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Magician

420 bytes added, 20:26, 18 June 2023
* Upon casting the shield, the creature becomes engulfed in a protective shield, which will block all incoming damage. It will break after sustaining a certain amount of limb damage. If an energy shield is already active, the technique can be used again to refill the existing shield's HP back to full.
** The energy shield counts as '''Armored''', with '''30 HP''' and '''LDV-0'''.
** The energy shield engulfs the user, which means it takes priority over personal body armor and/or shields, but will not engulf counts as a '''special shield''' (behind [[Covercover]]. The order but in front of priority is as follows: [[Covershields]] > ''Energy shield'' > Physical shields > Target creature (AC/body armor)in the [[Shields#Defensive order of priority|defensive order of priority]].
** The energy shield is fully impenetrable until broken - there is no pass-through of damage until the shield is broken, which makes it possible to survive powerful hits without taking damage (other than the casting costs), even if they would destroy the shield in one hit.
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs)
|-
| '''Special''' || Special || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">5</span>''' || '''<span style="color:#980000">+0N</span>''' || 27%N/A
|}
* [[List of backpacks|Backpack]]: Jaeger rucksack
* [[List of utility beltsleg rigs|Utility beltLeg rigs]]: Dump beltMushroom Collector rig
=== Equipment and inventory ===
Equipped weapons:
* Primary 1: [[Iron-shod staff]]- IS 22* Holster 1: [[Astra Terminator]] (6 /6, 6x [[.44 Magnum]], Standard SF)- IS 3** Combined effects: 0.84x damage against unarmored ACs, 0.35x damage against armored ACs, hits causing injuries open 2 [[wounds]] (LW on inaccurate, DW on solid), FT +1
Inventory:
* Dump belt, general capacity: 25x [[.44 Magnum]], Standard SF
* Mushroom Collector rig, mushroom container: 5x of one random [[mushroom]] species ('''&marisa''')
* Combat skills: '''Basic''' (DA revolver, SA revolver, Staff/Pole weapons), '''Unskilled''' (all other combat skills)
* Non-combat skills: '''Unskilled''' (all non-combat skills)
 
Creature traits:
* '''[[Character traits|Mycologist]]''': This creature can [[identification|identify]] [[mushrooms]] on sight, making them instantly able to recognize the type and effects of any mushroom they see.