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Limb health

203 bytes removed, 16:42, 17 April 2021
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* The [[Pain]] multiplier column is a multiplier to the amount of [[Pain]] inflicted to on the target when attacking this body part. (i.e. aiming at an enemy's head will, if you hit, inflict 1.5x Pain to them)* The [[Accuracy]] penalty is a penalty on [[FT]] inflicted to the attacker, when attacking this body part. (i.e. aiming at an enemy's head will reduce your accuracy, giving you a an FT +1 malus)
=== Base Limb Health Value ===
Every creature in the game has Character sheets make reference to a statistic called '''Base Limb Health Value''', from which the HP of all of their limbs can be calculated. This value is a general indicator of how big and tough (or how "beefy") that particular creature character is. To calculate the Base Limb Health Value of a playable species, check that species' page and add together the '''Upper body HP + Lower body HP'''.
For a human, that value is '''70'''. Because the HP of a Head is calculated as being equal to 1/7 Base, 70 divided by 7 equals 10, thus the head of an average human has '''10 HP'''.
 
The same calculation may be applied to other creatures, and the same logic applies for them. Although this wiki will provide already calculated limb health values for all creatures in the game, as a courtesy and time-saving measure, if you wanted to create new types of creature and needed to assign limb health values, this is the method used to do so.
It is possible to have a multiplier to one's base limb health value during [[character creation]] and start with more (or less!) limb health than would be normal for your species. For an already existing character, the only way to increase limb max HP is to perform limb training at a [[Dojo]]. The max limb HP gained there acts as an effect and does not change base limb health value (and therefore does not change [[Daily Reset]] values).
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