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M18A1 Claymore

1,954 bytes removed, 09:41, 10 April 2020
<div class="floatright"><span style="font-size:9pt">[[File:Disambiguation.png|25px]] You may be looking for other weapons called '''[[M18]]'''.</span></div>
 
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The '''M18A1 Claymore''' (also called '''M18 Claymore''', '''M18A1''', '''M18''' or just '''Claymore''') is a directional mine, a type of planted explosive.
== Usage ==
This weapon is a '''directional mine'''. It is intended to protect an area and provide denial of access by killing or at least severely wounding the target. To use this weapon, it must be planted on your Side (the ''Protected Side''). Upon planting it, you must "aim" the mine in the direction you are expecting an enemy to approach from (the ''Target Side''). As soon as it is planted, the mine is immediately primed and ready. The mine will be triggered if a creature (any, including the owner of the mine!) from the Target Side travels towards the Protected Side. If that creature was about to attack (such as See [[Explosives]] for a melee attack), the attack is canceled. If the creature survived, they still end up on the Target Side. The explosion created by a directional mine does not cause damage; only the projectiles released do. In other words, this type of weapon functions more or less like a one-use static shotgun. Multiple mines can be placed to target all possible Target Sides. It is also possible to aim more than one mine at the same Target Side - however, a single creature will trigger all of them at the same time. This effect can still be put to use, if you feel that whatever you are defending against needs more than one mine to be killed, or if you enjoy complete overkill. NOTE: Although it would be very funny, directional mines cannot be thrown to another Side; throwing the mine prevents the user from priming it, and would be the equivalent of throwing a grenade with the pin still in place. == Countermeasures == Normally, the GM should inform the player of any directional mines in the current room, as well as the direction (the Target Side) they're aimed at. Defeating a directional mine is, in theory, simple; do not enter the Protected Side from the Target Side. If you are on a Side protected by unexploded directional mines (or if you wish to remove mines you planted yourself), you can spend 2 turns to de-prime one mine. De-priming a directional mine renders it safe to use, allowing you to pick it up like any other weapon, and even re-deploy it somewhere else. Alternatively, they can be attacked using any weapon. This will not cause them to explode, but this will destroy them beyond repairdetails.
== Stats ==
As explained above, Claymores do not actually cause an explosion of any kind as defined on the explosion created by an M18A1 Claymore does not deal damage[[Explosives]] page, only the projectiles contained within will deal damageinstead functioning like a sort of fixed shotgun. The M18A1 contains '''100''' projectiles (steel pellets, about .22 caliber each); each a target hit by this weapon will be struck by '''4d25''' projectiles, sent to a random body part. See [[Explosives]] for more details.
=== Projectile damage ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Quantity !! LDV !! Pain (C1) !! Pain (C2) !! Pain (C3) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
|-
| Bullet || 4d25 || '''+0''' || 13% || 12% || 12% || 10% || 8% || 7% || 3% || 1%
|}
[[Category:Class 4 weapons]]
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