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Limb health

501 bytes added, 23:21, 16 January 2020
When sustaining limb damage, a creature is at risk of losing '''limb HP''' and sustaining '''injuries'''. These effects are detailed in full here.
Depending on the amount of HP remaining, each limb may be in one of four different states: '''Healthy''', '''Damaged''', '''Disabled''', and '''Severed'''listed on the table below.
It is important to understand that limb HP cannot go higher than the listed maximum, but can go under 0 and has no effective lower limit. This is important, especially to differentiate between disabled and severed limbs. See the table below:
''"Fracture" and "Broken bone" redirect here.''
'''Fractures''' or '''broken bones''' are a type of injury where the bones supporting the affected limbs have sustained cracks, fissures, or even broke cleanly into multiple piecesBarring a rare type of [[mushrooms|mushroom]], there are no [[meds]] that can fix fractures, and the only way to heal a fracture is to visit a hospital and have the bones treated for repairThe effect of a fractured limb is simple: even if it has enough HP to be in the <span style="color:#008800">'''healthy'''</span> range, it is treated as <span style="color:#FF8800">'''damaged'''</span> instead. (WIP)
== Wounds ==