x .44 Magnum, Standard SF) - IS 3
    • Combined effects: 0.84x damage against unarmored ACs, 0.35x damage against armored ACs, hits causing injuries open 2 wounds (LW on inaccurate, DW on solid), FT +1

Inventory:

  • Dump belt, general capacity: 25x .44 Magnum, Standard SF
  • Mushroom Collector rig, mushroom container: 5x of one random mushroom species (&marisa)


Other information

Skills:

  • Combat skills: Basic (DA revolver, SA revolver, Staff/Pole weapons), Unskilled (all other combat skills)
  • Non-combat skills: Unskilled (all non-combat skills)

Creature traits:

  • Mycologist: This creature can identify mushrooms on sight, making them instantly able to recognize the type and effects of any mushroom they see.


Overview

Lorebook.png
This article or section contains lore-related information.
Though not strictly necessary for playing the game, you are encouraged to read this section if you wish to have a better understanding of the game's universe.


The term magician is the colloquial name of an offshot species to humanity, with the scientific designation of Homo sapiens ex magicus. They first appeared in the Mazes at around the same time halflings did, approximately 413 years ago. They are sapient, nearly indistinguishable from humans (to an extent, see below), and are genetically compatible with humans, halflings, and by extension, youkai as well. However, they are not considered a civilized race, as extremely few magicians seem to tolerate the busy, social life of towns and cities. Most magicians are solitary beings seeking to practice and hone their skills in relative peace, and are largely found in the UA, living semi-nomadic lives.

At first glance, magicians appear to be completely human, right down to having the same range of heights and weights, can wear human clothing and armor, and frequently carry weapons and other types of gear. There are, however, several indicators that distinguish magicians from humans, some of which are less obvious than others. Outside of the ability to naturally cast spells, or the stereotypical attire of a hooded robe and iron-shod staff, magicians possess a few distinctive physical traits, such as burned fingertips (presumably from repeatedly casting elemental spells), or prominent and bulging veins on the arms and hands. Magicians also seem more likely to have rare eye colors, such as red, purple, black, or golden. Some have reported that certain individuals seem to exhibit a visible "aura", particularly when casting spells, though it was never confirmed to be real, and may have been the result of lighting or optical illusions.

Least obvious is the life expectancy of a magician, which appears to have no known upper limit. Magicians have three life 'stages' instead, referred to as "apprentice" (young to adult), "magician" (mature), and "magus" (elder).

Mature magicians are in their middle life stage. They are fully "matured" and possess a wider range of magical abilities, knowledge and wisdom. They are also a little tougher and more resistant to damage. The age of a mature magician ranges from approximately 30 years old to about 80.