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Limb health

0 bytes added, 22:48, 18 September 2022
Wounds are the most common type of injury, being caused by the majority of [[damage types]], but are also the easiest to fix.
A limb can receive multiple Wounds at once, and there is in fact no upper limit to the amount of Wounds per limb. The effects of a Wound are simple as well; if there is at least 1 Wound, the affected creature gains the [[Effect#Body|Bleeding effect]]; which causes a creature to lose '''0.1 3 Blood multiplied by the amount of Wounds, every turn'''.
For a player character with any active Wounds, bleeding is considered such an important and immediate emergency that GMs are strongly encouraged to continue enforcing turn-based mode '''even if [[combat]] has ended''', until the effect disappears (either from patching all of the Wounds up, or from death; preferably the former!)
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