Changes

Limb health

403 bytes added, 23:45, 2 May 2021
The effect of a fractured limb is simple: even if it has enough HP to be in the <span style="color:#008800">'''healthy'''</span> range, it is treated as
<span style="color:#FF8800">'''damaged'''</span> instead.
* For characters with the '''[[Character traits|Brittle bones]]''' trait, a fractured limb is treated as <span style="color:#DD0000">'''disabled'''</span> instead of damaged. This means that HEAD and UPPER BODY fractures '''are instantly fatal'''.
If an already fractured limb were to sustain another fracture-inducing hit, there are no additional effects; what's already broken remains broken.
* [[File:No bones.png]] '''No bones''' - This creature does not have a skeleton at all and is therefore completely immune to fractures.
* [[File:Sturdy bones.png]] '''Sturdy bones''' - This creature has an exceptionally hard and durable skeleton. If a creature with sturdy bones were to receive a fracture-inducing hit, they only have a 50% chance per hit to actually receive a fracture. Toss a coin or roll a 1d2, then call it: on a correct answer, a fracture is inflicted.
** Characters with the '''[[Character traits|Sturdy bones]]''' trait are treated as having Sturdy bones, even if their species doesn't normally have them.
== Wounds ==
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