Changes

Limb health

792 bytes added, 16:21, 20 May 2020
If an already fractured limb were to sustain another fracture-inducing hit, there are no additional effects; what's already broken remains broken.
 
=== Skeleton types ===
 
[[Creatures]] may have one of three different skeleton types, which all have an effect on their ability to receive fractures. Each one is represented by a corresponding icon.
 
* [[File:Has bones.png]] '''Has bones''' - This creature has a skeleton and can receive fractures normally.
* [[File:No bones.png]] '''No bones''' - This creature does not have a skeleton at all and is therefore completely immune to fractures.
* [[File:Unbreakable bones.png]] '''Sturdy bones''' - This creature has an exceptionally hard and durable skeleton.
** If a creature with sturdy bones were to receive a fracture-inducing hit, they only have a 50% chance per hit to actually receive a fracture. Toss a coin or roll a 1d2, then call it: on a correct answer, a fracture is inflicted.
== Wounds ==
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