Changes

Limb health

383 bytes added, 21:46, 18 June 2023
* '''Eyes''' and '''beaks''' are typically located on the '''HEAD'''.
** If the weak point struck is any attack successfully strikes an '''eye''', it is immediately destroyedregardless of actual damage inflicted. If all eyes of a creature's eyes have been destroyed but survived the process, they get a permanent [[Effects#Accuracy|Blindness]] effect.
* The '''crotch''' is typically located on the '''LOWER BODY'''.
Whether or not an injury is successfully caused depends on the attack's [[damage types|damage type]] and the [[proof ratings]] of the target's clothing and armor (if any are applicable). As a rule of thumb, in order to cause an injury, an attack must deal either '''1+ damage''' (no proof rating), '''5+ damage''' ('''-resistant''' rated) or '''9+ damage''' ('''-PROOF''' rated).
There are two types of injuries: '''fractures''' and '''wounds'''. Wounds have two subtypes: '''light wounds''' and '''deep wounds'''.
== Fractures ==
''"Wound" redirects here.''
'''Wounds''' are a type of injury which that suggest the presence of serious, open wounds which, if left untreated, will result in continuous bleeding.
Wounds are the most common type of injury, being caused by the majority There exist two types of wounds: '''Light Wounds (LWs)''' and '''Deep Wounds (DWs)'''. Most [[damage types]], but are also cause either LWs or DWs. Some can cause both; the easiest to fixtype dealt depends on [[Accuracy#Accuracy table|the type of hit landed]].
A limb can receive multiple Wounds at once, and there There is in fact no upper limit to the amount of Wounds per limb. The effects number of either LWs or DWs a Wound are simple as well; if there is at least 1 Woundcreature can have, and it is not necessary to track which parts of the affected creature gains the body have them. Each type of wound has different effects and may require different items (e.g., [[Effect#Body|Bleeding effectmeds]]; which causes a creature ) to lose fix. Wound effects are as follows:* '''Light Wounds:''' An affected creature loses '''0.3 Blood multiplied by the number of Light Wounds, every turn'''.* '''Deep Wounds:''' An affected creature loses '''1 .2 Blood multiplied by the amount number of Deep Wounds, every turn'''.
For a player character with any active Wounds, bleeding is considered such an important and immediate emergency that GMs are strongly encouraged to continue enforcing turn-based mode '''even if [[combat]] has ended''', until the effect disappears (either from patching all of the Wounds up, or from death; preferably the former!)
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