Changes

Lockpicking

480 bytes added, 19:20, 7 February 2021
For example, if the GM rolls 4d6 and gets 4, 1, 5 and 5, the correct combination is, depending on the method used: 4155, YROO, or 🟡🔴🟠🟠.
Once the GM has secretly determined the correct combination, they may invite the player to start making guesses. '''Each guess costs 1 use of a lockpicking kit'''. After the player has made a guess, the GM compares it with the correct combination, and may return the following responses:
* The GM says "Match X/4", where X is the number of symbols with correct color and position. (Match 4/4 suggests a 100% correct guess and therefore an unlock.)
Depending on the character's skill level, they may benefit from certain bonuses, intended to make it easier to guess the correct answers. See [[Lockpicking#Lockpicking skill levels|this section]] for more details.
 
'''A lockpicking kit has a 10% chance to break after a set number of guesses'''. The exact number depends on your Lockpicking skill. See [[Lockpicking#Lockpicking skill levels|this section]] for details.
== Picking electronic locks ==
! Skill level !! SP !! Effects
|-
| Unskilled || 0 || Lockpicking kits: 10% chance to break every '''5''' guesses.<br/>Mechanical locks: No bonuses.<br/>Electronic locks: No bonuses
|-
| Basic || 10 || Lockpicking kits: 10% chance to break every '''6''' guesses.<br/>Mechanical locks: One of the correct colors (but not its correct position) is given as a hint.<br/>Electronic locks: The correct first letter of 2 original words is revealed.<br/>Unlocks the ability to make [[skeleton key|skeleton keys]] using [[Crafting items#Blueprints|Recipe #1]].
|-
| Skilled || 25 || Lockpicking kits: 10% chance to break every '''7''' guesses.<br/>Mechanical locks: Two of the correct colors (but not position) are given as a hint.<br/>Electronic locks: The correct first letter of all 4 original words is revealed.<br/>Unlocks the ability to make [[skeleton key|skeleton keys]] using [[Crafting items#Blueprints|Recipe #2]].
|-
| Expert || 50 || Lockpicking kits: 10% chance to break every '''8''' guesses.<br/>Mechanical locks: The first correct color and position is given away, and another color (but not its correct position) are given as a hint.<br/>Electronic locks: The correct first ''and'' last letters of all 4 original words are revealed.
|-
| Master || 100 || Lockpicking kits: 10% chance to break every '''9''' guesses.<br/>Mechanical locks: The first two correct colors and position are given away.<br/>Electronic locks: The correct first and last letters, and the length (amount of letters) of all 4 original words are revealed.
|}
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