Changes

Jump to: navigation, search

Limb health

37 bytes added, 02:19, 17 January 2020
Most weapons and attacks have a '''Limb Damage Value''', or '''LDV''', expressed as a numeric value with no decimals, and either a '''+''' or a '''-''' sign.
For each successful hit, one must roll for limb damage, which is '''1d8 + LDV'''. So For example, when a weapon is listed described as being '''LDV+3''', it means that for each successful hit with this weapon, the limb damage check is '''1d8 +3'''. Various extra modifiers and multipliers may be applied before knowing the true amount of limb damage (most important of all being [[Armor Class]]), but this basic principle applies in all checks involving limb damage.
When sustaining limb damage, a creature is at risk of losing '''limb HP''' and sustaining '''injuries'''. These effects are detailed in full here.
Depending on the amount of HP remainingrelative to its maximum, each limb may be in one of four different states, listed on the table below.
It is important to understand that limb HP cannot go higher than the listed maximum, but can go under 0 and has no effective lower limit. This is important, especially to differentiate between disabled and severed limbs. See the table below: