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Lockpicking

145 bytes added, 17:22, 25 October 2020
The GM must first randomly generate 4 words using the '''&words''' command '''in secret''', then use a [https://www.wordunscrambler.net/word-scrambler.aspx word scrambling tool] to scramble the letters in all four words. The scrambled words are now joined together, forming a '''letter salad''', and presented to the player.
The player must use the letters in the word salad to form at least one 2 of the 4 original words. Each A guess consists of 2 words, and each guess costs 1 use from the hacking tool. If one two of the original four words is are correctly guessed, the lock is disengaged.
Step-by-step example:
* The GM secretly generates four words using '''&words''' four times, and gets: '''sample shops cylinder canyon'''
* Using a [https://www.wordunscrambler.net/word-scrambler.aspx word scrambling tool], the GM scrambles these four words together, then removes all the spaces, giving the letter salad: '''ymopcealrspisslhnancdeyon'''.
* The letter salad is shown to the player. Paulie must then guess one two of the four original words. His guess is '''canyon cylinder'''; two of the correct words. The lock is picked, and he can open the container.
Depending on the character's skill level, they may benefit from certain bonuses, intended to make it easier to guess the correct answers. See [[Lockpicking#Lockpicking skill levels|this section]] for more details.