Changes

Limb health

654 bytes added, 16:49, 17 April 2021
=== Base Limb Health Value ===
Character sheets make reference to a statistic called '''Base Limb Health Value''', from which the HP of all of their limbs can be calculated. This value is a general indicator of how big and tough (or how "beefy") that particular character is. To calculate the The Base Limb Health Value of a playable species, check that species' page and add together the is equal to their default '''Upper body HP + Lower body HP'''.
For a human, that value is '''70'''. Because the HP of a Head is calculated as being equal to 1/7 Base, 70 divided by 7 equals 10, thus the head of an average human has '''10 HP'''.
It is possible to have a multiplier to one's base limb health value during [[character creation]] and start with more (or less!) limb health than would be normal for your species. For an already existing character, the only way to increase limb max HP is to perform limb training at a [[Dojo]]. The max limb HP gained there acts as an effect and does not change base limb health value (and therefore does not change [[Daily Reset]] values).
 
Base limb health values for all playable species:
{| class="wikitable sortable" style="font-size:10pt;text-align:center"
|-
! Base Limb Health Value !! Species
|-
| '''150''' || [[Oni]]
|-
| '''90''' || [[Guhin]]<br/>[[Tengu]]
|-
| '''88''' || [[Kirin]]
|-
| '''77''' || [[Equine halfling]]
|-
| '''75''' || [[Hakutaku]]
|-
| '''70''' || [[Human]]<br/>[[Canine halfling]]<br/>[[Feline halfling]]<br/>[[Lagomorph halfling]]<br/>[[Salientia halfling]]<br/>[[Tanuki]]
|-
| '''63''' || [[Murid halfling]]
|-
| '''60''' || [[Kasha]]
|-
| '''56''' || [[Squamata halfling]]<br/>[[Kitsune]]<br/>[[Satori]]
|-
| '''46''' || [[Jorougumo]]
|-
| '''42''' || [[Kappa]]
|-
| '''35''' || [[Yousei]]
|}
=== Body groups ===
Bureaucrat, administrator
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