Changes

Jump to: navigation, search

Magician

429 bytes added, 20:26, 18 June 2023
* Upon casting the shield, the creature becomes engulfed in a protective shield, which will block all incoming damage. It will break after sustaining a certain amount of limb damage. If an energy shield is already active, the technique can be used again to refill the existing shield's HP back to full.
** The energy shield counts as '''Armored''', with '''30 HP''' and '''LDV-0'''.
** The energy shield engulfs the user, which means it takes priority over personal body armor and/or shields, but will not engulf counts as a '''special shield''' (behind [[Covercover]]. The order but in front of priority is as follows: [[Covershields]] > ''Energy shield'' > Physical shields > Target creature (AC/body armor)in the [[Shields#Defensive order of priority|defensive order of priority]].
** The energy shield is fully impenetrable until broken - there is no pass-through of damage until the shield is broken, which makes it possible to survive powerful hits without taking damage (other than the casting costs), even if they would destroy the shield in one hit.
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs)
|-
| '''Special''' || Special || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">145</span>''' || '''<span style="color:#980000">+0N</span>''' || 27%N/A
|}
* [[List of backpacks|Backpack]]: Jaeger rucksack
* [[List of utility beltsleg rigs|Utility beltLeg rigs]]: Dump beltMushroom Collector rig
=== Equipment and inventory ===
Equipped weapons:
* Primary 1: [[Iron-shod staff]]- IS 22* Holster 1: [[Astra Terminator]] (6 /6, 6x [[.44 Magnum]], Standard SF)- IS 3** Combined effects: 0.84x damage against unarmored ACs, 0.35x damage against armored ACs, hits causing injuries open 2 [[wounds]] (LW on inaccurate, DW on solid), FT +1
Inventory:
* Dump belt, general capacity: 25x [[.44 Magnum]], Standard SF
* Mushroom Collector rig, mushroom container: 5x of one random [[mushroom]] species ('''&marisa''')
* Combat skills: '''Basic''' (DA revolver, SA revolver, Staff/Pole weapons), '''Unskilled''' (all other combat skills)
* Non-combat skills: '''Unskilled''' (all non-combat skills)
 
Creature traits:
* '''[[Character traits|Mycologist]]''': This creature can [[identification|identify]] [[mushrooms]] on sight, making them instantly able to recognize the type and effects of any mushroom they see.
{{Lore}}
The term ''magician'' is the colloquial name of an offshot species to [[human|humanity]], with the scientific designation of ''Homo sapiens ex magicus''. They first appeared in the Mazes at around the same time [[halflings ]] did, roughly approximately [[History of the Mazes|400 413 years ago]]. They are sapient, nearly indistinguishable from humans (to an extent, see below), and are genetically compatible with humans, halflings, and by extension, youkai as well. However, they are not considered a civilized race, as extremely few magicians seem to tolerate the busy, social life of towns and cities. Most magicians are solitary beings seeking to practice and hone their skills in relative peace, and are largely found in the UA, living semi-nomadic lives.
At first glance, magicians appear to be completely human, right down to having the same range of heights and weights, can wear human clothing and armor, and frequently carry weapons and other types of gear. There are, however, several indicators that distinguish magicians from humans, some of which are less obvious than others. Outside of the ability to naturally cast spells, or the stereotypical attire of a hooded robe and iron-shod staff, magicians possess a few distinctive physical traits, such as burned fingertips (presumably from repeatedly casting elemental spells), or prominent and bulging veins on the arms and hands. Magicians also seem more likely to have rare eye colors, such as red, purple, black, or golden. Some have reported that certain individuals seem to exhibit a visible "aura", particularly when casting spells, though it was never confirmed to be real, and may have been the result of lighting or optical illusions.