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Lockpicking

4,001 bytes added, 23:38, 16 February 2020
Example: Paulie attempts lockpicking a mechanical lock on a metallic container, looking to uncover the loot within. The GM secretly determines that the correct combination is 🟡🔴🟠🟠 (4155 / YROO). Paulie's first guess is 🔴🔵🟡🟣 (1246 / RBYP); there are 2 correct colors, but they are both in incorrect positions, so the GM responds "Mismatch 2/4". It is now up to Paulie to use the information returned and keep making guesses, until he can get to the correct combination and finally get to what's inside the container.
=== Dealing with container traps === (WIP)Depending on the character's skill level, they may benefit from certain bonuses, intended to make it easier to guess the correct answers. See [[Lockpicking#Lockpicking skill levels|this section]] for more details.
== Picking electronic locks ==
To pick an electronic lock, you need a [[Crafting items#Toolkits|Hacking tool]] and an electronic lock to defeat. The actual lockpicking process is conceptualized through a minigame, which is a type of word unscrambling minigame.
(WIP)The GM must first randomly generate 4 words using the '''&words''' command '''in secret''', then use a [https://www.wordunscrambler.net/word-scrambler.aspx word scrambling tool] to scramble the letters in all four words. The scrambled words are now joined together, forming a '''letter salad''', and presented to the player. The player must use the letters in the word salad to form at least one of the 4 original words. Each guess costs 1 use from the hacking tool. If one of the original four words is correctly guessed, the lock is disengaged. Step-by-step example:* Paulie finds a second metallic container, but this one is fitted with an electronic lock. He lacks the correct keycard, but has a few hacking tools, so he attempts using it to try and get it open.* The GM secretly generates four words using '''&words''' four times, and gets: '''sample shops cylinder canyon'''* Using a [https://www.wordunscrambler.net/word-scrambler.aspx word scrambling tool], the GM scrambles these four words together, then removes all the spaces, giving the letter salad: '''ymopcealrspisslhnancdeyon'''.* The letter salad is shown to the player. Paulie must then guess one of the four original words. Depending on the character's skill level, they may benefit from certain bonuses, intended to make it easier to guess the correct answers. See [[Lockpicking#Lockpicking skill levels|this section]] for more details. == Dealing with container traps == Certain containers are fitted with [[Containers#Trap types|traps]], designed to keep potential thieves from messing with the container. They are designed to activate if damage is done to the container frame or to the lock itself, in order to prevent brute forcing, but it is also possible to trigger them while lockpicking. If a character attempts picking the lock on a trapped container, regardless of the type of lock, they must roll a '''2d6''' after each incorrect guess; the result must be over a certain value, determined by skill level, in order to avoid triggering the trap. Successfully picking the lock on a trapped container ''does not'' disable the trap, but merely renders it temporarily safe while your character loots its contents. Fortunately, it is also possible to attempt '''picking the trap itself''', in order to disable it and make it safe to pick the container lock. Trap picking is considered the same as picking a mechanical lock, and therefore requires a lockpicking kit; it is, however, more difficult, requiring the player to guess a sequence of '''six''' symbols instead of four. As such, the GM must randomly and secretly determine the correct combination by rolling '''6d6'''. It otherwise works the same way as the regular lockpicking minigame. == Skeleton keys == If your character meets certain skill level requirements, they may also have the ability to craft '''[[skeleton key|skeleton keys]]'''. See [[Crafting items#Blueprints|here]] for the crafting recipes. 
= Lockpicking skill levels =
 
Skill Points are granted at various rates:
* Successfully picking a mechanical lock or an electronic lock grants 1 Skill Point.
* Successfully picking a trap grants 2 Skill Points.
* Using a skeleton key on a mechanical lock grants 1 Skill Point.
(WIP)
! Skill level !! SP !! Effects
|-
| Unskilled || 0 || xMechanical lock picking: No bonuses<br/>Electronic lock picking: No bonuses
|-
| Basic || 50 10 || xMechanical lock picking: No bonuses<br/>Electronic lock picking: The '''first letter''' of one original word is revealed for free.<br/>Unlocks the ability to make [[skeleton key|skeleton keys]] using [[Crafting items#Blueprints|Recipe #1]].
|-
| Skilled || 200 25 || xMechanical lock picking: No bonuses<br/>Electronic lock picking: ?<br/>Unlocks the ability to make [[skeleton key|skeleton keys]] using [[Crafting items#Blueprints|Recipe #2]].
|-
| Expert || 500 50 || xMechanical lock picking: No bonuses<br/>Electronic lock picking: No bonuses
|-
| Master || 1000 100 ||xMechanical lock picking: No bonuses<br/>Electronic lock picking: No bonuses
|}
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