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Limb health

260 bytes added, 20:10, 18 June 2023
'''Wounds''' are a type of injury which suggest the presence of serious, open wounds which, if left untreated, will result in continuous bleeding.
Wounds are the most common type of injury, being caused by the majority There exist two types of wounds: '''Light Wounds (LWs)''' and '''Deep Wounds (DWs)'''. Most [[damage types]]cause either LWs or DWs, but are also and some can cause both; the easiest to fixtype dealt depends on [[Accuracy#Accuracy table|the type of hit landed]].
A limb can receive multiple Wounds at once, and there There is in fact no upper limit to the amount number of Wounds per limb. The effects of a Wound are simple as well; if there is at least 1 Woundcreature can have, and it is not necessary to track which parts of the affected creature gains the body have them. Each type of wound has different effects and may require different items (e.g., [[Effect#Body|Bleeding effectmeds]]; which causes a creature ) to lose fix. Wound effects are as follows:* '''Light Wounds:''' An affected creature loses '''0.3 Blood multiplied by the amount number of Light Wounds, every turn'''.* '''Deep Wounds:''' An affected creature loses '''1.2 Blood multiplied by the number of Light Wounds, every turn'''.
For a player character with any active Wounds, bleeding is considered such an important and immediate emergency that GMs are strongly encouraged to continue enforcing turn-based mode '''even if [[combat]] has ended''', until the effect disappears (either from patching all of the Wounds up, or from death; preferably the former!)
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