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Lockpicking

70 bytes added, 22:31, 21 September 2022
Successfully picking the lock on a trapped container ''does not'' disable the trap, but merely renders it temporarily safe while your character loots its contents.
Fortunately, it is also possible to attempt '''picking the trap itself''', in order to disable it and make it safe to pick the container lock. Trap picking is considered the same as picking a mechanical lock, and therefore requires a lockpicking kit; it is, however, more difficult, requiring the player to guess a sequence of '''six''' symbols instead of four. As such, the GM must randomly and secretly determine the correct combination by rolling '''6d6'''. It otherwise works the same way as the regular lockpicking minigame. Incorrect guesses while trap picking will not cause the trap to fire.
== Skeleton keys ==