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Limb health

1,583 bytes added, 22:35, 16 January 2020
! Limb group !! Effects when <span style="color:#FF8800">'''damaged'''</span> !! Effects when <span style="color:#DD0000">'''disabled'''</span> !! Effects when '''Severed'''
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| HEAD || x [[FT]] +1 || x '''Death''' || x'''Death'''
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| BODY or UPPER BODY || x [[Pain Sensitivity]] +10% || x '''Death''' || x'''Death'''
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| LOWER BODY || x [[Effects#Body|Limping]] | x |[[Effects#Body| xCrippled]] || '''Death'''
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| LIMB || x [[Strength]] -10% || x [[Strength]] -20% || xSame as Disabled + see [[Limb health#Notes|notes]]
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| EXTREMITY || x [[Strength]] -10% || x [[Strength]] -20% || xSame as Disabled + see [[Limb health#Notes|notes]]
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If multiple body parts in the same group are damaged, disabled or severed, the effects stack together multiple times. ==== Notes ==== * Permanent loss of a body part in the LIMB or EXTREMITY group may not necessarily result in death, but it may cause debilitating effects at the discretion of the GM, including but not limited to:** Arms, hands: Prevent a character from using two-handed weapons, or any weapons at all.** Legs, feet: Being affected with [[Effects#Body|Limping]] or [[Effects#Body|Crippled]] even if the hips did not sustain damage.** Wings: If the character has the Flight ability, losing one or both wings (WIPor even simply disabling them) may result in losing this ability.** Horns: If the character has an attack involving horns, losing horns may either severely reduce the amount of damage dealt, or prevent using the attack entirely. Generally speaking, disabled limbs can be survived, but severed limbs should result in extremely severe consequences; even if they don't end in death, it may well spell the end of their adventures. Unless a very good reason can be worked out between the GM and the players, such characters should be retired as they likely won't be in any kind of fighting or adventuring shape anymore for the rest of their lives.  = Injuries = (wip)
[[Category:Game mechanics]]