M7A3

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Weapon, Class 4
M7A3
M7A3 CS tear gas grenade.jpg
Game information
Category Hand grenade
Fire modes Thrown weapon
Type Tear gas
Critical failure type Failure to detonate (Dud)
Weight (units) 2
Shop value / Rarity Parallar symbol.png300 (Rarity 1)
Real world information
Manufacturer Unknown
Country of origin United States.png United States


"I don't have a witty description for this item yet."
Hebizuka (quote written by Unknown)


The M7A3 is a tear gas hand grenade.

Usage

The purpose of this weapon is to generate a tear gas cloud on the Side in which it lands. It is not necessary to aim the grenade at any particular creature, as the cloud will affect every creature on the same Side.

Dice results:

  • A critical success will double the length of the tear gas cloud's life (6 turns instead of 3 turns). If it was aimed at any particular creature, the GM may, at their discretion, deal a small amount of damage to that creature; a tear gas grenade landing on someone's head or exploding in someone's face is rarely pleasant.
  • A regular success will result in the normal effects of the tear gas cloud occurring.
  • A failure still results in a tear gas cloud occurring, but for only 1 turn instead of the normal amount.
  • A critical failure results in throwing a dud grenade, with no effects.

Tear gas cloud

Tear gas clouds have the following properties:

  • Engulfs an entire Side of the battlespace, affecting every creature inside.
  • Lasts for 3 turns, at the end of which the cloud dissipates, and the effects listed below cease.
  • All creatures inside the cloud suffer from a FT+1 malus, and sustain damage at a rate of +7% Pain per turn, regardless of Pain Sensitivity. This hazard can be completely canceled by the Immunity to gases effect, such as one given by a gas mask.

Stats

The M7A3 does not directly deal damage; only exposure to the tear gas cloud causes damage. See Explosives for more details.